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  1. #1
    mathieutje12's Avatar
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    BF3 Command list

    First thanks to Joshuanut to post them in a pastbin!

    Code:
    Server.AdministrationServerNameRestricted
    Server.AdministrationPassword
    Server.RemoteAdministrationPort
    Game.Name
    Game.MaxPlayerCount
    Game.MaxSpectatorCount
    Game.LogFileEnable
    Game.LogFileCollisionMode
    Game.LogFileRotationHistoryLength
    Game.Level
    Game.ResourceRefreshAlwaysAllowed
    Game.InputConfiguration
    Game.DefaultTeamId
    Game.UseSpeedBasedDetailedCollision
    Game.UseSingleWeaponSelector
    Game.Platform
    Game.AutoAimEnabled
    Game.PS3ContentRatingAge
    Game.HasUnlimitedAmmo
    Game.HasUnlimitedMags
    Game****tateLogs
    Game.LogHistory
    Game.AdjustVehicleCenterOfMass
    Game.Version
    Game.LayerInclusionTable
    Game.DefaultLayerInclusion
    Game.TimeBeforeSpawnIsAllowed
    Game.LevelWarmUpTime
    Game.EnableLoadingProfile
    Game.TimeToWaitForQuitTaskCompletion
    Game.Player
    Game.SoldierWeaponSwitching
    Game.DifficultySettings
    Game.DifficultyIndex
    Game.MetadataContainers
    Game.AimAssistEnabled
    Game.AimAssistUsePolynomials
    Game.ForceFreeStreaming
    Game.ForceDisableFreeStreaming
    Game.IsGodMode
    Game.IsJesusMode
    
    Game.IsGodMode
    Game.IsJesusMode
    Game.IsJesusModeAi
    Game.CurrentSKU
    Game.GameAdministrationEnabled
    Game.AllowDestructionOutsideCombatArea
    Game.DisableDestructionAndDamage
    Client.Name
    Client.IsSpectator
    Client.VsyncEnable
    Client.VisualFrameInterpolation
    Client.OccludersEnabled
    Client.DebrisClusterEnabled
    Client.VegetationEnabled
    Client.WorldRenderEnabled
    Client.TerrainEnabled
    Client.WaterPhysicsEnabled
    Client.OvergrowthEnabled
    Client.EffectsEnabled
    Client.EmittersEnabled
    Client.PadRumbleEnabled
    Client.LipSyncEnabled
    Client.OnDamageSpottingEnabled
    Client.IgnoreClientFireRateMultiplier
    Client.PauseGameOnStartUp
    Client.SkipFastLevelLoad
    Client.InputEnable
    Client.ScreenshotToFile
    Client.Screens*******name
    Client.ScreenshotSuffix
    Client.LoadMenu
    Client.IsPresenceEnabled
    Client.DebugMenuOnLThumb
    Client.InvertFreeCamera
    Client.RenderTags
    Client.Team
    Client.SpawnPointIndex
    Client.ServerIp
    Client.SecondaryServerIp
    Client.InvertPitch
    Client.InvertPadPcRightStick
    Client.Scheme0FlipY
    Client.Scheme1FlipY
    Client.Scheme2FlipY
    Client.InvertYaw
    Client.AimScale
    Client.PcPadDeadZone
    Client.IsInternetSimulationEnabled
    Client.MinLatency
    Client.MaxLatency
    Client.MinIncomingLatency
    Client.MaxIncomingLatency
    Client.PacketDrops
    Client.DropSpikeChance
    Client.MinDropDuration
    Client.MaxDropDuration
    Client.ReorderingChance
    Client.DuplicationChance
    Client.CorruptionChance
    Client.HavokVisualDebugger
    Client.HavokVDBShowsEffectsWorld
    Client.HavokCaptureToFile
    Client.UseMouseAndKeyboardSystem
    Client.UseGlobalGamePadInput
    Client.ThreadedLoadingEnable
    Client.ShowBuildId
    Client.ExtractPersistenceInformation
    Client.EnableRestTool
    Client.LocalVehicleSimulationEnabled
    Client.AsyncClientBulletEntity
    Client.AutoUnspawnDynamicObjects
    Client.IncomingFrequency
    Client.IncomingRate
    Client.OutgoingRate
    Client.LoadingTimeout
    Client.LoadedTimeout
    Client.IngameTimeout
    Client.QuitGameOnServerDisconnect
    UI.Name
    UI.System
    UI.Bundles
    UI.ProfileOptions
    UI.Language
    UI.EnabledLanguages
    UI.OneBundlePerGraph
    Network.ProtocolVersion
    Network.TitleId
    Network.ClientPort
    Network.ServerPort
    Network.MaxGhostCount
    Network.MaxClientCount
    Network.MaxClientFrameSize
    Network.MaxServerFrameSize
    Network.XlspAddress
    Network.ServerAddress
    Network.ClientConnectionDebugFilePrefix
    Network.ServerConnectionDebugFilePrefix
    Network.TimeNudgeGhostFrequencyFactor
    Network.TimeNudgeBias
    Network.IncrementServerPortOnFail
    Network.UseFrameManager
    Network.TimeSyncEnabled
    Network.ConnectTimeout
    Demo.RecordDemoFileName
    Demo.PlaybackDemoFileName
    Demo.TimeDemo
    Demo.LockToPlayerName
    Demo.ForcedDeltaTickCount
    Demo.StartProfilingOnFrame
    Demo.StopProfilingOnFrame
    Demo.PauseOnStartup
    Demo.AllowOverwrite
    Demo.LogPerformance
    Demo.SuppressDebugLog
    Demo.ShutdownOnDemoComplete
    Demo.LoopingDemo
    Demo.TakeScreenshotOnFrame
    Physics.Enable
    Physics.ClientEffectWorldThreadCount
    Physics.ClientWorldThreadCount
    Physics.ServerWorldThreadCount
    Physics.IntegrateJobCount
    Physics.CollideJobCount
    Physics.CollideJobCount
    Physics.EnableAIRigidBody
    Physics.ForestEnable
    Physics.EnableJobs
    Physics.HeightfieldRSXStreaming
    Physics.RemoveRagdollWhenWoken
    Physics.RemoveFromWorldOnCollisionOverflow
    Physics.SingleStepCharacter
    Physics.ForceSingleStepCharacterInSP
    Physics.EnableFollowWheelRaycasts
    Physics.EnableClientWheelRaycasts
    Physics.EnableASyncWheelRaycasts
    Physics.UseDelayedWakeUpClient
    Physics.UseDelayedWakeUpServer
    Physics.SuppressDebrisSpawnUntilReady
    PhysicsDebug.DebugHingeConstraints
    PhysicsDebug.UsePhysicsCpuTimers
    PhysicsDebug.TimingRecursionDepth
    PhysicsRender.RenderServer
    PhysicsRender.RenderClient
    PhysicsRender.RenderEffectWorld
    PhysicsRender.RenderStatic
    PhysicsRender.RenderDetail
    PhysicsRender.RenderGroup
    PhysicsRender.RenderUngrouped
    PhysicsRender.RenderRagdoll
    PhysicsRender.RenderWater
    PhysicsRender.RenderPhantoms
    PhysicsRender.ViewDistance
    PhysicsRender.RenderConstraints
    PhysicsRender.RenderSimulationIslands
    PhysicsRender.RenderBroadphaseHandles
    PhysicsRender.RenderSolidGeometry
    PhysicsRender.CollisionSpawnDebug
    PhysicsRender.UseShapeCache
    PhysicsRender.RenderWorldStats
    PhysicsRender.ShowContactsInWorldStats
    PhysicsRender.ShowInactiveContactsInWorldStats
    PhysicsRender.ShowPhantomsInWorldStats
    PhysicsRender.ShowFixedObjectsInWorldStats
    PhysicsRender.RenderSpecificPart
    
