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  1. #1
    Yepikiyay's Avatar
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    New Bypass Works For Combat Arms And Maplestory

    I have been learning c++ and i made a new bypass but you can fidle with it so have fun
    Code:
    /*-----------------------------------------------------------------Bypass---------------------------------------------------------*/
    {
    for (;;){
    int EhSvc = (long)GetModuleHandleA("EhSvc.dll");
    if(EhSvc !=0){
    DWORD OldProtect;
    
    int EhPtr   = 0xAF590;//Constant
    int Memory1 =(EhSvc+0xB1D6C);//HS-Addy
    int Memory2 =(EhSvc+0xB1D70);//Hs-Addy-Jump
    int Memory3 =(EhSvc+0xB1D90);//Hs-Addy-Jump
    int Memory4 =(EhSvc+0xB186C);//Hs-Addy-Jump
    int Memory5 =(EhSvc+0xBE338);//Hs-Addy-Jump
    int Memory6 =(EhSvc+0xBE3A4);//Hs-Addy-Jump
    int Memory7 =(EhSvc+0xBE478);//Hs-Addy-Jump
    int Memory8 =(EhSvc+0xBE480);//Hs-Addy-Jump
    int Memory9 = (EhSvc+0xBEC90);//Hs-Addy-Jump
    int Memory10 =(EhSvc+0xB9E54);//Hs-Addy-Jump
    int Memory11 =(EhSvc+0xB9E48);//Hs-Addy-Jump
    int Memory12 =(EhSvc+0xB9E38);//Hs-Addy-Jump
    int Memory13 =(EhSvc+0xB9E04);//Hs-Addy-Jump
    int Memory14 =(EhSvc+0xB9DD0);//Hs-Addy-Jump
    int Memory15 =(EhSvc+0xBEC74);//Hs-Addy-Jump
    int Memory16 =(EhSvc+0xB9DC8);//Hs-Addy-Jump
    int Memory17 =(EhSvc+0xB9E84);//Hs-Addy-Jump
    int Memory18 =(EhSvc+0xB9858);//Hs-Addy-Jump
    int Memory19 =(EhSvc+0xB9888);//Hs-Addy-Jump
    int Memory20 =(EhSvc+0xB98B8);//Hs-Addy-Jump
    int Memory21 =(EhSvc+0xB98E8);//Hs-Addy-Jump
    int Memory22 =(EhSvc+0xB1674);//Hs-Addy-Jump
    int Memory23 =(EhSvc+0xB1724);//Hs-Addy-Jump
    int Memory24 =(EhSvc+0xB9C54);//Hs-Addy-Jump
    int Memory25 =(EhSvc+0xB16F8);//Hs-Addy-Jump
    int Memory26 =(EhSvc+0xB16CC);//Hs-Addy-Jump
    int Memory27 =(EhSvc+0xB16A0);//Hs-Addy-Jump
    int Memory28 =(EhSvc+0xB1794);//Hs-Addy-Jump
    int EhY = (EhSvc+EhPtr-0x20);//Constant
    int Eh0 = (EhSvc+EhPtr-0x44);//Constant
    int EhX = (EhSvc+EhPtr-0x40);//Constant
    
