It doesn't look any different from the run of the mill FPS these days.
It's actually a lot, lot, lot different.
Maps are massive.
Firefights are spread apart and fewer in number.
Technology is dated (older guns, jury-rigged guns etc.)
Several different factions, each with their own unique weapon, gear, and armor unlocks.
Anomalies (You'll know about these if you've played any of the STALKER games. They're basically different natural
dimensional hazards; moving electric fields, clouds of toxic fog, deadly steam fields etc.)
Artifacts (Rare elements/minerals created by anomalies, they provide stat boosts when equipped. They can be found by searching the maps, which offer tons of exploration, even outside of the usual combat areas.)
Limited Ammo (You have to purchase all of your ammo, and decide what rounds you want to carry into firefights.)
Limited Carrying Capacity (Have to sanction out what weapons, sidearms, armors, helmets, gloves, pants, boots, backpacks, gasmaks, oxygen tanks etc. to carry with you.)
Character Upgrades (You can train your character when you level up into a ton of different options, increased carrying capacity, anomaly resistance, pain resistance, weapon handling etc.)
It's a pretty different experience, trust me.
Last edited by Aborted; 06-23-2014 at 02:57 AM.
When the earth is changed into a humid dungeon,
In which Hope like a bat
Goes beating the walls with her timid wings
And knocking her head against the rotten ceiling;
When the rain stretching out its endless train
Imitates the bars of a vast prison
And a silent horde of loathsome spiders
Comes to spin their webs in the depths of our brains,
All at once the bells leap with rage
And hurl a frightful roar at heaven,
Even as wandering spirits with no country
Burst into a stubborn, whimpering cry.
— And without drums or music, long hearses
Pass by slowly in my soul; Hope, vanquished,
Weeps, and atrocious, despotic Anguish
On my bowed skull plants her black flag.