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  1. #1
    DarkSoul1994's Avatar
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    Epic Hack Source

    Now just so you all know this has been taken off of that rival site of here

    now they have released some nice source
    i have not completely looked through it all so if you find anything just warn me don't overreact and perma ban me xD


    k so i'd like some people to test the stuff out and credit to GodLike of this other site which i cant mention lol

    FOR THE LOVE OF GOD!
    No Flaming!


    Code:
    #include <windows.h>
    #include <stdio.h>
    #include <string.h>
    #include "detours.h"
    #include <ios>
    #include <cmath>
    #include <iostream>
    #include <fstream>
    #include <cctype>
    
    
    #include <Mmsystem.h>
    #pragma comment(lib, "winmm.lib")
    
    
    #include "DirectX.h"
    #include "stdafx.h"
    using namespace std;
    
    
    BOOL bCompare (const BYTE* pData, const BYTE* bMask, const char* szMask)
    {
    for(;*szMask;++szMask,++pData,++bMask)
    {
    if(*szMask == 'x' && *pData != *bMask)
    return 0;
    }
    return (*szMask) == NULL;
    }
    
    
    DWORD FindPattern(BYTE *bMask, char * szMask, int codeOffset, BOOL extract)
    {
    for(DWORD i = 0; i < dwSize; i++)
    {
    if(bCompare((BYTE*)(dwStartAddress + i),bMask,szMask))
    {
    if(extract)
    {
    return *(DWORD*)(dwStartAddress + i + codeOffset);
    }
    else
    {
    return (DWORD)(dwStartAddress + i + codeOffset);
    }
    }
    }
    return NULL;
    }
    
    void HackShield ()
    {
    if (GetModuleHandle( "EhSvc.dll" ) != NULL)
    {
    Sleep (1000);
    dwStartAddress = 0;
    do{
    dwStartAddress = (DWORD)GetModuleHandle("EhSvc.dll");
    Sleep(10L);
    }while
    (!dwStartAddress);
    
    DWORD HS1 = FindPattern((PBYTE)"\x89\x4D\xFC\xE9\x00\x00\x00\x 00\x07","xxxx????x",3, false);
    DWORD HS2 = FindPattern((PBYTE)"\xE8\x00\x00\x00\x00\x83\xF8\x 01\x0F\x84\x00\x00\x00\x00\xC6\x85\x00\x00\x00\x00 \x00","x????xxxxx????xx?????",0,false);
    DWORD HS3 = FindPattern((PBYTE)"\x75\x00\x8B\x74\x24\x00\x53\x B9\x00\x00\x00\x00","x?xxx?xx????",0, false);
    
    
    memcpy((LPBYTE)HS1,(PBYTE)"\x90\x90\x90\x90\x90",5 );
    memcpy((LPBYTE)HS2,(PBYTE)"\xB8\x01\x00\x00\x00",5 );
    memcpy((LPBYTE)HS3,(PBYTE)"\x90\x90",2);
    
    
    }
    }
    
    
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *L***ient = ( DWORD* )( 0xFFFFFFFF ); //Addy removed 
    
    void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );//*L T Client
    
    
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandle( "d3d9.dll" ) != NULL
    && GetModuleHandle( "ClientFX.fxd" ) != NULL
    //&& GetModuleHandle( "EhSvc.dll") != NULL
    && GetModuleHandle( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    void main()
    {
    while (!IsGameReadyForHook()){
    Sleep(20);
    }
    
    int speedcount=0;
    bool chams = false;
    bool iammo = false;
    bool boxes = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    PushToConsole("FallDamageMinHeight 0.000000");
    PushToConsole("FallDamageMaxHeight 0.000000");
    PushToConsole("FallDamageMax 0.000000");
    