    Physics.RemoveRagdollWhenWoken
    Physics.RemoveFromWorldOnCollisionOverflow
    Physics.SingleStepCharacter
    Physics.ForceSingleStepCharacterInSP
    Physics.EnableFollowWheelRaycasts
    Physics.EnableClientWheelRaycasts
    Physics.EnableASyncWheelRaycasts
    Physics.UseDelayedWakeUpClient
    Physics.UseDelayedWakeUpServer
    Physics.SuppressDebrisSpawnUntilReady
    PhysicsDebug.DebugHingeConstraints
    PhysicsDebug.UsePhysicsCpuTimers
    PhysicsDebug.TimingRecursionDepth
    PhysicsRender.RenderServer
    PhysicsRender.RenderClient
    PhysicsRender.RenderEffectWorld
    PhysicsRender.RenderStatic
    PhysicsRender.RenderDetail
    PhysicsRender.RenderGroup
    PhysicsRender.RenderUngrouped
    PhysicsRender.RenderRagdoll
    PhysicsRender.RenderWater
    PhysicsRender.RenderPhantoms
    PhysicsRender.ViewDistance
    PhysicsRender.RenderConstraints
    PhysicsRender.RenderSimulationIslands
    PhysicsRender.RenderBroadphaseHandles
    PhysicsRender.RenderSolidGeometry
    PhysicsRender.CollisionSpawnDebug
    PhysicsRender.UseShapeCache
    PhysicsRender.RenderWorldStats
    PhysicsRender.ShowContactsInWorldStats
    PhysicsRender.ShowInactiveContactsInWorldStats
    PhysicsRender.ShowPhantomsInWorldStats
    PhysicsRender.ShowFixedObjectsInWorldStats
    PhysicsRender.RenderSpecificPart
    PhysicsRender.RenderDestructionConnections
    PhysicsRender.RenderEntityStats
    PhysicsRender.RenderPartBoundingBoxes
    PhysicsRender.RenderOnlyBoundingBoxes
    Pathfinding.TypesToDrawMask
    Pathfinding.DrawPolygonOutline
    Pathfinding.DrawFilledPolygons
    Pathfinding.DrawConnections
    Pathfinding.DrawObstacles
    Pathfinding.DrawStats
    Pathfinding.DrawMemory
    Pathfinding.DrawTimings
    Pathfinding.TextStartX
    Pathfinding.TextStartY
    Pathfinding.TextOffsetY
    Pathfinding.ReplayMode
    Pathfinding.OriginalPaths
    Pathfinding.RandomPositions
    Pathfinding.PotentialObstacles
    Ant.DisableAnimManagerSceneOps
    Ant.DisableAILodFeature
    Ant.DisableModelAnimationCulling
    Ant.EnableJobs
    Ant.MaxAnimatablesPerPoseJob
    Ant.RunAsHighPriority
    Ant.ReducedInterpolationDistance
    Ant.TrajectoryInterpolationDistance
    Ant.MaxInterpolationSlots
    Ant.MaxSingleBoneInterpolationSlots
    Ant.UpdateLoddingEnable
    Ant.CheckGiantSoldiers
    Ant.UsePA
    Ant.UseHIK
    Ant.BlockOnJobs
    Ant.InterpolatePoses
    Ant.AllowVariableTickLength
    Ant.UseWeaponFov
    Ant.ForcePoseUpdate
    Ant.ForceLodDistance
    Ant.UseCameraFov
    Ant.EnablePA
    Ant.ClientEmulatesServer
    Ant.UpdateEnable
    Ant.EnablePackageCache
    Ant.EnableDebugLogFile
    Ant.EnablePoseJobs
    Ant.DisableAnimManagerSceneOps
    Ant.DisableAILodFeature
    Ant.DisableModelAnimationCulling
    Ant.EnableJobs
    Ant.MaxAnimatablesPerPoseJob
    Ant.RunAsHighPriority
    Ant.ReducedInterpolationDistance
    Ant.TrajectoryInterpolationDistance
    Ant.MaxInterpolationSlots
    Ant.MaxSingleBoneInterpolationSlots
    Ant.UpdateLoddingEnable
    Ant.CheckGiantSoldiers
    Ant.LeanSignalScale
    Ant.LeanSignalClamp
    Ant.DetailedCollisionSpeedLimit
    AntMemory.MemoryPoolSize
    AntMemory.SlotMemorySize
    AntMemory.NoOnDemandMemorySize
    AntMemory.EnableOnDemandLoad
    AntMemory.NumberOfGearSlots
    AntMemory.StaticResourcePoolSize
    AntMemory.StaticResourcePoolAssets
    AntMemory.BundleResourcePoolAssets
    AntMemory.StaticBundleImportCount
    Render.Enable
    Render.InactiveSkipFrameCount
    Render.JobEnable
    Render.BuildJobSyncEnable
    Render.DrawInfo
    Render.DrawFps
    Render.DrawFpsMethod
    Render.Fullscreen
    Render.ForceVSyncEnable
    Render.XenonRingBufferSize
    Render.XenonBufferTwoFramesEnable
    Render.XenonPresentImmediateThreshold
    Render.XenonGammaCompensationEnable
    Render.Ps3FrameMainBufferSize
    Render.Ps3FrameLocalBufferSize
    Render.Ps3LinearFrameCmdBufEnable
    Render.Ps3CellMemoryTexturesEnable
    Render.GcmHudEnable
    Render.Ps3Res1280x704Enable
    Render.PerfOverlayEnable
    Render.PerfOverlayVisible
    Render.PerfOverlayLatestFrameTimeEnable
    Render.CameraCutMaxFrameTranslation
    Render.EmittersEnable
    Render.EntityRenderEnable
    Render.MeshMergingEnable
    Render.DebugRendererEnable
    Render.DebugRenderServiceEnable
    Render.InitialClearEnable
    Render.GpuProfilerEnable
    Render.NearPlane
    Render.ViewDistance
    Render.ForceFov
    Render.FovMultiplier
    Render.ForceOrthoViewEnable
    Render.ForceOrthoViewSize
    Render.ForceSquareOrthoView
    Render.DestructionVolumeDrawEnable
    Render.EdgeModelsEnable
    Render.EdgeModelCastShadowsEnable
    Render.EdgeModelDepthBiasEnable
    Render.EdgeModelShadowDepthBiasEnable
    Render.EdgeModelScreenAreaScale
    Render.EdgeModelSpuInstancingEnable
    Render.EdgeModelUseMainLodEnable
    Render.EdgeModelForceLod
    Render.EdgeModelUseLodBox
    Render.EdgeModelLodScale
    Render.EdgeModelMaxVisibleInstanceCount
    Render.EdgeModelCullEnable
    Render.EdgeModelFrustumCullEnable
    Render.EdgeModelOcclusionCullEnable
    Render.EdgeModelAdditionalCullEnable
    Render.EdgeModelDrawBoxes
    Render.EdgeModelDrawStats
    Render.StaticModelEnable
    Render.StaticModelMeshesEnable
    Render.StaticModelZPassEnable
    Render.StaticModelPartCullEnable
    Render.StaticModelPartFrustumCullEnable
    Render.StaticModelPartOcclusionCullEnable
    Render.StaticModelPartShadowCullEnable
    Render.StaticModelDrawBoxes
    Render.StaticModelDrawStats
    Render.StaticModelPartOcclusionMaxScreenArea
    Render.StaticModelCullJobCount
    Render.StaticModelCullSpuJobEnable
    Render.LockView
    Render.ResetLockedView
    Render.SplitScreenTestViewCount
    Render.FadeEnable
    Render.FadeWaitingEnable
    Render.ForceBlurAmount
    Render.ForceWorldFadeAmount
    Render.BlurEnable
    Entity.Name
    Entity.EditorGameViewEnable
    Entity.SpawnSubLevelsFromLogic
    Entity.ExecutionMode
    subLevel.streamInServer
    BugManager.submitBug
    BugManager.getOSInfo
    BugManager.getReportedBy
    BugManager.getChangelist
    BugManager.getPlatform
    BugManager.getFrostbiteChangelist
    BugManager.getJuiceSessionId
    presenceTest.setMode
    presenceTest.setController
    presenceTest.getNewsTicker
    presenceTest.downloadUpdate
    presenceTest.startMatchmaking
    presenceTest.joinGame
    presenceTest.claimReservation
    presenceTest.getFriends
    presenceTest.joinFriend
    presenceTest.setPeerMode
    presenceTest.completeMission
    presenceTest.createPlaygroup
    presenceTest.joinPlaygroupByInviteToken
    presenceTest.leavePlaygroup
    presenceTest.kickFromPlaygroup
    presenceTest.getBucketUnlocks
    presenceTest.getRankUnlocks
    presenceTest.getWeaponUnlocks
    presenceTest.requestEorStats
    presenceTest.setLocalStat
    presenceTest.getClientMPStat
    presenceTest.getLeaderboard
    presenceTest.setUserInfoAttribute
    presenceTest.setUserSetting
    presenceTest.getUserSetting
    presenceTest.uploadBlob
    presenceTest.downloadBlob
    presenceTest.fakeFinalize
    presenceTest.reportServerBanner
    presenceTest.getBestWeaponAndVehicle
    serverDestruction.destroyLevel
    ServerMetrics.Enabled
    ServerMetrics.ReportName
    ServerMetrics.TickTelemetryEnabled
    ServerMetrics.DevelopmentTelemetryEnabled
    ServerMetrics.PerformanceTelemetryEnabled
    ServerMetrics.JuiceTelemetryEnabled
    ServerMetrics.PerformanceProfileStateEnabled
    ServerMetrics.TransactionTelemetryEnabled
    ServerMetrics.CompressTransactions
    ClientMetrics.Enabled
    server.finishGame
    server.autoRestartLevel
    server.startNextLevel
    server.autoStartNextLevel
    server.endRound
    server.spawnSoldier
    server.spawnVehicle
    server.spawnSoldierInVehicle
    server.setPlayerTeam
    server.setPlayerSquad
    server.setPlayerTeamAndSquad
    server.setPlayerGroupId
    server.loadNextLevel
    server.addLevel
    server.removeLevel
    server.listLevels
    server.say
    server.getServerPort
    server.getServerAddress
    server.getCurrentConnections
    server.getStartPoints
    server.getDebugMenuItems
    server.triggerDebugMenuItem
    ServerPerformanceTracker.reset
    TimingView.DrawBarsEnable
    TimingView.DrawLegendEnable
    TimingView.DrawCpuLegendEnable
    TimingView.DrawGpuLegendEnable
    TimingView.DrawSpuLegendEnable
    TimingView.SnoopEnable
    TimingView.SnoopOnly
    TimingView.SnoopEventName
    TimingView.FilterEnable
    TimingView.FilterEventName
    TimingView.BarMinTime
    TimingView.BarHeight
    server.setPlayerTeamAndSquad
    server.setPlayerGroupId
    server.deletePlayer
    server.playerEnterClosestVehicle
    server.playerEnterClosestSoldier
    server.damageSelf
    server.damageSelfFromPlayer
    server.damageSoldier
    server.damageVehicle
    server.setGodMode
    server.setJesusModeAi
    server.setTickets
    server.forceMaxKillCount
    server.resetTicketCounters
    jobhandler.Reload
    MultiProfiler.report
    MultiProfiler.reportMin
    TimingView.Enable
    TimingView.FrameCount
    TimingView.FrameDelayCount
    TimingView.TimeRange
    TimingView.TimeOffset
    TimingView.AutolockThreshold
    TimingView.LegendScreenOffset
    TimingView.LegendColumnWidth
    TimingView.LegendDisplayMode
    TimingView.AverageFrameCount
    TimingView.DrawEnable
    TimingView.DrawOnlySummaryEnable
    TimingView.DrawBarsEnable
    TimingView.DrawLegendEnable
    TimingView.DrawCpuLegendEnable
    TimingView.DrawGpuLegendEnable
    TimingView.DrawSpuLegendEnable
    TimingView.SnoopEnable
    TimingView.SnoopOnly
    TimingView.SnoopEventName
    TimingView.FilterEnable
    TimingView.FilterEventName
    TimingView.BarMinTime
    TimingView.BarHeight
    TimingView.BarPad
    TimingView.BarSyncProcessor
    TimingView.GpuBarFrameOffset
    TimingView.MaxCpuLegendColumnCount
    TimingView.MaxGpuLegendColumnCount
    TimingView.MaxSpuLegendColumnCount
    TimingView.MaxFrameEventCount
    TimingView.reset
    TimingView.lock
    TimingView.report
    server.executeLuaCommand
    server.executeLuaScriptFile
    server.banPlayer
    server.unbanPlayer
    server.setServerName
    server.kickPlayer
    server.listBans
    server.loadNextLevel
    server.addLevel
    server.removeLevel
    server.listLevels
    server.say
    server.getServerPort
    server.getServerAddress
    server.getCurrentConnections
    server.getStartPoints
    server.getDebugMenuItems
    server.triggerDebugMenuItem
    ServerPerformanceTracker.reset
    ServerPerformanceTracker.send
    ServerPerformanceTracker.sendAfter
    ServerBackend.getGameId
    voiceRouter.setPlayerVoiceChannel
    ServerAdmin.command
    ServerAwardSystem.trackAward
    ServerAwardSystem.giveAward
    ServerAwardSystem.fakeKills
    PointSystem.givePoints
    PointSystem.setRanks
    storage.finalize
    DebugMenu.toggleDebugMode
    DebugMenu.showMenu
    DebugMenuCameraUtil.moveCameraToLocalPlayer
    DebugMenuCameraUtil.moveLocalPlayerToCamera
    DebugMenuCameraUtil.cameraLookFromRight
    DebugMenuCameraUtil.cameraLookFromLeft
    DebugMenuCameraUtil.cameraLookFromFront
    DebugMenuCameraUtil.cameraLookFromBack
    DebugMenuCameraUtil.selectCamera
    DebugMenuCameraUtil.setFreeFly
    DebugMenuCameraUtil.moveToNextPlayer
    DebugMenuCameraUtil.moveToPrevPlayer
    TerrainStreaming.DataLoadJobCount
    TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
    TerrainStreaming.LoadOccluderDataEnable
    TerrainStreaming.AdditionalBlurriness
    TerrainStreaming.InvisibleDetailReductionFactor
    TerrainStreaming.OccludedDetailReductionFactor
    TerrainStreaming.KeepPoolFullEnable
    TerrainStreaming.HeightfieldAtlasSampleCountXFactor
    TerrainStreaming.HeightfieldAtlasSampleCountYFactor
    TerrainStreaming.MaskAtlasSampleCountXFactor
    TerrainStreaming.MaskAtlasSampleCountYFactor
    TerrainStreaming.MaskAdditionalBlurriness
    TerrainStreaming.ColorAtlasSampleCountXFactor
    TerrainStreaming.ColorAtlasSampleCountYFactor
    TerrainStreaming.ColorAdditionalBlurriness
    Terrain.HeightQueryCacheSize
    Terrain.ModifiersEnable
    Terrain.ModifiersCapacity
    Terrain.IntersectingModifiersMax
    server.loadLevel
    server.restartLevel
    server.quit
    server.saveGame
    server.loadGame
    server.destroyLevel
    server.spawnExplosion
    server.healLevel
    server.spawnDestructionSphere
    server.spawnGameEntity
    server.getPlayerCount
    server.moveSelf
    server.reviveSelf
    server.movePlayer
    server.dumpStaticHavokGeometry
    server.setActiveHealthState
    server.writeServerPhysicsWorldInformation
    server.dumpServerPhysicsWorldSnapshot
    server.startMayaAnimRecording
    server.stopMayaAnimRecording
    demo.restartPlaybackAtFrame
    physics.HavokManagerConsole::dumpHavokProfile
    physics.HavokManagerConsole::activateWorld
    physics.HavokManagerConsole::dumpHavokMemory
    DebrisSystem.Enable
    DebrisSystem.TimeScale
    DebrisSystem.EnableJobs
    DebrisSystem.DrawStats
    DebrisSystem.MeshRenderingEnable
    DebrisSystem.MeshHavokRenderingEnable
    DebrisSystem.MeshDrawTransforms
    DebrisSystem.MeshDrawBoundingBoxes
    DebrisSystem.MeshShadowEnable
    DebrisSystem.MeshViewCullingEnable
    DebrisSystem.MeshCullingDistance
    DebrisSystem.MeshDrawCountLimit
    DebrisSystem.MeshStreamingPriorityMultiplier
    DebrisSystem.MeshDrawCullStats
    VegetationSystem.WindVariation
    VegetationSystem.WindVariationRate
    VegetationSystem.WindStrength
    VegetationSystem.SimulateServerSide
    VegetationSystem.DestructionEnabled
    VegetationSystem.LocalInfluencesEnabled
    VegetationSystem.MaxActiveDistance
    VegetationSystem.SimulationMemKbServer
    VegetationSystem.SimulationMemKbClient
    VegetationSystem.MaxPreSimsPerJob
    VegetationSystem.UseShadowLodOffset
    VegetationSystem.ShadowMeshEnable
    VegetationSystem.ForceShadowLod
    VegetationSystem.DissolveEnable
    VegetationSystem.Enable
    VegetationSystem.TimeScale
    VegetationSystem.EnableJobs
    VegetationSystem.JobCount
    VegetationSystem.DrawNodes
    VegetationSystem.DrawEnable
    VegetationSystem.BatchDrawEnable
    VegetationSystem.JointTensionLimitIndex
    VegetationSystem.JointTensionLimit
    ant.listSceneOpMatrices
    ant.reportPoseCacheHighWatermark
    ant.animatableCount
    ant.clientSceneOpMatrix
    TestPoints.Initialize
    TestPoints.Cleanup
    TestPoints.SelectNextChain
    TestPoints.SelectNextPoint

