Thread: My Cham source

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  1. #1
    Andyklk2009's Avatar
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    Cool My Cham source

    yo i have a question any exprect or any one who knows much about Chams tell me if this is right
    HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
    return E_FAIL;

    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    |(WORD)(((colour32>>20)&0xF)<<8)
    |(WORD)(((colour32>>12)&0xF)<<4)
    |(WORD)(((colour32>>4)&0xF)<<0);

    D3DLOCKED_RECT d3dlr;
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
    *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
    }

    HRESULT CD3DManager::Initialize()
    {
    /*
    initialize Resources such as textures
    (managed and unmanaged [D3DPOOL]),
    vertex buffers, and other D3D rendering resources
    ...
    m_pD3Ddev->CreateTexture(..., ..., &m_pD3Dtexture);
    */


    GenerateTexture(m_pD3Ddev, &texRed,D3DCOLOR_ARGB(255,255,0,0));
    GenerateTexture(m_pD3Ddev, &texPurple,D3DCOLOR_ARGB(255,160,32,240));
    GenerateTexture(m_pD3Ddev, &texGreen,D3DCOLOR_ARGB(255,0,255,0));
    GenerateTexture(m_pD3Ddev, &texYellow,D3DCOLOR_ARGB(255,255,255,0));
    GenerateTexture(m_pD3Ddev, &texOrange,D3DCOLOR_ARGB(255,255,140,0));
    GenerateTexture(m_pD3Ddev, &texPink,D3DCOLOR_ARGB(255,255,192,203));
    GenerateTexture(m_pD3Ddev, &texBlue,D3DCOLOR_ARGB(255,0,0,255));
    GenerateTexture(m_pD3Ddev, &texViolet,D3DCOLOR_ARGB(208,32,144,0));
    GenerateTexture(m_pD3Ddev, &texSea,D3DCOLOR_XRGB( 32, 178, 170 ));
    GenerateTexture(m_pD3Ddev, &texBlack,D3DCOLOR_XRGB( 0, 0, 0 ));
    GenerateTexture(m_pD3Ddev, &texSlate,D3DCOLOR_XRGB( 47, 79, 79 ));
    GenerateTexture(m_pD3Ddev, &texCoral,D3DCOLOR_XRGB( 255, 127, 80 ));
    GenerateTexture(m_pD3Ddev, &texDOrange,D3DCOLOR_XRGB( 255, 140, 0 ));
    GenerateTexture(m_pD3Ddev, &texGrey,D3DCOLOR_XRGB( 190, 190, 190 ));

    return S_OK;
    }

  2. #2
    peanut1's Avatar
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    Dont double post.
    MPGH Goals
    [X]10 posts
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    [X] Make a Private Hack
    [] Make a Public Hack
    Epic Quotes:
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    Where is my fucking hack. I'm never coming back to MPGH again. And I was going to buy the VIP hack...
    Bitch me a river choob. :3
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    effffff yew kup shutan et shut owt ampti ballit wun hart nu bady
    lolwut?
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    There IS a wall hack
    Just take your knife to the wall and hope you cut a hole in it
    LOL

  3. #3
    Andyklk2009's Avatar
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    i know i edited

  4. #4
    Iwin's Avatar
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    Did you write this?

    This is just some old source code for taking a player X and Y and turning them into a certain color. I am not sure if this script is still works.

    If you were to execute this code you'd probably just end up with D3D errors.

  5. #5
    kirbythepuff's Avatar
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    man this thing is complicated
    Destroy Nexon!

  6. #6
    xobbfly's Avatar
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    im not sure, but atm, im looking for a way, to get the cham source [c=19]\ if i got the right one, the one i have looks different from the one you have / [/c] to work with iwin's bypass. and trying to modify the application.

  7. #7
    kingpop91770's Avatar
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    Anyway to re-hook this onto Combat Arms?

  8. #8
    Andyklk2009's Avatar
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    omg this is hard im working on a chams but i get 1 failed is that an error what???

  9. #9
    skool's Avatar
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    Wow andy you have so much kills. :l
    and it is complicated

  10. #10
    iMajorPwnage's Avatar
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    this guy is a fuckin dum ass he has kryticals stats on his sig! wtf take dat crap off. stupid ass noob

  11. #11
    MesoPlz's Avatar
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    Says the choob.

    Anyway, isn't this method patched? I thought the chams use a different address now.

  12. #12
    CyberStriker's Avatar
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    You need to check for stride.



    Quote Originally Posted by MesoPlz View Post
    Says the choob.

    Anyway, isn't this method patched? I thought the chams use a different address now.
    Chams don't use addresses you idiot. It's hooking DirectX.

  13. #13
    lolfunny's Avatar
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    GenerateTexture(m_pD3Ddev, &texRed,D3DCOLOR_ARGB(255,255,0,0));
    GenerateTexture(m_pD3Ddev, &texPurple,D3DCOLOR_ARGB(255,160,32,240));
    GenerateTexture(m_pD3Ddev, &texGreen,D3DCOLOR_ARGB(255,0,255,0));
    GenerateTexture(m_pD3Ddev, &texYellow,D3DCOLOR_ARGB(255,255,255,0));
    GenerateTexture(m_pD3Ddev, &texOrange,D3DCOLOR_ARGB(255,255,140,0));
    GenerateTexture(m_pD3Ddev, &texPink,D3DCOLOR_ARGB(255,255,192,203));
    GenerateTexture(m_pD3Ddev, &texBlue,D3DCOLOR_ARGB(255,0,0,255));
    GenerateTexture(m_pD3Ddev, &texViolet,D3DCOLOR_ARGB(208,32,144,0));
    GenerateTexture(m_pD3Ddev, &texSea,D3DCOLOR_XRGB( 32, 178, 170 ));
    GenerateTexture(m_pD3Ddev, &texBlack,D3DCOLOR_XRGB( 0, 0, 0 ));
    GenerateTexture(m_pD3Ddev, &texSlate,D3DCOLOR_XRGB( 47, 79, 79 ));
    GenerateTexture(m_pD3Ddev, &texCoral,D3DCOLOR_XRGB( 255, 127, 80 ));
    GenerateTexture(m_pD3Ddev, &texDOrange,D3DCOLOR_XRGB( 255, 140, 0 ));
    GenerateTexture(m_pD3Ddev, &texGrey,D3DCOLOR_XRGB( 190, 190, 190 ));

    Use only 2 of the textures, unless you put a hokey on all 2 of the each.

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