Never mind guys, I got the hack to work. Turns out I messed up on editing the 00 thingies in HxD. Works perfectly now. Just wish it wouldn't aim through walls.
Is there a possibility that this could be added, like a visibility check?
"I'll either find a way or make one"-Hannibal
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Hi there. I just discovered this forum which seems very active. I already posted on UC and ***.
Big thank for war3zdude92 who posted this hack here, altogether with his excellent textures hacks.
This hack is really a compilation of many code snippets and contribution from many hackers all around the place (see credits). If you want to contribute or if you have some brilliant of (feasible) new features, let me know.
Originally Posted by sph4ck
Nope. Since it a complete external hack - only reading memory - it's not possible to do a no-recoil. It's not either possible to know whether an enemy is visible or behind a wall - so triggerbot may fire for nothing.
This hack is more intended to play a "lucky dude" style. If you play well, no other player will notice that you are cheating. You will only be seen as the most lucky player on earth: always as the right place and looking in the right direction.
Wow, This thread is active! Great to see one of the primary contributors of code as part of it, welcome! Thank you for the comments, although I was hoping to hear that a visibility check was possible, I've seen it on other ESPs, but those got me BANNED
I did have an idea tho, and my C++ skills would allow me a few months rather than a few weeks like you guyz could. I did think that a console window could be created that could pop up with some keystroke allowing check boxes for features and adjustments for things like auto-aim smoothness, radar position, crosshair position, aim tweaking, etc.. Just an idea..
Oh, and how do you get it to compile and/or debug without adding the d3dx9.h path to the project properties? Is there another place to add the path for the DirectX I missed?
Last edited by mtbike2350; 05-10-2010 at 10:54 PM.
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