  2. The Following 3 Users Say Thank You to mathieutje12 For This Useful Post:

    black_iceee (10-02-2011),Daniel69 (10-02-2011),Fogest (10-02-2011)

  3. #2
    black_iceee's Avatar
    Join Date
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    male
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    86
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    Psychedelic
    these aren't all of them... maybe not even half.. when I type list in the console I get lots of more commands

    and the thing is that even when we type list we still can't see all the commands cuz the console window is too small..
    bla bla bla

    bla bla bla

  4. #3
    mathieutje12's Avatar
    Join Date
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    Atleast here are some off them..

  5. #4
    black_iceee's Avatar
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    yep still thanks its easier to use search to find something...
    bla bla bla

    bla bla bla

  6. #5
    spook30's Avatar
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    I was asking about this. you are my new hero!

  7. #6
    TrilbyDragon's Avatar
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    how abort this im half way throw converthing for the Win32Game.cfg will post the cfg file when im done but it cold take some time

    Code:
    -AILocoComp.aimTolerance(Float32) = 0.95
    -AILocoComp.almostFinishedRadius(Float32) = 5.2
    -AILocoComp.angleTolerance(Float32) = 0.1
    -AILocoComp.closeCoverDefaultDistance(Float32) = 1
    -AILocoComp.debugAimOverride(Boolean) = false
    -AILocoComp.debugCover(Boolean) = false
    -AILocoComp.debugDeterminism(Boolean) = false
    -AILocoComp.de*******(Boolean) = false
    -AILocoComp.debugId(Int32) = -1
    -AILocoComp.debugPath(Boolean) = false
    -AILocoComp.debugPathfindingPath(Boolean) = false
    -AILocoComp.debugSharedMemory(Boolean) = false
    -AILocoComp.debugTarget(Boolean) = false
    -AILocoComp.distToWaypointThreshold(Float32) = 0.1
    -AILocoComp.longCoverDefaultDistance(Float32) = 2.7
    -AILocoComp.overrideWorldAngle(Float32) = -44
    -AILocoComp.positionTolerance(Float32) = 1
    -AILocoComp.sendServerPositionTime(Float32) = 1
    -AILocoComp.serverPoseDebug(Boolean) = false
    -AILocoComp.serverSpeedThreshold(Float32) = 0.1
    -AILocoComp.slowdownDotLimit(Float32) = 0.9
    -AILocoComp.slowdownRadius(Float32) = 0.7
    -AILocoComp.standStillVelocityTolerance(Float32) = 0.1
    -AILocoComp.vaultAlignDotTolerance(Float32) = 0.707
    -AIProximityReactionsComp.AimScaleInterpolationTime(Float32) = 2
    -AIProximityReactionsComp.ProlongFocusAimingTime(Float32) = 2
    -AIProximityReactionsComp.aimAtObjectMoveTolerance(Float32) = 0.01
    -AIProximityReactionsComp.aimTolerance(Float32) = 0.95
    -AIProximityReactionsComp.debugAimOverride(Boolean) = false
    -AIProximityReactionsComp.debugImpulse(Boolean) = false
    -AIProximityReactionsComp.debugObjectOfInterest(Boolean) = false
    -ANTRagdoll.BoneImpulseEnabled(Boolean) = true
    -ANTRagdoll.DeathSpasmsEnabled(Boolean) = true
    -ANTRagdoll.DisableRagdollBlend(Boolean) = false
    -ANTRagdoll.DisableVelocityCopy(Boolean) = false
    -ANTRagdoll.EnableExperimentalBlend(Boolean) = false
    -ANTRagdoll.FullBodyImpulseEnabled(Boolean) = true
    -ANTRagdoll.ImpactDebug(Boolean) = false
    -ANTRagdoll.OnCollisionUpVelocity(Float32) = 1.5
    -ANTRagdoll.enabled(Boolean) = true
    -Ai.BehaviourFire.RayCastInterval(Float32) = 1
    -Ai.ChargeSurpriseNearDistance(Float32) = 12
    -Ai.ChargeSurpriseTime(Float32) = 2
    -Ai.ChargeSurpriseVelocity(Float32) = 4
    -Ai.CoverFireTypeFlanking(Boolean) = true
    -Ai.GrenadeAtHiddenPlayerTime(Float32) = 10
    -Ai.InfiniteAmmo(Boolean) = false
    -Ai.MuteBlindFireTime(Float32) = 0.8
    -AimAssist.DebugRender(Boolean) = false
    -AimAssist.DebugScale(Float32) = 1
    -AimAssist.DefaultPitchSpeedStrength(Float32) = 20
    -AimAssist.DefaultYawSpeedStrength(Float32) = 20
    -Aiming.debugZoom(Boolean) = false
    -Aiming.disableAimSway(Boolean) = false
    -Aiming.lockAimSnapEnabled(Boolean) = true
    -Ant(AntSettings)
    -Ant.DebugRecordSoldierInput(Boolean) = false
    -Ant.SkeletonManagerDebug(Boolean) = false
    -AntDebug.DrawDisabledBones(Boolean) = false
    -AntDebug.DrawYaw(Boolean) = false
    -AntDebug.disableAnimationLoding(Boolean) = false
    -AntDebug.showEntitySpaceTransform(Boolean) = false
    -AntDriven.Debug(Boolean) = false
    -AntMemory(AntMemorySettings)
    -AwardCounter.Log(Boolean) = false
    -AwardCounter.ValueMultiplyer(Int32) = 1
    -Awards.AwardTrackName(String) = AssaultTeam
    -Awards.AwardTrackPlayer(Int32) = 0
    -Awards.DrawPlayerAwardTrack(Boolean) = false
    -Awards.StartAutoTrackOnSquadCreate(Boolean) = false
    -BFServer(BFServerSettings)
    -Blaze.ClientAutoAccountCreation = true
    -Blaze.DisableGameReports = false
    -Blaze.DisableMatchmakingRules = false
    -Blaze.ForceDirectLogin = true
    -Blaze.Service(String) = 
    -BreakableController.AlwaysBreakParts(Boolean) = false
    -BreakableController.DebugDrawEntityRemoval(Boolean) = false
    -BreakableModel.SpawnEdgeModels(Boolean) = true
    -BreakableModel.SpawnObjectsOnDestruction(Boolean) = true
    -CameraManager.FadeSwitches(Boolean) = true
    -CameraManager.FadeTime(Float32) = -1
    -CameraManager.FadeWaitTime(Float32) = -1
    -CameraManager.RunInSim(Boolean) = false
    -Character.RenderSpawnPosition(Boolean) = false
    -Character.RenderSpawnPositionAlpha(Int32) = 127
    -Character.RenderSpawnPositionRadius(Float32) = 2
    -Character.RenderSpawnPositionTime(Float32) = 10
    -Character.debug1pAnims(Boolean) = false
    -CharacterAnimationDebug(Boolean) = false
    -CharacterAnimationSpaceDebug(Boolean) = false
    -ChaseCamera.ContactPointsTimeVisible(Float32) = 0.03
    -ChaseCamera.DrawCapsuleContactPoints(Boolean) = false
    -ChaseCamera.DrawForceFieldContactPoints(Boolean) = false
    -ChaseCamera.DrawForceVectorTrail(Boolean) = false
    -ChaseCamera.DrawPositionTrail(Boolean) = false
    -ChaseCamera.LastMoveThreshold(Float32) = 0.1
    -ChaseCamera.LockThreshold(Float32) = 0.05
    -ChaseCamera.activateDebugMode(Boolean) = false
    -ChaseCamera.forceFieldRenderingType(Int32) = 1
    -ChaseCamera.pillRenderingType(Int32) = 1
    -ChaseCamera.renderPosition(Boolean) = false
    -Client(ClientSettings)
    -Client.ActiveLicenses(String) = 
    -Client.DrawFps(Boolean) = true
    -Client.DrawNetworkStats(Boolean) = false
    -Client.DrawObjectLimits(Boolean) = true
    -Client.DrawStats(Boolean) = false
    -Client.LoadingDebugInfoEnabled(Boolean) = true
    -Client.Weapon.DisableMuzzleFlashFovCalc(Boolean) = true
    -Client.Weapon.disableControllableFinder(Boolean) = false
    -ClientDynamicModel.RenderStats(Boolean) = false
    -ClientLadderComponent.ShowDebugInfo(Boolean) = false
    -ClientMeleeEntity.ShowDebugInfo(Boolean) = false
    -ClientMeleeWeapon.ShowDebugInfo(Boolean) = false
    -ClientMetrics(ClientMetricsSettings)
    -ClientStaticModel.DrawBoundingBox(Boolean) = false
    -ClientStaticModel.DrawBoundingBoxNonPhysics(Boolean) = true
    -ClientStaticModel.DrawBoundingBoxPhysics(Boolean) = true
    -ClientStaticModel.RenderKeyFrameTrail(Boolean) = false
    -Collision.DebugClientCollision(Boolean) = false
    -Collision.DebugNetworkCollision(Boolean) = false
    -Collision.DebugServerCollision(Boolean) = false
    -Collision.MaterialCollisionStats(Boolean) = false
    -Collision.TimeToViewDebug(Float32) = 3
    -ColorCorrection.DrawColorGradingCubes(Boolean) = false
    -Commerce.verboseCommerceOutput(Boolean) = false
    -CompositeMeshEntity.DrawEnable(Boolean) = true
    -Core.DialogLevel = 1
    -CorridorTimesToShrink(Int32) = 2
    -CpuTiming.Enable(Boolean) = true
    -CrashDump.FullMemoryDump(Boolean) = false
    -CrashDump.WarnBeforeDoingMemoryDump(Boolean) = false
    -DebrisSystem(DebrisSystemSettings)
    -Debug.TickGameByPressingT(Boolean) = false
    -DebugCamera.EnableCameraShortcuts(Boolean) = true
    -DebugMenu.AlwaysAllowModeToggle(Boolean) = false
    -DebugMenu.AlwaysBindPause(Boolean) = false
    -DebugMenu.Enable(Boolean) = true
    -DebugMenu.RaycastAsyncEnable(Boolean) = false
    -DebugMenu.RaycastDebugClient(Boolean) = false
    -DebugMenu.RaycastDebugServer(Boolean) = false
    -DebugMenu.RaycastLength(Float32) = 200
