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  1. #1
    lhemgo123's Avatar
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    How to make CA hacks?

    I posted this thread for people like me who want to know how to make their own hacks for Combat Arms instead of waiting for everyone else to post theirs... How do you make them? What programs do you need? Help!

  2. #2
    scimmyboy's Avatar
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    look in tutorial section

  3. #3
    ArbitraryDrone's Avatar
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    Go through the first few pages of the thread (it should be there or you can search for it by member name or post), there's a thread by Gudsoldier called "New Hackers Come Here!!"
    There's information in there for you. Also there's a tutorial section.

  4. #4
    Iwin's Avatar
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    Visual C++, CE, Harolds Template(optional, but it will help).

  5. #5
    king.joker.9's Avatar
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    Asking Nexon always works too

  6. #6
    assason99's Avatar
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    Quote Originally Posted by king.joker.9 View Post
    Asking Nexon always works too
    hehe thats funny

  7. #7
    scimmyboy's Avatar
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    ask pro coders or use their templates

  8. #8
    Dal3umster's Avatar
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    yeah nexon will REALLY help you make hacks

    Thanks to Gotchuthief, for this ownzording siggy










  9. #9
    lhemgo123's Avatar
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    Ok so i dont get the tuts... but okay I guess im stupid lol.

  10. #10
    warrick983's Avatar
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    Defines -


    Code:
    bool Chams;
    UINT m_Stride;
    LPDIRECT3DTEXTURE9 texGreen;
    LPDIRECT3DTEXTURE9 texYellow;
    Above Initialize() -


    Code:
    HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
    return E_FAIL;

    WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    |(WORD)(((colour32>>20)&0xF)<<8)
    |(WORD)(((colour32>>12)&0xF)<<4)
    |(WORD)(((colour32>>4)&0xF)<<0);

    D3DLOCKED_RECT d3dlr;
    (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    WORD *pDst16 = (WORD*)d3dlr.pBits;

    for(int xy=0; xy < 8*8; xy++)
    *pDst16++ = colour16;

    (*ppD3Dtex)->UnlockRect(0);

    return S_OK;
    }

    Initialize() -


    Code:
    GenerateTexture(m_pD3Ddev, &texYellow,D3DCOLOR_ARGB(255,255,255,0));
    GenerateTexture(m_pD3Ddev, &texGreen,D3DCOLOR_ARGB(255,0,255,0));DrawIndexedP rimitive -


    Code:
    if (Chams)
    {
    if (m_Stride == 44)
    {
    DWORD dwOldZEnable = D3DZB_TRUE;
    m_pD3Ddev->SetTexture(0, texYellow);
    m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
    m_pD3Ddev->SetTexture(0, texGreen);
    }
    }SetStreamSource -


    Code:
    if( StreamNumber == 0 ){m_Stride = Stride;}BeginScene -


    Code:
    if (GetAsyncKeyState(VK_INSERT)&1)
    {
    Chams = !Chams;
    }
    There take this and harolds templates and create a d3d

  11. The Following 2 Users Say Thank You to warrick983 For This Useful Post:

    Bash905 (05-29-2010),benakapoi (03-21-2009)

  12. #11
    undefinedhero's Avatar
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    Quote Originally Posted by Dal3umster View Post
    yeah nexon will REALLY help you make hacks
    It was obviously a joke half-wit.

  13. #12
    Hyperion's Avatar
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    Open up notepad with the game and type in "4CT1V4T3 T3H 1337 H4X PL0Z"

  14. #13
    warrick983's Avatar
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    Quote Originally Posted by Hyperion View Post
    Open up notepad with the game and type in "4CT1V4T3 T3H 1337 H4X PL0Z"
    Nice
    IT WORKS

  15. #14
    king.joker.9's Avatar
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    Quote Originally Posted by undefinedhero View Post
    It was obviously a joke half-wit.
    i wasnt joking...

  16. #15
    skool's Avatar
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    Quote Originally Posted by Hyperion View Post
    Open up notepad with the game and type in "4CT1V4T3 T3H 1337 H4X PL0Z"
    Made my day.

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