A honed throwing arm allows one to control how far one throws, letting one
choose exactly how hard to toss a grenade.
Unlocked at the rank of Recruit (550 EXP).
This ability allows one to make very little noise when one moves. This
ability is not in effect while sprinting.
Unlocked at the rank of Private (1,200 EXP).
When one kills an enemy player, there’s a chance the enemy may leave behind
Limited-Ammo, All-Ammo, or Recovery Items. One will have a short time to pick
these up, after which they will be free for one's team to recover.
Unlocked at the rank of Private First Class (2,500 EXP).
One can attune oneself to the sounds of enemy movement. Footsteps will come
in loud and clear as long as one has Stamina to fuel it. When Stamina runs out
Awareness effect will disappear.
Unlocked at the rank of Corporal (5,000 EXP).
When one achieves a Multi Kill or better, one's normal movement speed
will increase to one's sprint movement speed and will not cost any Stamina,
but one will not be able to sprint while this effect is active. If one makes
a Multi, Ultra, Fantastic, or Unbelievable Kill while the effect is still
active, the duration of the effect will be refreshed. The effect will reset
if one dies.
Unlocked at the rank of Sergeant (8,700).
One has a steady hand, making it easier to aim with a Sniper Rifle, so long as
one has the stamina to power it.
Unlocked at the rank of Staff Sergeant (8,700).