    -DebugMenu.RaycastUseCollision(Boolean) = false
    -DebugMovie.Display(Boolean) = false
    -DebugRender.DebugTextEnabled(Boolean) = true
    -DebugRender.TextTimeVisible(Float32) = 1
    -Decal(DecalSettings)
    -Decal.DebugInfoDecalLineCount(Int32) = 16
    -Decal.DebugInfoEnable(Boolean) = false
    -Decal.DebugTransformEnable(Boolean) = false
    -Demo(DemoSettings)
    -Demo.ValidateGhostDependencies(Boolean) = false
    -DestructionVolume.DistanceFieldMultiplier(Float32) = 0.2
    -DestructionVolume.DrawDebugVolumes(Boolean) = false
    -DestructionVolume.ForceUpdateEnable(Boolean) = false
    -DestructionVolume.JobsEnable(Boolean) = true
    -DestructionVolume.PixelsPerMeter(Float32) = 1
    -DestructionVolume.TexturePoolSize(Int32) = 524288
    -DogTags.UpdatePolicy(Int32) = 0
    -DriverComponent.DrawDebug(Boolean) = false
    -DynamicAvoidance.antPredictionDebug(Boolean) = false
    -DynamicAvoidance.antPredictionMaxTimeUntilCollision(Float32) = 5
    -DynamicAvoidance.forceFieldCharacterDebug(Boolean) = false
    -DynamicAvoidance.forceFieldCharacterHeight(Float32) = 1.8
    -DynamicAvoidance.forceFieldCharacterRadius(Float32) = 0.35
    -DynamicAvoidance.forceFieldCushionLength(Float32) = 0.07
    -DynamicAvoidance.forceFieldInitialForceFactor(Float32) = 0.5
    -DynamicAvoidance.forceFieldMaxForce(Float32) = 20
    -DynamicAvoidance.vehiclePredictionDebug(Boolean) = false
    -DynamicAvoidance.vehiclePredictionMaxTimeUntilCollision(Float32) = 5
    -Effect.timeScale(Float32) = 1
    -EffectManager(EffectManagerSettings)
    -EffectManager.ShowActiveCount(Int32) = 0
    -EffectManager.WarnOriginSpawning(Boolean) = false
    -Enlighten(EnlightenRuntimeSettings)
    -Enlighten.DynamicLightProbesEnable(Boolean) = true
    -Enlighten.StaticLightProbesEnable(Boolean) = true
    -Entity(EntitySettings)
    -Entity.ControllableEntityJobsEnabled(Boolean) = true
    -EntityFrustumCull.DrawStats(Boolean) = false
    -EntityFrustumCull.Enable(Boolean) = true
    -EntityGrid.UpdateJobEnable(Boolean) = false
    -EntityGrid.UpdateSpuJobEnable(Boolean) = false
    -EntityGrid.UseOldCulling(Boolean) = false
    -EntityGridQuery.useOldCulling(Boolean) = false
    -EntityGridRenderQuery.DrawLineBoxes(Boolean) = false
    -EntityGridRenderQuery.DrawLineBoxesMask(Int32) = 15
    -EntityGridRenderQuery.JobCount(Int32) = -1
    -EntityGridRenderQuery.ShadowOffset(Float32) = 30
    -EntityGridRenderQuery.SpuJobEnable(Boolean) = true
    -EntityGridRenderQuery.UseTracingTerrainShadowCulling(Boolean) = true
    -Explosion.DebugOcclusion(Boolean) = false
    -Explosion.NormalOffset(Float32) = 0.2
    -Explosion.TriggerMaskVolumes(Boolean) = true
    -Explosion.UseAsyncImpactRaycasts(Boolean) = true
    -Explosion.UseAsyncOcclusionRaycasts(Boolean) = true
    -FactorDebrisSpawnRatePerTick(Int32) = 15
    -ForceEnableFriendlyFire(Boolean) = false
    -FreeCamera.ScaleInputTime(Boolean) = false
    -FreeCamera.Smoothness(Float32) = 1
    -FriendZone.DebugEnable(Boolean) = false
    -FriendZone.ServerSideDebug(Boolean) = false
    -FriendlyFire.debugCommitment(Boolean) = false
    -Game(GameSettings)
    -Game.CloseDuplicateApps(Boolean) = false
    -Game.CreateXenonDumps(Boolean) = false
    -Game.DisablePreRound = true
    -Game.DumpMessages(Boolean) = false
    -GameAnimation(GameAnimationSettings)
    -GameMode(GameModeSettings)
    -GameReport.DebugOutput(Boolean) = false
    -GameSpline.DebugDraw(Boolean) = false
    -GameTime(GameTimeSettings)
    -GameWorld.drawStats(Int32) = 0
    -GoalCover.BorrowWaypointAngleTolerance(Float32) = 0.02
    -Gunsway.DispersionDebug(Boolean) = false
    -HeartbeatEnabled(Boolean) = true
    -HeartbeatInterval(Float32) = 10
    -Heightfield.CacheSize(Float32) = 0.1
    -Heightfield.DrawDebugInfoEnable(Boolean) = false
    -Heightfield.DrawPrimingBoxes(Boolean) = false
    -Heightfield.MaxBlockTransfersPerFrame(Int32) = 10
    -Heightfield.MaxRaycastTransfersPerFrame(Int32) = 4
    -HitReaction.BoneType(Int32) = 0
    -HitReaction.EnableDebug(Boolean) = false
    -HitReaction.FireDist(Float32) = 0
    -HitReaction.WeaponType(Int32) = 0
    -ITK.DrawITKDebugInfoClient(Boolean) = false
    -ITK.DrawITKDebugInfoServer(Boolean) = false
    -Input.ChangePoseToProneTimeToHoldDown(Float32) = 0.2
    -Input.CurrentButtonsSlot(Int32) = -1
    -Input.CurrentSticksSlot(Int32) = -1
    -Input.DisableCrouchWaterLevel(Float32) = 0.8
    -Input.DisableProneWaterLevel(Float32) = 0.1
    -Input.StrafeSpeedWhileSprintingMultiplier(Float32) = 0.5
    -Input.doubleTapToSprintTimeLimit(Float32) = 0.2
    -InteractiveManDownStartCountDownDelay(Float32) = 3
    -Jamming.deploySmokeContinuously(Boolean) = false
    -Jamming.drawDebugAirMissileDeploy(Boolean) = false
    -Jamming.drawDebugSmokeDeploy(Boolean) = false
    -JobTiming.ColorHighPriorityEnable(Boolean) = false
    -Juice.SpawnUpdateThread(Boolean) = false
    -Juice.logClientTestingEvents(Boolean) = false
    -Keybindings.InteractiveMode(Boolean) = false
    -LanServerBackend.fakeStatsDownload = true
    -Level.FullNameChecksumLog(Boolean) = false
    -Level.OutputChecksumDebugLog(Boolean) = false
    -Level.Start(String) = 
    -Login.Email(String) = 
    -Login.Password(String) = 
    -Login.PersonaName(String) = 
    -Login.UserName(String) = 
    -MaxDebrisEffectsPerTick(Int32) = 10
    -MaxDebrisSpawnRatePerTick(Int32) = 6
    -Melee.DontKill(Boolean) = false
    -Melee.debug(Boolean) = false
    -Memory.BreakOnLargeRunTimeAlloc(Boolean) = false
    -Memory.BreakOnLargeRunTimeAllocSize(Int32) = 5242880
    -Memory.DisableHavokFreeListAllocator(Boolean) = false
    -Memory.markAllocated(Boolean) = false
    -Memory.markAllocatedPattern(Int32) = 205
    -Memory.markFreed(Boolean) = false
    -Memory.markFreedPattern(Int32) = 221
    -MemoryDisplay.DisplayCoreByColor(Boolean) = false
    -MemoryDisplay.OnScreenDisplayCategory(Int32) = 0
    -MemoryDisplay.OnScreenDisplayEnabled(Boolean) = false
    -Mesh.BufferInstancingEnable(Int32) = 1
    -Mesh.CompositeBatchingEnable(Int32) = 1
    -Mesh.DrawBoxes(Int32) = 0
    -Mesh.DrawCompositeEnable(Int32) = 1
    -Mesh.DrawEnable(Int32) = 1
    -Mesh.DrawLods(Int32) = 0
    -Mesh.DrawMovableCompositeEnable(Int32) = 1
    -Mesh.DrawNames(Int32) = 0
    -Mesh.DrawNonMovableCompositeEnable(Int32) = 1
    -Mesh.DrawRigidEnable(Int32) = 1
    -Mesh.DrawShaders(Int32) = 0
    -Mesh.DrawSkinnedEnable(Int32) = 1
    -Mesh.DrawStats(Int32) = 0
    -Mesh.ForceBatchMovableCompositeMeshesEnable(Boolean) = false
    -Mesh.ForceInstancingEnable(Boolean) = false
    -Mesh.MaxBatchInstanceCount(Int32) = 0
    -Mesh.RandomPartsEnable(Boolean) = false
    -Mesh.RigidBatchingEnable(Int32) = 1
    -Mesh.SkinnedBatchingEnable(Int32) = 1
    -Mesh.ZOnlyEnable(Boolean) = true
    -MinDebrisSpawnRatePerTick(Int32) = 2
    -MultiProfiler.ReportViewModes(Boolean) = false
    -Network(NetworkSettings)
    -Network.DebugServerInput = true
    -Network.DumpMessageCreators(Boolean) = false
    -Network.GhostCountWarning(Boolean) = false
    -Network.GhostCountWarningDrawX(Int32) = 10
    -Network.GhostCountWarningDrawY(Int32) = 210
    -Network.GhostCountWarningInfo(Boolean) = false
    -Network.GhostCountWarningInstanceThreshold(Int32) = 10
    -Network.GhostCountWarningThreshold(Int32) = 10000
    -Network.GhostCountWarningTime(Float32) = 30
    -Occlusion.DrawAcceptedTriangles(Boolean) = false
    -Occlusion.DrawDoubleSidedMeshes(Boolean) = false
    -Occlusion.DrawRejectedTriangles(Boolean) = false
    -Occlusion.DrawStats(Boolean) = false
    -Occlusion.HighPriorityViewDistance(Float32) = 4000
    -Occlusion.NormalViewDistance(Float32) = 400
    -Occlusion.OccluderJobs(Int32) = 5
    -Occlusion.RasterizeJobs(Int32) = 5
    -Occlusion.TerrainViewDistance(Float32) = 2000
    -Online(OnlineSettings)
    -Online.AssertRequestCreator(Boolean) = false
    -Online.ForceOnline(Boolean) = true
    -PathFollower.Debug(Boolean) = false
    -Pathfinding(PathfindingDebugSettings)
    -Pathfinding.CorridorTests(Boolean) = false
    -PerformanceTracker(PerformanceTrackerSettings)
    -Persistence(PersistenceSettings)
    -Persistence.EnableProgressionUpload(Boolean) = false
    -Persistence.ForceProgressionUpload(Boolean) = false
    -Physics(PhysicsSettings)
    -Physics.HavokCounterMaxDepth(Int32) = 0
    -PhysicsDebug(PhysicsDebugSettings)
    -PhysicsRender(PhysicsRenderSettings)
