Thread: Cod WAW halp

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  1. #1
    ponystalker's Avatar
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    Cod WAW halp

    I dont know if this is the right section or not but I am starting a WaW zombies trainer and for some reason the offset for every single gun is different, if anyone knows how i can find 1 offset to suit them all please help me because i really have no idea how.
    And yes i have tried scanning for player_sustainammo.

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    gogogokitty's Avatar
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    Quote Originally Posted by ponystalker View Post
    I dont know if this is the right section or not but I am starting a WaW zombies trainer and for some reason the offset for every single gun is different, if anyone knows how i can find 1 offset to suit them all please help me because i really have no idea how.
    And yes i have tried scanning for player_sustainammo.
    are you just trying to do unlimited ammo? like sf_use_ignoreammo 1 where it changes to unlimited ammo for everybody or do you want it to just be for you?

    this may help. the addresses for each of the guns is for your total ammo, not the ammo in the mag, so when you shoot your ammo will go down but when you reload your total ammo wont go down, make sense?
    Code:
    sf_use_ignoreammo = 021CB718
    BOUNCING BETTY 018ED724
    MALTALVES(FIRE BOTTLES) 018ED680
    MONKEY BOMBS 018ED728
    GRANADES 018ED674
    starting pistol 018ED1FC
    kar98 018ED1EC
    ghewer 018ED214
    M1CARBINE 018ED218
    TRENCH GUN 018ED23C
    MP40 018ED224
    FG42 018ED248
    THOMPSON 018ED230
    BAR 018ED244
    RAY GUN 018ED264
    357 MAGNUM 018ED20C
    DOUBLE BARREL 018ED238
    WONDER WAFFLE 018ED268
    TYPE 100 018ED234
    STG44 018ED22C
    MG42 018ED24C
    Browning 018ED240
    PTRS41 018ED220
    M1 GRANDE 018ED21C LAUNCHER 018ED250
    LEEEEEEROY JEEEEENKINS

  3. #3
    AuT03x3C's Avatar
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    Sorry for bad english.

    You can also use this method instead of player_sustainAmmo:
    Code:
    for(int i = 0; i < weapons; i++) 
    {
    	weaponAddress += weaponDistance;
    	Mem.WriteInt(weaponAddress, 1337);
    }
    weapons is the number of all weapons
    weaponAddress is the address of the first weapon
    weaponDistance is the value to add to weaponAddress to get the address for the next weapon

  4. The Following 2 Users Say Thank You to AuT03x3C For This Useful Post:

    dulosser (03-21-2015),gogogokitty (03-21-2015)

  5. #4
    Dazholmes's Avatar
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    call of duty doesn't use offsets but you can set the offsets like DWORD AmmoOffsets[] = {0x0, 0x0, 0x0}; for example

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