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  1. #1
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    no grenade hack [source included]

    this is not mine

    all credits goes to LionMan

    source:
    Code:
    #include <windows.h>
    #include <math.h>
    
    void hello()
    {
     DWORD cshell = (DWORD)(GetModuleHandleA("CShell.dll"));
     DWORD weapon = *(DWORD*)(cshell+0xAAC3D0);
     DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
     if(ltplay!=0)
     {
    	
    
     }
    
    	 if(weapon!=0)
    	 {
    	 for(int i=0;i<601;i++)
    		 {
    		 unsigned long weapons = *(unsigned long*)(weapon+(i*4));
    		 if(weapons!=0)
    			 {
    				 *(float*)(weapons+0x263C)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2640)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2644)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2648)=(float)HUGE_VAL;
    				 *(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
    				 *(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
    				 *(float*)(weapons+0x2654)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2658)=(float)HUGE_VAL;
    			 }
    		 }
    	 }
    }
    
    int run()
    {
    hello();
    return true;
    }
    
    void _stdcall DllMain(HMODULE hDll, unsigned long dwReason, LPVOID lpReserved)
    {
    	if (GetModuleHandleA("ClientFx.Fxd"))
    		run();
    }
    LionMan.rar - Jotti's malware scan
    https://www.virustotal.com/file/530d...is/1334248448/


     




  2. The Following 14 Users Say Thank You to giniyat101 For This Useful Post:

    -iFaDy..* (04-13-2012), ahmedell (04-13-2012), [MPGH]Dave84311 (04-23-2012), DOOP (04-14-2012), georgesas (07-17-2012), guerrerous (11-17-2012), jakaaaa (05-01-2012), jamalek (04-28-2012), legionPL10 (04-29-2012), lucasheer (04-12-2012), nhoclesnar (04-13-2012), pannpapa (05-02-2012), stefanus (04-29-2012), Vincent Dominguez (04-17-2012)

  3. #31
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    good job man i like it

    ---------- Post added at 03:48 AM ---------- Previous post was at 03:46 AM ----------

    Quote Originally Posted by leopoldo614 View Post
    Lol i think this is just no grenade damage.
    well its mor then that . its no smok no flash and no graned damg nice hack btw i just inject it and works great

  4. The Following User Says Thank You to mslol For This Useful Post:

    dakr54 (04-13-2012)

  5. #32
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    Quote Originally Posted by xmen View Post
    @giniyat101

    Could I know what is the string name of this:

    Code:
    DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
    And the string names of these offsets:

    Code:
                                     *(float*)(weapons+0x263C)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2640)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2644)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2648)=(float)HUGE_VAL;
    				 *(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
    				 *(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
    				 *(float*)(weapons+0x2654)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2658)=(float)HUGE_VAL;
    I want to test them in PH
    @xmen learn ASM... it will help u a lot to find the addies without help of the strings, anyway here PH version (took me 5 mins only...):

    Code:
    DWORD ltplay = *(DWORD*)(cshell+0x3599B0);
    
    *(float*)(weapons+0x25E8)=(float)HUGE_VAL;
    *(float*)(weapons+0x25EC)=(float)HUGE_VAL;
    *(float*)(weapons+0x25F0)=(float)HUGE_VAL;
    *(float*)(weapons+0x25F4)=(float)HUGE_VAL;
    *(BYTE*)(weapons+0x251C)=(BYTE )HUGE_VAL;
    *(BYTE*)(weapons+0x25FD)=(BYTE )HUGE_VAL;
    *(float*)(weapons+0x2600)=(float)HUGE_VAL;
    *(float*)(weapons+0x2604)=(float)HUGE_VAL;
    edit: here i found the strings "BoomType", "BoomDurationDamage", "SideEffectDamage".
    Last edited by Genkidesu; 04-13-2012 at 05:38 AM.

  6. The Following 3 Users Say Thank You to Genkidesu For This Useful Post:

    -iFaDy..* (04-13-2012), dakr54 (04-13-2012), Ryuzaki™ (04-13-2012)

  7. #33
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    Quote Originally Posted by Genkidesu View Post
    @xmen learn ASM... it will help u a lot to find the addies without help of the strings, anyway here PH version (took me 5 mins only...):

    Code:
    DWORD ltplay = *(DWORD*)(cshell+0x3599B0);
    
    *(float*)(weapons+0x25E8)=(float)HUGE_VAL;
    *(float*)(weapons+0x25EC)=(float)HUGE_VAL;
    *(float*)(weapons+0x25F0)=(float)HUGE_VAL;
    *(float*)(weapons+0x25F4)=(float)HUGE_VAL;
    *(BYTE*)(weapons+0x251C)=(BYTE )HUGE_VAL;
    *(BYTE*)(weapons+0x25FD)=(BYTE )HUGE_VAL;
    *(float*)(weapons+0x2600)=(float)HUGE_VAL;
    *(float*)(weapons+0x2604)=(float)HUGE_VAL;
    edit: here i found the strings "BoomType", "BoomDurationDamage", "SideEffectDamage".

