Thread: BF2 VTable

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  1. #1
    Xlilzoosk8rX's Avatar
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    BF2 VTable

    Her ya go guys.
    i have no use for it anymore.
    learn from it, not leech it.
    Code:
    
    
    class CClassManager;
    class COverlay;
    class CRenderer;
    class CNametagManager;
    class CHeightmapCluster;
    class CPostProductionFrameWork;
    class CControlMapManager;
    class CControlMap;
    
    class CClassManager
    {
    public:
        virtual void function0(); //
        virtual void function1(); //
        virtual void function2(); //
        virtual void function3(); //
        virtual void function4(); //
        virtual void function5(); //
        virtual void function6(); //
        virtual void function7(); //
        virtual void function8(); //
        virtual void function9(); //
        virtual void function10(); //
        virtual void function11(); //
        virtual void* pCreateOverlay( DWORD dwID1 = 0x13C70, DWORD dwID2 = 0x13882, DWORD dwID3 = 0 ); //
        virtual void function13(); //
        virtual void function14(); //
        virtual void function15(); //
        virtual void function16(); //
        virtual void function17(); //
        virtual void* pGetObjectByName( const string* name ); //
        virtual void function19(); //
        virtual void function20(); //
        virtual void function21(); //
        virtual void* pGetInternalObjectByName( const string* name ); //
    }//Size=0x0004(4)
    
    
    class COverlay
    {
    public:
        virtual void AddRef( void ); //
        virtual int GetRef( void ); //
        virtual void OverlayDestroy( void ); //
        virtual bool bCheckClassUniqueID( DWORD dwUniqueID = 0x13882 ); //
        virtual void OverlayTextureDraw( void ); //
        virtual void ScaleW( float* flBuffer ); //
        virtual void SetDimensions( float* pflBuffer ); //
        virtual void ScaleH( float* flBuffer ); //
        virtual void Overlay_08( void ); //
        virtual float flGetAlpha( void ); //
        virtual void SetAlpha( float flAlpha ); //
        virtual void LoadOverlay( string* pszOverlayName ); //
        virtual void Overlay_12( void ); //
        DWORD m_dwSecondVMT; //0x0004  
        __int32 m_iUnknown; //0x0008  
        float m_flXPos; //0x000C  
        float m_flYPos; //0x0010  
        float m_flWidth; //0x0014  
        float m_flHeight; //0x0018  
        __int32 m_iUnknown5; //0x001C  
        float m_flAlpha; //0x0020  
        __int32 m_iUnknown6; //0x0024  
        __int32 m_iUnknown7; //0x0028  
        __int32 m_iUnknown8; //0x002C  
        __int32 m_iUnknown9; //0x0030  
        const char* m_pszObjectName; //0x0034  
        __int32 m_iUnknown10; //0x0038  
        __int32 m_iUnknown11; //0x003C  
        __int32 m_iUnknown12; //0x0040  
    }//Size=0x0044(68)
    
    
    class CRenderer
    {
    public:
        virtual void function0(); //
        virtual void function1(); //
        virtual void function2(); //
        virtual void function3(); //
        virtual void function4(); //
        virtual void function5(); //
        virtual void function6(); //
        virtual void function7(); //
        virtual void function8(); //
        virtual void function9(); //
        virtual void RenderScreen(void* param1, void* param2, void* param3); //
        virtual void function11(); //
        virtual void function12(); //
        virtual void function13(); //
        virtual void function14(); //
        virtual void function15(); //
        virtual void function16(); //
        virtual void function17(); //
        virtual void function18(); //
        virtual void function19(); //
        virtual void function20(); //
        virtual void function21(); //
        virtual void function22(); //
        virtual void function23(); //
        virtual void function24(); //
        virtual void function25(); //
        virtual void function26(); //
        virtual void function27(); //
        virtual void function28(); //
        virtual void function29(); //
        virtual void function30(); //
        virtual void function31(); //
        virtual void function32(); //
        virtual void function33(); //
        virtual void function34(); //
        virtual void function35(); //
        virtual void function36(); //
        virtual void function37(); //
        virtual void function38(); //
        virtual void function39(); //
        virtual void function40(); //
        virtual void function41(); //
        virtual void function42(); //
        virtual void function43(); //
        virtual void function44(); //
        virtual void function45(); //
        virtual void function46(); //
        virtual void function47(); //
        virtual void function48(); //
        virtual void function49(); //
        virtual void function50(); //
        virtual void DrawOverlay(void); //
        virtual void function52(); //
        virtual void function53(); //
        virtual void function54(); //
        virtual void function55(); //
            char unknown4[8]; //0x0004
        void* m_pDevice; //0x000C  
            char unknown16[1256]; //0x0010
        float maxViewDistance; //0x04F8  
            char unknown1276[432]; //0x04FC
        __int32 drawFps; //0x06AC  
            char unknown1712[2]; //0x06B0
        BYTE drawSkyDome; //0x06B2  
        BYTE drawSunFlare; //0x06B3  
            char unknown1716[1]; //0x06B4
        BYTE drawPostProduction; //0x06B5  
    }//Size=0x06B6(1718)
    
