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  1. #1
    Farah[Aisyah]'s Avatar
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    Post Some model rec for COD4

    Some model rec Zooom found for COD4 Zooom will add more in time.

     
    #define M40A3_Sniper_handheld \
    ((NumVertices == 284 && StartIndex == 118888 && PrimitiveCount == 272 && Stride == 32) || \
    (NumVertices == 841 && StartIndex == 116944 && PrimitiveCount == 648 && Stride == 32) || \
    (NumVertices == 13 && StartIndex == 121880 && PrimitiveCount == 12 && Stride == 32) || \
    (NumVertices == 1024 && StartIndex == 119704 && PrimitiveCount == 690 && Stride == 32) || \
    (NumVertices == 45 && StartIndex == 121776 && PrimitiveCount == 34 && Stride == 32))

    #define M40A3_Sniper_ACOG_handheld \
    ((NumVertices == 739 && StartIndex == 98480 && PrimitiveCount == 576 && Stride == 32) || \
    (NumVertices == 284 && StartIndex == 118888 && PrimitiveCount == 272 && Stride == 32) || \
    (NumVertices == 1024 && StartIndex == 119704 && PrimitiveCount == 690 && Stride == 32) || \
    (NumVertices == 9 && StartIndex == 54656 && PrimitiveCount == 8 && Stride == 32) || \
    (NumVertices == 8 && StartIndex == 54680 && PrimitiveCount == 6 && Stride == 32) || \
    (NumVertices == 48 && StartIndex == 54560 && PrimitiveCount == 30 && Stride == 32) || \
    (NumVertices == 45 && StartIndex == 121776 && PrimitiveCount == 34 && Stride == 32))

    #define W1200_Shotgun_NOATTACH_handheld \
    ((NumVertices == 232 && StartIndex == 328552 && PrimitiveCount == 184 && Stride == 32) || \
    (NumVertices == 134 && StartIndex == 333200 && PrimitiveCount == 112 && Stride == 32) || \
    (NumVertices == 546 && StartIndex == 329104 && PrimitiveCount == 444 && Stride == 32) || \
    (NumVertices == 1204 && StartIndex == 330440 && PrimitiveCount == 918 && Stride == 32) || \
    (NumVertices == 190 && StartIndex == 333536 && PrimitiveCount == 148 && Stride == 32))

    #define W1200_Shotgun_REDDOT_handheld \
    ((NumVertices == 374 && StartIndex == 97616 && PrimitiveCount == 286 && Stride == 32) || \
    (NumVertices == 232 && StartIndex == 328552 && PrimitiveCount == 184 && Stride == 32) || \
    (NumVertices == 134 && StartIndex == 333200 && PrimitiveCount == 112 && Stride == 32) || \
    (NumVertices == 546 && StartIndex == 329104 && PrimitiveCount == 444 && Stride == 32) || \
    (NumVertices == 6 && StartIndex == 53064 && PrimitiveCount == 4 && Stride == 32) || \
    (NumVertices == 1204 && StartIndex == 330440 && PrimitiveCount == 918 && Stride == 32) || \
    (NumVertices == 190 && StartIndex == 333536 && PrimitiveCount == 148 && Stride == 32))

    #define M249SAW_NOATTACH_handheld \
    ((NumVertices == 1055 && StartIndex == 150600 && PrimitiveCount == 728 && Stride == 32) || \
    (NumVertices == 171 && StartIndex == 150240 && PrimitiveCount == 120 && Stride == 32) || \
    (NumVertices == 337 && StartIndex == 152784 && PrimitiveCount == 248 && Stride == 32) || \
    (NumVertices == 640 && StartIndex == 155208 && PrimitiveCount == 524 && Stride == 32) || \
    (NumVertices == 514 && StartIndex == 153528 && PrimitiveCount == 434 && Stride == 32) || \
    (NumVertices == 246 && StartIndex == 156784 && PrimitiveCount == 216 && Stride == 32))

    #define M249SAW_REDDOT_handheld \
    ((NumVertices == 374 && StartIndex == 97616 && PrimitiveCount == 286 && Stride == 32) || \
    (NumVertices == 1055 && StartIndex == 150600 && PrimitiveCount == 728 && Stride == 32) || \
    (NumVertices == 640 && StartIndex == 155208 && PrimitiveCount == 524 && Stride == 32) || \
    (NumVertices == 337 && StartIndex == 152784 && PrimitiveCount == 248 && Stride == 32) || \
    (NumVertices == 246 && StartIndex == 156784 && PrimitiveCount == 216 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 22614 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 22641 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 22863 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 6 && StartIndex == 53064 && PrimitiveCount == 4 && Stride == 32))

