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    Helpful Cod4 Config Guide/ Console Commands

    [LEECHED] YES I KNOW IT IS JUST HELPFUL FOR MEMBERS OF MPGH

    Config Guide:

    (ui_connectScreenTextGlowColor)
    This command will change the colour of the map name in the loading screen you will need to play with the numbers to get the colour you want. example's (ui_connectScreenTextGlowColor 1 0.1 0.1 1) is red and (0 1 1 1) is blue and (0 1 0 1) is green



    (con_inputBoxColor/con_inputHintBoxColor)
    These two commands will change the colour of your console con_inputBoxColor will change the main console and con_inputHintBoxColor will change the colour of the drop down box in your console colour. Example's (0 1 0 1) is green, (0 0.1 1 1) is blue, (1 0 0 1) is red, and the same goes with con_inputHintBoxColor



    (con_outputWindowColor)
    This command will allow you to change the colour of the outputWindow on your console

    (cg_scoreboardMyColor )
    This command will change the colour of your name. play with the number's to get the colour you want for example (0 1 0 0) is green, (1 0 0 0) is red, (1 1 0 0) is yellow and (0 1 1 1) is blue.




    (cg_ScoresPing_BgColor)
    This command will change the background colour of the ping graph box. Play about with the numbers to get the colour you want. Example's (1 0 0 1) is red, (0 1 0 1) is green and (0 0 1 1) is blue.



    (cg_ScoresPing_LowColor/cg_ScoresPing_MedColor/cg_ScoresPing_HighColor)
    These commands will change the colour of the ping graph bars. For example lowcolor will be the colour for a good ping, Medcolor will be for reasonable ping and highcolor for a bad ping, (0 1 0 1) is green, (1 0 0 1) is red and (0.8 0.8 0 1) is orange.




    Advance colours

    For Advance colours you will need to know the number for the colour you want let's say it's blue which is this (0 0.1 0 1) to get a different shade of the color or a different color all to together you will need to do something like this (0.4 0.1 1 1) which will give you purple.


    Colours that will need to be binded to a key

    The changes are not "persistent." The effect is lost if the scoreboard refreshes. This is why the following commands will need to be binded.

    How the bind should look



    bind TAB "+scores;g_teamname_allies ^7Taz!!!^7;g_teamname_axis ^7Taz!!!^7;g_scorescolor_allies 0 0 0 0; g_scorescolor_axis 0 0 0 0; g_scorescolor_free 0 0 0 0;g_teamcolor_allies 0 0.6 1 1; g_teamcolor_axis 1 1 1 1"

    (g_scorescolor_allies/g_scorescolor_axis/g_scorescolor_free)These commands will change the colour's of your score board. allies=attack side/axis=defence side/g_scorescolor_free is spectator.




    (g_teamcolor_allies/g_teamcolor_axis)
    These commands will change the colour of the little who killed who notifiction on the bottom left of your screen, Allies=Attack side/Axis=Aefence side.




    (g_teamname_allies ^7Taz!!!^7/g_teamname_axis ^7Taz!!!^)
    These commands with allow you to change the colour of your defence and attack names on your scoreboard and allow you to rename it as well, below are all the colours:
    ^0 = Black
    ^1 = Red
    ^2 = Green
    ^3 = Yellow
    ^4 = Dark Blue
    ^5 = Light Blue
    ^6 = Purple
    ^7 = White



    Things that can be added and moved on the cod4 screen

    (cg_hudChatPosition/cg_hudSayPosition)
    These commands will move the chat box position and the say box positon. Play about with the numbers to move it where you want you will need the set the hight and width. For example, (cg_hudChatPosition 120 120) (cg_hudSayPosition 120 120)




    (cg_debugInfoCornerOffset )
    This command will allow you to move your fps counter about on your CoD4 screen. For example, you will need to set the hight and width this is for bottom right side (cg_debugInfoCornerOffset -5 450 )




    (cg_scoreboardPingGraph)
    This command will draw your ping graph bars up. Example( cg_scoreboardPingGraph 0 ) is ping graph off and (cg_scoreboardPingGraph 1) is ping graph on




    (cg_scoreboardPingText)
    This command will draw your ping as text set to (cg_scoreboardPingText 1) for ping text on, and (cg_scoreboardPingText 0) to turn ping text off.




