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  1. #16
    taho666's Avatar
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    All you morons who used your Heroes names as your names on this forum... enjoy having your stats reset......

  2. #17
    ksnab's Avatar
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    Quote Originally Posted by Ranbaxy View Post
    umm can anybody answer my question? can u just show me an example of the script that is already tweaked?


    Yah this is for the sniper rifle on the british side

    ***LOOK FOR THE ABILITY ONE I PASTED IN****
    (Thats how it should look after edited with out the smile faces and shit that got messed up by mpgh site)


    rem *** Generated with Bf2Editor.exe [created: 2007/11/23 16:21]
    GeometryTemplate.setSubGeometryLodDistance 1 0 6
    GeometryTemplate.setSubGeometryLodDistance 1 1 17
    GeometryTemplate.compressVertexData 1
    GeometryTemplate.maxTextureRepeat 16
    rem ObjectTemplate.activeSafe GenericFireArm bri_sniperrifle_leeenfield
    ObjectTemplate.creator DICE-DMOD2:dmod
    ObjectTemplate.modifiedByUser "kfredriksson"
    ObjectTemplate.saveInSeparateFile 1
    rem ---BeginComp:WeaponHud ---
    ObjectTemplate.createComponent WeaponHud
    ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3013.tga
    ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3013.tga
    ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3013n.tga
    ObjectTemplate.weaponHud.guiIndex 0
    ObjectTemplate.weaponHud.altGuiIndex 1
    ObjectTemplate.weaponHud.hasFireRate 0
    ObjectTemplate.weaponHud.hasRangeFinder 1
    ObjectTemplate.weaponHud.addShowOnCamMode 3
    rem ---EndComp ---
    rem ---BeginComp:SingleFireComp ---
    ObjectTemplate.createComponent SingleFireComp
    ObjectTemplate.fire****undsPerMinute 120
    ObjectTemplate.fire.projectileStartPositionStand 0/.47/0
    ObjectTemplate.fire.projectileStartPositionCrouch 0/-.05/0
    ObjectTemplate.fire.criticalHitChance 0.15
    ObjectTemplate.fire.criticalHitDamage 24
    ObjectTemplate.fire.busyUntilButtonRelease 1
    ObjectTemplate.fire.allowZoomOnRof 1
    ObjectTemplate.fire.alwaysFireFromWeapon 1
    rem ---EndComp ---
    rem ---BeginCompefaultAmmoComp ---
    ObjectTemplate.createComponent DefaultAmmoComp
    ObjectTemplate.ammo.ammoType 1
    ObjectTemplate.ammo.nrOfMags -1
    ObjectTemplate.ammo.magSize 4
    ObjectTemplate.ammo.reloadTime 6
    ObjectTemplate.ammo.reloadWithoutPlayer 1
    rem ---EndComp ---
    rem ---BeginComp:SoldierBasedRecoilComp ---
    ObjectTemplate.createComponent SoldierBasedRecoilComp
    ObjectTemplate.recoil.hasRecoilForce 1
    ObjectTemplate.recoil.goBackOnRecoil 0
    ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.35/0.75/0
    ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
    rem ---EndComp ---
    rem ---BeginComp:Ability ---
    ObjectTemplate.createComponent Ability
    ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_BRI_lvl5
    ObjectTemplate.ability.seeThroughWalls 1
    ObjectTemplate.ability.userFlashColor 0/0/1
    ObjectTemplate.ability.flashInterval .01
    ObjectTemplate.ability.flashDuration -1
    ObjectTemplate.ability.userEffect EffectUnique_03 10
    rem ---EndComp ---
    rem ---BeginComp:SoldierDeviationComp ---
    ObjectTemplate.createComponent SoldierDeviationComp
    ObjectTemplate.deviation.minDev 40
    ObjectTemplate.deviation.setTurnDev 0 0 0 0
    ObjectTemplate.deviation.setSpeedDev 0 0 0 0
    ObjectTemplate.deviation.setMiscDev 0 0 0
    ObjectTemplate.deviation.minDevModZoom 0
    ObjectTemplate.deviation.devModZoom 0
    ObjectTemplate.deviation.syncDev 1
    rem ---EndComp ---
    rem ---BeginCompefaultSoundComp ---
    ObjectTemplate.createComponent DefaultSoundComp
    rem ---EndComp ---
    rem ---BeginCompefaultAnimationComp ---
    ObjectTemplate.createComponent DefaultAnimationComp
    rem ---EndComp ---
    rem ---BeginCompefaultZoomComp ---
    ObjectTemplate.createComponent DefaultZoomComp
    ObjectTemplate.zoom.zoomDelay 0.18
    ObjectTemplate.zoom.zoomLod 1
    ObjectTemplate.zoom.addZoomFactor 0 9
    ObjectTemplate.zoom.addZoomFactor 0.25 3
    ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
    ObjectTemplate.zoom.zoomFineTuneSteps 12
    ObjectTemplate.zoom.useZoomFineTuning 1
    rem ---EndComp ---
    ObjectTemplate.createComponent DefaultGunSwayComp
    ObjectTemplate.sway.gunSwayUseZoom 1
    ObjectTemplate.sway.gunSwayPitchSteps 40
    ObjectTemplate.sway.gunSwayPitchFactor 3
    ObjectTemplate.sway.gunSwayPitchMax 7
    ObjectTemplate.sway.gunSwayPitchUpdateRate 0
    ObjectTemplate.sway.gunSwayPitchSmoothFactor 0.005
    ObjectTemplate.sway.gunSwayPitchSmoothMax .5
    ObjectTemplate.sway.gunSwayPitchSmoothThreshold 2.4
    ObjectTemplate.sway.stabilityRecoverTime 1
    ObjectTemplate.sway.stabilityTime 0
    ObjectTemplate.sway.stabilityDuration 0
    ObjectTemplate.sway.stabilityDurationRecoverTime 4
    rem --- EndComp ---
    rem ObjectTemplate.geometry BRI_SniperRifle_LeeEnfield
    ObjectTemplate.floaterMod 0
    ObjectTemplate.hasMobilePhysics 0
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.physicsType Mesh
    rem -------------------------------------
    ObjectTemplate.addTemplate e_muzz_sniper
    ObjectTemplate.setPosition 0/0.07239/0.98468
    ObjectTemplate.addTemplate e_shellejection_50cal
    ObjectTemplate.setPosition 0/0.07239/0.05361
    rem -------------------------------------
    ObjectTemplate.projectileTemplate v_arg1
    ObjectTemplate.keepProjectiles 5
    ObjectTemplate.velocity 1200
    ObjectTemplate.itemIndex 1
    ObjectTemplate.altItemIndex 10
    ObjectTemplate.delayToUse .2
    ObjectTemplate.weaponsItemType WITSniperRifle
    ObjectTemplate.allowEmoteAnimation 1
    ObjectTemplate.isDefaultWeapon 1
    ObjectTemplate.inheritParentSpeed 0

