The government has learned about a secluded rural estate that apparently has so far survived the rampages of the infected. The property has been harmed in no way by the infected despite being in the middle of a large area destroyed by the rampaging monsters. Local intelligence indicates that the mansion is owned by a rich scientist and scholar. Government investigation shows him to have been working on the super-serum prior to the outbreak of the infected. Some officials hope that an important key to controlling the infected is hidden in the scientist's possession. As intelligence believes the grounds may be guarded by a team of privately hired mercenaries, a team of elite forces has been sent to infiltrate the estate and obtain any intel that could be pivotal in defeating the infected once and for all.
This map consists of four key areas: The Mansion (Alpha spawns in the second floor small library), the Barn (Bravo's spawn), the Rear Patio (a key area that can be used to ambush the mansion), and the Tunnels Under the Mansion (two exterior tunnels lead to four entrances on the ground floor of the mansion). Team Bravo can enter the mansion by the front door, the back patio doors, or the four doors coming from the tunnels. The doors probably should be opened and closed by the players. The tunnels can be used for stealth approaches, and the back doors can be used for ambush, since the patio provides plenty of cover. The front doors are where people who aren't thinking come in and get sniped from the second and third floors. Team Alpha must defend the house (third floor is extremely good for experienced snipers, since you can see almost the entire outdoors and main foyer from different places). Team Alpha could also ambush the tunnels or guard the patio, or even take the fight right to the Barn. However, even though the house may seem an impenetrable sniper trap, a well communicating Bravo team can easily surround and overwhelm the defending Alpha team. Anyone who knows the grounds and mansion like the back of his hand will have the advantage.
I thought I would design a map that detaches a little bit from the visuals of a nuclear, research facility, terrorist hideout, or infected map, but make a story that could still work perfectly with it.
Last edited by Jabuuty671; 04-30-2011 at 07:40 PM.