Thread: My first Sig.

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  1. #1
    [CF]Tree's Avatar
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    My first Sig.

    My first signature

  2. #2
    Mokou-Sama's Avatar
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    The border is 2 thick, the white vignette should be removed, but the rest is good. Nice job.
    NOTE: In my opinion, make lager sigs, like with 400x150 (as i said, my sugestion, as its the usual sig size, but there is no need if u dont want to).
    Formerly known as gamer4evere



     
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  3. #3
    Nitehawk772's Avatar
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    looks good. Do what gamer4evere says tho. Hes good at making sigs. Better then me tht is...

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    Remorse's Avatar
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    Good job on it. Now get to blending that sucker in with the background. About the black bars, make them stand out more. If you're gonna make an effect, go all the way. And bevels rarely work because they're too subtle, they just look like obnoxiously large borders. The white fuzzy border's also a no-no pretty much all the time.
    And like gamer4evere said, work rectangular. I personally go a little bigger, with 500x200 for more space.
    Time to start cycling through old sigs.
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    [CF]Tree's Avatar
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    Gamer whats the 'white vignette'?and can someone gime a tut. on how to blend a backround like how Remorse said?

  6. #6
    Remorse's Avatar
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    Quote Originally Posted by [CF]Tree View Post
    Gamer whats the 'white vignette'?and can someone gime a tut. on how to blend a backround like how Remorse said?
    When he says white vignette, he's fancy talking about what I called a fuzzy border, the white thing around the edges.

    And blending is about how you get a render (in this case your gasmask ninjadude or whatever) into the sig. You kinda just plopped him down there and gave him a white glow around his head and elbow. The idea is to somehow blend him in to the sig, to make him look like he belongs there and that the background matches him, and not like he was just copy-pasted into the scene. It's not like you use a tut for this, it's pretty much one of the main parts of making a sig - think up how you want to do it. It's often done with c4d's and fractals, though. Look at gamer4evere's sigs for an example of doing this badly.
    Basically, you want to make the render a seamless part of the sig, not stick out like a sore thumb.
    Time to start cycling through old sigs.
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    Scrcrw's Avatar
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    Quote Originally Posted by Nitehawk772 View Post
    looks good. Do what gamer4evere says tho. Hes good at making sigs. Better then me tht is...
    gamer sucks at making sigs, he is not good

    read up on tuts, dont use square size, border is too thick


    Shifty sexy shit


  8. #8
    Jose Miguel's Avatar
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    its pretty sick to be the first sig really simple and basic!
    Aim for the best, reach for success.

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    [CF]Tree's Avatar
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    Should I use the finger tool on GIMP to blend it of what?

  10. #10
    Remorse's Avatar
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    Quote Originally Posted by [CF]Tree View Post
    Should I use the finger tool on GIMP to blend it of what?
    No, do whatever you need to do to get it into the background. C4Ds/fractals and brushing in tandem make a render fit in well. There are, however, some other crazy things you can do, especially with some of GIMP's more esoteric filters.
    Look here for examples of renders blended into a background:

    http://www.mpgh.net/forum/379-galler...into-game.html
    That's mine, look at the newer ones. And the oldest one there for an example of why not to use the smudge tool.

    http://www.mpgh.net/forum/379-galler...perations.html
    That's Doc's, the Charge! one is a good example, and so are the one on top of the darth vader penises, and the last green one. Bad examples are the first 3 and the resistance one.

    http://www.mpgh.net/forum/379-galler...-elements.html
    That's eth's. The resistance one is a good example of something off the wall to try, and the three tags after the protoss one are examples of c4D blending.
    Time to start cycling through old sigs.
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