    Thanks for that, I really dunno ASM, but I will study.

    Edit:
    I think 0x251C is wrong?
    View KHdngx.png on ScreenSnapr
    it should be 0x25FC I think

    And last one question, about the ltplay? how could I find it? (sorry noob question, it is my first time to encounter that pointer)
    Last edited by Ryuzaki™; 04-13-2012 at 06:45 AM.



  8. #34
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    Really Awesome @giniyat101 - Thanked For The Source.

    ---------- Post added at 03:23 PM ---------- Previous post was at 03:21 PM ----------

    Quote Originally Posted by xmen View Post
    Thanks for that, I really dunno ASM, but I will study.

    Edit:
    I think 0x251C is wrong?
    View KHdngx.png on ScreenSnapr
    it should be 0x25FC I think

    And last one question, about the ltplay? how could I find it? (sorry noob question, it is my first time to encounter that pointer)
    Maybe its LTClient - Really Dunno.
    Need Any Help in C++/CrossFire? Just Pm me.

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  9. #35
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    Nice job but tell how to use please..

  10. #36
    buying CF vip hack
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    Quote Originally Posted by Foreal? View Post


    This is a C++ source i'm guessing it makes grenades have no damage towards you
    kkk thanks
    successed sells/buys


    ---/--- warhawk: i went first and success

  11. #37
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    Quote Originally Posted by xmen View Post
    @giniyat101

    Could I know what is the string name of this:

    Code:
    DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
    And the string names of these offsets:

    Code:
                                     *(float*)(weapons+0x263C)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2640)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2644)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2648)=(float)HUGE_VAL;
    				 *(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
    				 *(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
    				 *(float*)(weapons+0x2654)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2658)=(float)HUGE_VAL;
    I want to test them in PH
    idk "it is not mine" is really obvious


     




  12. #38
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    Quote Originally Posted by giniyat101 View Post
    this is not mine

    all credits goes to LionMan

    source:
    Code:
    #include <windows.h>
    #include <math.h>
    
    void hello()
    {
     DWORD cshell = (DWORD)(GetModuleHandleA("CShell.dll"));
     DWORD weapon = *(DWORD*)(cshell+0xAAC3D0);
     DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
     if(ltplay!=0)
     {
    	
    
     }
    
    	 if(weapon!=0)
    	 {
    	 for(int i=0;i<601;i++)
    		 {
    		 unsigned long weapons = *(unsigned long*)(weapon+(i*4));
    		 if(weapons!=0)
    			 {
    				 *(float*)(weapons+0x263C)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2640)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2644)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2648)=(float)HUGE_VAL;
    				 *(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
    				 *(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
    				 *(float*)(weapons+0x2654)=(float)HUGE_VAL;
    				 *(float*)(weapons+0x2658)=(float)HUGE_VAL;
    			 }
    		 }
    	 }
    }
    
    int run()
    {
    hello();
    return true;
    }
    
    void _stdcall DllMain(HMODULE hDll, unsigned long dwReason, LPVOID lpReserved)
    {
    	if (GetModuleHandleA("ClientFx.Fxd"))
    		run();
    }
    LionMan.rar - Jotti's malware scan
    https://www.virustotal.com/file/530d...is/1334248448/
    dude it is a BUG -_- I make this witouth knowing why i t happens i even dont see the dropped weapons... IT IS A BUG
    Me: what is dwrod ?
    cosmic : Its like a shortcut for defines or anything else





    27.09.2011 - kmanev073 - You don't need to be pro to be one from the best but you can't be the best if you are not pro.

  13. #39
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    Quote Originally Posted by kmanev073 View Post
    dude it is a BUG -_- I make this witouth knowing why i t happens i even dont see the dropped weapons... IT IS A BUG
    How is it a bug if you directly modify the memory?

  14. #40
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    i agree with you

  15. #41
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    Quote Originally Posted by giniyat101 View Post
    idk "it is not mine" is really obvious
    Thanks for replying, I already know the strings, thanks to @Genkidesu even he did not mention all of them, I found the missing strings.



  16. #42
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    Quote Originally Posted by Swag View Post
    Nice job but tell how to use please..
    its a full UD Base For The No Grenade/NoFlash/NoSmoke .. Just C+P and debug xDD and the string Are : "BoomType", "BoomDurationDamage", "SideEffectDamage". ,, when u throw a bomb u cant see it so no dmg will affect u.
    Need Any Help in C++/CrossFire? Just Pm me.

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  17. #43
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    Quote Originally Posted by dakr54 View Post
    How is it a bug if you directly modify the memory?
    gforce had a bugged stw this way too


     




  18. #44
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  19. #45
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    Nice man helped me :P

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