    VirtualProtect((void*)(Memory1),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory1) = 4;
    VirtualProtect((void*)(Memory2),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory2) = 4;
    VirtualProtect((void*)(Memory3),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory3) = 4;
    VirtualProtect((void*)(Memory4),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory4) = 4;
    VirtualProtect((void*)(Memory5),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory5) = 4;
    VirtualProtect((void*)(Memory6),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory6) = 4;
    VirtualProtect((void*)(Memory7),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory7) = 4;
    VirtualProtect((void*)(Memory8),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory8) = 4;
    VirtualProtect((void*)(Memory9),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory9) = 4;
    VirtualProtect((void*)(Memory10),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory10) = 4;
    VirtualProtect((void*)(Memory11),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory11) = 4;
    VirtualProtect((void*)(Memory12),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory12) = 4;
    VirtualProtect((void*)(Memory13),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory13) = 4;
    VirtualProtect((void*)(Memory14),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory14) = 4;
    VirtualProtect((void*)(Memory15),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory15) = 4;
    VirtualProtect((void*)(Memory16),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory16) = 4;
    VirtualProtect((void*)(Memory17),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory17) = 4;
    VirtualProtect((void*)(Memory18),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory18) = 4;
    VirtualProtect((void*)(Memory19),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory19) = 4;
    VirtualProtect((void*)(Memory20),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory20) = 4;
    VirtualProtect((void*)(Memory21),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory21) = 4;
    VirtualProtect((void*)(Memory22),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory22) = 4;
    VirtualProtect((void*)(Memory23),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory23) = 4;
    VirtualProtect((void*)(Memory24),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory24) = 4;
    VirtualProtect((void*)(Memory25),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory25) = 4;
    VirtualProtect((void*)(Memory26),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory26) = 4;
    VirtualProtect((void*)(Memory27),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory27) = 4;
    VirtualProtect((void*)(Memory28),0x6,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Memory28) = 4;
    VirtualProtect((void*)(Eh0),0x14,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(Eh0) = 4;
    VirtualProtect((void*)(EhX),0x14,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(EhX) = 4;
    VirtualProtect((void*)(EhY),0x14,PAGE_EXECUTE_READWRITE,&OldProtect);
    *(DWORD*)(EhY) = 4;
    }
    
    Sleep(5);
    }
    }
    /*-----------------------------------------------------------------Bypass---------------------------------------------------------*/

    I Hate You
    Current Status: Online Playing MineCraft

  2. #2
    XGelite's Avatar
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    have you tested this for yourself?

  3. #3
    skemper's Avatar
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    anybody cares to compile and try it?

  4. #4
    Yepikiyay's Avatar
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    yes i have tested it worked for me

    I Hate You
    Current Status: Online Playing MineCraft

  5. #5
    -A-TechMonkeyProduction's Avatar
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    WDF!!

    Well um first where is the download. second where is the screen shot. third where is the DOWNLOAD!!!! oh and the virus total





    My personal idiot killer




    My personal idiot annoyer

  6. #6
    Yepikiyay's Avatar
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    chill its just a source code buddy

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    Current Status: Online Playing MineCraft

  7. #7
    NoloveSC's Avatar
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    Screenshot?

    I wanna see.

    I think we need a neighborhood watch.
    I think thats what happened, you got robbed and the neighborhood watched!
    ------------------------------------------------------
    Press Thanks if i helped.
    Current Status: Offline.

  8. #8
    MasterChaos_2nd's Avatar
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    Ugh, with a sorce code u just go into Microsoft Visual Basic and copy the sorce code into there then debug... Compile... scan.... Run.

  9. #9
    SupraAli's Avatar
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    There is no way this could do anything. The source code DOES NOTHING LOL. All it does is make certain pages in EHSVC.dll readable/writeable. It also randomly writes 00000004 to memory...makes no sense.

  10. #10
    drgnforce9's Avatar
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    well i compiled this im gonna try it out see what happens
    Edit* Fail!!!!
    Last edited by drgnforce9; 10-05-2009 at 01:05 PM.
    ReSpEcT LiSt:
    WarPathSin666
    Thank me if i helped.
    Flame me if i didnt.
    Hate me because im awesome.


  11. #11
    Grim's Avatar
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    Quote Originally Posted by drgnforce9 View Post
    well i compiled this im gonna try it out see what happens
    Edit* Fail!!!!
    lol thanks for savin me the time
    Want to see my programs?
    \/ CLICK IT BITCHES \/

  12. #12
    drgnforce9's Avatar
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    no prob btw it wont let me thank you any more
    ReSpEcT LiSt:
    WarPathSin666
    Thank me if i helped.
    Flame me if i didnt.
    Hate me because im awesome.


  13. #13
    neononxxx's Avatar
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    Quote Originally Posted by drgnforce9 View Post
    well i compiled this im gonna try it out see what happens
    Edit* Fail!!!!
    did you just copy and paste it.
    Loading content... Please wait while the rest of this post loads.

  14. #14
    drgnforce9's Avatar
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    no not entirely
    ReSpEcT LiSt:
    WarPathSin666
    Thank me if i helped.
    Flame me if i didnt.
    Hate me because im awesome.


  15. #15
    skemper's Avatar
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    fail too many errors

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