Thread: please help :D

Results 1 to 5 of 5
  1. #1
    aussieassassin's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    8
    Reputation
    10
    Thanks
    1
    My Mood
    Psychedelic

    please help :D

    alright 1. i want to learnt the basics of c++ but im only 13
    2. heres a wall hack code for combat arms can u tell me if its wrong(no i didnt make it i found it )
    } #define charbody m==char Stridenum[44];
    unsigned int m_Stride;
    unsigned int NumVertices;
    unsigned int primCount;
    int Stridelogger = false;
    int stri = 0;
    int numvert = 0;
    int primcnt = 0;



    CD3DFont *pD3DFont;

    LPDIRECT3DTEXTURE9 texRed;
    LPDIRECT3DTEXTURE9 texBlue;
    LPDIRECT3DTEXTURE9 texYellow;
    LPDIRECT3DTEXTURE9 texGreen;
    LPDIRECT3DTEXTURE9 texWhite;
    LPDIRECT3DTEXTURE9 texAqua;
    //LPDIRECT3DTEXTURE9 texDarkBlue;
    //LPDIRECT3DTEXTURE9 texPink;
    //LPDIRECT3DTEXTURE9 texOrange;
    LPDIRECT3DTEXTURE9 texPurple;
    const BYTE bRed[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0xFF, 0x00, 0x00, 0x00
    };
    const BYTE bBlue[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
    };

    const BYTE bGreen[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x9E, 0x00, 0x00, 0x00, 0x00
    };
    const BYTE bYellow[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00
    };
    const BYTE bAqua[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0xFF, 0x00, 0x00
    };
    const BYTE bPurple[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0x00, 0xFF, 0x00
    };
    .r{}
    const BYTE bWhite[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0xFF, 0xFF, 0x00
    };

    #define D3DHOOK_TEXTURES
    HRESULT CD3DManager::Initialize()
    {
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bRed, 60, &texRed);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bBlue, 60, &texBlue);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bGreen, 60, &texGreen);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bYellow, 60, &texYellow);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bWhite, 60, &texWhite);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bAqua, 60, &texAqua);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bPurple, 60, &texPurple);

    pD3DFont = new CD3DFont("Comic Sans MS", 12);
    pD3DFont->InitDeviceObjects(m_pD3Ddev);
    pD3DFont->RestoreDeviceObjects();
    return S_OK;
    }


    HRESULT CD3DManager::PreReset()
    {

    return S_OK;
    }


    HRESULT CD3DManager::PostReset()
    {
    return S_OK;
    }

    HRESULT CD3DManager::Release()
    {
    delete pD3DFont;
    texRed->Release();
    texBlue->Release();
    texGreen->Release();
    texWhite->Release();
    texAqua->Release();
    texYellow->Release();
    texPurple->Release();
    return S_OK;
    }




    in DIP
    -------

    if(GetAsyncKeyState(VK_F1)&1)
    {
    Stridelogger=!Stridelogger;
    }

    if(Stridelogger)
    {
    if(GetAsyncKeyState(VK_NUMPAD7)&1)stri ;
    if(GetAsyncKeyState(VK_NUMPAD1)&1)stri--;
    if(GetAsyncKeyState(VK_NUMPAD8)&1)numvert ;
    if(GetAsyncKeyState(VK_NUMPAD2)&1)numvert--;
    if(GetAsyncKeyState(VK_NUMPAD9)&1)primcnt ;
    if(GetAsyncKeyState(VK_NUMPAD3)&1)primcnt--;
    }

    if(m_Stride == stri)
    {
    m_pD3Ddev->SetTexture(0,texRed);
    return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex,
    MinVertexIndex, NumVertices, startIndex, primCount);
    }

    if(NumVertices == numvert)
    {
    m_pD3Ddev->SetTexture(0,texBlue);
    return m_pD3Ddev->DrawIndexedPrimitive
    (Type,BaseVertexIndex,MinVertexIndex, NumVertices, startIndex, primCount);
    }

    if(primCount == primcnt)
    {
    m_pD3Ddev->SetTexture(0,texGreen);
    return m_pD3Ddev->DrawIndexedPrimitive (Type,BaseVertexIndex,MinVertexIndex, NumVertices, startIndex, primCount);
    }

    if(GetAsyncKeyState(VK_NUMPAD0)&1)
    {
    stri=0;
    numvert=0;
    primcnt=0;
    }

    if(GetAsyncKeyState(VK_NUMPAD4)&1)
    {
    add_log("Player Stride:%i",stri);
    }

    if(GetAsyncKeyState(VK_NUMPAD5)&1)
    {
    add_log("Stride:%i",stri);
    add_log("NumVertices:%i",numvert);
    add_log("primCount:%i",primcnt);
    }

    and finnally 3. how do i make that code work ty

  2. #2
    -Simply-Own-'s Avatar
    Join Date
    Apr 2010
    Gender
    male
    Location
    CA Section
    Posts
    2,228
    Reputation
    11
    Thanks
    233
    My Mood
    Amazed
    /Wrong Section.
    Isent This Code Old?

    Need Help? With Anything? Add Me On Msn.
    simplyown123@hotmail.com



    Made By Me

    -----------------------------------------------------------------


  3. #3
    whit's Avatar
    Join Date
    Jan 2010
    Gender
    male
    Posts
    7,170
    Reputation
    490
    Thanks
    2,252
    I think its a stridelogger idk
    but wrong section

  4. #4
    SpaceMan's Avatar
    Join Date
    Nov 2009
    Gender
    male
    Location
    I forgot. :/
    Posts
    4,291
    Reputation
    162
    Thanks
    896
    My Mood
    Pensive
    /Moved to help section.

  5. #5
    wolffang0000's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    here
    Posts
    597
    Reputation
    1
    Thanks
    165
    My Mood
    Relaxed
    nope, this wallhack has been patched for a while now, LEARN C++ BEFORE YOU START TO RANDOMLY CODE SHIT. go to youtube and look up C++ tutorials total n00b spoonfeed, go from tut 1 and then watch all 60 vids, best tut ive seen...do all the things he does too and download his compiler, THE COMPILER INCLUDES THE C++ PROGRAM

Similar Threads

  1. [Help Request] PLEASE HELP ME !!!
    By gusde07 in forum CrossFire Help
    Replies: 7
    Last Post: 09-10-2012, 09:26 PM
  2. [Help Request] Please Help
    By tongakilo in forum CrossFire Help
    Replies: 12
    Last Post: 05-22-2011, 04:02 AM
  3. [Help Request] Black Cipher Help [please help]
    By zubni in forum Combat Arms Help
    Replies: 25
    Last Post: 05-14-2011, 08:50 PM
  4. [Help Request] please help me
    By 0wninglolz in forum Combat Arms Help
    Replies: 2
    Last Post: 05-08-2011, 07:03 AM
  5. [Help Request] please help !
    By noaznoaz in forum Combat Arms EU Help
    Replies: 0
    Last Post: 05-03-2011, 07:11 AM

Tags for this Thread