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  1. #451
    yoda23456's Avatar
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    This Is kinda Awsome... Good work

  2. #452
    Birdshit's Avatar
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    well I managed (under debugging) to get it to show the resolution properly but thats it for not knowing a single thing about C++ or even how to find the offset (played with Cheat Engine for the first time today) btw:

    Code:
    ReadProcessMemory(process,(PVOID)0x633B424,&resolution,8,NULL);
    under debugging made the proper resolution show up, does that mean the code is good until that point, and its the other things I dont have right?

    Code:
    ReadProcessMemory(process,(PVOID)0x7F58C8,&IsInGame,4,NULL); //k
    		
    		if(IsInGame)
    		{
    			ReadProcessMemory(process,(PVOID)(0x7F8C08),&localclientnum,4,NULL); //k
    			ReadProcessMemory(process,(PVOID)(0xB32AB0+0x10),&fov,8,NULL); //k
    			ReadProcessMemory(process,(PVOID)(0xB32AB0+0x18),&mypos,12,NULL); //k
    			ReadProcessMemory(process,(PVOID)(0xB32AB0+0x3F90),&viewangles,12,NULL); //k
    			for(int i = 0; i < 18; i++)
    			{
    				ReadProcessMemory(process,(PVOID)(0x8EC2C8+i*0x204+0xE0),&typ,4,NULL); //k
    				if(typ != 1)
    					continue;
    				ReadProcessMemory(process,(PVOID)(0x8EC2C8+i*0x204+0x2),&valid,4,NULL); //k
    				ReadProcessMemory(process,(PVOID)(0x8EC2C8+i*0x204+0x1DC),&alive,4,NULL); //k
    				ReadProcessMemory(process,(PVOID)(0x8EC2C8+i*0x204+0xDC),&clientnum,4,NULL); //k
    				if(valid && alive && (localclientnum != clientnum))
    				{
    					ReadProcessMemory(process,(PVOID)(0x8EB2E4+i*0x52C+0x1C),&team,4,NULL); //k
    					if(team == 1)
    						info.color = RGB(255,0,0);
    					else if(team == 2)
    						info.color = RGB(0,0,255);
    					else
    						info.color = RGB(255,255,255);
    					ReadProcessMemory(process,(PVOID)(0x56AC70+i*0x204+0x18),&info.pos,12,NULL); //k
    					ReadProcessMemory(process,(PVOID)(0x5707D0+i*0x52C+0xC),&info.name,16,NULL); //k
    Im such a noob at this, and it would be so much better(and sooner) if someone who knew what they were doing (AT ALL) did this... how hard is it to take the 1.1.177 Kn4ck3r source and JUST update the offsets, and change the box to be *around* the size and area of his head?

    alright so I got it to work (compiled using Dev-C++, thank you Sumo1) but there are a few things that I would like to do but I dont have a clue how to

    how do I adjust the "base" y value in the calculations so that it doesn't completely mess everything up?

    Im trying to move the origin of the box to somewhere near the head (doesn't have to be super perfect), and I was going to make a box or even an ellipse 100x100 as long as it was at head level (right now as I understand it doesnt compensate for what stance the player is in so I have the box drawing "1400" tall to have the very top of the box be right under his head if he is standing and you are aim down the sight. All this is new to me and Im still discovering the limits of kn4ck3r's original 1.1.177 source code (Im thinking of doing the Sumo1 thing and adding in my own stuff eg. copy/paste other people's stuff)

    Code:
    void ReadGame()
    {
    	while(true)
        {
    		ReadProcessMemory(process,(PVOID)0x7F58C8,&IsInGame,4,NULL); //k
    		
