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  1. #1
    deano20010's Avatar
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    Battlefield update bug fixes 6\12\2011


    Bugfixes

    3.9gig update

    Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
    Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
    Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
    Fixed stat references on several dogtags
    Fixed for surveillance ribbon not counting TUGS
    Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
    Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    Fixed a problem where placing C4 with the russians soldier was playing US faction VO
    Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
    Fixed a problem when attempting to fire lock on weapons without a target
    Tweaked the chat, it should now be a bit easier to read
    Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
    Fixed the G17 Supressed Laser not working properly
    Added alternate HUD colors to help colorblinds
    Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
    Increased the Spawn protection radius on TDM
    Fixed a problem with smoke on land vehicles, Missiles should now miss more often
    Fixed a problem where users could end up with IRNV scope in any vehicle
    Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
    Fixed several crashes and increased general stability
    Fixed a problem where the user was unable to revive two players that have the bodies one over the other
    Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
    Fixed a problem with the Kill camera acting up when suiciding from parachute
    Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
    Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
    Fixed a problem where you could get green flashes on screen
    You can now reassign cycle weapons
    Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
    Fixed a problem where the parachute would stay stuck in air if the owner was killed

    Balance Tweaks

    Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
    Tweaked Tactical Light so it is not as blinding over longer ranges.
    Tweaked the IRNV scope so it is limited to usage only at close range.
    Reduced heat masking effectiveness of Spec Ops Camo.
    Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
    Increased the number of additional 40mm grenades from Frag spec.
    Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
    Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
    Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
    Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
    Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
    Reduced the effectiveness of Stealth on Air Vehicles.
    Reduced the effectiveness of Beam Scanning for Jets.
    Reduced the damage done to Armored Vehicles and Infantry from AA guns.
    Increased the damage RPGs and Tank shells do to AA vehicles.
    Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
    Increased the effective accuracy of long bursts for LMGs when using a bipod.
    Slightly increased the range of the 44magnum bullets.
    Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
    Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
    Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
    Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
    Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
    Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
    Decreased the power of Miniguns against Jets and Helicopters.
    Increased the power of Stingers against Jets.
    Flares reload times for Jets and Helicopter Gunners have been increased.
    Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
    Added Single Shot to the AN94 as an available fire mode.
    Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
    Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
    Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    Tweaked the Gas station Capture area on Conquest on Caspian Border
    Tweaked the max vehicle height on Noshahar Canals


    Min player requirements

    Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

    Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.


    erver Queue
    Last week we silently enabled the server queue again. Joining the server your friends are at is easy! If the server is full, you will simply be put in the queue and automatically joined when a slot becomes available.

    Improved Server Browser
    The server browser has been equipped with more search options. Such as kill cam, friendly fire and 3D spotting to name a few. We aim to continuously improve it and we’re determined to bring you the most powerful server browser ever seen.

    Easier server joining with party
    Joining servers with your party has been improved. Instead of setting up your party prior to doing a party join you can now connect asynchronously, without waiting for your friends to ready up.

    Country filter
    The server browser has also been equipped with the capability of searching for servers by country. This is incredibly useful for those eager to play with perhaps other countrymen or just want to enjoy playing on a server from your favorite country.

    Share Battle Reports
    You can now share your favorite Battle Reports with your friends on Facebook, Twitter and Google+. Use the share tab at top right of your report. Shared Battle Reports previously required a Battlelog account to be viewed but this limitation is no more.

    New icons for navigation
    If you look at the new top header you’ll see a new set of icons, providing quick links to various popular sections on the site. Having easy access to your dog tags and stats is always a good thing!

  2. The Following 4 Users Say Thank You to deano20010 For This Useful Post:

    bullpop (12-06-2011),ectrik (12-06-2011),Kolak (12-26-2011),Noovaa (12-26-2011)

  3. #2
    bullpop's Avatar
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    Nice leech never noticed that they upgraded/improved it so much o.o.
    MPGH Member Since 10/17/2010
    Battlefield Minion Since 01/22/2014 till - 08/27/2014
    APB Minion since 11/12/2011 till 4/16/2012

  4. #3
    deano20010's Avatar
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    Quote Originally Posted by bullpop View Post
    Nice leech never noticed that they upgraded/improved it so much o.o.
    Of course its a leach its from EA how the hell else would I get the info lol.

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    Gekkepop's Avatar
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    ESPBox can not be used with the patched battlefield 3
    The game crash when the dll injected
    Last edited by Gekkepop; 12-11-2011 at 05:59 AM.

  6. #5
    deano20010's Avatar
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    Quote Originally Posted by Gekkepop View Post
    ESPBox can not be used with the patched battlefield 3
    The game crash when the dll injected
    This is the wrong thread buddy for this but yes ESP will not work with this update, hopefully some one will fix it bro.

  7. #6
    bullpop's Avatar
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    //Closed.

    MPGH Member Since 10/17/2010
    Battlefield Minion Since 01/22/2014 till - 08/27/2014
    APB Minion since 11/12/2011 till 4/16/2012

  8. The Following User Says Thank You to bullpop For This Useful Post:

    Noovaa (12-26-2011)

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