    -PhysicsRender.LatencyCollisionViewDistance(Float32) = 20
    -PhysicsRender.RenderLatencyCollisionMeshes(Boolean) = false
    -PhysicsVisualDebugger.ActiveContactPointViewer(Boolean) = false
    -PhysicsVisualDebugger.BreakableShapeConnectionViewer(Boolean) = false
    -PhysicsVisualDebugger.BreakableShapeGraphicsNameViewer(Boolean) = false
    -PhysicsVisualDebugger.BroadphaseViewer(Boolean) = false
    -PhysicsVisualDebugger.ConstraintViewer(Boolean) = false
    -PhysicsVisualDebugger.ConvexRadiusViewer(Boolean) = false
    -PhysicsVisualDebugger.EnableBoundingShapes(Boolean) = false
    -PhysicsVisualDebugger.EnableDestruction(Boolean) = false
    -PhysicsVisualDebugger.InactiveContactPointViewer(Boolean) = false
    -PhysicsVisualDebugger.MidphaseViewer(Boolean) = false
    -PhysicsVisualDebugger.MousePickingViewer(Boolean) = true
    -PhysicsVisualDebugger.PhantomDisplayViewer(Boolean) = true
    -PhysicsVisualDebugger.RigidBodyCentreOfMassViewer(Boolean) = false
    -PhysicsVisualDebugger.RigidBodyInertiaViewer(Boolean) = true
    -PhysicsVisualDebugger.ShapeAlpha(Int32) = 255
    -PhysicsVisualDebugger.ShapeDisplayViewer(Boolean) = true
    -PhysicsVisualDebugger.SimulationIslandViewer(Boolean) = true
    -PhysicsVisualDebugger.SweptTransformDisplayViewer(Boolean) = false
    -PhysicsVisualDebugger.ToiContactPointViewer(Boolean) = false
    -PhysicsVisualDebugger.ViewDistance(Float32) = 5000
    -PhysicsVisualDebugger.WeldingViewer(Boolean) = false
    -PhysicsVisualDebugger.WorldMemoryViewer(Boolean) = false
    -PhysicsVisualDebugger.WorldSnapshotViewer(Boolean) = false
    -Pickup.Blend(Float32) = 2
    -Pickup.Debug(Boolean) = false
    -PickupEntity.DrawEnable(Boolean) = true
    -Player.AddSpecifiedWeapons(String) = 
    -Player.CurrentActionMap(Int32) = -1
    -Player.DebugInputRestriction(Boolean) = false
    -Player.DisableAllUnlocks(Boolean) = false
    -Player.DrawActiveUnlocks(Boolean) = false
    -Player.EnableAllUnlocks(Boolean) = false
    -Player.EnableSpecifiedUnlocks(String) = 
    -Player.allowDefaultSpawnPointSelection(Boolean) = true
    -Player.allowRandomSpawnPointSelection(Boolean) = false
    -Player.ignoreLevelWarmUpTimers(Boolean) = true
    -Player.logTimeInCurrentState(Boolean) = true
    -Player.refusedReviveRespawnTimeMultiplier(Float32) = 0.5
    -Player.zeroGlobalRespawnTime(Boolean) = false
    -Player.zeroRespawnTimeOnSuicide(Boolean) = false
    -PlayerUtils.AimFromWeapon(Boolean) = false
    -PointSystem.PointsMultiplier(Float32) = 1
    -ProfileOptionsManager.EnableLoad(Boolean) = true
    -ProfileOptionsManager.Log(Boolean) = false
    -Profiler.showDelayGuids(Boolean) = false
    -ProximityHook.vaultAlwaysWhenJumping(Boolean) = false
    -RagdollComponent.RagdollDebugInfo(Boolean) = false
    -RagdollEntity.ForceCrashOnDummyOverwrite(Boolean) = true
    -Raycasts.drawAsyncStats(Boolean) = false
    -Raycasts.drawSyncStats(Boolean) = false
    -Recoil.decreaseScale(Float32) = 0.01
    -RefuseReviveKeyTime(Float32) = 1.5
    -Render(GameRenderSettings)
    -Render.StereoConvergence(Float32) = 4
    -Render.StereoSeparation(Float32) = 0.1
    -RenderDevice(DxDisplaySettings)
    -ResourceManager(ResourceManagerSettings)
    -ResourceManager.AvoidBundledChunks(Boolean) = false
    -RigidMeshEntity.DrawEnable(Boolean) = true
    -RigidMeshEntity.ZPassEnable(Boolean) = false
    -Sequencer.pauseTime(Boolean) = false
    -Sequencer.renderStepSize(Float32) = 0.033
    -Sequencer.renderTracks(Boolean) = false
    -Sequencer.triggerEventsOnScrubbing(Boolean) = false
    -Server(ServerSettings)
    -Server.DrawCombatAreaGeometry(Boolean) = false
    -Server.IsDesertingAllowed(Boolean) = false
    -Server.LogGameAttributes(Boolean) = false
    -Server.Paused(Boolean) = false
    -Server.statisticsFallback(Boolean) = false
    -ServerAdministrationLog.DebugOutput(Boolean) = false
    -ServerMapSequencer.DebugOutput(Boolean) = false
    -ServerMeleeWeapon.EnableRaycastVerification(Boolean) = false
    -ServerMeleeWeapon.ShowDebugInfo(Boolean) = false
    -ServerMetrics(ServerMetricsSettings)
    -ShaderSystem.MaxContextDrawBlockCount(Int32) = 4096
    -SharedDataManager.RegisterDebug(Boolean) = false
    -ShrinkFactor(Float32) = 0.5
    -SmokeManager.DrawDebug(Boolean) = false
    -Snowroller.debug(Boolean) = false
    -Soldier.ClientVehicleRagdollEnabled(Boolean) = true
    -Soldier.DrawDebugAimRaycasts(Float32) = 0
    -Soldier.HealthCorrectionTimeout(Float32) = 2
    -Soldier.InteractiveManDownProneDelay(Float32) = 0.5
    -Soldier.RenderDebugFiringStats(Boolean) = false
    -Soldier.RenderLookAtPosition(Int32) = 0
    -Soldier.ServerVehicleRagdollEnabled(Boolean) = true
    -Soldier.ShowSpottedStatus(Boolean) = false
    -Soldier.animate3pWhenIn1p(Boolean) = true
    -Soldier.breathControlTransitionTime(Float32) = 0.5
    -Soldier.camera.debugCameraBlend(Boolean) = false
    -Soldier.cameraAnimation(Boolean) = true
    -Soldier.cameraAnimationDebug(Boolean) = false
    -Soldier.cameraImpulseDebug(Boolean) = false
    -Soldier.cameraImpulseMaxValue(Float32) = 50
    -Soldier.cameraImpulseThreshold(Float32) = 7
    -Soldier.cameraImpulses(Boolean) = true
    -Soldier.cameraLagEffect(Boolean) = false
    -Soldier.cameraPreventClippingDistance(Float32) = 0.1
    -Soldier.deathPickupEnabled(Boolean) = true
    -Soldier.disableImpulseFakePhysics(Boolean) = false
    -Soldier.localHealth(Boolean) = false
    -Soldier.localStats(Boolean) = false
    -Soldier.meshDisabledPriorityScale(Float32) = 1E+09
    -Soldier.meshPriorityScale1p(Float32) = 1
    -Soldier.meshPriorityScale3p(Float32) = 1
    -Soldier.minVelocityForDamage(Float32) = 5
    -Soldier.occlusionBoxScale(Float32) = 0.8
    -Soldier.occlusionBoxTreshold(Float32) = 65
    -Soldier.renderBoundingBox(Boolean) = false
    -Soldier.renderClientHealth(Boolean) = false
    -Soldier.renderHeadCollision(Boolean) = false
    -Soldier.renderPhysicsPosition(Boolean) = false
    -Soldier.renderPosition(Boolean) = false
    -Soldier.renderServerHealth(Boolean) = false
    -Soldier.renderShootSpace(Boolean) = false
    -SoldierBoundsChecker.constDeltaForward(Float32) = 1
    -SoldierBoundsChecker.constDeltaPos(Float32) = 1
    -SoldierBoundsChecker.constDeltaTime(Float32) = 0
    -SoldierBoundsChecker.constMinUpdateDelayTime(Float32) = 0.5
    -SoldierBoundsChecker.constUpdateDelay(Float32) = 3
    -SoldierBoundsChecker.debug(Boolean) = false
    -SoldierBoundsChecker.updateSpeedLimit(Float32) = 3
    -SoldierRender.Debug1pAnims(Boolean) = false
    -SoldierRender.Enable(Boolean) = true
    -SoldierRender.FirstPersonForegroundEnable(Boolean) = true
    -SoldierRender.FirstPersonShadowEnable(Boolean) = false
    -SoldierRender.FirstPersonTransformEnable(Boolean) = true
    -SoldierRender.ForegroundSoldierZPassEnable(Boolean) = true
    -SoldierRender.ForegroundWeaponZPassEnable(Boolean) = true
    -SoldierRender.ViewStateEnable(Boolean) = true
    -SoldierRender.WeaponFovEnable(Boolean) = true
    -SoldierTest.automaticSpawnEnabled(Boolean) = true
    -SoldierTest.maxCountTestSoldier(Int32) = 64
    -SoldierTest.recordScripts(Boolean) = false
    -SoldierTest.replayScriptIndex(Int32) = -1
    -SoldierTest.replayScripts(Boolean) = false
    -SoldierTest.respawnAfterNewRecording(Boolean) = false
    -SoldierTest.scriptsEnabled(Boolean) = false
    -SoldierTest.spawnEnabled(Boolean) = false
    -Sound(SoundSettings)
    -SpatialQueryManager.GridSize(Int32) = 1024
    -SpawnBloodPoolDecalDelay(Float32) = 3
    -SpecialMoves.Debug(Boolean) = false
    -SpecialMoves.collisionSqrDistanceTolerance(Float32) = 0.12
    -SpecialMoves.debugClientMotion(Boolean) = false
    -SpecialMoves.debugServerMotion(Boolean) = false
    -SpecialMoves.disableScaling(Boolean) = false
    -Spotting.checkForLowAmmoTime(Float32) = 2
    -Spotting.drawDebugPassiveSpotter(Boolean) = false
    -Spotting.drawDebugSpotter(Float32) = 0
    -Spotting.drawDebugSpotterRaycast(Float32) = 0
    -Spotting.potentialSpottableTargets(Int32) = 5
    -StaticCamera.DisableLooseParts(Boolean) = false
    -Stats.enableCategoryLookUpErrorTrigger(Boolean) = false
    -StreamManagerMessage.Debug(Boolean) = false
    -SubLevel.allowBundlePreloading(Boolean) = true
    -SupportedCornerShooting.cornerHeightOffset(Float32) = 0.35
    -SupportedCornerShooting.cornerMaxAngle(Float32) = 0.01