    		if(IsInGame)
    		{
    			ReadProcessMemory(process,(PVOID)(0x7F59BC),&localclientnum,4,NULL); //k
    			ReadProcessMemory(process,(PVOID)(0x860030+0x10),&fov,8,NULL); //k
    			ReadProcessMemory(process,(PVOID)(0x860030+0x18),&mypos,12,NULL); //k
    			ReadProcessMemory(process,(PVOID)(0x860030+0x3F90),&viewangles,12,NULL); //k
    			for(int i = 0; i < 18; i++)
    			{
    				ReadProcessMemory(process,(PVOID)(0x8F8AF8+i*0x204+0xE0),&typ,4,NULL); //k
    				if(typ != 1)
    					continue;
    				ReadProcessMemory(process,(PVOID)(0x8F8AF8+i*0x204+0x2),&valid,4,NULL); //k
    				ReadProcessMemory(process,(PVOID)(0x8F8AF8+i*0x204+0x1DC),&alive,4,NULL); //k
    				ReadProcessMemory(process,(PVOID)(0x8F8AF8+i*0x204+0xDC),&clientnum,4,NULL); //k
    				if(valid && alive && (localclientnum != clientnum))
    				{
    					ReadProcessMemory(process,(PVOID)(0x8EC2C8+i*0x52C+0x1C),&team,4,NULL); //k
    					if(team == 1)
    						info.color = RGB(255,0,0);
    					else if(team == 2)
    						info.color = RGB(0,0,255);
    					else
    						info.color = RGB(255,255,255);
    					ReadProcessMemory(process,(PVOID)(0x8F8AF8+i*0x204+0x18),&info.pos,12,NULL); //k
    					ReadProcessMemory(process,(PVOID)(0x8EC2C8+i*0x52C+0xC),&info.name,16,NULL); //k
    					
    					dist = (mypos-info.pos).length()/48;
    					if(WorldToScreen(info.pos,&ScreenX,&ScreenY))
    					{
    						drawx = 100.0/dist;
    						drawy = 1400.0/dist;
    
    						DrawBox(ScreenX-(drawx/2),ScreenY-drawy,drawx,drawy,info.color);	
    						DrawString(ScreenX-(drawx/2),ScreenY,RGB(255,255,255),true,info.name);
    					}
    				}
    			}
    		}
    		Sleep(1);
    	}
    }

    oh btw THIS WORKS IN FULLSCREEN AND THERE IS NOBODY WITHOUT A BOX EVER!

    uh yeah here is a tip... don't try out other source code you may think is external... listen to the advice here, it wasnt kn4ck3r's source it was some other "external" that got me banned, I was just VAC banned, but its ok, now Im going to try the hardcore ones
    Last edited by House; 09-12-2010 at 08:13 PM.

  3. #453
    House's Avatar
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    wow man triple post, we dont even have rules for that, I think Ima contact HA xD
    /Posts Merged

  4. #454
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    House I love you, and I love your tv show haha xD<3

  5. #455
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    Quote Originally Posted by oggeproductions View Post
    House I love you, and I love your tv show haha xD<3
    Spam much? Oh and great post Birdshit... I couldn't be bothered reading all of it though /yea
    Donate:
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  6. The Following User Says Thank You to master131 For This Useful Post:

    Blubb1337 (09-14-2010)

  7. #456
    Terio's Avatar
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    nice hack good job

  8. #457
    orlaub's Avatar
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    Edit: nvm...

  9. #458
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    can i get banned for this?i realy whant a hack ...

  10. #459
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    Quote Originally Posted by Calibur123 View Post
    can i get banned for this?i realy whant a hack ...
    No, this just reads memory and doesn't mess with the game.

  11. #460
    nockoutz's Avatar
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    ...

    its kindya f**cked up .. becuse the red square around the enemies isnt exactly at them and he moves up and down

  12. #461
    matjuh123's Avatar
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    Quote Originally Posted by nockoutz View Post
    its kindya f**cked up .. becuse the red square around the enemies isnt exactly at them and he moves up and down
    If you don't like it, don't use it.
    -I'm back as an active member. (8th December, 2013)

  13. #462
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    Is this still undetected?

  14. #463
    cayongrayoo's Avatar
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    Quote Originally Posted by ulimmortal View Post
    Is this still undetected?
    no it's not STILL undeteected, Because it can never be detected because it is external. so YOU WILL NOT GET BANNED!
    When i was younger, my fairy god mother asked me whether I want a long penis or a long memory.....................I forget my response.


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    If I make a mod that you think is easy to make then don't flame me because I did something that COULD of done, I don't care if you can do it or not, the point is you gotta start with the easy stuff.


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  15. The Following User Says Thank You to cayongrayoo For This Useful Post:

    House (09-26-2010)

  16. #464
    Blubb1337's Avatar
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    /deleted posts above...



  17. #465
    View0my0package's Avatar
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    So how does this stack against the new patches, that they haven't identified? I know this program works not only for XP but vista and 7 however since their unidentified patches Ive noticed (well at least on 7) that it is now blocked and no longer works, now idk if thats the case with Xp or Vista, but a concern, someone else may run into

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