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  1. #1
    falzarex's Avatar
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    Smile List of blackshot strides (garena)

    Here is a list of strides for blackshot garena which I have compiled

    Strides

    20 - Menu
    24 - Text
    28 - Walls + terrainmodels e.g crates/cars/tanks
    32 - Weapon
    36 - GFX(smoke effects/explosions)
    48 - Dancing Guy (little soldier on bottom of screen)
    60 - Hair/Backpack
    68 - Head/Face
    72 - Body Model

    Hope this will help in ur d3ds :P

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  3. #2
    spectre1991's Avatar
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    wtf

    Quote Originally Posted by falzarex View Post
    Here is a list of strides for blackshot garena which I have compiled

    Strides

    20 - Menu
    24 - Text
    28 - Walls + terrainmodels e.g crates/cars/tanks
    32 - Weapon
    36 - GFX(smoke effects/explosions)
    48 - Dancing Guy (little soldier on bottom of screen)
    60 - Hair/Backpack
    68 - Head/Face
    72 - Body Model

    Hope this will help in ur d3ds :P
    where the hack?

  4. #3
    falzarex's Avatar
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    u faken noob go make your own this is to help im not providing any hacks

  5. #4
    habbo655's Avatar
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    Urm what is strides ?? code for dll is it ?? Btw I think u are From Malaysia Isn't it ?

  6. #5
    falzarex's Avatar
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    no im not and strides are a certain number in which data for the 3d and 2d models are stored--u need the numbers for chams/wallhack/other d3d stuff and they are different for every game

  7. #6
    ZiLe's Avatar
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    thanks this helps alot, ive never coded directx in c++ before, can i use az0rbix's starter pack and just change the strides?

  8. #7
    falzarex's Avatar
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    yes you can but remember to define your chams codes and otr stuff if not it will not work

    heres a little tip to get you going:

    Code:
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE,false);//sets your player model to be in front of all walls
    m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    
    Your simple wallhack code :D rmb to place this under DrawIndexedPrimitive in ur d3d9dev.cpp and dont forget those semicolons

  9. #8
    ZiLe's Avatar
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    Quote Originally Posted by falzarex View Post
    yes you can but remember to define your chams codes and otr stuff if not it will not work

    heres a little tip to get you going:

    Code:
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE,false);//sets your player model to be in front of all walls
    m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    
    Your simple wallhack code :D rmb to place this under DrawIndexedPrimitive in ur d3d9dev.cpp and dont forget those semicolons
    Can i follow this tut here?
    http://www.ga-m-e-rz-p-lanet.net/for...wall-hack.html

  10. #9
    falzarex's Avatar
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    yes you can follow any tut but pls bear in mind the d3d version of the game(blackshot is d3d9) and also some of the code may not be adapted for d3d9 so you have to modify it to suit d3d9

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