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  1. #1
    megaspeek's Avatar
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    Code for making wallhack

    I DO NOT TAKE CREDIT FOR THIS! I saw it posted on a bulletin that I will not mention here. This is the public version of the model editor used to create wallhack. Enjoy.


    Code:
    //**Color**//
    HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
    return E_FAIL;

    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    |(WORD)(((colour32>>20)&0xF)<<8)
    |(WORD)(((colour32>>12)&0xF)<<4)
    |(WORD)(((colour32>>4)&0xF)<<0);

    D3DLOCKED_RECT d3dlr;
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
    *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
    }

    struct pixels
    {
    IDirect3DTexture9 *pBlue, *pRed, *pPurple, *pOrange, *pWhite, *pGreen, *pYellow, *pPink,*pCyan,*pBlack;
    }; pixels pi;

    #define pchamp( x, b, f )
    if( x )
    {
    YourDevice->SetRenderState( D3DRS_ZENABLE, FALSE );
    YourDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_NEVER );
    YourDevice->SetTexture( 0, NULL );
    YourDevice->SetTexture( 0, f );
    YourDevice->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
    YourDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
    YourDevice->SetRenderState( D3DRS_ZFUNC,D3DCMP_LESSEQUAL );
    YourDevice->SetTexture( 0, b );
    YourDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
    return YourDevice->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
    }
    //**//
    EndScene
    Code:
    int color = true;
    if(color)
    {
    GenerateTexture(YourDevice,&pi.pRed, D3DCOLOR_ARGB(255,255,0,0 ));
    GenerateTexture(YourDevice,&pi.pCyan, D3DCOLOR_ARGB(255,0,255,255 ));
    GenerateTexture(YourDevice,&pi.pYellow, D3DCOLOR_ARGB(255,255,255,0 ));
    GenerateTexture(YourDevice,&pi.pBlue, D3DCOLOR_ARGB(255,0,0,255 ));
    GenerateTexture(YourDevice,&pi.pGreen, D3DCOLOR_ARGB(255,0,255,0 ));
    GenerateTexture(YourDevice,&pi.pOrange, D3DCOLOR_ARGB(255,255,165,0 ));
    GenerateTexture(YourDevice,&pi.pPurple, D3DCOLOR_ARGB(255,160,32,240 ));
    GenerateTexture(YourDevice,&pi.pWhite, D3DCOLOR_ARGB(255,255,255,255 ));
    GenerateTexture(YourDevice,&pi.pPink, D3DCOLOR_ARGB(255,255,105,180 ));
    GenerateTexture(YourDevice,&pi.pBlack, D3DCOLOR_ARGB(255,0,0,0 ));
    color = false;
    }
    DrawIndexedPrimitive()
    Code:
    if(chams)
    {
    pchamp(m_Stride == 44,pi.pBlue,pi.pGreen);
    }

  2. #16
    Harold's Avatar
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    Quote Originally Posted by seemliss View Post
    Three errors? Pfft. If anyone here besides Harold, Shock and me knew how to code, those errors would be gone in no time.
    Ohh so very true.

  3. #17
    Ultimate Darknezz's Avatar
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    Stop necroing fag. Old thread, check the date.

  4. #18
    1337pro's Avatar
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    lols failed...

  5. #19
    Obama's Avatar
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    Old info, stop bumping thread.

    /Closed

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