    -SupportedCornerShooting.cornerMaxDistanceFromWall(Float32) = 1
    -SupportedCornerShooting.cornerRayLength(Float32) = 2
    -SupportedCornerShooting.cornerYawLimitRayLength(Float32) = 0.95
    -SupportedCornerShooting.enabled(Boolean) = false
    -SupportedCornerShooting.horizontalCheckWidth(Float32) = 1
    -SupportedCornerShooting.horizontalOffset(Float32) = 0.25
    -SupportedShooting.angleCheckMultiplier(Float32) = 1.5
    -SupportedShooting.debug(Boolean) = false
    -SupportedShooting.objectOffset(Float32) = 0.3
    -SupportedShooting****tationDistance(Float32) = 0.6
    -SupportedShooting.supportedMeasureDebug(Boolean) = false
    -SupportedShooting.supportedUpdateInterval(Float32) = 0.2
    -SupportedShooting.supportedYawLimitRayLength(Float32) = 0.75
    -SyncedBFSettings(SyncedBFSettings)
    -SyncedGame(SyncedGameSettings)
    -Terrain(TerrainSettings)
    -TerrainStreaming(TerrainStreamingSettings)
    -Tickets.DisableTicketBleed(Boolean) = false
    -Tickets.SuperFastBleed(Boolean) = false
    -TimingView(TimingViewSettings)
    -TransactionLog.FileVariationCount(Int32) = 10
    -TransactionLog.OutputLevel(Int32) = 0
    -TransactionTransmitter.Stress(Boolean) = false
    -TurboLoader.AllowUrgent(Boolean) = true
    -TurboLoader.EnableHddIo(Boolean) = true
    -TurboLoader.EnableStep(Boolean) = false
    -TurboLoader.LoadingScreenQuanta(Float32) = 20
    -TurboLoader.NetworkStats(Boolean) = false
    -TurboLoader.NormalQuanta(Float32) = 3
    -TurboLoader.ProfileSpikes(Boolean) = false
    -TurboLoader.ScatterOnPpu(Boolean) = false
    -TurboLoader.SingleStep(Boolean) = false
    -TurboLoader.SoakHddIo(Int32) = 0
    -TurboLoader.SpikeTreshold(Int32) = 500
    -TurboLoader.UseOldDbxPath(Boolean) = false
    -TurboLoader.Visualize(Boolean) = false
    -TurboLoader.VisualizeQueue(Boolean) = false
    -TurnAroundForceFrontRearFactor(Float32) = 4
    -TurnAroundForceLeftRightFactor(Float32) = 2
    -TurnAroundForceTimeLimit(Float32) = 2
    -UI(UISettings)
    -UI.AmpPort(Int32) = 7534
    -UI.AmpServerEnabled(Boolean) = false
    -UI.AmpWaitForServerConnection(Boolean) = false
    -UI.DisableMovies(Boolean) = false
    -UI.DisableMoviesOnConsoles(Boolean) = true
    -UI.DrawEnable(Boolean) = true
    -UI.FontCacheTextureHeight(Int32) = 1024
    -UI.FontCacheTextureWidth(Int32) = 1024
    -UI.Language(String) = LanguageFormat_Undefined
    -UI.MaxMinimapIconsConsole(Int32) = 64
    -UI.MaxMinimapIconsPc(Int32) = 256
    -UI.OnScreenTraces(Boolean) = false
    -UI.OutputEnabled(Boolean) = false
    -UI.RenderCommandBufferSize(Int32) = 327680
    -UI.RenderIndexBufferSize(Int32) = 98304
    -UI.RenderPcBufferScale(Float32) = 4
    -UI.RenderVertexBufferSize(Int32) = 327680
    -UI.ReuseGbufferMemoryForMovies(Boolean) = false
    -UI.ShowDebugInfo(Boolean) = false
    -UI.ShowDebugStringTag(Boolean) = false
    -UI.SkipIntroVideoSequence(Boolean) = false
    -UI.UpdateEnable(Boolean) = true
    -UI.VerboseOutputEnabled(Boolean) = false
    -UIConnectionComp.FakeOnline(Boolean) = false
    -UIConnectionComp.FakeOnlinePass(Boolean) = false
    -UICoopComp.UnlockAllLevels(Boolean) = true
    -UdpSocket.ReusePort(Boolean) = false
    -UnlockComponent.Debug(Float32) = 0
    -UseRawMouseInput(Int32) = -1
    -UseTurnAroundForce(Boolean) = false
    -VegetationSystem(VegetationSystemSettings)
    -VegetationSystem.ClientTreeImpulseBulletMultiplier(Float32) = 0.01
    -VegetationSystem.ClientTreeImpulseCap(Float32) = 8
    -VegetationSystem.CollisionImpulseCap(Float32) = 8
    -VegetationSystem.TreeImpulseBulletMultiplier(Float32) = 0.015
    -VegetationSystem.TreeImpulseCollisionForceMultipier(Float32) = 0.0005
    -VegetationSystem.TreeImpulseExplosionMultiplier(Float32) = 0.15
    -VegetationSystem.TreeImpulseMissileMultiplier(Float32) = 0.005
    -VegetationSystem.TreeImpulsePushForceCap(Float32) = 4000
    -VegetationSystem.TreeImpulseThreshold(Float32) = 50
    -Vehicle.CheckGroundOnVehicleProjectileInterval(Float32) = 1.5
    -Vehicle.CheckGroundOnVehicleProjectileRayLength(Float32) = 0.1
    -Vehicle.CutsceneDebugClient(Boolean) = false
    -Vehicle.DamageAngleOfImpactServer(Boolean) = false
    -Vehicle.DirtFactorClient(Float32) = -1
    -Vehicle.DrawEnable(Boolean) = true
    -Vehicle.KeyframeDebugServer(Boolean) = false
    -Vehicle.MaterialCollisionStatsServer(Boolean) = false
    -Vehicle.MaxLockOnPositionDistance(Float32) = 2000
    -Vehicle.PartComeLooseScaleServer(Float32) = 7
    -Vehicle.RenderBoundingBoxClient(Boolean) = false
    -Vehicle.RenderBoundingBoxServer(Boolean) = false
    -Vehicle.ShowComponentUpdateStatsClient(Boolean) = false
    -Vehicle.ShowComponentUpdateStatsServer(Boolean) = false
    -Vehicle.ShowLockOnPositionDebugInfo(Boolean) = false
    -Vehicle.SlowMotionEnabled(Boolean) = false
    -Vehicle.SlowMotionScale(Float32) = 10
    -Vehicle.TicksToWaitUntilChildComponentLockPositionRayCast(Int32) = 5
    -VehicleDeployWeapon.DrawDebugDeployVehicle(Boolean) = false
    -VehicleDeployWeapon.SpawnVehicleYOffset(Float32) = 0.1
    -VeniceOnline(VeniceOnlineSettings)
    -VeniceUI(VeniceUISettings)
    -VerboseClientHealthModuleOutput(Boolean) = false
    -VerboseServerHealthModuleOutput(Boolean) = false
    -VerboseUIGraphManagerOutput(Boolean) = false
    -Voip.DisableCodec(Boolean) = false
    -WarpAnimationEntity.debugWarpPoint(Boolean) = false
    -Weapon.Gunsway.DispersionEnabled(Boolean) = true
    -Weapon.debugWeaponStreamingInfo(Boolean) = false
    -Weapon.renderShootSpace(Boolean) = false
    -WeaponFiring.ClientDebug(Boolean) = false
    -WeaponFiring.CorrectionDebug(Boolean) = false
    -WeaponFiring.QuickSwitchBackDelay(Float32) = 0.15
    -WeaponFiring.QuickSwitchDeployTime(Float32) = 0.0333333351
    -WeaponFiring.QuickSwitchFireDelay(Float32) = 0.15
    -WeaponFiring.ServerDebug(Boolean) = false
    -Weapons.debugAimingConstraints(Boolean) = false
    -Weapons.debugCurrentWeapon(Boolean) = false
    -Weapons.gunDownRaycastLength(Float32) = 1
    -Weapons.gunDownSoldierDistance(Float32) = 5
    -Weapons.gunDownTestEnabled(Boolean) = true
    -Weapons.instantReloadDisabledTime(Float32) = 0.2
    -Window(WindowSettings)
    -add-debug-entity(Boolean) = false
    -animated-camera-base-fov(Float32) = 100
    -animatedTransformDebug(Boolean) = false
    -ant-pad-state-debug(Boolean) = false
    -ant.DetailedCollision.debugLatency(Int32) = 0
    -ant.DetailedCollision.forceServerPoseUpdate(Boolean) = false
    -ant.DetailedCollision.renderBones(Boolean) = false
    -ant.DetailedCollision.renderBonesOnRayTest(Boolean) = false
    -ant.DetailedCollision.renderCollisionBoneTransforms(Boolean) = false
    -ant.DetailedCollision.renderLatencyCollision(Boolean) = false
    -ant.DetailedCollision.renderLatencyCollisionPoseTimes(Boolean) = false
    -ant.EnableChooserAssert(Boolean) = false
    -ant.Minimal3pServer(Boolean) = true
    -antDebug.ControllerTreeTextScale(Float32) = 1
    -antDebug.ControllerTreeTextScroll(Int32) = 0
    -antDebug.DebugPackageAssets(Int32) = 0
    -antDebug.DebugPackageAssetsName(String) = 
    -antDebug.DebugPackageAssetsScroll(Int32) = 0
    -antDebug.DrawAntQueryDebug(Boolean) = false
    -antDebug.DrawDebugYawText(Boolean) = false
    -antDebug.DrawIKDebug(Boolean) = false
    -antDebug.DrawPhantomComponentQuerySphere(Boolean) = false
    -antDebug.DrawPhantomInstantRayQueries(Boolean) = false
    -antDebug.FaceposerDebugIndex(Int32) = -1
    -antDebug.MemoryBudgetSize(Float32) = 20
    -antDebug.PhantomComponentDebugEnabled(Boolean) = false
    -antDebug.ShowControllerTree(Boolean) = false
    -antDebug.ShowResourceMemory(Boolean) = false
    -antDebug.ShowRuntimeMemory(Boolean) = false
    -antDebug.ShowSceneOpMatrix(Boolean) = false
    -antDebug.ShowSceneOpMatrixInstances(Boolean) = false
    -antDebug.ShowSceneOpMatrixTree(Boolean) = false
    -antDebug.SkeletonBlocks(Boolean) = false
    -append-connection-time(Boolean) = false
    -asyncRayQueriesEnabled(Boolean) = true
    -audio-big-world-debug(Boolean) = false
    -audio-debug-soldier-sound-component(Boolean) = false
    -audio-debug-soundareas(Boolean) = false
    -audio-distance-filter-max-distance(Float32) = 200
    -audio-distance-filter-min-distance(Float32) = 5
    -audio-distance-max-cutoff(Float32) = 24000
    -audio-distance-min-cutoff(Float32) = 500
    -audio-doppler-pitch-smooth-factor(Float32) = 0.8
    -audio-emitter-max-cutoff(Float32) = 24000