    
    while(true){
    /*if (GetAsyncKeyState(VK_NUMPAD5)<0)
    {
    if (chams)
    {
    SetLightChams(255,255,0,0, pDevice);
    chams=false;
    }
    else
    {
    SetLightChams(0,0,0,0, pDevice);
    chams=true;
    }
    }*/
    if (GetAsyncKeyState(VK_NUMPAD9)<0) //recoil
    {
    PlaySound ("c://CMhx//norecoilon.wav", NULL, SND_FILENAME | SND_ASYNC);
    PushToConsole("ZoomedPerturbRecoil 0");
    PushToConsole("PerturbRecoil 0");
    PushToConsole("BaseCamRecoilWagR 0");
    PushToConsole("BaseCamRecoilWagL 0");
    PushToConsole("MaxCamRecoilWag 0");
    PushToConsole("BaseCamRecoilYaw 0");
    PushToConsole("MaxCamRecoilYaw 0");
    PushToConsole("Recoil 0");
    PushToConsole("BaseCamRecoilAccelPitch 0");
    PushToConsole("BaseCamRecoilPitch 0");
    PushToConsole("BaseCamRecoilPitchPer 0");
    PushToConsole("MaxCamRecoilPitchPer 0");
    PushToConsole("TripleShotBaseCamRecoilPitch 0");
    PushToConsole("TripleShotMaxCamRecoilPitch 0");
    PushToConsole("MaxCamRecoilPitch 0");
    PushToConsole("CamRecoilRecover 0");
    PushToConsole("RecoilDec 0");
    PushToConsole("RecoilPitchGrade 0");
    PushToConsole("RecoilPitch 0");
    }
    if(GetAsyncKeyState(VK_NUMPAD1)<0){
    if(boxes){
    //PushToConsole("ModelDebug_DrawBoxes 0");
    PlaySound ("c://CMhx//chamsoff.wav", NULL, SND_FILENAME | SND_ASYNC);
    PushToConsole("SkelModelStencil 0");
    
    boxes = false;
    } else {
    PlaySound ("c://CMhx//chamson.wav", NULL, SND_FILENAME | SND_ASYNC);
    
    //PushToConsole("ModelDebug_DrawBoxes 1");
    PushToConsole("SkelModelStencil 1");
    
    boxes = true;
    }
    }
    
    /* if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 1000.000000");
    PushToConsole("MaxAccel 1000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 500.000000");
    PushToConsole("FRunVel 1000.000000");
    PushToConsole("BRunVel 1000.000000");
    PushToConsole("SRunVel 1000.000000");
    PushToConsole("DuckVel 3000.000000");
    speed = true;
    }
    }*/
    
    if (GetAsyncKeyState(VK_SUBTRACT)<0)//decrese speed
    {
    speedcount--;
    if (speedcount<0)
    {
    PlaySound ("c://CMhx//limitreach.wav", NULL, SND_FILENAME | SND_ASYNC);
    speedcount=0;
    }
    else
    {
    PlaySound ("c://CMhx//speeddown.wav", NULL, SND_FILENAME | SND_ASYNC);
    }
    if (speedcount==0)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    }
    if (speedcount==1)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 600.000000");
    PushToConsole("MaxAccel 2500.000000");
    PushToConsole("AccelInc 5500.000000");
    PushToConsole("WalkVel 200.000000");
    PushToConsole("FRunVel 485.000000");
    PushToConsole("BRunVel 485.000000");
    PushToConsole("SRunVel 485.000000");
    PushToConsole("DuckVel 500.000000");
    }
    if (speedcount==2)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 700.000000");
    PushToConsole("MaxAccel 2000.000000");
    PushToConsole("AccelInc 5000.000000");
    PushToConsole("WalkVel 300.000000");
    PushToConsole("FRunVel 685.000000");
    PushToConsole("BRunVel 685.000000");
    PushToConsole("SRunVel 685.000000");
    PushToConsole("DuckVel 1000.000000");
    }
    if (speedcount==3)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 800.000000");
    PushToConsole("MaxAccel 2500.000000");
    PushToConsole("AccelInc 4000.000000");
    PushToConsole("WalkVel 400.000000");
    PushToConsole("FRunVel 805.000000");
    PushToConsole("BRunVel 805.000000");
    PushToConsole("SRunVel 805.000000");
    PushToConsole("DuckVel 2000.000000");
    }
    if (speedcount==4)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 1000.000000");
    PushToConsole("MaxAccel 1000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 500.000000");
    PushToConsole("FRunVel 1000.000000");
    PushToConsole("BRunVel 1000.000000");
    PushToConsole("SRunVel 1000.000000");
    PushToConsole("DuckVel 3000.000000");
    }
    }
    
