ServerNoDamage() would possibly be a function that called NoDamage() inside it.
Originally Posted by [D]opeDog
If you look inside .u files of games you will see many Serverblabla call the function inside them.
example in another game
reliable server function ServerForceMoveTo(Vector MoveToLocation, Rotator MoveToRotation, float ArrivalDistance, float MoveToTime, delegate<MoveToDelegate_ReachedLocation> DelReachedLocation, delegate<MoveToDelegate_TimedOut> DelTimedOut)
ForceMoveTo(MoveToLocation, MoveToRotation, ArrivalDistance, MoveToTime, DelReachedLocation, DelTimedOut);