Thread: CoD4 SP Trainer

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  1. #1
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    CoD4 SP Trainer



    1)start CoD4 SP
    2)Start the Trainer
    3)Have Fun with Ammo Hack..
    More Features coming soon..



     

    @Jorndel as always for his Memory class,me for finding all offsets and coding..,unknown user for this tutorial


     

    Code:
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;
    using System****;
    using System.Runtime.InteropServices;
    using System.Diagnostics;
    using memory_control;
    
    
    /*
     * CoD4 SP Trainer : by MW2Player
     * Credits : Jorndel,Unknown user (I forgot) for Memory_control.dll Class and me for rest (coding everything and finding offsets)
     * don't leech pl0x
     * */
    
    
    namespace CoD4_SP_Trainer
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
            #region Basic Stuff
            [DllImport("kernel32.dll")]
            private static extern Int32 ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesWritten);
            [DllImport("kernel32.dll")]
            private static extern Int32 WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesWritten);
            IntPtr pHandel;
            public bool Process_Handle(string ProcessName)
            {
                try
                {
                    Process[] ProcList = Process.GetProcessesByName(ProcessName);
                    if (ProcList.Length == 0)
                        return false;
                    else
                    {
                        pHandel = ProcList[0].Handle;
                        return true;
                    }
                }
                catch (Exception ex)
                { Console.Beep(); Console.WriteLine("Process_Handle - " + ex.Message); return false; }
            }
            private byte[] Read(int Address, int Length)
            {
                byte[] Buffer = new byte[Length];
                IntPtr Zero = IntPtr.Zero;
                ReadProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
                return Buffer;
            }
            private void Write(int Address, int Value)
            {
                byte[] Buffer = BitConverter.GetBytes(Value);
                IntPtr Zero = IntPtr.Zero;
                WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
            }
            #endregion
    
            //This is the part you want to edit
            #region Write Functions (Integer & String)
            public void WriteInteger(int Address, int Value)
            {
                Write(Address, Value);
            }
            public void WriteString(int Address, string Text)
            {
                byte[] Buffer = new ASCIIEncoding().GetBytes(Text);
                IntPtr Zero = IntPtr.Zero;
                WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
            }
            public void WriteBytes(int Address, byte[] Bytes)
            {
                IntPtr Zero = IntPtr.Zero;
                WriteProcessMemory(pHandel, (IntPtr)Address, Bytes, (uint)Bytes.Length, out Zero);
            }
            public void WriteNOP(int Address)
            {
                byte[] Buffer = new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90 };
                IntPtr Zero = IntPtr.Zero;
                WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
            }
    
    
            #endregion
            #region Read Functions (Integer & String)
            public int ReadInteger(int Address, int Length = 4)
            {
                return BitConverter.ToInt32(Read(Address, Length), 0);
            }
            public string ReadString(int Address, int Length = 4)
            {
                return new ASCIIEncoding().GetString(Read(Address, Length));
            }
            public byte[] ReadBytes(int Address, int Length)
            {
                return Read(Address, Length);
            }
            #endregion
    
            private void timer1_Tick(object sender, EventArgs e)
            {
                if (Process_Handle("iw3sp"))
                {
                    button1.Enabled = true;
                    button2.Enabled = true;
                    button3.Enabled = true;
                    button4.Enabled = true;
                    button5.Enabled = true;
    
    
                    Memorys mem = new Memorys("iw3sp");
                    uint Equipment = mem.baseaddress("iw3sp.exe") + 0xA0DD4C;
                    uint address0 = (uint)mem.ReadPointer(Equipment);
    
                    uint PrimaryAmmo = mem.baseaddress("iw3sp.exe") + 0xA0DB48;
                    uint address1 = (uint)mem.ReadPointer(PrimaryAmmo);
    
                    uint SecondaryAmmo = mem.baseaddress("iw3sp.exe") + 0xA0DB44;
                    uint address2 = (uint)mem.ReadPointer(SecondaryAmmo);
    
                    uint PrimaryAmmoBullets = mem.baseaddress("iw3sp.exe") + 0xA0DD44;
                    uint address3 = (uint)mem.ReadPointer(PrimaryAmmoBullets);
    
                    uint SecondaryAmmoBullets = mem.baseaddress("iw3sp.exe") + 0xA0DD48;
                    uint address4 = (uint)mem.ReadPointer(SecondaryAmmoBullets);
    
                    label3.Text = address0.ToString();
                    label4.Text = address3.ToString();
                    label5.Text = address4.ToString();
                    label6.Text = address1.ToString();
                    label7.Text = address2.ToString();
    
                    label8.Text = "CoD4 found..";
    