    PS. To have ping graph bars and ping text up you will need to set both of these command to (1) like so.




    (cg_ScoresPing_MaxBars)
    This command allow's you to control how many bar's are on your ping gragh it ranges from 1 to 10 bars.




    (cg_scoreboardFont)
    This command will allow you to change the font of the name's in your scoreboard. There is 6 different fonts available.




    (cg_drawfps)
    This command will bring you your fps counter. Example (cg_drawfps 1) for fps counter on and (cg_drawfps 0) for fps counter off.




    (cg_drawlagometer)
    This command will bring up the lagometer which allows you to visually monitor how smooth your game is running. Example (cg_drawlagometer 1) for on and (cg_drawlagometer 0) is off.




    How the lagometer works

    Top line

    Blue: Frames are being rendered in time with the world updates.your fps. the faster it flows the higher your fps is. you want it to be as thin as possible, the spikier it is due to FPS lag

    Yellow: Gameworld updates are not being displayed and are being dropped.lag spikes, mostly due to server lag, or FPS lag.

    Bottom line

    Green: Packets are being received okay. its your ping. the thinner the less ping you have, it will be like a mountain range, spikes = ping spikes.

    Yellow: Capping is causing your client to reject packets.If these are happening something is wrong with your internet (viruses etc) or the server.
    Red: The packet's are being lost. This is due to you having a bad connection to the server.

    Things that can help fps and the feel of the game

    (r_drawdecals)
    This command removes all the objects on the detal off ground and walls, for example rubbish and items on the floor. This command can improve FPS even if it is minor



    (cg_fov)
    This command changes your field of view, ranges from 65 (default) to 80. On Promod Live press B/5/5 to increase field of view even further to give you a maximum on screen view of your surroundings.




    (cl_packetdup)
    This command controls how many packets are sent to the server, increasing this will send more packets to the server. Usualy when you are going to increase this you have a relatively bad ping. For example 30 ping set to 0, 45-60 ping = 1 etc.

    (com_maxfps)
    This command allows you to set your fps to what ever you want. It can reduce recoil and will help with jumps, some servers will kick you for over 250fps

    (sm_enable)
    This command will allow you to turn on or off shadows, can help with fps by as much as 15-30 fps.

    (cg_brass)
    This command allows you to control whether your gun ejects shells or not.

    (r_drawwater)
    This command allows you to turn on or off water effects.

    (com_hunkmegs)
    This command allows you to set the game to use more ram. This can result in faster loading times when loading into maps, and more stable FPS. Set to half of the total ammount of ram inside your pc. Default is 1024.

    (r_detail)
    This command can either turn camo on or off on all your guns, can give a slight FPS boost.

    (fx_marks)
    This command will allow you to turn on or off bullet holes on walls. Can give you a small FPS increase.

    (sv_clientsidebullets)
    This command will allow you to turn on or off bullet effects, by removing the bullet lines and smoke from shooting walls. Can give you a small FPS increase.

    (seta r_gpusync)
    This command improves your mouse response time of your mouse and keyboard, giving you the maximum performance out of your mouse and keyboard, 0=none - 1=adaptive - 2=agressive. Your probably going to want it on 2.

    Thing's you can resize on your cod4

    (compassFriendlyHeight/compassFriendlywidth)(compassObjectiveheight/compassObjectiveWidth)
    These commands will allow you to resize icons on your minimap.




    (waypointiconheight/waypointiconwidth)
    This command will allow you to resize the bomb icon on your screen



    (cg_scoreboardHeaderFontScale)
    This command will allow you to set the size of your scoreboard header.



    (cg_scoreboardBannerHeight)
    This command will allow you to set how high or low you want your score board to sit on your screen.

    (cg_scoreboardItemHeight)
    This command will allow you to resize the bars on your score board.

    (cg_scoreboardHeight/cg_scoreboardWidth)
    These commands will allow you to resize your score board.




