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  1. #1
    lag's Avatar
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    Code for Wallhacking

    This is the Code for Wallhack *Making* .. yes title is wrong NO CREDITS ME ;D U NEED
    D3D FOR THIS


    Code:
    //**Color**//
    HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
    return E_FAIL;

    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    |(WORD)(((colour32>>20)&0xF)<<8)
    |(WORD)(((colour32>>12)&0xF)<<4)
    |(WORD)(((colour32>>4)&0xF)<<0);

    D3DLOCKED_RECT d3dlr;
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
    *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
    }

    struct pixels
    {
    IDirect3DTexture9 *pBlue, *pRed, *pPurple, *pOrange, *pWhite, *pGreen, *pYellow, *pPink,*pCyan,*pBlack;
    }; pixels pi;

    #define pchamp( x, b, f )
    if( x )
    {
    YourDevice->SetRenderState( D3DRS_ZENABLE, FALSE );
    YourDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_NEVER );
    YourDevice->SetTexture( 0, NULL );
    YourDevice->SetTexture( 0, f );
    YourDevice->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
    YourDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
    YourDevice->SetRenderState( D3DRS_ZFUNC,D3DCMP_LESSEQUAL );
    YourDevice->SetTexture( 0, b );
    YourDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
    return YourDevice->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
    }
    //**//
    EndScene
    Code:
    int color = true;
    if(color)
    {
    GenerateTexture(YourDevice,&pi.pRed, D3DCOLOR_ARGB(255,255,0,0 ));
    GenerateTexture(YourDevice,&pi.pCyan, D3DCOLOR_ARGB(255,0,255,255 ));
    GenerateTexture(YourDevice,&pi.pYellow, D3DCOLOR_ARGB(255,255,255,0 ));
    GenerateTexture(YourDevice,&pi.pBlue, D3DCOLOR_ARGB(255,0,0,255 ));
    GenerateTexture(YourDevice,&pi.pGreen, D3DCOLOR_ARGB(255,0,255,0 ));
    GenerateTexture(YourDevice,&pi.pOrange, D3DCOLOR_ARGB(255,255,165,0 ));
    GenerateTexture(YourDevice,&pi.pPurple, D3DCOLOR_ARGB(255,160,32,240 ));
    GenerateTexture(YourDevice,&pi.pWhite, D3DCOLOR_ARGB(255,255,255,255 ));
    GenerateTexture(YourDevice,&pi.pPink, D3DCOLOR_ARGB(255,255,105,180 ));
    GenerateTexture(YourDevice,&pi.pBlack, D3DCOLOR_ARGB(255,0,0,0 ));
    color = false;
    }
    DrawIndexedPrimitive()
    Code:
    if(chams)
    {
    pchamp(m_Stride == 44,pi.pBlue,pi.pGreen);
    }
    Last edited by lag; 08-01-2008 at 10:12 AM.

  2. #2
    Rickyrudy's Avatar
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    How many times will somebody copy paste this hoping to get good feed back or a completed dll.....

  3. #3
    lag's Avatar
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    Quote Originally Posted by Rickyrudy View Post
    How many times will somebody copy paste this hoping to get good feed back or a completed dll.....
    WOW im sry for trying help the coders MY BAD maybe i should make bigger letters that says no credits for me!

  4. #4
    Rickyrudy's Avatar
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    >.> its 3/4 pages back if they wanted to they could skip through i didn't have to read any part of that as it is an exact replica to that on the third page >.>

  5. #5
    gbitz's Avatar
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    Seriously, I doubt YOU even know how to use this. Stop reposting this shit anyway, most people don't know how to use it, and the people that do already have their own.

    Srsly gtfo .

  6. #6
    lag's Avatar
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    Quote Originally Posted by seemliss View Post
    Seriously, I doubt YOU even know how to use this. Stop reposting this shit anyway, most people don't know how to use it, and the people that do already have their own.

    Srsly gtfo .
    thats the reason i said i couldnt L2read moron?

  7. #7
    Rickyrudy's Avatar
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    I fiddled with this and fail so much xD O.O

  8. #8
    ken135's Avatar
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    Just wondering, Is this patched?

    And do i have permission to use it?

    Cuz ive been working on something for a while now and would really like to import d3d into it

    just so you guys know CA uses d3d9 not 8.

    I FUCKING ATE THE MUFFIN MAN!
    [CENTER]


    Quote Originally Posted by RaxiE View Post
    l_l <== carecup = empty
    Epic Quote.

    Quote Originally Posted by NateC View Post
    wheres my fucking bypass dave.
    Quote make me LOL


  9. #9
    gbitz's Avatar
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    Just so you know, before you can inject this properly, you need to disable Hackshield, or else it fucks up .

  10. #10
    Rickyrudy's Avatar
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    Lol its public its all yours >.>

    Edit : O jee i already have enough problems not knowing C++ >.> after getting this to compile theres more problems great :3

  11. #11
    ken135's Avatar
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    Quote Originally Posted by seemliss View Post
    Just so you know, before you can inject this properly, you need to disable Hackshield, or else it fucks up .
    Yeah, I've been reading on it and such. Even have my own private trainer. The thing i dont understand is that after i disable HackShield. I get kicked from server or dont load at all. lol

    I FUCKING ATE THE MUFFIN MAN!
    [CENTER]


    Quote Originally Posted by RaxiE View Post
    l_l <== carecup = empty
    Epic Quote.

    Quote Originally Posted by NateC View Post
    wheres my fucking bypass dave.
    Quote make me LOL


  12. #12
    gbitz's Avatar
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    Because you can't just 'disable it'. What I meant by that was decompiling shit and having fun. Seriously, it's not easy to do. There are several ways, though.

  13. #13
    ken135's Avatar
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    Ah thanks, maybe we could chat up on msn sometime?

    Mine is ken135@gmail.com ( ask me for my hacks and perma blocked.)

    I FUCKING ATE THE MUFFIN MAN!
    [CENTER]


    Quote Originally Posted by RaxiE View Post
    l_l <== carecup = empty
    Epic Quote.

    Quote Originally Posted by NateC View Post
    wheres my fucking bypass dave.
    Quote make me LOL


  14. #14
    daddyi's Avatar
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    This doesn't work, for the last time -_-

  15. #15
    Gordon`'s Avatar
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    mine, i detoured drawindexedprimitive

    Code:
    UINT STRIDE, KE;
    IDirect3DVertexBuffer9* la;
    HRESULT __stdcall hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
    {
        pDevice->GetStreamSource(0, &la, &KE, &STRIDE);
        if(STRIDE == 32 || STRIDE == 36 || STRIDE == 44)
        {
            if(cvars.Chams)
            {
                pDevice->SetRenderState(D3DRS_ZENABLE,false);
                pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
                pDevice->SetTexture(0, Yellow);
                pDrawIndexedPrimitive(pDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                pDevice->SetRenderState(D3DRS_ZENABLE, true);
                pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
                pDevice->SetTexture(0, Red);
            }
            if(cvars.Wallhack)
            {
                pDevice->SetRenderState(D3DRS_ZENABLE, false);
                pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
            }
        }
    
        return pDrawIndexedPrimitive(pDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    }
    Last edited by Gordon`; 08-01-2008 at 11:21 AM.


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