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  1. #121
    Zelcore's Avatar
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    Not what I meant, I have read the manual and got it working a bit.
    But in many games it's hard to make it precise.
    Also what Bloody version do you use?

    PS: I meant making my own norecoil for different games, guns.

  2. #122
    wooding's Avatar
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    hi bro Yellow13
    bro i was read your reply msg thx for replay, i hope u again one kind on me,bro iam playing to blackshot eu online game, and i have bloody v7 ultracore gun3 registerd(activited) mouse, so i bro i have noRecoill macro .amc format, i wirte down here if u edit to my file and make again tomuch fast bulits shoots and no chance to give to enemy. plz bro see and make again

    Delay 4 ms
    MoveR 0 4
    Delay 11 ms
    LeftUp 1
    MoveR 0 -4
    Delay 8 ms
    LeftDown 1
    Delay 13 ms
    MoveR 0 4
    Delay 9 ms
    LeftUp 1
    MoveR 0 -4
    Delay 6 ms
    LeftDown 1
    Delay 12 ms
    MoveR 0 4
    Delay 7 ms
    LeftUp 1
    MoveR 0 -4
    Delay 10 ms
    LeftDown 1
    Delay 13 ms
    MoveR 0 4
    Delay 14 ms
    LeftUp 1
    MoveR 0 -4
    Delay 11 ms
    LeftDown 1
    Delay 9 ms
    MoveR 0 4
    Delay 15 ms
    LeftUp 1
    MoveR 0 -4
    Delay 8 ms</Syntax>
    Last edited by wooding; 09-26-2013 at 11:49 AM.

  3. #123
    bartolica's Avatar
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    Little off-top bros.

    BF4 will use new anticheat called FairFight...
    Site here: GameBlocks ? Server Side Anti Cheat & Middleware

    FairFight® is a non-invasive, customizable, server side anti-cheat engine using agnostic technology that operates in real time and does not examine the players' devices or perpetually look for the latest hacks. FairFight uses GameBlocks' proprietary GameChanger™ rule engine and database structures to evaluate players' gameplay actions and Make it a FairFight™ for everyone.

    Fairfight uses two overlapping and mutually supportive approaches to identify cheaters: algorithmic analysis of player statistics and server-side cheat detection. FairFight uses algorithmic models to evaluate gameplay against multiple statistical markers to identify cheating as it occurs. FairFight crosschecks these indicators using objective server-side reporting tools. It takes action when both approaches correlate to cheating — and because you establish FairFight’s tolerances and the in-game actions to be taken against the hacker, you are in control of your game like never before. Learn more about integrating FairFight Into your game today.
    So is it possible that this will find out that someone is using macro???

  4. #124
    waynomat's Avatar
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    Quote Originally Posted by bartolica View Post
    Little off-top bros.

    BF4 will use new anticheat called FairFight...
    Site here: GameBlocks ? Server Side Anti Cheat & Middleware



    So is it possible that this will find out that someone is using macro???
    Very unlikely, if you ask me. I don´t know much about "Fairfight" (although it sounds stupid and driven by marketing instead of objective measures) but since it seems to *only* check player statistics and combines them with anticheat (-> Punkbuster) i doubt i will be of more use than PB it.
    GGC and PBBans are more reliable than this Fairfight, if you ask me...

    Btw., the bloody macros arent software driven, they are programmed and executed by the mouse itself (you can run the macros without bloody software running).
    The only thing that *could* be suspicious for any anticheat are inhuman mouse movements.....but where is the line here? :P

    I wouldn´t mind for Fairfight. It will have to prove itself, but neither does it sound useful nor could i imagine how it could be.

    Oh, btt: most of BF3 weapons are in BF4, so chances are great, we can still use the macros (with minor adjustments) I will rape with the AN94 from the beginning this time...pure awesomeness

  5. #125
    bartolica's Avatar
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    Quote Originally Posted by waynomat View Post
    Oh, btt: most of BF3 weapons are in BF4, so chances are great, we can still use the macros (with minor adjustments) I will rape with the AN94 from the beginning this time...pure awesomeness
    I am pretty sure they changed a lot in wepons [recoil, spread etc are different now]
    I've seen BF4 gameplay with AEK. This weapon have spread and recoil like freaking LMG now.