    Console commands:

    Code:
    //******************************************************************************
    // Call of Duty 4 - Config by Tally and Joker
    //******************************************************************************
    //******************************************************************************
    // Public Information
    //******************************************************************************
    sets sv_hostname "Your Server Name"
    sets _Admin "admin"
    sets _Email "admin AT yoursite DOT com"
    sets _Website "http://www.cod4boards.com"
    sets _Location "US"
    sets _Irc ""
    sets _Mod "Your fs_game"
    sets _ModVer "1.0"
    sets _ModUpdate "3Right Now"
    sets _Maps "COD2 Stock"
    set scr_motd "cod4boards.com"
    
    //******************************************************************************
    // Common Server Settings
    //******************************************************************************
    // Log Settings
    set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
    set logfile "1" // 0 = NO log, 1 = log file enabled
    set g_log "games_mp.log" // Name of log file, default is games_mp.log
    set sv_log_damage "1"
    
    // Network options
    //set net_ip "1.2.3.4" // Set your servers IP address
    //set net_port "28960" // Set your port number
    set com_hunkMegs "512"
    set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
    
    // Server Network Mode
    set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
    
    // Master servers
    set sv_master1 "cod2master.activision.com"
    set sv_master2 "cod2authorize.activision.com"
    set sv_master3 "cod2master.infinityward.com"
    set sv_master3 "cod2update.activision.com"
    set sv_master4 "master.gamespy.com:28960"
    set sv_master5 "master0.gamespy.com"
    set sv_master6 "master1.gamespy.com"
    set sv_master7 "clanservers.net"
    set sv_gamespy "1"
    
    // Password Settings
    set rcon_password "somepass" // RCON must supply pw to use
    set sv_privatePassword "" // Private slots, non-public slots
    
    // The following can be used to lock out the server so that only those
    // players that have been provide the password can connect. Good for
    // matches, practices, etc.
    set g_password ""
    
    // Player slots setup
    set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
    set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
    
    // Ping
    set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
    set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
    
    // Client Download Settings. (0=off/1=on) Used for MODs and custom maps
    // See included Quick Setup Guide for instructions.
    set sv_allowdownload "1"
    seta sv_wwwDownload "1"
    seta sv_wwwBaseURL "http://www.xxx.xxx.xx"
    seta sv_wwwDlDisconnected "1"
    
    // Rate
    set sv_maxRate "5000"
    
    // FPS
    //set sv_fps "20"
    
    // Drop inactive players
    set sv_timeout "300"
    set sv_zombietime "1"
    set g_inactivity "0"
    set g_inactivityspectator "0"
    
    // AntiFlooding Settings
    set sv_floodProtect "1"
    set sv_reconnectlimit "3"
    
    // Anti Cheat Settings
    set sv_disableClientConsole "0"
    set cl_autocmd "0"
    set sv_cheats "0"
    set sv_pure "1"
    set g_banIPs ""
    set g_no_script_spam "1"
    set sv_punkbuster "0"
    
    // Temporary Ban duration, in seconds
    set sv_kickBanTime "3600"
    
    // In-game voice communication system
    set sv_voice "0"
    set sv_voiceQuality "1"
    set voice_deadChat "0"
    set voice_global "0"
    set voice_localEcho "0"
    set winvoice_mic_mute "1"
    
    //******************************************************************************
    // Misc
    //******************************************************************************
    set sv_allowAnonymous "0"
    set g_antilag "0"
    set g_compassShowEnemies "0"
    //ui_maxclients 32
    
    //******************************************************************************
    // limits the number of players that can choose each class type
    //******************************************************************************
    set class_assault_limit 99
    set class_specops_limit 99
    set class_heavygunner_limit 99
    set class_demolitions_limit 99
    set class_sniper_limit 99
    
    //******************************************************************************
    // perks
    //******************************************************************************
    set perk_allow_specialty_parabolic 1
    set perk_allow_specialty_gpsjammer 1
    set perk_allow_specialty_holdbreath 1
    set perk_allow_specialty_quieter 1
    set perk_allow_specialty_longersprint 1
    set perk_allow_specialty_detectexplosive 1
    set perk_allow_specialty_explosivedamage 1
    set perk_allow_specialty_pistoldeath 1
    set perk_allow_specialty_grenadepulldeath 1
    set perk_allow_specialty_bulletdamage 1
    set perk_allow_specialty_bulletpenetration 1
    set perk_allow_specialty_bulletaccuracy 1
    set perk_allow_specialty_rof 1
    set perk_allow_specialty_fastreload 1
    set perk_allow_specialty_extraammo 1
    set perk_allow_specialty_armorvest 1
    set perk_allow_specialty_fraggrenade 1
    set perk_allow_specialty_specialgrenade 1
    set perk_allow_c4_mp 1
    set perk_allow_claymore_mp 1
    set perk_allow_rpg_mp 1
    
