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  1. #61
    ma391's Avatar
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    Quote Originally Posted by Paralyze View Post


    If there are enough people interested I'll sticky it.
    I would favour to have it stickied !

  2. #62
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    Quote Originally Posted by Yellow 13 View Post
    Hmm, so pistol draw time for M9 is 460ms?

    I used 220ms on the supp version though, can you try that timing?

    Press 2
    55ms
    Release 2
    55ms
    Press 2
    55ms
    Release 2
    55ms
    -macro play
    if button 5 is pressed repeat macro

    Well, you *can* use lower ms values, but they won´t work as intended, since the macro will already continue while the gun has not been switched fully yet.
    In order to test the timing, i created the macro stated in my previous post which shoots exactly (up to) 16 bullets (when button is pressed). If i use lower values than 460 (like 220ms you mentioned) the macro doesnt empty the whole clip, i.e. a few bullets are left unfired (because it started clicking while the weapon wasn´t fully switched yet) until the macro starts firing again due to key pressed (=small pause in firing). Another way to test it is with a macro without repeat mode, so it stops when all commands have been done.

    That way i was able to find the "real value" for weapon switching, at least for AN94->M9. Give it a try.
    Drawback: if the M9 has already been chosen/switched, the macro waits 460ms before it starts firing....thats why i integrated a "jump to line" command at the end of the macro, so it skips the switching ms and instantly keeps firing the next clip.
    Last edited by waynomat; 09-07-2013 at 12:25 PM.

  3. #63
    Yellow 13's Avatar
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    Quote Originally Posted by waynomat View Post
    Well, you *can* use lower ms values, but they won´t work as intended, since the macro will already continue while the gun has not been switched fully yet.
    In order to test the timing, i created the macro stated in my previous post which shoots exactly (up to) 16 bullets (when button is pressed). If i use lower values than 460 (like 220ms you mentioned) the macro doesnt empty the whole clip, i.e. a few bullets are left unfired (because it started clicking while the weapon wasn´t fully switched yet) until the macro starts firing again due to key pressed (=small pause in firing). Another way to test it is with a macro without repeat mode, so it stops when all commands have been done.

    That way i was able to find the "real value" for weapon switching, at least for AN94->M9. Give it a try.
    Drawback: if the M9 has already been chosen/switched, the macro waits 460ms before it starts firing....thats why i integrated a "jump to line" command at the end of the macro, so it skips the switching ms and instantly keeps firing the next clip.
    Dammit, i forgot to include weapon holster time.

    Can you explain how you did the line jump command? I didn't seem to understand you there
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  4. #64
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    Quote Originally Posted by Yellow 13 View Post
    Dammit, i forgot to include weapon holster time.

    Can you explain how you did the line jump command? I didn't seem to understand you there
    It´s easy: my macro starts by pressing the Pistol Button and starts shooting (+norecoil) after 460ms. After the clip is empty (16 bullets) i added the command "jump to line X" at the end of the macro, where X is the line starting the shooting

    That stupid macro encryption sucks, else i could copy&paste here....but i guess you get the point

  5. #65
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    This new encryption thing is def a joke. Not being able to copy and paste is a pain.

  6. #66
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  7. #67
    Yellow 13's Avatar
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    Quote Originally Posted by waynomat View Post
    It´s easy: my macro starts by pressing the Pistol Button and starts shooting (+norecoil) after 460ms. After the clip is empty (16 bullets) i added the command "jump to line X" at the end of the macro, where X is the line starting the shooting

    That stupid macro encryption sucks, else i could copy&paste here....but i guess you get the point
    So what from what I understand

    Type: play macro when pressed

    Press 2
    230
    Release
    230
    <->
    macro play
    (16 bullets)
    [reload time]
    if key is pressed repeat from <->

    Yes?
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  8. #68
    waynomat's Avatar
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    Quote Originally Posted by Yellow 13 View Post
    So what from what I understand

    Type: play macro when pressed

    Press 2
    230
    Release
    230
    <->
    macro play
    (16 bullets)
    [reload time]
    if key is pressed repeat from <->

    Yes?
    Correct! I should have described it your way, would have been easier, sorry
    But you don´t need to include [reload time], since the macro loops in firing bullets, so it keeps shooting after reload anyway.
    And i didn´t use [if key is pressed], i just used [goto line X], but it shouldn´t make any difference, because the macro stops when releasing the button anyway. So both ways work the same.

  9. #69
    Yellow 13's Avatar
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    Quote Originally Posted by waynomat View Post
    Correct! I should have described it your way, would have been easier, sorry
    But you don´t need to include [reload time], since the macro loops in firing bullets, so it keeps shooting after reload anyway.
    And i didn´t use [if key is pressed], i just used [goto line X], but it shouldn´t make any difference, because the macro stops when releasing the button anyway. So both ways work the same.
    Hmm, why not include the reload timing? It will make the macro more consistent in shooting the M9



    I think this thread should be "community macro thread" instead xD
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  10. #70
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    Quote Originally Posted by Yellow 13 View Post
    Hmm, why not include the reload timing? It will make the macro more consistent in shooting the M9
    Up to you Depending if you are using recoil reduction, this would make a difference indeed (the gun won´t go down while reloading).


    I think this thread should be "community macro thread" instead xD
    You started it ;-)

  11. #71
    Yellow 13's Avatar
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    G3 macro, foregrip does not need the change of scripts. Works for both grip and non grip recoil pattern

    Recommend short bursts

    Recommend use foregrip for improved horizontal recoil pattern and better shot grouping overall

    Video up tomorrow at: Kagamine Len - YouTube

    EDIT: Video





    Scan:

    https://www.virustotal.com/en/file/4...is/1378664420/

    g3.rar - Jotti's malware scan


    @waynomat

    Here is what I can improve


    Reload empty: 1.60s (1600ms)

    Press 2
    115ms
    Release
    Press 2
    115ms
    Release
    (1 bullet) 1st part macro loop
    <->Macro start
    (x7.5) (macro contain 2 segment, 7.5x= 16 bullets, first loop segment is above <->)
    If button 4/5 is pressed go to -
    If button 4/5 not pressed go to >-<
    - 1600ms
    If button 4/5 press go to <->
    If button 4/5 not pressed go to >-<
    >-<
    press 1
    50ms
    release
    50ms
    press 1
    50ms
    release


    Switch -> continuous fire -> switch back when not needed or continue 15 bullets
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Yellow 13; 09-08-2013 at 08:50 PM.
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  12. The Following 27 Users Say Thank You to Yellow 13 For This Useful Post:

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  13. #72
    BACKD00R's Avatar
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  14. #73
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    I really need to upgrade my mouse to the one yellow has now that they have all this BS encryption haha

  15. #74
    Yellow 13's Avatar
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    Video is posted, idk if that helps.

    Shotgun macro today (along with USAS)



    Probably if possible we contact the author of notepad++ and ask if he can update it to read amc/bwp/mgn file
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  16. #75
    Yellow 13's Avatar
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    Quote Originally Posted by pointystar View Post
    Why would you need a shotgun macro?
    I paid 30 fucking dollars for the mouse and I'm gonna exploit the game as I see fit
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