Thread: Distress Simple

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  1. #1
    Distress1337's Avatar
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    Distress Simple

    First of all: all credits go to Shadow' and USSR for the redemption base, because without it, i wouldn't release this(lol, sorry, 1337 leecher) @Shadow` @arun823
    If shadow or ussr have any problems with this, contact me

    tested this for 3-5 minutes, no crash






    scans
    distresssimple.rar - Jotti's malware scan
    https://www.virustotal.com/file/1ccb...is/1351038683/

    approve?
    @Sperm Bubble Boi
    @mrs.REZ
    @.REZ

    ty
    <b>Downloadable Files</b> Downloadable Files
    Last edited by BACKD00R; 10-29-2012 at 11:04 PM.

  2. The Following 30 Users Say Thank You to Distress1337 For This Useful Post:

    0B3Y (10-24-2012),Akayoni (10-24-2012),anillater (10-24-2012),bagfplwardd123 (08-04-2013),BlackCipher1 (10-28-2012),BUDSMKER89 (10-24-2012),Darkangledwm (10-25-2012),DeadOnArrvial (10-27-2012),demtrios (10-24-2012),DestroyerZ (10-24-2012),domex24 (10-26-2012),fisher422 (10-24-2012),[MPGH]Flengo (10-23-2012),geraldmora (10-25-2012),graahct (10-24-2012),H4XC0MB4T1 (10-27-2012),jaxxone (10-25-2012),Jazzie (10-23-2012),jkljkl218 (10-25-2012),Luckdogg (10-25-2012),magicdeath (10-24-2012),mitchull (10-26-2012),Otaviomorais (10-24-2012),pabloliaowu (10-25-2012),pshadoyan (10-26-2012),ret12 (10-25-2012),Sarrows (10-24-2012),sekodeko (10-27-2012),siahtekrr (10-25-2012),xLazyDeficit (10-24-2012)

  3. #2
    [SMA] Paradise`'s Avatar
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    Good Job.
    /Approved.

    Refund Services Still RESUMED!

  4. #3
    arun823's Avatar
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    Mentioned wrong person, spell it like this: @Shadow`
    Reversing is the only way to move forward.

  5. The Following User Says Thank You to arun823 For This Useful Post:

    Shadow` (10-24-2012)

  6. #4
    Distress1337's Avatar
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    done. my bad

  7. #5
    arun823's Avatar
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    Quote Originally Posted by Distress1337 View Post
    done. my bad
    Btw did you fix the NX Chams from turning off on the second match.
    Shadow and I left it in there on purpose
    Reversing is the only way to move forward.

  8. #6
    Distress1337's Avatar
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    yea i noticed that, and nope lol xd

  9. #7
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    LOL BASE RELEASED ALREADY YAY.

    GOOD WORK BRO THANKED.

    HOPE YOU ADD FEATURES AND SHIZ
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  10. #8
    Distress1337's Avatar
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    not gona happen, well if i manage to learn more shit about c++ and adding

  11. #9
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    Quote Originally Posted by Distress1337 View Post
    yea i noticed that, and nope lol xd
    Change line 13 in Hack.cpp to
    if(Variables.iEngineChams)
    fixed.

  12. #10
    Andy™'s Avatar
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    Looking good, simple

  13. #11
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    Cool nice and simple. Good for those players that are not looking for anything over the top. Works perfectly. Thanks

  14. #12
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    Quote Originally Posted by teehee15 View Post
    Change line 13 in Hack.cpp to
    if(Variables.iEngineChams)
    fixed.
    That's for noobs on how to fix it, let me explain why it disables:

    Code:
    int iEngineChamsBuffer, iEngineChams;
    
    if(Variables.iEngineChams != Variables.iEngineChamsBuffer)//This basically says, if iEngineChams DOES NOT equal iEngineChamsBuffer, it will proceed with the code
    {
    		if(Variables.iEngineChams)//If menu item is enabled
    		{
    			Main->Tools->RunConsoleCommand(/*SkelModelStencil 1*/XorStr<0xC0,19,0x5FF5A46B>("\x93\xAA\xA7\xAF\x89\xAA\xA2\xA2\xA4\x9A\xBE\xAE\xA2\xAE\xA7\xA3\xF0\xE0"+0x5FF5A46B).s);//Hax-On
    		}
    		else
    		{
    			Main->Tools->RunConsoleCommand(/*SkelModelStencil 0*/XorStr<0xA4,19,0x97F2A1EB>("\xF7\xCE\xC3\xCB\xE5\xC6\xCE\xCE\xC0\xFE\xDA\xCA\xDE\xD2\xDB\xDF\x94\x85"+0x97F2A1EB).s);//else if menu item == 0 hax off
    		}
    		Variables.iEngineChamsBuffer = Variables.iEngineChams;//now it returns the function that iEngineChamsBuffer = iEngineChams
    	}
    So by the time it reaches the next match, Variables.iEngineChamsBuffer = Variables.iEngineChams, and since EngineChams = EngineBuffer, tnow since this check if(Variables.iEngineChams != Variables.iEngineChamsBuffer) = false, it cannot proceed with the next set of code
    Reversing is the only way to move forward.

  15. #13
    mikecaissie's Avatar
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    crash's like 1 min in game -.-
    ~Mikey~

  16. #14
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    Quote Originally Posted by arun823 View Post
    That's for noobs on how to fix it, let me explain why it disables:

    Code:
    int iEngineChamsBuffer, iEngineChams;
    
    if(Variables.iEngineChams != Variables.iEngineChamsBuffer)//This basically says, if iEngineChams DOES NOT equal iEngineChamsBuffer, it will proceed with the code
    {
    		if(Variables.iEngineChams)//If menu item is enabled
    		{
    			Main->Tools->RunConsoleCommand(/*SkelModelStencil 1*/XorStr<0xC0,19,0x5FF5A46B>("\x93\xAA\xA7\xAF\x89\xAA\xA2\xA2\xA4\x9A\xBE\xAE\xA2\xAE\xA7\xA3\xF0\xE0"+0x5FF5A46B).s);//Hax-On
    		}
    		else
    		{
    			Main->Tools->RunConsoleCommand(/*SkelModelStencil 0*/XorStr<0xA4,19,0x97F2A1EB>("\xF7\xCE\xC3\xCB\xE5\xC6\xCE\xCE\xC0\xFE\xDA\xCA\xDE\xD2\xDB\xDF\x94\x85"+0x97F2A1EB).s);//else if menu item == 0 hax off
    		}
    		Variables.iEngineChamsBuffer = Variables.iEngineChams;//now it returns the function that iEngineChamsBuffer = iEngineChams
    	}
    So by the time it reaches the next match, Variables.iEngineChamsBuffer = Variables.iEngineChams, and since EngineChams = EngineBuffer, tnow since this check if(Variables.iEngineChams != Variables.iEngineChamsBuffer) = false, it cannot proceed with the next set of code
    I know why it fixes it... I never said I was explaining how to fix it... I was just telling him how to fix it.

  17. #15
    mikecaissie's Avatar
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    ahhhh i wasint sure lmao :P

    ---------- Post added at 09:36 PM ---------- Previous post was at 09:16 PM ----------

    insta ban -.- on all
    ~Mikey~

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