  6. #126
    Yellow 13's Avatar
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    Quote Originally Posted by Zelcore View Post
    Not what I meant, I have read the manual and got it working a bit.
    But in many games it's hard to make it precise.
    Also what Bloody version do you use?

    PS: I meant making my own norecoil for different games, guns.
    I don't know how game mechanic work outside of BF

    But this is to consider
    ROF
    -> affected by
    + fps?
    + server-client delay?

    Vis recoil (gun vibration, not bullet path)
    -> try not to mind about this

    Actual recoil
    -> affected by
    +FSM
    +recoil values (if possible look at wikis/ask a hacker)
    +recoil decrease/increase
    +random horizontal recoil pattern (even the AR15 in bf3 doesn't fire completely to the right


    Quote Originally Posted by wooding View Post
     
    hi bro Yellow13
    bro i was read your reply msg thx for replay, i hope u again one kind on me,bro iam playing to blackshot eu online game, and i have bloody v7 ultracore gun3 registerd(activited) mouse, so i bro i have noRecoill macro .amc format, i wirte down here if u edit to my file and make again tomuch fast bulits shoots and no chance to give to enemy. plz bro see and make again

    Delay 4 ms
    MoveR 0 4
    Delay 11 ms
    LeftUp 1
    MoveR 0 -4
    Delay 8 ms
    LeftDown 1
    Delay 13 ms
    MoveR 0 4
    Delay 9 ms
    LeftUp 1
    MoveR 0 -4
    Delay 6 ms
    LeftDown 1
    Delay 12 ms
    MoveR 0 4
    Delay 7 ms
    LeftUp 1
    MoveR 0 -4
    Delay 10 ms
    LeftDown 1
    Delay 13 ms
    MoveR 0 4
    Delay 14 ms
    LeftUp 1
    MoveR 0 -4
    Delay 11 ms
    LeftDown 1
    Delay 9 ms
    MoveR 0 4
    Delay 15 ms
    LeftUp 1
    MoveR 0 -4
    Delay 8 ms</Syntax>
    I don't play blackshot




    Quote Originally Posted by waynomat View Post
    Quote Originally Posted by bartolica View Post
    Little off-top bros.

    BF4 will use new anticheat called FairFight...
    Site here: GameBlocks ? Server Side Anti Cheat & Middleware



    So is it possible that this will find out that someone is using macro???
    Very unlikely, if you ask me. I don´t know much about "Fairfight" (although it sounds stupid and driven by marketing instead of objective measures) but since it seems to *only* check player statistics and combines them with anticheat (-> Punkbuster) i doubt i will be of more use than PB it.
    GGC and PBBans are more reliable than this Fairfight, if you ask me...

    Btw., the bloody macros arent software driven, they are programmed and executed by the mouse itself (you can run the macros without bloody software running).
    The only thing that *could* be suspicious for any anticheat are inhuman mouse movements.....but where is the line here? :P

    I wouldn´t mind for Fairfight. It will have to prove itself, but neither does it sound useful nor could i imagine how it could be.

    Oh, btt: most of BF3 weapons are in BF4, so chances are great, we can still use the macros (with minor adjustments) I will rape with the AN94 from the beginning this time...pure awesomeness
    If the AN94 is not in BF4, will not buy until it is an add-on DLC (I'm being serious)



    Quote Originally Posted by bartolica View Post
    I am pretty sure they changed a lot in wepons [recoil, spread etc are different now]
    I've seen BF4 gameplay with AEK. This weapon have spread and recoil like freaking LMG now.
    Are you sure it's really recoil/spread? Not noobs payed by DICE to play the game?

     
    "Paid focus group participants"
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  7. #127
    NeoCrypt²'s Avatar
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    Nice.
    /2short.

