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  1. #1
    OrochModder's Avatar
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    Wink WAW All Offsets [ NEW OFFSETS ]

    Fov: 0x021C4F98, 021C51C0 [Float] // Default = 65
    Blur: 0x021D33CC [Float] // Default = 0 Console = r_blur + Value
    Laser: 0x021C6F94 [Byte] // on = 1 off = 0
    ThirdPerson: 0x021C777C [Byte] // on = 1 off = 0
    Draw Crosshair: 0x021B5128 [Byte] // On = 1 Off = 0
    UFO: 0x018EF114 [Byte] // on = 2 off = 0
    Points: 0x018EF124 [4 Bytes]
    Rounds: 0x039858E4 [4 Bytes]
    Disable Zomibes Spawn: 0x021D844C [Byte] // On = 1 Off = 0;
    Draw FPS: 0x021B51E0 [Byte] // 0 = off 1 = simple 2 = simple ranges 3 = verbose (0, 1, 2, 3)
    No Clip: 0x018EF2A4 [Byte] // 1 = on 0 = off
    Speed: 0x021DA7E0 [Float] // Default = 190
    Use Ammo: 0x021CB718 [Byte] // 1 = on 2 = off
    Window Color: 0x021C5EB0 [Byte] // on = 1 off = 0
    Gravity: 0x021D76A4 [Float] // Default = 800 Console = g_gravity + value
    Invisible Hud: 0x021C51C0 [Byte] // Default = 1 on = 0 Console = cg_draw2D
    Invisible Gun: 0x021C4EE0 [Byte] // Default = 1 on = 0
    Unlimited Sprint: 0x021CBBC4 [Byte] // Default = 0 On = 1
    TimeSacle: 0x1853D920 [Float] // Default = 1 Console = timesacle
    SprintSpeedScale: 0x021CBB68 [Float] // Default = 1.5 Console = player_sprintSpeedScale
    Player x = 0x18ED088 [Float] Any Value...
    Player y = 0x18ED08E [Float] Any Value...
    Player z = 0x18ED092 [Float] Any Value...
    Gun x = 0x021C60D8 [Float] Any Value... // Console = cg_gun_x
    Gun y = 0x021C6134 [Float] Any Value... // Console = cg_gun_y
    Gun z = 0x021C6190 [Float] Any Value... // Console = cg_gun_z
    Left Side Gun: x = 4 y = 10 z = 0
    Window Mode: 0x2A77 HxD
    Fullscreen: 0x021BBB3C [Byte] // Default = 1 Console = r_fullscreen + Value
    Map Color: 0x021D0FDC [Byte] // Default = 1 0 = Black 2 = white 3 = gray Console = r_colorMap
    Black and White Vision: 0x021BC878 [Byte] // Default = 0 On = 1 Console = r_revivefx_debug + Value
    Gas Vision: 0x021D4118 [Byte] // Default = 0 On = 1 Console = r_poisonFX_debug_enable + Value
    Water Vision: 0x021BCEF0 [Byte] // Default = 0 On = 1 Console = r_watersheetingfx_enable + Value
    Chrome Player and Map: 0x021D1094 [Byte] // Default = 1 0 = Black 2 = chrome 3 = gray Console = r_specularMap + Value
    Third Person Angle: 0x021C76C4 [Float] // Default 0 Console = cg_thirdPersonAngle + Value
    Disable Zombie Spawn: 0x021D844C [Byte] // Default = 0 on = 1
    GodMode: 0x176C8B8
    Max Points: 2147473140
    Tracers: 0x021C6F38 [Float] // Default = 0 on = 1
    Aimbot: 0x039A4904 [Byte] // Default = 0 on = 1
    Paintballs: 0x0399D8B4 [Byte] // Default = 0 on = 1
    Fire Vision: 0x021BB904 [Byte] // Default = 0 on = 1 Console = r_flamefx_enable + Value
    Green Vision: 0x021BC878 [Byte] // Default = 0 on = 1 Console = r_revivefx_debug + Value
    Kills: 0x018EF128 [4 Bytes]
    Super Jump: 0x021CD3D8 [Float] // Default = 39 Console = jump_height + Value

    Give all Weapons: 0x018ED65C | Bytes: 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
    0x05, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
    0x0A, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
    0x08, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
    0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00,
    0x1E, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x1E, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
    0x06, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x7D, 0x00, 0x00, 0x00, 0x7D, 0x00, 0x00, 0x00,
    0x14, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
    0x7D, 0x00, 0x00, 0x00, 0x7D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
    0x14, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,