    //******************************************************************************
    // assault class default loadout
    //******************************************************************************
    set class_assault_primary m16
    set class_assault_primary_attachment gl
    set class_assault_secondary beretta
    set class_assault_secondary_attachment none
    set class_assault_perk1 specialty_null
    set class_assault_perk2 specialty_bulletdamage
    set class_assault_perk3 specialty_longersprint
    set class_assault_grenade concussion_grenade
    set class_assault_camo camo_none
    set class_assault_frags 1
    set class_assault_special 1
    
    //******************************************************************************
    // specops class default loadout
    //******************************************************************************
    set class_specops_primary mp5
    set class_specops_primary_attachment none
    set class_specops_secondary usp
    set class_specops_secondary_attachment silencer
    set class_specops_perk1 c4_mp
    set class_specops_perk2 specialty_explosivedamage
    set class_specops_perk3 specialty_bulletaccuracy
    set class_specops_grenade flash_grenade
    set class_specops_camo camo_none
    set class_specops_frags 1
    set class_specops_special 1
    
    //******************************************************************************
    // heavygunner class default loadout
    //******************************************************************************
    set class_heavygunner_primary saw
    set class_heavygunner_primary_attachment none
    set class_heavygunner_secondary usp
    set class_heavygunner_secondary_attachment none
    set class_heavygunner_perk1 specialty_specialgrenade
    set class_heavygunner_perk2 specialty_armorvest
    set class_heavygunner_perk3 specialty_bulletpenetration
    set class_heavygunner_grenade concussion_grenade
    set class_heavygunner_camo camo_none
    set class_heavygunner_frags 1
    set class_heavygunner_special 1
    
    //******************************************************************************
    // demolitions class default loadout
    //******************************************************************************
    set class_demolitions_primary winchester1200
    set class_demolitions_primary_attachment none
    set class_demolitions_secondary beretta
    set class_demolitions_secondary_attachment none
    set class_demolitions_perk1 rpg_mp
    set class_demolitions_perk2 specialty_explosivedamage
    set class_demolitions_perk3 specialty_longersprint
    set class_demolitions_grenade smoke_grenade
    set class_demolitions_camo camo_none
    set class_demolitions_frags 1
    set class_demolitions_special 1
    
    //******************************************************************************
    // sniper class default loadout
    //******************************************************************************
    set class_sniper_primary m40a3
    set class_sniper_primary_attachment none
    set class_sniper_secondary beretta
    set class_sniper_secondary_attachment silencer
    set class_sniper_perk1 specialty_specialgrenade
    set class_sniper_perk2 specialty_bulletdamage
    set class_sniper_perk3 specialty_bulletpenetration
    set class_sniper_grenade flash_grenade
    set class_sniper_camo camo_none
    set class_sniper_frags 1
    set class_sniper_special 1
    
    set class_assault_movespeed 0.95
    set class_specops_movespeed 1.00
    set class_heavygunner_movespeed 0.875
    set class_demolitions_movespeed 1.00
    set class_sniper_movespeed 1.00
    
    set scr_enable_nightvision 1
    set scr_enable_music 1
    set scr_enable_hiticon 1
    
    //******************************************************************************
    // Enables Dropping of Specified Weapon Class
    //******************************************************************************
    set class_assault_allowdrop 1
    set class_specops_allowdrop 1
    set class_heavygunner_allowdrop 1
    set class_demolitions_allowdrop 1
    set class_sniper_allowdrop 1
    
    //******************************************************************************
    // Assault Rifles
    //******************************************************************************
    set weap_allow_m16 1
    set weap_allow_ak47 1
    set weap_allow_m4 1
    set weap_allow_g3 1
    set weap_allow_g36c 1
    set weap_allow_m14 1
    set weap_allow_mp44 1
    
    //******************************************************************************
    // Assault Attachments
    //******************************************************************************
    set attach_allow_assault_none 1
    set attach_allow_assault_gl 1
    set attach_allow_assault_reflex 1
    set attach_allow_assault_silencer 1
    set attach_allow_assault_acog 1
    
