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Here are some examples that showcase the use of light to create depth:
No depth fading (left) and with a depth fading effect (right). The fade color is set to black with no transparency. Notice how the spheres appear to be less visible over distance.
Video was kinda cool but unrelated to the topic.
Looking forward to making 3D games where i don't have to physically draw out depth and shadows.
v1.96 - Tutorials, Upgraded Town, Def Revamp
v1.97 - Cutscenes/Quests, Friend List
v1.98 - Classes, Necklace/Rings
v1.99 - Guilds
v2.00 - Open Beta
We have a graphic design section if you're interested.