    #define M249SAW_GRIP_handheld \
    ((NumVertices == 1055 && StartIndex == 150600 && PrimitiveCount == 728 && Stride == 32) || \
    (NumVertices == 171 && StartIndex == 150240 && PrimitiveCount == 120 && Stride == 32) || \
    (NumVertices == 337 && StartIndex == 152784 && PrimitiveCount == 248 && Stride == 32) || \
    (NumVertices == 640 && StartIndex == 155208 && PrimitiveCount == 524 && Stride == 32) || \
    (NumVertices == 514 && StartIndex == 153528 && PrimitiveCount == 434 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 40701 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 171 && StartIndex == 154832 && PrimitiveCount == 124 && Stride == 32) || \
    (NumVertices == 246 && StartIndex == 156784 && PrimitiveCount == 216 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 40692 && PrimitiveCount == 2 && Stride == 32))

    #define M249SAW_ACOG_handheld \
    ((NumVertices == 785 && StartIndex == 157432 && PrimitiveCount == 606 && Stride == 32) || \
    (NumVertices == 1055 && StartIndex == 150600 && PrimitiveCount == 728 && Stride == 32) || \
    (NumVertices == 640 && StartIndex == 155208 && PrimitiveCount == 524 && Stride == 32) || \
    (NumVertices == 337 && StartIndex == 152784 && PrimitiveCount == 248 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 66030 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 66057 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 82209 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 82254 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 82260 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 66102 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 52 && StartIndex == 159256 && PrimitiveCount == 32 && Stride == 32) || \
    (NumVertices == 9 && StartIndex == 54656 && PrimitiveCount == 8 && Stride == 32) || \
    (NumVertices == 8 && StartIndex == 54680 && PrimitiveCount == 6 && Stride == 32) || \
    (NumVertices == 246 && StartIndex == 156784 && PrimitiveCount == 216 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 46998 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 95826 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 95844 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 95850 && PrimitiveCount == 2 && Stride == 32))


    #define MP5NAVY_NOATTACH_handheld \
    ((NumVertices == 1329 && StartIndex == 64872 && PrimitiveCount == 1038 && Stride == 32) || \
    (NumVertices == 164 && StartIndex == 64456 && PrimitiveCount == 138 && Stride == 32) || \
    (NumVertices == 468 && StartIndex == 67992 && PrimitiveCount == 384 && Stride == 32))

    #define MP5NAVY_SIL_handheld \
    ((NumVertices == 1367 && StartIndex == 74848 && PrimitiveCount == 1068 && Stride == 32) || \
    (NumVertices == 58 && StartIndex == 78848 && PrimitiveCount == 56 && Stride == 32) || \
    (NumVertices == 322 && StartIndex == 78056 && PrimitiveCount == 264 && Stride == 32) || \
    (NumVertices == 164 && StartIndex == 64456 && PrimitiveCount == 138 && Stride == 32))

    #define MP5NAVY_REDDOT_handheld \
    ((NumVertices == 1329 && StartIndex == 64872 && PrimitiveCount == 1038 && Stride == 32) || \
    (NumVertices == 164 && StartIndex == 64456 && PrimitiveCount == 138 && Stride == 32) || \
    (NumVertices == 299 && StartIndex == 69144 && PrimitiveCount == 242 && Stride == 32) || \
    (NumVertices == 374 && StartIndex == 51880 && PrimitiveCount == 286 && Stride == 32) || \
    (NumVertices == 299 && StartIndex == 69144 && PrimitiveCount == 242 && Stride == 32) || \
    (NumVertices == 202 && StartIndex == 69872 && PrimitiveCount == 126 && Stride == 32) || \
    (NumVertices == 468 && StartIndex == 67992 && PrimitiveCount == 384 && Stride == 32) || \
    (NumVertices == 6 && StartIndex == 53064 && PrimitiveCount == 4 && Stride == 32))

    #define MP5NAVY_ACOG_handheld \
    ((NumVertices == 640 && StartIndex == 53080 && PrimitiveCount == 492 && Stride == 32) || \
    (NumVertices == 202 && StartIndex == 69872 && PrimitiveCount == 126 && Stride == 32) || \
    (NumVertices == 1329 && StartIndex == 64872 && PrimitiveCount == 1038 && Stride == 32) || \
    (NumVertices == 164 && StartIndex == 64456 && PrimitiveCount == 138 && Stride == 32) || \
    (NumVertices == 468 && StartIndex == 67992 && PrimitiveCount == 384 && Stride == 32) || \
    (NumVertices == 9 && StartIndex == 54656 && PrimitiveCount == 8 && Stride == 32) || \
    (NumVertices == 8 && StartIndex == 54680 && PrimitiveCount == 6 && Stride == 32) || \
    (NumVertices == 48 && StartIndex == 54560 && PrimitiveCount == 30 && Stride == 32))