    Unlimited Ammo: 0x018ED730, 0x018ED71C, 0x018ED734, 0x018ED738, 0x018ED68C, 0x018ED690, 0x018ED694, 0x018ED720, 0x018ED67C, 0x018ED66C, 0x018ED69C, 0x018ED6A0, 0x018ED6A4, 0x018ED6A8, 0x018ED6AC, 0x018ED6B0, 0x018ED6B4, 0x018ED6B8, 0x018ED6BC, 0x018ED6C0, 0x018ED6C4, 0x018ED6C8, 0x018ED6CC, 0x018ED6D0, 0x018ED6D4, 0x018ED6D8, 0x018ED6DC, 0x018ED6E0, 0x018ED6E4, 0x018ED6E8, 0x018ED6EC, 0x018ED6F0, 0x018ED6F4, 0x018ED6F8, 0x018ED6FC, 0x018ED700, 0x018ED704, 0x018ED708, 0x018ED70C, 0x018ED710, 0x018ED6AC, 0x018ED6B0, 0x018ED72C, 0x018ED66C, 0x018ED670, 0x018ED674 [4 Bytes] / value in timer = 999999999 / low ammo = 1 / Recoil = 0

    Weapons: 0x018ED85C

    The Imploder: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00
    Barracuda FU-A11: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00
    M1 Garand w/ Launcher: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00
    FIW Nitrogen cooled: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01
    Ray Gun: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A
    Porter's X2 Ray Gun: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10
    Wunderwaffe DG-2: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20
    Wunderwaffe DG-3 JZ: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40
    .357 Magnum: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
    BRAAAINS...: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
    .357 Plus 1 K1L-u: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
    C-3000 blat-ch35: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
    Colt M1911 Explosive: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
    M1A1 Carbine: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00
    M1 Garand: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00
    M1000: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00
    Panzerschrek: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00
    Longinus: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00
    M2 Flamethrower: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00
    Armageddon: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00
    Gewehr: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00
    G115 Compressor: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00
    Spatz-447 +: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
    1001 Samurais: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00
    Double-Barreled Shotgun: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00
    24 Bore long range: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00
    M1897 Trench Gun: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00
    Thompson: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00
    Gibs-o-matic: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00
    Type 100: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00
    Browning M1919: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00
    B115 accelerator: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00
    The Widow Maker: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00
    FG42: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00
    420 Impeller: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00
    MG42: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00
    Walther P38: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00

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  2. #2
    HexMurder's Avatar
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    Hate to disappoint you man, but over 90% of these don't work. Dvars are allocated dynamically per system. Therefore you would need pointers to them, and not static addresses. They may be in the same spot every time you boot your game and load cheat engine, but they are not in the same location for others.

  3. #3
    OrochModder's Avatar
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    In my waw the offsets are static.I can not post links but look "Oroch Modder" on youtube and see my first video is about my waw tool.

  4. #4
    HexMurder's Avatar
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    Quote Originally Posted by OrochModder View Post
    In my waw the offsets are static.I can not post links but look "Oroch Modder" on youtube and see my first video is about my waw tool.
    Yes i know they are static on your system. But they are not in the same location on other computers.

  5. #5
    gogogokitty's Avatar
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    Quote Originally Posted by HexMurder View Post
    Hate to disappoint you man, but over 90% of these don't work. Dvars are allocated dynamically per system. Therefore you would need pointers to them, and not static addresses. They may be in the same spot every time you boot your game and load cheat engine, but they are not in the same location for others.
    this i wish i would have known a yea or so ago lol, i thought the static addresses were correct for all. im starting to play with c# instead of c++(havent touched c++ in two years, and barely know how to write a line in c# so wohoo) and might remake some things from your offset program you posted. thanks for that btw.
    LEEEEEEROY JEEEEENKINS

  6. #6
    HexMurder's Avatar
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    Quote Originally Posted by gogogokitty View Post
    this i wish i would have known a yea or so ago lol, i thought the static addresses were correct for all. im starting to play with c# instead of c++(havent touched c++ in two years, and barely know how to write a line in c# so wohoo) and might remake some things from your offset program you posted. thanks for that btw.
    Feel free to leave some feedback on my thread so it doesn't die lol.

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