    -audio-emitter-min-cutoff(Float32) = 500
    -audio-enable-profiler(Boolean) = false
    -audio-listener-maxvelocitydiff(Float32) = 100
    -audio-log-wave-disk-reads(Boolean) = false
    -audio-max-obstruction(Float32) = 1
    -audio-max-obstruction-queries(Int32) = 30
    -audio-max-obstructiondistance(Float32) = 200
    -audio-max-time-blocked(Float32) = 3
    -audio-max-time-inaudible(Float32) = 2
    -audio-max-time-suspended(Float32) = 4
    -audio-obstruction-max-inactivetime(Float32) = 0.2
    -audio-obstruction-smooth-rate(Float32) = 3
    -audio-obstruction-stage-threshold(Float32) = 0.02
    -audio-obstruction-velocitythreshold(Float32) = 5
    -audio-occlusion-enable(Boolean) = true
    -audio-priority-grace-period(Float32) = 0.5
    -audio-priority-perceived-loudness-factor(Float32) = 0.3
    -audio-reverb-distance-falloff(Float32) = 0.01
    -audio-scope-debug(Boolean) = false
    -audio-soundstates-debug(Boolean) = false
    -audio-vo-event-entity-debug(Boolean) = false
    -audio-write-aiff-file(Boolean) = false
    -autoaim-debug-output(Boolean) = false
    -blaze-connecting-messages(Boolean) = true
    -blaze-force-local-persisted-info = true
    -blaze-server-state-change-logging = true
    -bullet-override-damage(Float32) = -1
    -bullet-render-close-by-vehile(Boolean) = false
    -bullet-render-effect-transform(Boolean) = false
    -bullet-render-impulse(Boolean) = false
    -bullet-render-visual-trail(Boolean) = false
    -cache-ui-input(Boolean) = true
    -camera-collision-ignore-trees(Boolean) = true
    -camera-shake-realeasetime(Float32) = 0.5
    -capturePointLocationSnapTime(Float32) = 1
    -character-downhill-speed-modifier(Float32) = 1
    -character-uphill-speed-modifier(Float32) = 1
    -chassis-component-use-async-raycasts(Boolean) = true
    -chassis-friction(Float32) = 1
    -chassis-friction-at-low-velocity(Float32) = 0
    -chassis-restitution(Float32) = 0
    -cleanInterval(Float32) = 5
    -client-material-impact-stats(Boolean) = false
    -client-only-simulation(Int32) = 0
    -client-prediction-step(Int32) = 1
    -client-soldier-correctionTime(Float32) = 0.25
    -cycle-weapon-loops(Boolean) = false
    -damageHistoryTime(Float32) = 90
    -database-dump-unresolved(Boolean) = false
    -debug-auto-driver(Int32) = 0
    -debug-character-contact(Boolean) = false
    -debug-core-sleeptime(Int32) = 0
    -debug-draw-locking-client(Boolean) = false
    -debug-draw-locking-server(Boolean) = false
    -debug-engine-sound(Boolean) = false
    -debug-ghosting(Boolean) = false
    -debug-query-collectors(Int32) = 0
    -disable-camera(Boolean) = false
    -disable-client-animations(Boolean) = false
    -disable-client-correction(Boolean) = false
    -disable-entities(Boolean) = false
    -disable-input(Boolean) = false
    -disable-input-acceleration(Boolean) = false
    -disable-input-cache(Boolean) = false
    -disable-input-postfetch(Boolean) = false
    -disable-interpolation(Boolean) = false
    -dispersion-debug-output(Boolean) = false
    -dispersion-debug-output-offset-x(Float32) = 0
    -dispersion-debug-output-offset-y(Float32) = 0
    -draw-input(Boolean) = false
    -draw-player-groups(Int32) = 0
    -draw-wheel-friction(Boolean) = false
    -dynamic-object-cull-area-factor(Float32) = 0.038
    -dynamic-object-cull-distance-far(Float32) = 200
    -dynamic-object-cull-distance-far-sp(Float32) = 350
    -dynamic-object-cull-distance-near(Float32) = 70
    -enable-weapon-transform-debug(Boolean) = false
    -engine-fake-rpm-max-mod(Float32) = 0.5
    -engine-fake-rpm-mod(Float32) = 1
    -excess-input-debug-axis(Int32) = -1
    -excess-input-limit(Float32) = 20
    -excess-input-strength(Float32) = 15
    -explosion-override-damage(Float32) = -1
    -explosionPackRenderForward(Boolean) = false
    -fade-debug(Boolean) = false
    -find-controllable-in-aim-render-debug(Boolean) = false
    -find-controllable-in-aim-render-debug-time(Float32) = 0.1
    -find-controllable-in-aim-syncedray-safety-margin(Float32) = 0.1
    -find-controllable-in-aim-use-async-raycasts(Boolean) = true
    -freecam-enableMoveUpDown(Boolean) = true
    -freecam-rotatespeed-fast(Float32) = 2.5
    -freecam-rotatespeed-medium(Float32) = 1.8
    -freecam-rotatespeed-slow(Float32) = 1.2
    -freecam-rotatespeed-superfast(Float32) = 2.5
    -freecam-rotatespeed-superslow(Float32) = 0.6
    -freecam-rotatespeed-veryslow(Float32) = 0.8
    -game-replaydebug(Boolean) = false
    -groupDamageLimit(Float32) = 2
    -gunsway-amplitude-inc-per-shot-max-deviation(Float32) = 0.1
    -gunsway-jumping-dispersion-time(Float32) = 0.5
    -gunsway-moving-dispersion-speed-threshold(Float32) = 0.5
    -gunsway-recoil-threshold-factor(Float32) = 0
    -http-draw-stats(Int32) = 0
    -http-fs-keepalive-secs(Int32) = 10
    -http-fs-max-gap(Int32) = 32768
    -juice-alternative-naming-scheme(Boolean) = false
    -log-score-in-drone-console(Boolean) = false
    -material-impact-stats(Boolean) = false
    -max-chat-message-chars(Int32) = 255
    -missile-client-use-async-raycasts(Boolean) = true
    -missile-locking-debug(Boolean) = false
    -mission-design-stats(Int32) = 0
    -mortar-strike-use-async-raycasts(Boolean) = true
    -mouse-input-joysim-deadzone(Float32) = 0.2
    -mouse-input-joysim-deadzone-debug(Boolean) = false
    -mouse-input-scaling(Float32) = 1
    -movie-component-debug-enable(Boolean) = false
    -movie-component-enable(Boolean) = false
    -movie-component-external-time-enable(Boolean) = true
    -movie-component-update-enable(Boolean) = true
    -movie-entity-debug-enable(Boolean) = false
    -movie-entity-enable(Boolean) = false
    -movie-entity-external-time-enable(Boolean) = true
    -movie-entity-update-enable(Boolean) = true
    -movie-texture-debug-enable(Boolean) = false
    -muzzle-flash-debug(Boolean) = false
    -muzzle-flash-debug-time(Float32) = 2
    -network-banger-cull-area-factor(Float32) = 0.02
    -network-banger-cull-camera-fov(Float32) = 35
    -network-banger-cull-distance-far(Float32) = 250
    -network-banger-cull-distance-near(Float32) = 75
    -network-correction-interpolation(Boolean) = true
    -network-debug-types(Boolean) = false
    -network-prediction(Boolean) = true
    -output-bandwidth-stats(Boolean) = false
    -pad-input-scaling(Float32) = 0.1
    -pause-on-fire(Boolean) = false
    -phy-max-resistance-force(Float32) = 10
    -phy-reg-d(Float32) = 0.25
    -phy-reg-p(Float32) = 1
    -phy-safety-offset(Float32) = 0.5
    -phy-side-mag(Float32) = 1
    -physics-aero-wing-forces(Int32) = 0
    -physics-align-vehicle-limit-angle(Float32) = 5
    -physics-angle-of-attack(Float32) = 5
    -physics-angular-dampFactor(Float32) = 10
    -physics-assert-on-collision-overflow(Boolean) = false
    -physics-boat-hull-recalc(Float32) = 1
    -physics-boat-out-of-water-friction(Float32) = 20
    -physics-box-extra-damping(Float32) = 5
    -physics-brake-mod(Float32) = 0
    -physics-character-apply-keyframe-distance(Float32) = 5
    -physics-character-correction(Boolean) = false
    -physics-character-default-dynamic-friction(Float32) = 1
    -physics-character-default-static-friction(Float32) = 0
    -physics-character-infinite-sprint(Boolean) = false
    -physics-character-waterDamping(Float32) = 0.1
    -physics-clamp-damp(Float32) = 0.8
    -physics-client-side-dest-momentum-mod(Float32) = 20
    -physics-client-sim-free-ticks(Int32) = 30
    -physics-client-sim-interpolation-ticks(Int32) = 30
    -physics-crush-damage-body-mod(Float32) = 0.0001
    -physics-crush-damage-mod(Float32) = 1
    -physics-cs(Float32) = 0.9
    -physics-debug-character(Boolean) = false
    -physics-debug-character-collision(Boolean) = false
    -physics-debug-proximity(Int32) = 0
    -physics-dont-despawn-server-ragdoll(Boolean) = false
    -physics-draw-added-contact-points(Boolean) = false
    -physics-draw-boat-hull(Int32) = 0
    -physics-draw-center-of-mass(Boolean) = false
    -physics-draw-client-physics(Boolean) = false
    -physics-draw-collision-tracking(Boolean) = false
    -physics-draw-collision-tracking-ew(Boolean) = false
    -physics-draw-effect-world-wakeup-stats(Boolean) = false
    -physics-draw-effectsWorld(Boolean) = false
    -physics-draw-loose-parts(Int32) = 0
    -physics-draw-neighbour(Int32) = 0
    -physics-draw-ragdoll-network-debug(Int32) = 0
    -physics-draw-ragdoll-raycast-bbox(Boolean) = false
