Thread: Crysis

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  1. #1
    Trianglez's Avatar
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    Crysis

    So yeah, I havent done a sig in a while, been pretty busy, I think ive digressed :/

    CNC Please

    V1



    V2


    Not so bright V
    Last edited by Trianglez; 07-06-2010 at 05:22 AM.

  2. #2
    Jason's Avatar
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    I can't really criticize as my own work is nothing special, but it looks to me (in my completely unprofessional opinion) that you over brightened the area over the gun, it looks washed out and TOO bright. I don't really like the blending of his helmet into the white surrounding him, it makes it look to messy imo and detracts attention from the render and just blend it into nothingness.

    Still looks cool though.

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  3. #3
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    yeah I keep hearing its too bright and that its overcontrasted, and dont worry, cnc honestly, I dont mind.
    Ill try and put up a new version thats not so bright.

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    So much potential, so much wasted. It looks way over sharpened, but it has a nice feel of depth. The colour blend is quite nice as well, but for some reason it also looks lsightly monotone. The black in the top right corner just looks like an obstacle, and needs to be removed, it's directing attention away from the focus point. Effects around the gunfire are nice but are a bit overkill, tone them down a bit, give it a more simplistic, and real feel to the piece to make it look nice. Left of the Crysis render also looks a bit plain and rushed, the background of that section just looks random and unfitting to the piece. Should have carried on with the more explosive abstract pattern you have on the rest of the sig.
    Sigs are meant to be improved on, and this one definately should be, it's a great starting piece, with a bit of work it could be a masterpiece.

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    Trianglez (07-06-2010)

  6. #5
    Kuro Tenshi's Avatar
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    i dont gona rate it since this image is used to much... srry but yeah to much empty space left?
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    over contrasted
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  8. #7
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    Quote Originally Posted by SpaWn View Post
    So much potential, so much wasted. It looks way over sharpened, but it has a nice feel of depth. The colour blend is quite nice as well, but for some reason it also looks lsightly monotone. The black in the top right corner just looks like an obstacle, and needs to be removed, it's directing attention away from the focus point. Effects around the gunfire are nice but are a bit overkill, tone them down a bit, give it a more simplistic, and real feel to the piece to make it look nice. Left of the Crysis render also looks a bit plain and rushed, the background of that section just looks random and unfitting to the piece. Should have carried on with the more explosive abstract pattern you have on the rest of the sig.
    Sigs are meant to be improved on, and this one definately should be, it's a great starting piece, with a bit of work it could be a masterpiece.
    Thanks, Ill keep working on it :P

  9. #8
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    The particles or w/e stop suddenly around the render on the left elbow. (or right if you are looking from his view)

  10. #9
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    its also the end of the render, it cant go further.

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