    ObjectTemplate.create GenericProjectile v_arg1
    ObjectTemplate.addTemplate e_sniper_trail
    ObjectTemplate.createNotInGrid 1
    ObjectTemplate.createdInEditor 1
    rem ---BeginCompefaultCollisionComp ---
    ObjectTemplate.createComponent DefaultCollisionComp
    rem ---EndComp ---
    rem ---BeginCompefaultProjSoundComp ---
    ObjectTemplate.createComponent DefaultProjSoundComp
    rem ---EndComp ---
    rem ---BeginCompefaultRicochetComp ---
    ObjectTemplate.createComponent DefaultRicochetComp
    rem ---EndComp ---
    rem ---BeginCompefaultPenetrateComp ---
    ObjectTemplate.createComponent DefaultPenetrateComp
    rem ---EndComp ---
    ObjectTemplate.gravityModifier 0
    ObjectTemplate.floaterMod 0
    ObjectTemplate.hasMobilePhysics 1
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.physicsType Point
    ObjectTemplate.collisionGroups 8
    ObjectTemplate.material 39
    rem -------------------------------------
    ObjectTemplate.timeToLive CRD_NONE/0.35/0/0
    ObjectTemplate.material 39
    ObjectTemplate.hasOnTimeEffect 1
    ObjectTemplate.tracerScaler 8
    ObjectTemplate.maxTracerScaler 0.25
    ObjectTemplate.minTracerScaler 1
    ObjectTemplate.tracerSizeModifier 0.2
    ObjectTemplate.tracerTemplate p_tracer2_eu
    ObjectTemplate.tracerInterval 0
    ObjectTemplate.tracerConvergeDistance -1
    ObjectTemplate.initialMinDamage 25
    ObjectTemplate.initialMaxDamage 30
    ObjectTemplate.mediumMinDamage 31
    ObjectTemplate.mediumMaxDamage 35
    ObjectTemplate.longMinDamage 33
    ObjectTemplate.longMaxDamage 36
    ObjectTemplate.mediumDistance 6
    ObjectTemplate.longDistance 15
    Last edited by ksnab; 07-28-2009 at 04:35 PM.

  3. The Following User Says Thank You to ksnab For This Useful Post:

    Ranbaxy (07-28-2009)

  4. #18
    Ranbaxy's Avatar
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    thank u guys for explaining this to me now i need to reinstall . coz i replaced (deleted) existing codes ahaha...i failed...epic.

  5. #19
    aonix's Avatar
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    Hey I'm just wondering if someone could post the moded code for the Bri spraypray smg, i can't seem to figure out how this all works and I would love to have a wall hack
    thanks

  6. #20
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    lol wth?>?
    Last edited by harrymc; 07-28-2009 at 11:13 PM.

  7. #21
    aonix's Avatar
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    I was wondering if someone could mod the BRI_SMG_SprayPray_1.con file and submit it :P lol didnt know the file name exact before lol

  8. #22
    TE0I0TEJIb's Avatar
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    Quote Originally Posted by aonix View Post
    I was wondering if someone could mod the BRI_SMG_SprayPray_1.con file and submit it :P lol didnt know the file name exact before lol
    you have to edit yo .tweak file, not .con file

  9. The Following User Says Thank You to TE0I0TEJIb For This Useful Post:

    aonix (07-29-2009)

  10. #23
    aonix's Avatar
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    OHHH lol.. thanks :P

  11. #24
    Spiidi's Avatar
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    Works, going to test other abilities nao.

  12. #25
    Fhayer's Avatar
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    Have you found other ability ?

  13. #26
    shakeabonbon's Avatar
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    yes, they are in weaponserver.zip/ability, everyone should try then report their own works

  14. #27
    chainsawdaz's Avatar
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    it dont work for me now. so ima reinstall

  15. #28
    Fhayer's Avatar
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    I going to test stealth lol

  16. #29
    Fhayer's Avatar
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    Just the see ennemy hability (soldier ) is working.. (sorry for bad english)
    Last edited by Fhayer; 07-29-2009 at 09:50 AM.

  17. #30
    chainsawdaz's Avatar
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    ive given up on BFH hack now

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