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  1. #1
    -Master_Chief-'s Avatar
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    Re-making Combat Arms

    Hey everyone, first off i'd like to say i haven't played combat arms in just over a year, but before that, i loved it. I loved everything about it. It was a very big part of my life. But like most of the players of today will tell you, its just not the same as it use to be. Hacks, lag, crashing and inadequate support has lead this game into the ground. My goal, is to create a first person shooter , not only an enjoyable fps, but one based off of combat arms, how it was for the first few years of release.

    Ive been working on this project for the last 4 months and i have made good progress, the only problem is im starting to lose motivation as none of my friends or family really care for combat arms. What im looking for on this forum is motivation and support.

    What features do i have so far?

    - Basic features of an fps character (walk/run/jump/sprint/crouch/Semi-operational Prone)
    - One click aim down sights
    - Working guns ( Automatic, Semi, Burst, Explosive)
    - Grenades
    - Early stages of multiplayer
    - Basic working minimap
    - Basic HUD
    - Working on AI's for Fireteam/Campaign style games ( Smooth aiming enemy's that chase you )
    - Recoil/Spread system
    - Dynamic Crosshair (Increases when firing/jumping etc)
    - Working ladders
    - Also a few more things i cant quite remember

    I hope you can all support me on my progress, in the next few days i will update with pictures, but until then stay tuned!

    [Note] The reason i posted this here, and not the game development section is that it is dead, 3 months ago i posted there and its had hardly any views and no comments. I wish to share my project with the Combat arms players, the people i can connect with.

    Last edited by -Master_Chief-; 03-04-2013 at 03:43 PM.

  2. The Following 2 Users Say Thank You to -Master_Chief- For This Useful Post:

    poolwizard (03-14-2013),Assistive (03-10-2013)

  3. #2
    YellowFever's Avatar
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    Talk with @supercarz1991
    Btw, CA has gotten a lot better recently.
    .





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  4. #3
    -Master_Chief-'s Avatar
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    Thats good to hear, hopefully they can restore some of the games former beauty, what does supercarz do?

  5. #4
    B4NDiT26's Avatar
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    You wanna create a FPS based on combat arms... alone ?

  6. #5
    WizdomNKush's Avatar
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    I recommend getting a pretty strong Anti-Cheat.
    Especially when people like us love to ruin good games
    But yeah, Old CA was soo much better and a great time to play in.
    Good luck.

  7. #6
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    good luck man

  8. #7
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    I don't think he have chance.... alone.....

  9. #8
    Flengo's Avatar
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    Bring back the game dev section with me. I plan to start a project using Cry Engine.

    I'd like to see your work


    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  10. #9
    -Master_Chief-'s Avatar
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  11. #10
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    Like your work, graphics look better than combat arms
    Tell me when it comes out so i can play it, or if i can help in any way


    Quote Originally Posted by LunaScratch View Post
    He's the hero MPGH deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark knight.
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  12. #11
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    i made my own combat arms from the ground up on the same game engine as combat arms

    combat arms is built on Lithtech Jupiter Enterprise. A new game was just released on Lithtech Jupiter Extended but i haven't looked into it yet. That being said i have a lot of experience with remaking CA

    here's 2 videos of it 100% working



    this 2nd vid is my personal FPS game called TPS


    i have everything needed to remake combat arms from the ground up EXCEPT the programming knowledge. I can reverse engineer all models, textures, attributes, xml and GMS files. Maps are the only issue, but i know someone who can rip the basic map to OBJ so even that isn't an issue

    add me on any of my instant messangers and i'll help you out with everything

    msn: dcomicboyforever@live.com OR david.myers@fbi.al
    skype: KaptinBoxxi

    if you don't have either, i can work out something if you want the help

    commando: You're probably the best non-coder coder I know LOL


  13. #12
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    Quote Originally Posted by supercarz1991 View Post
    i made my own combat arms from the ground up on the same game engine as combat arms

    combat arms is built on Lithtech Jupiter Enterprise. A new game was just released on Lithtech Jupiter Extended but i haven't looked into it yet. That being said i have a lot of experience with remaking CA

    here's 2 videos of it 100% working



    this 2nd vid is my personal FPS game called TPS


    i have everything needed to remake combat arms from the ground up EXCEPT the programming knowledge. I can reverse engineer all models, textures, attributes, xml and GMS files. Maps are the only issue, but i know someone who can rip the basic map to OBJ so even that isn't an issue

    add me on any of my instant messangers and i'll help you out with everything

    msn: dcomicboyforever@live.com OR david.myers@fbi.al
    skype: KaptinBoxxi

    if you don't have either, i can work out something if you want the help
    Video 1 looks exactly like combat arms except a little worse, like the dying animations tho
    Video 2 makes me think of G-MOD but still cool


    Quote Originally Posted by LunaScratch View Post
    He's the hero MPGH deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark knight.
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  14. #13
    supercarz1991's Avatar
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    Quote Originally Posted by HuxJr View Post


    Video 1 looks exactly like combat arms except a little worse, like the dying animations tho
    Video 2 makes me think of G-MOD but still cool
    video one has the wrong animations, but we never got passed that stage due to some internal team issues.
    video 2 is pretty much just that but on the lithtech engine

    commando: You're probably the best non-coder coder I know LOL


  15. #14
    -Master_Chief-'s Avatar
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    Update: Currently working on a map for testing the gameplay, and maybe even releasing a demo.

    Thank you everyone for the support

  16. #15
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    Quote Originally Posted by -Master_Chief- View Post
    Update: Currently working on a map for testing the gameplay, and maybe even releasing a demo.

    Thank you everyone for the support
    Gib me first demo ):


    Quote Originally Posted by LunaScratch View Post
    He's the hero MPGH deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark knight.
    MPGH Minion+ 2/2/2016 - 8/9/2016
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