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  1. #1
    dheir's Avatar
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    Modifiable ExternalBoxESP

    This is my contribution to helping folks who ask how to bind keys, change settings etc. This is the same externalBoxESP as you all have seen before, the difference is that now you can change settings in the config file to modify values of the hack.
    I take no credit for this, why? Because I edited others code.

    This is the first release and may have a few bugs in it. I did not try to change the way the hacks works much, simply just what can be changed in it.

    CREDZ!
    ************************************
    // This hack is blended from different code snippets and some personal additions.
    // HUGE CREDITS FOR:
    // - KN4CK3R who made all this possible by publishing the root source code
    // - Big Dave for the offsets of every new COD6 build
    // - Tristan Ward (not cheat related) for the Direct3D and Aero overlay
    // - SuprNovaAO for new offsets
    // - ****** for Radar
    // - xZetera for various pieces of code
    // - Sumol for updates of BoxESP
    // - blambo for dead bodies removal and arrows in radar
    // - cardoow for coldblooded enemies identification
    // - xZetera for aimbot
    // - Ghett0 for knifebot, triggerbot
    // - jixz for tubebot, killstreak counter
    // - kolbybrooks for better mem locations and better world to screen
    // - username in use for locking aimbot
    // - Sph4ck for putting this all together
    // - Richard J. Wagner for the ConfigFile Library I used.
    // - dheir I did something I suppose


    ************************************
    Features:
    1. Toggle ESP Lines - allows you to press F1 and turn ESP lines on off.
    2. Customize settings in config.cfg - allows you to change hack settings that are read when the hacks starts up. Change settings, save file, start (restart) hack.

    Some information is provided in the config file.
    NOTE:!
    This is not feature complete.
    I have other things to add/modify.
    If you find a problem please post it.

    Features to add:
    • (Re)Create default Config file.
    • Configuration editor GUI - Now manual conversion from hex to decimal needs to be done. As well as manual changing of config. I will provide instructions on that in another post.
    • Option to one button tube and knife bot with slightly delayed firing.
    • Features to test what OS version as well as if DWM support is available, if it is and turned off, turn it on. - At least until we can port to XP.
    • Option to change MW2 config so that fullscreen "0" is 0 so that game starts in windowed mode.
    • I'm sure I'm forgetting stuff as well.


    Please remember that I'm new to programming C++ and that I can not work miracles or even normal tasks with out having to look up functions and definitions of different things. Please be patient, and if this causes you problems, use one of the other hacks.

    I will be working on this in my free time, so more instructions features to come.

    POST REQUIREMENTS:
    Screenshot: Well it's source code and executable's Almost the same as other versions, do I need a SS? I'm stealing the one from [MPGH]war3zdude92 thread. Sorry if that's lazy.

    MD5 : 5c5242f3eb6705baeb132a39e0b31ab5
    http://www.virustotal.com/analisis/
    http://www.virscan.org/report/

    Information on editing config file.
    Listen I'm newb and don't know how to declare a int hex value.
    So you have to convert hex to Decimal until I can come up with Gui to do this stuff for you.
    I suggest you use this site to convert hex to decimal
    I also suggest you use this program to find colors you want and their hex values.

    Instructions:
    To find a color in decimal:
    1. Open Hex Color Finder and select a color you like. I'm selecting Red in the common color list.
    2. Copy the Value #FF0000
    3. Paste that into the site
    4. It will say NaN (Not a Number) in the decimal spot
    5. Replace the # and the # only with FF
    6. The decimal value is your new value for your number.

    To find key values in decimal:
    Look at the attached file I have added it is a list of key codes.
    Copy the hex value. When you do this take off the "0x" at the beginning.
    also you can source this pic for lower case letters. - I also have pic as attachment. Note: when finding a key use lower case letters only, do not use uppercase letters.
    Paste the hex value into this site
    The value you have is the number in decimal you need for your key.

