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  1. #1
    tbike4life's Avatar
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    Lightbulb Hmmmm.... interesting.. What does this do?

    okay so i was messing around with some rez files and was trying to figure out diffferent things i could do to change the looks/sound of a gun.. I opened up a .ltb file and was wondering what it does.. here is a file that i extracted from the .ltb.
    xof 0303txt 0032
    template XSkinMeshHeader {
    <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
    WORD nMaxSkinWeightsPerVertex;
    WORD nMaxSkinWeightsPerFace;
    WORD nBones;
    }

    template VertexDuplicationIndices {
    <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
    DWORD nIndices;
    DWORD nOriginalVertices;
    array DWORD indices[nIndices];
    }

    template SkinWeights {
    <6f0d123b-bad2-4167-a0d0-80224f25fabb>
    STRING transformNodeName;
    DWORD nWeights;
    array DWORD vertexIndices[nWeights];
    array FLOAT weights[nWeights];
    Matrix4x4 matrixOffset;
    }


    Mesh arm_SH {
    1650;
    4.12331490;3.72311310;0.26970500;,
    4.11559010;3.79834290;0.13165000;,
    4.07380820;3.77944590;0.23091300;,
    4.20146890;3.75369310;0.12265400;,
    4.16762500;3.77556490;0.27704200;,
    4.14384080;3.82925890;0.14666501;,
    4.19752600;3.81856700;0.28407899;,
    4.22669790;3.82474800;0.14909901;,
    4.23325680;3.83731510;0.15229900;,
    4.24634310;3.79492210;0.26554099;,
    4.26487110;3.80206800;0.19461501;,
    4.21834990;3.73100710;0.25435400;,
    4.23771380;3.73978500;0.18456700;,
    4.21235080;3.78581810;0.13538601;,
    4.12019010;3.80904290;0.24252400;,
    4.07380820;3.77944590;0.23091300;,
    4.16762500;3.77556490;0.27704200;,
    4.12019010;3.80904290;0.24252400;,
    4.14384080;3.82925890;0.14666501;,
    4.12019010;3.80904290;0.24252400;,
    4.14384080;3.82925890;0.14666501;,
    4.21834990;3.73100710;0.25435400;,
    4.16762500;3.77556490;0.27704200;,
    4.21235080;3.78581810;0.13538601;,
    4.20146890;3.75369310;0.12265400;,
    4.14384080;3.82925890;0.14666501;,
    4.21235080;3.78581810;0.13538601;,
    4.21235080;3.78581810;0.13538601;,
    4.23771380;3.73978500;0.18456700;,
    4.22669790;3.82474800;0.14909901;,
    4.21235080;3.78581810;0.13538601;,
    4.23467780;3.67377590;0.16725899;,
    4.12331490;3.72311310;0.26970500;,
    4.20519110;3.66223310;0.24148500;,
    4.11559010;3.79834290;0.13165000;,


    }
    }


    this is shortened, before there was at least 20,000 characters!...... if anyone knows what this does/changes in the game please lemme know!

  2. #2
    TrojanMan!'s Avatar
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    ltb files = Lithtech native binary model files, there is a tool to convert these to direct x model files from BA.



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