    -physics-draw-ragdoll-raycast-hit(Boolean) = false
    -physics-draw-rotation-bodies(Int32) = 0
    -physics-draw-server-physics(Boolean) = false
    -physics-draw-spring(Boolean) = false
    -physics-draw-spring-slope(Boolean) = false
    -physics-draw-track(Boolean) = false
    -physics-draw-vehicle-proximity(Boolean) = false
    -physics-draw-water-effects(Boolean) = false
    -physics-draw-water-forces(Boolean) = false
    -physics-draw-water-test(Int32) = 0
    -physics-draw-wing-forces(Boolean) = false
    -physics-extra-radius-mod(Float32) = 1
    -physics-flap-lift-scale(Float32) = 1
    -physics-hinge-max-speed(Float32) = 0
    -physics-lat-clampFactor(Float32) = 1
    -physics-lat-ff(Float32) = 1
    -physics-linear-dampFactor(Float32) = 150
    -physics-long-clampFactor(Float32) = 1
    -physics-long-ff(Float32) = 1
    -physics-merge-islands(Int32) = 1
    -physics-mf(Float32) = 20000
    -physics-optimized-ai-vehicles(Boolean) = true
    -physics-override-sphere(Boolean) = false
    -physics-particle-spawns-per-frame(Int32) = 3
    -physics-pause-on-collision-overflow(Boolean) = false
    -physics-prediction-debug-renderer(Boolean) = false
    -physics-prediction-test-character-entity(Boolean) = false
    -physics-prog-exp(Float32) = 1
    -physics-ragdoll-network-lerp-factor(Float32) = 1
    -physics-spawn-debug(Int32) = 0
    -physics-sphere-move(Float32) = 10
    -physics-spring-force-mod(Float32) = 0.25
    -physics-spring-force-mod-lim(Float32) = 0.99
    -physics-spring-max-speed(Float32) = 0
    -physics-static-breakm(Float32) = 2
    -physics-static-breakv(Float32) = 0.01
    -physics-vehicle-anti-twist-enable(Boolean) = true
    -physics-vehicle-anti-twist-strength(Float32) = 0.5
    -physics-vehicle-step-count-base(Int32) = 1
    -physics-vehicle-step-count-low-vel(Float32) = 15
    -physics-vehicle-step-count-max(Int32) = 3
    -physics-water-angular-mod(Float32) = 0.2
    -physics-water-dampening(Float32) = 0.1
    -physics-water-density(Float32) = 1000
    -physics-water-friction(Float32) = 100
    -physics-water-height-mod(Float32) = 0
    -physics-water-lift(Float32) = 1
    -physics-water-linear-mod(Float32) = 1
    -physics-water-resistance(Float32) = 1
    -physics-wing-lift-scale(Float32) = 1
    -physics-xz-comp(Int32) = 0
    -physics.parachute.debug(Boolean) = false
    -player-name(String) = 
    -pointcloud-decompress-jobs-enable(Boolean) = true
    -pointcloud-sample-rate-multiplier(Float32) = 1
    -pointcloud-streaming-readahead-time(Float32) = 6
    -pointcloud-vertexbuffer-count(Int32) = 2
    -projectile-dispersion-enabled(Boolean) = true
    -projectile-extra-amd(Float32) = 0.4
    -projectile-extra-lmd(Float32) = 0.4
    -projectile-flyby-from-local-player(Boolean) = false
    -projectile-proxy-delay(Float32) = 0.25
    -projectile-proxy-duration(Float32) = 1
    -projectile-render-client-trail(Boolean) = false
    -projectile-render-collision(Boolean) = false
    -projectile-render-hit-detail-mesh(Boolean) = false
    -projectile-render-impact-normals(Boolean) = false
    -projectile-render-latency-collision(Boolean) = false
    -projectile-render-position(Boolean) = false
    -projectile-render-server-trail(Boolean) = false
    -projectile-trail-timeout(Float32) = 10
    -projectile-visual-delay(Float32) = 0.15
    -projectile-visual-duration(Float32) = 0.5
    -proximityHook.DetectionRayMaxScale(Float32) = 5
    -proximityHook.DetectionRayMinScale(Float32) = 1.2
    -proximityHook.checkUpdateInterval(Float32) = 0.2
    -proximityHook.climbLadderDebug(Boolean) = false
    -proximityHook.hitWarningSpeed(Float32) = 7
    -proximityHook.interactDistance(Float32) = 1.2
    -proximityHook.interactHeight(Float32) = 0.5
    -proximityHook.jumpActionMinimumForwardInput(Float32) = 0.2
    -proximityHook.testDebug(Int32) = 0
    -proximityHook.vaultDebug(Boolean) = false
    -proximityHook.vaultDetectionCharacterWidth(Float32) = 0.3
    -proximityHook.vaultMeasureDebug(Boolean) = false
    -proximityHook.vaultUpLengthCondition(Float32) = 0.7
    -proximityHook.vaultUpTolerance(Float32) = 0.2
    -query-protocol-debug-challenges(Boolean) = false
    -query-protocol-no-validation(Boolean) = false
    -ragdoll-active-contact-point-limit(Int32) = 20
    -ragdoll-allow-bullet-impulse(Boolean) = false
    -ragdoll-draw-bones(Boolean) = false
    -ragdoll-draw-contact-point-per-bone(Boolean) = false
    -ragdoll-draw-init-pose(Boolean) = false
    -ragdoll-explosion-impulse(Boolean) = false
    -ragdoll-frames-before-copy(Int32) = 5
    -ragdoll-high-activity-limit(Int32) = 200
    -ragdoll-overflow-limit(Int32) = 2000
    -ragdoll-pause-after-init(Boolean) = false
    -ragdoll-render-stats(Boolean) = false
    -ragdoll-settle-angularvelocity(Float32) = 0.05
    -ragdoll-settle-linearvelocity(Float32) = 0.05
    -ragdoll-settle-minactivetime(Float32) = 5
    -render-char-contact-points(Boolean) = false
    -render-vehicle-cutscene-transform(Boolean) = false
    -rotation-speed-limit(Float32) = 0.001
    -rotor-component-use-async-raycasts(Boolean) = true
    -scripted-input(Boolean) = false
    -scroll-wheel-input-scaling(Float32) = 3.33333
    -server-drawAreaTriggerGeometry(Int32) = 0
    -server-drawArtilleryStrikeGeometry(Int32) = 0
    -server-drawArtilleryStrikeGeometryDrawTime(Float32) = 0.1
    -server-drawClearAreaTrigger(Int32) = 0
    -server-drawClearAreaTriggerTime(Float32) = 10
    -server-drawDamageAreaTrigger(Int32) = 0
    -server-drawDamageAreaTriggerTime(Float32) = 10
    -server-drawLookAtTriggerGeometry(Int32) = 0
    -server-drawTriggerGeometry(Boolean) = false
    -server-drawVehicleStateTriggerInfo(Boolean) = false
    -server.drawUnderFireTriggerRadius(Boolean) = false
    -server.missile.render.wanted.adjustments(Boolean) = false
    -show-exit-points(Boolean) = false
    -show-mouse-cursor(Boolean) = false
    -show-supply-sphere-stats(Boolean) = false
    -soldier-disable-weapon-sway(Boolean) = false
    -soldier.autoReviveWhenManDown(Boolean) = false
    -soundJobEnable(Boolean) = true
    -specialMovesCheck.highCheckHeightOffsetFromMiddle(Float32) = 0.5
    -specialMovesCheck.lowCheckHeightOffsetFromMiddle(Float32) = -0.4
    -specialMovesCheck.middleCheckHeightOffsetFromMiddle(Float32) = -0.2
    -spotting.drawDebugInfo(Boolean) = false
    -suppression-debug(Boolean) = false
    -suppression-max-value(Float32) = 65535
    -tank-forward(Float32) = 1
    -tank-steer(Float32) = 1
    -tank-steer-fix-multiplier(Float32) = 7
    -tank-steer-fix-offset(Float32) = 1
    -ui3dLaserTagComp.useFlash(Boolean) = true
    -uiHud.drawBufferSize(Int32) = 8
    -uiHud.renderTextOnce(Boolean) = false
    -uiHud.textLife(Float32) = 5
    -uiNametagComp.useFlash(Boolean) = false
    -uiNametagComp.useTestNames(Boolean) = false
    -vehicle-anti-twist-inertia-multiplier(Float32) = 5
    -vehicle-debug-cockpits(Boolean) = false
    -vehicle-interact-cooldown-time(Float32) = 0.5
    -vehicle-movement-timer(Float32) = 0
    -vehicle-plot-curves(Boolean) = false
    -vehicle-stand-still-damping-angular-vel-limit(Float32) = 0.1
    -vehicle-stand-still-damping-linear-vel-limit(Float32) = 1
    -visual-debugger-terrain-triangle-size(Int32) = 16
    -visualInterpolationEnabled(Int32) = 1
    -wait-load(Int32) = 0
    -warn-origin-spawning(Boolean) = true
    -warnOriginSpawning(Boolean) = true
    -weapon-eject-falltimecheck(Float32) = 10
    -weapon-socket-to-view(Int32) = -1
    -weapon-switching-mouse-wheel-repeat-delay(Float32) = 0.04
    -weapon.powerTool.NewTargetSearchTime(Float32) = 1
    -weaponMovementScaling(Float32) = 0.04
    -web.accessKeyURL(String) = 
    -wheel-debug-async-raycast(Boolean) = false
    -wheel-slip-slow-velocity(Float32) = 7.2
    -wheel-slipangle-slow-b(lat)(Float32) = 10
    -wheel-slipratio-slow-b(long)(Float32) = 10
    Last edited by TrilbyDragon; 10-06-2011 at 11:13 AM.

  8. #7
    richi1782's Avatar
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    wht exactly is this?

  9. #8
    Stevenom's Avatar
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    Quote Originally Posted by richi1782 View Post
    wht exactly is this?
    Look at the title.
    Commands. >>

  10. #9
    newton28's Avatar
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    How to use these command???

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