    Config File:

    Code:
    # COLORS //////////////////////////////////////////////////////////////////
    # Colors for ESP - this is a comment anything after a "#" is a comment
    COLOR_FRIEND	              = 2147483903 # Blue
    COLOR_ENEMY                 =	2160066560 # Dark Red
    COLOR_ENEMY_COLDBLOODED		  = 2164244224 # Orange
    COLOR_DEAD		              = 2151957572 # Gray - player is dead
    COLOR_SENTRY	              = 2147516544 # 2147528784 # Green
    COLOR_EXPLOSIVE	            = 1082097535 # Yellow
    # Colors for Radar
    MAP_COLOR_FRIEND	          = 4282664191 # Blue
    MAP_COLOR_ENEMY		          = 4294919236 # Pinkish
    MAP_COLOR_ENEMY_COLDBLOODED =	4294950724 # Peach
    #These are not currently in use in the Radar, here for future use.
    #MAP_COLOR_SENTRY	          = 4278235216 # Green
    #MAP_COLOR_EXPLOSIVE	      = 4294967040 # Yellow
    # COLORS END //////////////////////////////////////////////////////////////
    
    # Aimbot Settings /////////////////////////////////////////////////////////
    SNIPER_MODE                 = True
    AIM_SPEED                   = 2 # Aimspeed for aimbot, 2 is for snipers, 7 is a good number if you don't want to be obvious. Used only when SNIPER_MODE = False
    AIM_BOT_SEARCH_X            = 30 # Used to adjust Aimbot screen search X value, these two numbers create an invisable box around the center of screen to search for enemy players.
    AIM_BOT_SEARCH_Y            = 30 # Used to adjust Aimbot screen search Y value
    AIM_TARGET_AIM              = 48 # 48 upper chest, 60 eyes
    TUBE_TARGET_AIM             = 0 # 0 is default = foot
    # Aimbot Keybinds /////////////////////////////////////////////////////////
    # These numbers are in decimal form, converted from hex VK KEY Code
    TUBE_ACTIVATE               = 36
    KNIFE_ACTIVATE_1            = 71
    KNIFE_ACTIVATE_2            = 4
    AIM_ACTIVATE_1              = 2
    AIM_ACTIVATE_2              = 35
    # Aimbot END //////////////////////////////////////////////////////////////
    # Triggerbot //////////////////////////////////////////////////////////////
    TRIGGER_ACTIVATE            = 2
    TRIGGER_FIRE_BIND           = 104
    # Triggerbot END //////////////////////////////////////////////////////////
    # Bellcurve ///////////////////////////////////////////////////////////////
    # This key will activate bellcurve aiming for tube and knife bots
    BELLCURVE_CUSTOM            = True # Used to change bellcurve activate key froms Caps Lock, note key must be down along with TUBE_ACTIVATE key.
    BELLCURVE_ACTIVATE          = 46 #20
    # Bellcurve END ///////////////////////////////////////////////////////////



    NOTE:! I GUESS I MADE A BOO BOO, PLEASE DON'T USE RELEASE COMPILED VERSION, NOT SURE WHAT I DID WRONG, THANKS!!!!!!
    To further how terrible I am, don't try to bind a key A - Z or numbers yet I guess, I need to figure out how to store hex as a variable.
    Last edited by dheir; 06-14-2010 at 05:40 AM. Reason: Adding INFOZ!

  2. The Following 9 Users Say Thank You to dheir For This Useful Post:

    azpikkie (08-01-2013),Bobmanb (06-13-2010),bru65 (04-23-2012),cgallagher21 (06-25-2010),cheezr (04-26-2012),cometodaddyGR (07-08-2013),drakesajin (06-15-2010),martin1308 (06-14-2010),stve99 (06-18-2010)

  3. #2
    daavve's Avatar
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    really great! is it an source code with the hack?







  4. #3
    dheir's Avatar
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    Yes the source is included. I have never zipped up source before so I hope it works for others, if not I need to do something to fix it, so let me know please.

  5. #4
    daavve's Avatar
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    Quote Originally Posted by dheir View Post
    Yes the source is included. I have never zipped up source before so I hope it works for others, if not I need to do something to fix it, so let me know please.
    Good, sure i will







  6. #5
    IAMANUB3's Avatar
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    Dedicated to me

    Ahahaah just kidding but this could be useful...

    I'll give it a shot a bit later.

