im not saying i want a one hit kill game because in real life it depends were ure shot
all im saying is to make a game more realistic
for example, if ure shot in the neck instant death, if ure shot in the shoulder ure walk speed slows and u switch hands, if ure shot in the chest instant death unless u got vest one and mainly when someone get u with a fucking rocket launcher u should die unlike ca
I feel you. CA and other games definitely need to beef up their weapons, especially when it comes to SMGs and pistols, hell even the shotguns are weaker then they should be. And don't get me started on the LAW or RPG. If either of those goes off within 3 meters of you, you're going home in a body bag. If you don't fall in that range, but are still close be prepared to lose a limb, become deaf, or blind. Personally I think CA should have gone with a better engine than what they chose. I mean who the hell has heard of Lithtech? Wouldn't it be awesome if they were to use Unreal or CryEngine? I mean, just watch the 'GDC 2009 CryENGINE® 3 Trailer'. If that doesn't make your eyes open wide, nothing will. There is no reason F2P has to be out done by the retail market. The tools to make an awesome F2P that's realistic is out there, it just hasn't been created yet. So sadly for now we are stuck with Combat Arms and other sub par F2P Shooters.
Uhm how exactly are the shotguns not accurate in the game? I know people who've gotten shot by a shotgun and survived. I mean hell, my uncles brother in law got hit in the back of the head with a damn axe and survived.
Fuck nothing against you but srsly who the fuck are you to criticize? Don't like it? MAKE YOUR FUCKING GAME. Or yet you want a more realistic game? Go TO THE FUCKING WAR, maybe you could try help the Israelis with mouzie.