    if (GetAsyncKeyState(VK_ADD)<0)//increse speed
    {
    
    speedcount++;
    
    if (speedcount>4)
    {
    PlaySound ("c://CMhx//limitreach.wav", NULL, SND_FILENAME | SND_ASYNC);
    speedcount=4;
    }
    else
    {
    PlaySound ("c://CMhx//speedup.wav", NULL, SND_FILENAME | SND_ASYNC);
    }
    if (speedcount==0)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    }
    if (speedcount==1)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 600.000000");
    PushToConsole("MaxAccel 2500.000000");
    PushToConsole("AccelInc 5500.000000");
    PushToConsole("WalkVel 200.000000");
    PushToConsole("FRunVel 485.000000");
    PushToConsole("BRunVel 485.000000");
    PushToConsole("SRunVel 485.000000");
    PushToConsole("DuckVel 500.000000");
    }
    if (speedcount==2)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 700.000000");
    PushToConsole("MaxAccel 2000.000000");
    PushToConsole("AccelInc 5000.000000");
    PushToConsole("WalkVel 300.000000");
    PushToConsole("FRunVel 685.000000");
    PushToConsole("BRunVel 685.000000");
    PushToConsole("SRunVel 685.000000");
    PushToConsole("DuckVel 1000.000000");
    }
    if (speedcount==3)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 800.000000");
    PushToConsole("MaxAccel 2500.000000");
    PushToConsole("AccelInc 4000.000000");
    PushToConsole("WalkVel 400.000000");
    PushToConsole("FRunVel 805.000000");
    PushToConsole("BRunVel 805.000000");
    PushToConsole("SRunVel 805.000000");
    PushToConsole("DuckVel 2000.000000");
    }
    if (speedcount==4)
    {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 1000.000000");
    PushToConsole("MaxAccel 1000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 500.000000");
    PushToConsole("FRunVel 1000.000000");
    PushToConsole("BRunVel 1000.000000");
    PushToConsole("SRunVel 1000.000000");
    PushToConsole("DuckVel 3000.000000");
    }
    
    
    
    }
    if(GetAsyncKeyState(VK_F10)<0){PlaySound ("c://CMhx//info.wav", NULL, SND_FILENAME | SND_ASYNC);}
    if(GetAsyncKeyState(VK_NUMPAD8)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3.000000");
    PushToConsole("PerturbIncreaseSpeed 3.000000");
    PushToConsole("PerturbDecreaseSpeed 9.000000");
    PushToConsole("PerturbWalkPercent 0.500000");
    PlaySound ("c://CMhx//nospreadoff.wav", NULL, SND_FILENAME | SND_ASYNC);
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0.000000");
    PushToConsole("PerturbIncreaseSpeed 0.000000");
    PushToConsole("PerturbWalkPercent 0.000000");
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    PlaySound ("c://CMhx//nospreadon.wav", NULL, SND_FILENAME | SND_ASYNC);
    spread = true;
    }
    }
    
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    PlaySound ("c://CMhx//showfpsoff.wav", NULL, SND_FILENAME | SND_ASYNC);
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    PlaySound ("c://CMhx//showfpson.wav", NULL, SND_FILENAME | SND_ASYNC);
    showfps = true;
    }
    }
    
    if(GetAsyncKeyState(VK_NUMPAD0)<0)
    {
    PushToConsole("ReloadWeapons 1");
    PushToConsole("ReloadPerBullet 1");
    PushToConsole("PdaScaning 1");
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(iammo){
    PushToConsole("InfiniteAmmo 0");
    PushToConsole("IsAmmo 0");
    PushToConsole("ShotsPerClip 0");
    iammo = false;
    } else {
    PushToConsole("InfiniteAmmo 1");
    PushToConsole("IsAmmo 1");
    PushToConsole("ShotsPerClip 1");
    iammo = true;
    }
    }
    
    Sleep(200);
    }
    
    
    }
    
    
    
    
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    {
    
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&HackShield, NULL, 0,NULL);
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    
    }
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    
    break;
    }
    return TRUE;
    }
    Last edited by LegendaryAbbo; 04-07-2010 at 07:13 AM.