    Thanks

  7. #6
    Melodia's Avatar
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    You take no credit ? I Hope, Because you just edited Kn4ck3r's thing.

    So, Put some cute credits up there, ( Kn4ck3r and the ones he credited ) Will review & Approve when I'm back on my VPC.

    Files look clean, Gimmie a Minute

    Edit -- >

    Alright.

    Add Credits to KN4CK3R and His team, And to Richard J. Wagner for the ConfigFile thing ; In your post.

    ~Approved, Enjoy, And don't forget to use the table to convert Virtual Keys Before coming and posting about the hotkeys not working.

    An idea would also just had been to use the previous version and to compile your own, But this thingy is still kinda cute.

    ~Enjoy
    Last edited by Melodia; 06-13-2010 at 06:03 PM.
    Love You All~

  8. #7
    daavve's Avatar
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    i get errors the i make a new sln file :S

    1>------ Build started: Project: ExternalBoxEsp43.184, Configuration: Debug Win32 ------
    1>Compiling...
    1>main.cpp
    1>c:\users\user\desktop\source\main.cpp(1060) : warning C4244: 'argument' : conversion from 'int' to 'FLOAT', possible loss of data
    1>c:\users\user\desktop\source\main.cpp(1060) : warning C4244: 'argument' : conversion from 'int' to 'FLOAT', possible loss of data
    1>Compiling manifest to resources...
    1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
    1>Copyright (C) Microsoft Corporation. All rights reserved.
    1>Linking...
    1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall ConfigFile::ConfigFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (??0ConfigFile@@QAE@V?$basic_string@DU?$char_trait s@D@std@@V?$allocator@D@2@@std@@000@Z) referenced in function "void __cdecl `dynamic initializer for 'config''(void)" (??__Econfig@@YAXXZ)
    1>C:\Users\user\Desktop\source\Debug\ExternalBoxEs p43.184.exe : fatal error LNK1120: 1 unresolved externals
    1>Build log was saved at "file://c:\Users\David\Desktop\source\Debug\BuildLog.htm"
    1>ExternalBoxEsp43.184 - 2 error(s), 2 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


    edit: nvm, i forgot to add the new .cpp and .h file to the source. it works now.
    Last edited by daavve; 06-13-2010 at 06:18 PM.







  9. #8
    dheir's Avatar
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    Did you add ConfigFile.h and ConfigFile.cpp to the solution?
    Lol you just beat me in your response.

    Quote Originally Posted by Melodia View Post
    You take no credit ? I Hope, Because you just edited Kn4ck3r's thing.

    So, Put some cute credits up there, ( Kn4ck3r and the ones he credited ) Will review & Approve when I'm back on my VPC.

    Files look clean, Gimmie a Minute

    Edit -- >

    Alright.

    Add Credits to KN4CK3R and His team, And to Richard J. Wagner for the ConfigFile thing ; In your post.

    ~Approved, Enjoy, And don't forget to use the table to convert Virtual Keys Before coming and posting about the hotkeys not working.

    An idea would also just had been to use the previous version and to compile your own, But this thingy is still kinda cute.

    ~Enjoy
    Thanks Melodia. I did what you asked me to do. Thanks for approval. Hope to start working on config editor tomorrow after errands.
    Last edited by dheir; 06-13-2010 at 06:29 PM.

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    daavve (06-13-2010)

  11. #9
    Skyline.'s Avatar
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    hey get rid of the old school link not allowed


  12. #10
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    Quote Originally Posted by dheir View Post
    sorry lol i set datatype to int and passed decimal values on cause i couldn't figure out how to pass hex values as variables from my config file.
    If you can code I would be grateful for some help, or even some collaboration.

    I need to at this point, add features, clean up code a lil and try to use hex if i can. Also I want to make a config editor program. add some more features, I want to add a feature using Melodia's offsets to shoot only if player visable, also make it so you can toggle aimbot for only certain players etc.
    Converting it with sprintf isn't an option? This is what I use to display HEX from memory.
    Code:
    sprintf_s(tmp_esp,"unknown36[%X]",mw2_clientinfo[i].unknown36);
    Melodia's offsets: Hmmm, been looking for those myself, where can I find those?

