The percentages for target area are a little off, but for the most part, I am not getting head shots every time.
The random bullet hit is still kind of buggy. But I have it to were 9/15 bullets hit. The only issue I am having is it is hitting the first nine bullets and going random. This I think will be the longest part to code.
Chams are 100% complete and a little better than what I expected. I have it to were you can see your enemy and team mates perfectly across a map, no bugs, nothing wrong. I have to say, I am impressed with the way I coded this.
If this had bugs I would cry. (lol) Yeah this is also 100% complete with no bugs what so ever.
100% complete and bug free. (:
100% complete and bug free (:
If you noticed, I updated my post because people were saying that this can not be done, it is all visual only. And like I said, before I posted I had no clue about combat arms hacks. But yeah this is not in the hack at all.
The FOV took me a good while to code. I am not 100% complete with this yet, mainly because the only bug I have at the moment is that when you press the hotkey to use FOV it is moving to fast to the next target. I am working on making this a lot smoother and a lot more legit looking.
This one is giving me a headache. I can't seem to make it were it looks like a normal jump but just a little further. I can only seem to code it to were when you try to long jump it make you jump really high. But the thing that is making this difficult is that the distance I want the jump to be at is perfect and every time I recode it to take off the part were it makes you jump high, the long jump no longer works. So I am going to keep on working on this and if it does not work then I will just leave it out.