  8. #128
    waynomat's Avatar
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    Quote Originally Posted by Yellow 13 View Post
    If the AN94 is not in BF4, will not buy until it is an add-on DLC (I'm being serious)
    It is, as nearly all other weapons. BF4 seems to have all BF3 weapons and adds some more.
    See: Battlefield 4 weapons

  9. #129
    wooding's Avatar
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    hi bro Yellow13
    bro i was read your reply msg thx for replay, i hope u again one kind on me,bro iam playing to blackshot eu online game, and i have bloody v7 ultracore gun3 registerd(activited) mouse, so i bro i have noRecoill macro .amc format, i wirte down here if u edit to my file and make again tomuch fast bulits shoots and no chance to give to enemy. plz bro see and make again

    Delay 4 ms
    MoveR 0 4
    Delay 11 ms
    LeftUp 1
    MoveR 0 -4
    Delay 8 ms
    LeftDown 1
    Delay 13 ms
    MoveR 0 4
    Delay 9 ms
    LeftUp 1
    MoveR 0 -4
    Delay 6 ms
    LeftDown 1
    Delay 12 ms
    MoveR 0 4
    Delay 7 ms
    LeftUp 1
    MoveR 0 -4
    Delay 10 ms
    LeftDown 1
    Delay 13 ms
    MoveR 0 4
    Delay 14 ms
    LeftUp 1
    MoveR 0 -4
    Delay 11 ms
    LeftDown 1
    Delay 9 ms
    MoveR 0 4
    Delay 15 ms
    LeftUp 1
    MoveR 0 -4
    Delay 8 ms</Syntax>

  10. #130
    bartolica's Avatar
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    @wooding - can you stop repeating yourself?

  11. #131
    Yellow 13's Avatar
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    Quote Originally Posted by wooding View Post
    bla bla bla
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  12. #132
    bartolica's Avatar
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    Quote Originally Posted by Yellow 13 View Post
    Made my day...
    BTW. AN-94 will be back in BF4
    And about BF3. Are you gonna make some more macros? For AK weapons etc? <3

  13. #133
    Yellow 13's Avatar
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    Quote Originally Posted by bartolica View Post
    Made my day...
    BTW. AN-94 will be back in BF4
    And about BF3. Are you gonna make some more macros? For AK weapons etc? <3
    I'll buy it then (if anybody knows cheap preorder sites for premium ed. please tell me)

    AK not sure, since both has 0.2L 0.3R recoils, and foregrip doesn't really help it

    Today shotgun macro release. Haven't finished the slower ver with pump shottys
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  14. #134
    Yellow 13's Avatar
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    Shotgun macro

    Available for

    ---

    PUMP shotguns 870/S12/MASS

    *name*.amc = FULL RPM RAPIDFIRE

    *name*delay.amc = Reduced RPM in ADS mode (ADS only, hipfire use full RPM)

    ---

    Semi shotguns = fullauto effect, work on each one (rpm is same, recommend DAO12)

    ---

    USAS

    usas.amc = decreased spread trough rapidfiring, SET WEAPON TO SEMI-AUTO





    Demo video uses slugs, other ammo types EXCEPT FRAG12 works






    Note: Include "lag proof" sometimes shotgun lags when firing, this helps mitigate it by 15 milliseconds double click

    https://www.virustotal.com/en/file/c...is/1380422010/

    http://virusscan.jotti.org/en/scanre...2a6ce8cff598e6
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Hero; 09-28-2013 at 09:29 PM.
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  15. The Following 19 Users Say Thank You to Yellow 13 For This Useful Post:

    9412 (06-24-2014),arlei.aojr (01-18-2014),barbakliashas (06-12-2014),Berndt2727 (10-23-2013),cabulman (11-08-2013),damanton (02-19-2014),dimmuborgir3013 (03-17-2014),g7x (06-26-2014),Homer_Simpson (04-20-2014),iceBabyice (12-03-2013),joni2012 (11-13-2013),leopard (10-19-2013),lumpi999 (10-28-2013),maboomil (05-20-2016),NigthShadowan (06-07-2014),Nokia60 (08-30-2016),oenone (10-21-2013),Phycomuppet (04-18-2015),Tanker69 (07-26-2014)

  16. #135
    bartolica's Avatar
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    ^^^ APPROVE please

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