    //******************************************************************************
    // SMG
    //******************************************************************************
    set weap_allow_mp5 1
    set weap_allow_skorpion 1
    set weap_allow_uzi 1
    set weap_allow_ak74u 1
    set weap_allow_p90 1
    
    //******************************************************************************
    // SMG Attachments
    //******************************************************************************
    set attach_allow_smg_none 1
    set attach_allow_smg_reflex 1
    set attach_allow_smg_silencer 1
    set attach_allow_smg_acog 1
    
    //******************************************************************************
    // Shotguns
    //******************************************************************************
    set weap_allow_m1014 1
    set weap_allow_winchester1200 1
    
    //******************************************************************************
    // Shotgun Attachments
    //******************************************************************************
    set attach_allow_shotgun_none 1
    set attach_allow_shotgun_reflex 1
    set attach_allow_shotgun_grip 1
    
    //******************************************************************************
    // LMG
    //******************************************************************************
    set weap_allow_saw 1
    set weap_allow_rpd 1
    set weap_allow_m60e4 1
    
    //******************************************************************************
    // LMG Attachments
    //******************************************************************************
    set attach_allow_lmg_none 1
    set attach_allow_lmg_reflex 1
    set attach_allow_lmg_grip 1
    set attach_allow_lmg_acog 1
    
    //******************************************************************************
    // Sniper Rifles
    //******************************************************************************
    set weap_allow_dragunov 1
    set weap_allow_m40a3 1
    set weap_allow_barrett 1
    set weap_allow_remington700 1
    set weap_allow_m21 1
    
    //******************************************************************************
    // Sniper Attachments
    //******************************************************************************
    set attach_allow_sniper_none 1
    set attach_allow_sniper_acog 1
    
    //******************************************************************************
    // Pistols
    //******************************************************************************
    set weap_allow_beretta 1
    set weap_allow_colt45 1
    set weap_allow_usp 1
    set weap_allow_deserteagle 1
    set weap_allow_deserteaglegold 1
    
    //******************************************************************************
    // Pistol Attachments
    //******************************************************************************
    set attach_allow_pistol_none 1
    set attach_allow_pistol_silencer 1
    
    //******************************************************************************
    // Grenades
    //******************************************************************************
    set weap_allow_frag_grenade 1
    set weap_allow_concussion_grenade 1
    set weap_allow_flash_grenade 1
    set weap_allow_smoke_grenade 1
    
    //******************************************************************************
    // First gametype to load
    // "dm" - free for all deathmatch
    // "dom" - domination
    // "koth" - headquarters
    // "sab" - sabotage
    // "sd" - search & destroy
    // "war" - team deathmatch
    //******************************************************************************
    set g_gametype "dm"
    
    //******************************************************************************
    // DM -- FREE FOR ALL DEATHMATCH
    //******************************************************************************
    set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship 
    
    gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype 
    
    dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map 
    
    mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
    
    //******************************************************************************
    // DOM -- DOMINATION
    //******************************************************************************
    //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map 
    
    mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map 
    
    mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline 
    
    gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
    
    //******************************************************************************
    // KOTH -- HEADQUARTERS
    //******************************************************************************
    //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map 
    
    mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map 
    
    mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline 
    
    gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
    
    //******************************************************************************
    // SAB -- SABOTAGE
    //******************************************************************************
    //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map 
    
    mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map 
    
    mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline 
    
    gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
    
    //******************************************************************************
    // SD -- SEARCH & DESTROY
    //******************************************************************************
    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship 
    
    gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd 
    
    map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map 
    
    mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
    
    //******************************************************************************
    // WAR -- TEAM DEATH MATCH
    //******************************************************************************
    //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map 
    
    mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map 
    
    mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline 
    
    gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
    Credit console commands: COD4Boards
    Credit Config Guide: taz @ tek9
    Last edited by Moto; 02-04-2011 at 10:28 AM. Reason: Changed font



  2. The Following User Says Thank You to Moto For This Useful Post:

    Zed (07-24-2011)

  3. #2
    JamesA1994's Avatar
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    Nice, Thanks for sharing.
    CoD Minion: Jan 13th 2011 to April 11 2011
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    Don't be afraid to rep, you aren't loosing anything!
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  4. #3
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    The color is a bit annoying for reading..

    Overall thanks for lee..sharing.. might be usefull..


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