    Been working on a rewrite of most of the code, incorperating the different code snippets, and removing some features and adding a graphical more pleasing interface. After that I'll be adding more logic to the radar, tracker and aimcode.

  13. #11
    IAMANUB3's Avatar
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    Hnnng. With the old version, I compiled it on another computer because it already has all the VC++ and SDKs on it, but when I tried to run the compiled and hexxed EXE on my gaming PC, it gave "MSVCR100D.DLL WAS NOT FOUND". So I found this DLL in the Windows/SysWOW64 folder on my compiling PC and copied it to my gaming PC and it worked.

    However with this version, it gave "MSVCP100.DLL WAS NOT FOUND".
    After copying that file I then got "MSVCR100.DLL WAS NOT FOUND".
    So I copied that one too, but now when I try run my exe on my gaming PC it says it has stopped working as soon as I run it.

    So what do I need to install on my gaming PC to make this work? Visual C++ or Directx SDKs?

  14. #12
    dheir's Avatar
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    Quote Originally Posted by IAMANUB3 View Post
    Hnnng. With the old version, I compiled it on another computer because it already has all the VC++ and SDKs on it, but when I tried to run the compiled and hexxed EXE on my gaming PC, it gave "MSVCR100D.DLL WAS NOT FOUND". So I found this DLL in the Windows/SysWOW64 folder on my compiling PC and copied it to my gaming PC and it worked.

    However with this version, it gave "MSVCP100.DLL WAS NOT FOUND".
    After copying that file I then got "MSVCR100.DLL WAS NOT FOUND".
    So I copied that one too, but now when I try run my exe on my gaming PC it says it has stopped working as soon as I run it.

    So what do I need to install on my gaming PC to make this work? Visual C++ or Directx SDKs?
    Try to update DirectX.
    See if that helps. get back to me afterwords.

    Quote Originally Posted by NiPiN³ View Post
    Converting it with sprintf isn't an option? This is what I use to display HEX from memory.
    Code:
    sprintf_s(tmp_esp,"unknown36[%X]",mw2_clientinfo[i].unknown36);
    Melodia's offsets: Hmmm, been looking for those myself, where can I find those?

    Been working on a rewrite of most of the code, incorperating the different code snippets, and removing some features and adding a graphical more pleasing interface. After that I'll be adding more logic to the radar, tracker and aimcode.
    http://www.mpgh.net/forum/279-call-d...s-structs.html That is the link for her offsets.

    I'm new to coding C++ I'm going to have to look up the struct of sprintf_s. I learn things as I need to, I will take a look at that however, I appreciate it.
    I have basically the same ideas as you, however I need to learn as I go, since that is why I do this anyway.
    Last edited by Melodia; 06-13-2010 at 08:55 PM. Reason: Merged

  15. #13
    NiPiN³'s Avatar
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    Quote Originally Posted by dheir View Post
    http://www.mpgh.net/forum/279-call-d...s-structs.html That is the link for her offsets.

    I'm new to coding C++ I'm going to have to look up the struct of sprintf_s. I learn things as I need to, I will take a look at that however, I appreciate it.
    I have basically the same ideas as you, however I need to learn as I go, since that is why I do this anyway.
    Know what you mean. For me it has been 9 years since I programmed in C++ and eight years since my last aimbot. So I'm also still finding my way around the code.

  16. #14
    IAMANUB3's Avatar
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    Quote Originally Posted by dheir View Post
    Try to update DirectX.
    See if that helps. get back to me afterwords.
    Nope, still says it has stopped working.

    EDIT: nevermind I got it working. I didn't know you had to copy the config.cfg also, I thought it would generate you one if you didnt have it. You should make it tell you if you dont have it instead of just crashing, is that possible? Goddammit I installed VC++ on my gaming pc for nothing XD

    EDIT2: another problem, I tried changing TUBE_ACTIVATE to 66 and also tried 98 wanting the tube to track by holding the B key, but it doesn't track at all. Did I get the wrong code?
    Last edited by IAMANUB3; 06-14-2010 at 02:08 AM.

  17. #15
    lado66's Avatar
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    WELL DONE M8

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