Okay, a lot of people might of been bored of this new or now, old fireteam mode. But with the recent release of ---- you're forced to quit the game and barely get gp/exp, by now the only and most certain way to gain gp/exp is by doing fireteam. Unless your lucky, or on the team that isn't getting opk'ed.
Anyway, If you want a GUARANTEED win follow my instructions.
Get all you're friends because you need people who will listen, and you don't have to have MG's but they're useful. I'm going to set this out like my other fireteam tutorial.
Wave 1 - Wave 10; You and all eight people will move into the area near the upper stairs, go near the door. Have 3 people positioned inside and the rest outside the door. Make sure you don't go past that wood located near the window going from bottom to top supporting the building. The 5 people on the outside kill the spawns, by the time you finish clearing out that section its just about time to turn around, If you let them in the building, and stay behind that wooden piece. The zombies will follow a set path, a row of zombies lined up for 8 people to light up their guns. If you run out of ammo, don't go grab it. Resort to your pistol, when out of ammo just stand their. If you need to reload, reload at different times, or swap to a different gun and reload later. Grab the magnum at the end of round 11, whoever wants it. Use it on the blues, it won't matter as much but it is still something that helps. Don't wait for a heroic save, kill them when you see them wherever you see them.
Wave 11 - Wave 16; Follow the same tactic, DON'T get the sniper untill the end of the round. At round 13, 1 person goes to get it at the end of the round. Choose one of the 3 people inside to be the light operator, at the end of the round they will run down to turn on the lights, this is optional. With 8 people lighting up the hallway its as good as lights. That 1 person will have to turn on lights every round for the remainder of the game. At round 16, the three people inside clear out the first wave of zombies from the upper stairs. 1 person can be in charge of defending the upper stairs, it only takes one person. But you have 7 other people to back you up. You can shoot them on the stairs but you will waste ammo, fire at the opened gate/fence when a zombie is lined up there.
Wave 17 - Wave 20; From this round onwards it will be easy, follow the same tactic 5 on the outside 3 on the inside. Choose who gets what gun before that round comes, whoever takes the napalm if you stand on the right side of the room you can just aim it outside that front door. You will get around a 25 combo. Let them spawn, press M and see how packed they are.
Note: Let the zombies in, if you kill them while some are inside and the rest are outside, it will consume more time. Wait for a big batch of them come in and light up the hallway.
This method is new, This method works, and above all it is guaranteed if you follow my instructions.
I will post screenshots later.
Last edited by Shocking; 01-09-2010 at 03:51 PM.
The Following 5 Users Say Thank You to Shocking For This Useful Post:
no you. you're fat. AND... i only hack with telekill in fireteam cabin fever. And no, the zombies don't get you if u use glitch key and go far back and into the ground enough.
got a 78 combo on extreme like that with telekil. THE MOST I EVER DO IN OTHER MODES IS FLY, glitch, cham.
I had no idea whatcha talkin' 'bout in the first part of the story.
I believe she means to have everyone stay together in the room where it has a staircase going upstairs. Have like a few people keep watch of the inside (everywhere but that room with the staircase to upstairs), and the rest of the people focusing in outside the house but still staying within that general area of the house. The other zombies will come in but there would be a bigger mob for you to kill. This method would take a lot of time, but you're more likely to last to round 20 (without hacks).
Kinda goes against the traditional "2-person per door" idea.
At least that's how I interpreted Shocking's wording.