August Content Update
Fusion Stage 1 - Enhance
Experience matters as the first part of Combat Arms: Fusion goes live! With the new Abilities system, you’ll gain new understanding of the old military axiom: “There are no dangerous weapons, only dangerous people!” Once you’ve acquired all those new abilities, put them to the test in our deadly new battlefield, the treacherous fog-shrouded paths of Hallow Ravine. You’ll also want to get to the Gun Emporium because Bubba’s been working hard to bring you a whole slate of new customizations and three brand new Mark II weapons! Combat Arms is about to get much deadlier and infinitely more fun. Check the details below!
New Abilities System
All the equipment and training in the world can’t substitute for experience. With Combat Arms’ new Abilities system, you can put your veteran experience to work on the battlefield! Simply rank up to get all the benefits of these advanced Abilities:
A honed throwing arm allows you to control how far you throw, letting you choose exactly how hard to toss a grenade. Unlocked at the rank of Recruit (550 EXP).
Specter: You’ve become more subtle and deft, allowing you to make very little noise when you move. This Ability is not in effect while sprinting. Unlocked at the rank of Private (1,200 EXP).
Resourceful: When you kill an enemy player, there’s a chance they may leave behind Limited-Ammo, All-Ammo, or Recovery Items! You will have a short time to pick these up, after which they will be free for all to recover. Unlocked at the rank of Private First Class (2,500 EXP).
Awareness: You can attune yourself to the sounds of enemy movement. Footsteps will come in loud and clear as long as you have Stamina to fuel it. When Stamina runs out, Awareness effects disappear. Unlocked at the rank of Corporal (5,000 EXP).
Victory Lap: When you achieve a Multi-Kill or better, your normal movement speed will increase to your sprint movement speed and will not cost any Stamina. You will not be able to sprint while this effect is active. If you make an Ultra, Fantastic, or Unbelievable Kill while the effect is still active, the duration of the effect will be extended by 10 seconds. This effect resets if you die. Unlocked at the rank of Sergeant (8,700).
Steady Hand: You have a steady hand, making it easier to aim with a Sniper Rifle. Unlocked at the rank of Staff Sergeant (8,700).
How to Equip Abilities:
After reaching the required rank, the unlocked Ability will appear in your Inbox. It can then be activated like any other item. For players that are already above the rank of Staff Sergeant, each unlocked Ability will already be in your Inbox, waiting to be activated.
Once you have activated all of your new Abilities they will then reside in your Inventory in a new "Ability" tab.
From your Inventory, you can double-click each Ability and equip a maximum of 3 at one time.
How to use Abilities In-Game:
All of these Abilities, with the exception of Awareness, will be on and active as long as they are equipped in an Ability Slot. When an Ability is in-use, the Ability icon will light up.
To activate Awareness in-game:
1. Equip Awareness to an Ability Slot. As an example, equip it in Ability Slot B.
2. When in-game, simultaneously press ~ + 2. If it were in Slot A, you would press ~ + 1 and for slot 3; ~ + 3.
Get out there and test out your new found abilities! “There are no dangerous weapons, only dangerous people!”
New Map: Hallow Ravine
What was once just a series of twisty paths, winding trails, and overgrown roads known only to hikers and smugglers has recently become a hotbed of international criminal activity. Unmapped, shielded from satellite surveillance, and confusing to any but the best trackers and scouts, the Hallow Ravine has become the locale of choice for shady dealings ranging from international arms sales to hostage exchanges. When the winds are just right, a thick fog blankets these hills, making it a perfect place for ambushes and private quarrels to be conducted away from the prying eyes of law enforcement. We have been led to believe that Warcorp is doing something in the valley, but intel is limited, so be prepared for anything.
We have instituted a number of changes to the rules for Elite Moderators and Super Elite Moderators that should help create more balanced matches and curb abuses.
- If a moderator accumulates too many “Bad” kicks, they will lose their Kick privileges for a single day.
- In a Restricted room, players can now be kicked by a Vote Kick that can only be called by the Elite Moderator.
More Customizable Weapons!
Did you ever wonder when Bubba Ares gets to sleep? We’re not sure because he’s added a whole bunch of new customizable weapons to the Gun Emporium!
MP5 RAS Centurion
New Mark II Weapons!
You can always tell when Bubba has succeeded at pulling off something cool by the sly smile on his face. The really loud explosions from the Gun Emporium help, too. Check out the new Mark II weapons available through weapon upgrade jobs!
**Please note that there are separate Upgrade Jobs available for PSG-1 MOD owners and PSG-1 MOD LE owners. Please choose the correct job for the weapon that you would like to upgrade.
MP5A4 Mark II
PSG-1 MOD Mark II
Skorpion Black MOD Mark II
- Hired Guns UI now updates correctly when a player hot-joins the match.
- HP totals for Infected in Quarantine have been corrected.
- Fixed an exploit involving Mission Points in Desert Thunder.
- Adjusted the Abnormal Gameplay settings for Quarantine.
- Adjusted rewards in Quarantine
- Players receive fewer points for surviving as Human.
- Players more points for surviving as Infected.
- 5-Shot Event has ended.
- New Daily Jobs will begin 8/26 at 4:00 AM PDT
- The MP5A4 (Default) Upgrade Job cannot be accepted.
--Combat Arms Command--