2day at 3 in the morning, i came up with some fantastical things for CA. 3game modes.
1. Firing Squad.
The object of this mode is to eliminate your opponents team.
But, one side only has 4 members, the other side 8.
The 4 guys use whichever main weapon they have,
and the 8 use whicher sidearm they have.
Basically pistols vs. assault rifles.
The object of this game is to get the huge spheroid in the centre of the map, to your opponents side. Team are equal. There is one big rocket launcher somewhere in the map, which teams must find to score. Once you find the rocket launcher, you must shoot a big circle from the centre of the map to your opponents side. Everytime it crosses the halfway mark, one team gets a poing. The rocket launcher is the only way. If the other team has it, you may cross half and kill whoever is in possesion of it.
The object of this game is to wipe out the zombies. If you are a zombie, you have to wipe out the mercs.
This starts off with 15 vs. 1. seems unfair, but it isnt.
15 mercs must slay the zombie but, the zombie only dies from a headshot.
Every time the zombie picks off a merc, the merc becomes a zombie. There is no respawning in this, because you switch teams, or recieve some lead to the head.
yeah those sou d pretty cool you should post them in the ca forums, i really like the zombie mode kinda reminds me of counter strike waaaa i got my steam acc stolen so i cant play it anymore and i was reeeeealy goooood....(at hacking) lol
Players: 16, 15 zombies, 1 merc.
Target: Survive the zombie horde.
Rounds: ??? (Possible, get a target set amount then have it increase the health of the zombies)
Team Variables: Zombies: Melee only, claw attacks do 10-75 damage depending on vital spots. Mercs: Unlimited ammunition on a Chain gun and or their own primary weapon, reloading is still required. Movement has been slowed down to allow a better chance for the offensive team a chance.
Map: Anything with a range of size from Junk Flea to WarHead (Small to Medium-large sized maps)
Conditions: When the Merc is killed, who ever dealt the final blow will become the new Merc, the previous one becomes an infected. Cycle keeps going till set ammount of kills are achieved. No explosives are allowed due to possible splash damage and/or abuse of Unlimited ammo.