    #define M16A4_NOATTACH_handheld \
    ((NumVertices == 1600 && StartIndex == 92544 && PrimitiveCount == 978 && Stride == 32) || \
    (NumVertices == 188 && StartIndex == 97192 && PrimitiveCount == 140 && Stride == 32) || \
    (NumVertices == 775 && StartIndex == 95480 && PrimitiveCount == 570 && Stride == 32))

    #define M16A4_GL_handheld \
    ((NumVertices == 2122 && StartIndex == 109000 && PrimitiveCount == 1430 && Stride == 32) || \
    (NumVertices == 299 && StartIndex == 108328 && PrimitiveCount == 224 && Stride == 32) || \
    (NumVertices == 72 && StartIndex == 113296 && PrimitiveCount == 94 && Stride == 32))

    #define M16A4_SIL_handheld \
    ((NumVertices == 775 && StartIndex == 95480 && PrimitiveCount == 570 && Stride == 32) || \
    (NumVertices == 1764 && StartIndex == 103472 && PrimitiveCount == 1070 && Stride == 32) || \
    (NumVertices == 50 && StartIndex == 108128 && PrimitiveCount == 40 && Stride == 32) || \
    (NumVertices == 611 && StartIndex == 106688 && PrimitiveCount == 478 && Stride == 32) || \
    (NumVertices == 188 && StartIndex == 97192 && PrimitiveCount == 140 && Stride == 32))

    #define M16A4_REDDOT_handheld \
    ((NumVertices == 1600 && StartIndex == 92544 && PrimitiveCount == 978 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 57960 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 71943 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 72261 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 188 && StartIndex == 97192 && PrimitiveCount == 140 && Stride == 32) || \
    (NumVertices == 374 && StartIndex == 97616 && PrimitiveCount == 286 && Stride == 32))

    #define M16A4_ACOG_handheld \
    ((NumVertices == 1600 && StartIndex == 92544 && PrimitiveCount == 978 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 57960 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 71943 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 4 && StartIndex == 72261 && PrimitiveCount == 2 && Stride == 32) || \
    (NumVertices == 188 && StartIndex == 97192 && PrimitiveCount == 140 && Stride == 32) || \
    (NumVertices == 374 && StartIndex == 97616 && PrimitiveCount == 286 && Stride == 32) || \
    (NumVertices == 739 && StartIndex == 98480 && PrimitiveCount == 576 && Stride == 32) || \
    (NumVertices == 9 && StartIndex == 54656 && PrimitiveCount == 8 && Stride == 32) || \
    (NumVertices == 8 && StartIndex == 54680 && PrimitiveCount == 6 && Stride == 32) || \
    (NumVertices == 48 && StartIndex == 54560 && PrimitiveCount == 30 && Stride == 32))




    Credit:Zooom

  2. #2
    yoda23456's Avatar
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    what the fuck is this code good for ?

  3. The Following User Says Thank You to yoda23456 For This Useful Post:

    mw3rage (03-03-2013)

  4. #3
    Dxt's Avatar
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    I think ur all fuckin blind now my eyes ante all good but I see credits ZOOM so just mozzy on and run ramped

  5. #4
    Jorndel's Avatar
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    People : @ @mwxplayer | @Dxt | @Iwannabeahacker | @jameshk67 | @Remember | @Farah[Aisyah]

    Grow up...
    This is NOT the place to be rude/racist or insult other members.
    Here is the section for that: Flaming & Rage - MPGH - MultiPlayer Game Hacking & Cheats - Hacks, Cheats, Downloads, Trainers, Games

    Now, keep this clean and don't let this happen again!



    Reply to this and you WILL be reported for Staff Disrespect!

     
    Contributor 01.27.2012 - N/A
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  6. #5
    gusdnide's Avatar
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    como utilizo este codigo?

    How do I use this code?
    Last edited by Kenshin13; 04-11-2013 at 10:56 PM. Reason: English

  7. #6
    Kenshin13's Avatar
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    Quote Originally Posted by gusdnide View Post
    como utilizo este codigo?

    How do I use this code?
    You'd need knowledge of C++ and then you're required to hook into Direct3D. From there, simple chams tutorials would help you figure out the rest

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