  2. The Following User Says Thank You to DarkSoul1994 For This Useful Post:

    chaosstiffler (04-07-2010)

  3. #2
    dean-wingess's Avatar
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    leecher -.-

    ps: The bypass and 60% of the comments wont work noob ^^

  4. #3
    ac1d_buRn's Avatar
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    Quote Originally Posted by dean-wingess View Post
    leecher -.-

    ps: The bypass and 60% of the comments wont work noob ^^
    Yes i dont think the bypass works.
    Ive added it to my hack, And i still Disconnect when i NOP >.<

    I saw some people say that the guy hacks EU and that bypass works for EU

  5. #4
    dean-wingess's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    Yes i dont think the bypass works.
    Ive added it to my hack, And i still Disconnect when i NOP >.<

    I saw some people say that the guy hacks EU and that bypass works for EU
    believe me it cant work ^^
    My Cousin Flippy tested it on EU
    He said 1 minute then he got connection to server has ended

  6. #5
    JCRULES4's Avatar
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    lol i wish i knew something about coding so i have no idea what u guys r saying lol

  7. #6
    ac1d_buRn's Avatar
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    Quote Originally Posted by dean-wingess View Post
    believe me it cant work ^^
    My Cousin Flippy tested it on EU
    He said 1 minute then he got connection to server has ended
    Loooll is that your cousin?
    Add me on MSN and get him too add me too.

    hacks.acid_buRn@hotmail.com.

    Also, THe origional bypass creator said its only for memory hacks and not for D3D. So im not sure what your testing it on..

    I tested it with the No Recoil addies posted, And it had no affect.

  8. #7
    LegendaryAbbo's Avatar
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    I fixed the = on speedcount and changed to == and fixed the includes.

  9. #8
    ac1d_buRn's Avatar
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    Quote Originally Posted by legendaryhack View Post
    I fixed the = on speedcount and changed to == and fixed the includes.
    What a good mod

  10. The Following User Says Thank You to ac1d_buRn For This Useful Post:

    why06 (04-07-2010)

  11. #9
    why06's Avatar
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    Quote Originally Posted by legendaryhack View Post
    I fixed the = on speedcount and changed to == and fixed the includes.
    Thanks legend. This was not posted, by godlike or whatever, it was posted on uc, and goodluck copying and pasting the code is messed up. Large chunks of it are missing, I recommend just using the bypass masks, but recoding ur own way to change them. Though I doubt it will work. =/

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  12. #10
    ac1d_buRn's Avatar
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    Quote Originally Posted by why06 View Post
    Thanks legend. This was not posted, by godlike or whatever, it was posted on uc, and goodluck copying and pasting the code is messed up. Large chunks of it are missing, I recommend just using the bypass masks, but recoding ur own way to change them. Though I doubt it will work. =/
    The bypas is supposed to work D:
    I have the same verison of hs, As the same source that was released.

    Btw, Why.. Is noping detected in CA. Becuase i DC when i nop the addies. No recoil works so i know its not the addies.

  13. #11
    why06's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    The bypas is supposed to work D:
    I have the same verison of hs, As the same source that was released.

    Btw, Why.. Is noping detected in CA. Becuase i DC when i nop the addies. No recoil works so i know its not the addies.
    Hold I'll hit up on msn.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  14. #12
    dean-wingess's Avatar
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    maybe your way of nopping i know 2 types that got a smal difference

    i think you should look @ this
    Code:
    void HackShield ()
    {
    if (GetModuleHandle( "EhSvc.dll" ) != NULL)
    {
    Sleep (1000);
    dwStartAddress = 0;
    do{
    dwStartAddress = (DWORD)GetModuleHandle("EhSvc.dll");
    Sleep(10L);
    }
    Im not exactly sure but the 1 sleep is it realy needed?

  15. #13
    Spook's Avatar
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    I don't remember posting this =.=
    I'm back.

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