    
    class CNametagManager
    {
    public:
            char unknown0[996]; //0x0000
        CObject* aimed_object; //0x03E4  
    }//Size=0x03E8(1000)
    
    class CHeightmapCluster
    {
    public:
        virtual void function0(); //
        virtual void function1(); //
        virtual void function2(); //
        virtual void function3(); //
        virtual void function4(); //
        virtual void function5(); //
        virtual void function6(); //
        virtual void function7(); //
        virtual void function8(); //
        virtual void function9(); //
        virtual void function10(); //
        virtual void function11(); //
        virtual void function12(); //
        virtual void function13(); //
        virtual void function14(); //
        virtual void function15(); //
        virtual void function16(); //
        virtual void function17(); //
        virtual void function18(); //
        virtual void function19(); //
        virtual void function20(); //
        virtual void function21(); //
        virtual void function22(); //
        virtual void function23(); //
        virtual float GetSeaWaterLevel(void); //
        virtual void function25(); //
        virtual void function26(); //
        virtual void function27(); //
        virtual void function28(); //
        virtual void function29(); //
        virtual void function30(); //
        virtual void function31(); //
        virtual void function32(); //
        virtual void function33(); //
        virtual void function34(); //
        virtual void function35(); //
        virtual void function36(); //
        virtual void function37(); //
    }//Size=0x0004(4)
    
    
    class CPostProductionFrameWork
    {
    public:
            char unknown0[32]; //0x0000
        float fogColor_r; //0x0020  
        float fogColor_g; //0x0024  
        float fogColor_b; //0x0028  
        float fogStart; //0x002C  
        float fogEnd; //0x0030  
        float fogBase1; //0x0034  
        float fogBase2; //0x0038  
    }//Size=0x003C(60)
    
    class CControlMapManager
    {
    public:
            char unknown0[36]; //0x0000
        CControlMap* active_controlmap; //0x0024  
    }//Size=0x0028(40)
    
    class CControlMap
    {
    public:
            char unknown0[8]; //0x0000
        string cmap_name; //0x0008  
            char unknown12[64]; //0x000C
        BYTE invertMouse; //0x004C  
            char unknown77[3]; //0x004D
        float mouse_sensitivity; //0x0050  
            char unknown84[4]; //0x0054
        float deg_per_pixel_x; //0x0058  
        float deg_per_pixel_y; //0x005C  
            char unknown96[8]; //0x0060
        float yaw_factor; //0x0068  
        float pitch_factor; //0x006C  
    }//Size=0x0070(112)

  2. The Following 3 Users Say Thank You to Xlilzoosk8rX For This Useful Post:

    dude719 (10-12-2010),Peter8 (09-28-2010),Solify (10-09-2010)

  3. #2
    Raptorne13's Avatar
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    Sry for my ignorance but... for what is this?
    My Mods:

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    Mod pack

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    [MPGH]Drake
    Solify
    kongamonga
    -Gh0st-

    CALL OF DUTY 4 MONTAGE:
    [YOUTUBE]PW7wmm6VCm8[/YOUTUBE]

  4. #3
    Comet's Avatar
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    I believe it's addies.
    Or if not a code for a hack.

  5. #4
    Peter8's Avatar
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    can someone turn that to a dll or so? would be awsome

  6. #5
    L3G3ND_KILL3R's Avatar
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    Who would honestly leech that? lolol


    Need help with CALL OF DUTY RELATED or anything just private message me and im willing to help ^____^ Have a nice day!
    Quote Originally Posted by HelpIsWanted View Post
    so i have a camp next month, and i am 12, now all boys in my class have a large dick with hari and i dont have that. who can help me please?
    i see in films people can grow hair and grow dicks.

    i know its weird question, but i need !

  7. #6
    CROsnajper's Avatar
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    Its not a ahck..

  8. #7
    Solify's Avatar
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    lol ignorant choobs xD
    @pikachu501 i lol'd

    This is damn usefull but i dont like bf2 so i will not make a hack, but still good job and thanks for releasing it

  9. #8
    dude719's Avatar
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    I dont get it....

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