    
    
                }
                else
                {
                    button1.Enabled = false;
                    button2.Enabled = false;
                    button3.Enabled = false; //disable all buttons when game is closed.
                    button4.Enabled = false;
                    button5.Enabled = false;
                    label3.Text = "";
                    label4.Text = "";
                    label5.Text = "";  //flush Labels when game is exited
                    label6.Text = "";
                    label7.Text = "";
    
                    label8.Text = "Waiting for CoD4";
                   
    
                }
    
            }
    
            private void Form1_Load(object sender, EventArgs e)
            {
                timer1.Start();
            }
           
            private void button1_Click(object sender, EventArgs e)
            {
                Memorys mem = new Memorys("iw3sp");
                uint Equipment = mem.baseaddress("iw3sp.exe") + 0xA0DD4C;
                mem.Write(Equipment, int.Parse(textBox1.Text));
            }
    
            private void button2_Click(object sender, EventArgs e)
            {
                Memorys mem = new Memorys("iw3sp");
                uint PrimaryAmmoBullets = mem.baseaddress("iw3sp.exe") + 0xA0DD44;
                mem.Write(PrimaryAmmoBullets, int.Parse(textBox2.Text));
            }
    
            private void button3_Click(object sender, EventArgs e)
            {
                Memorys mem = new Memorys("iw3sp");
                uint SecondaryAmmoBullets = mem.baseaddress("iw3sp.exe") + 0xA0DD48;
                mem.Write(SecondaryAmmoBullets, int.Parse(textBox3.Text));
            }
    
            private void button4_Click(object sender, EventArgs e)
            {
                Memorys mem = new Memorys("iw3sp");
                uint PrimaryAmmo = mem.baseaddress("iw3sp.exe") + 0xA0DB48;
                mem.Write(PrimaryAmmo,int.Parse(textBox4.Text));
            }
    
            private void button5_Click(object sender, EventArgs e)
            {
                Memorys mem = new Memorys("iw3sp");
                uint SecondaryAmmo = mem.baseaddress("iw3sp.exe") + 0xA0DB44;
                mem.Write(SecondaryAmmo, int.Parse(textBox5.Text));
            }
    
           
        }
    }
    <b>Downloadable Files</b> Downloadable Files
    Last edited by mwxplayer; 01-14-2013 at 08:32 AM. Reason: forgot the attachment :<

  2. The Following 26 Users Say Thank You to mwxplayer For This Useful Post:

    alex-denn (01-20-2013),atyd (02-27-2013),Aznboy1993 (05-11-2013),CoreCookie (04-12-2013),crusty78 (03-27-2015),dhall91605 (09-20-2014),fahu455 (01-28-2013),fantaxxx (05-03-2013),FIzy0968 (05-20-2013),Grindead (03-02-2013),ildiki (01-23-2013),JakeTwinkletoes (07-05-2016),kavehfathi (02-18-2014),KIDCON26 (01-26-2013),locodolo (10-28-2013),MeNtaFuZioN (01-29-2014),MrZaneMan (04-22-2013),mustaqimz (08-24-2013),nik12341234 (03-07-2016),paradox21 (01-24-2013),rburnsie94 (01-21-2013),Serverap (01-13-2013),shokreserhan (03-01-2014),tobixxx (02-23-2013),TrollNinja (01-23-2013),WOLFGOD103 (01-21-2013)

  3. #2
    Jorndel's Avatar
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    -Jorndel

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
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    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

  4. #3
    mwxplayer's Avatar
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    added source.

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