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  1. #16
    Xlilzoosk8rX's Avatar
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    Quote Originally Posted by iopop9 View Post
    this can be used for making a flyhack am i right?? or is this just for locating you on the map??
    Player pointer can be used for several different things.
    like uhm OPK Telekill Aimbots, a lot just depends on how creative you are with it.

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    Mr.Magicman (05-23-2010)

  3. #17
    Crash's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Most people on mpgh steal stuff from other sites? Ever went on gorfag before?
    I meant steal as in take credit not leech. Although not much stealing has happened in awhile.
    Last edited by Crash; 05-23-2010 at 11:51 AM.

  4. #18
    scimmyboy's Avatar
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    is this player pointer the random player pointer or user player pointer

  5. #19
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    Quote Originally Posted by scimmyboy View Post
    is this player pointer the random player pointer or user player pointer
    well, since you are moving up and down the ladder for changes, i guess it's your own player pointer.
    sides, he's smart enough to say "enemy" instead.

    now. this can be used for almost anything player related? i'm lost on how to apply it to an OPK. it's an address...meaning something inside of it contains my x/y/z?

  6. #20
    Sixx93's Avatar
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    uff... when i read the title of the post i was thinking that they could be all players pointers.... uff xD anyway ty xD

  7. #21
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    no this is for LocalPlayer only you cant make telekill or Opk with this. Nor a full working aimbot. You need to player iteration and then make to make stuff and For opk i think its different like useing SetObjectPosition or something along those lines to make opk/telekill.

  8. #22
    mmbob's Avatar
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    This is the pointer to CA's CPlayerMgr. So basically this is almost everything related to the player, like the camera, movement, clipping the movements, etc. But this does not let you make OPK unless you have the player array or the "random player pointer."

  9. #23
    Xlilzoosk8rX's Avatar
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    Quote Originally Posted by ainkut View Post
    well, since you are moving up and down the ladder for changes, i guess it's your own player pointer.
    sides, he's smart enough to say "enemy" instead.

    now. this can be used for almost anything player related? i'm lost on how to apply it to an OPK. it's an address...meaning something inside of it contains my x/y/z?
    Somewhat,
    it a lil bit of what you can apply to it that makes it special.
    OPK HINT: 1. NOP 2. Detour 3. jump 4. detour 5. return

    this is static player pointer to be specific. meaning a small byte offset can make a massive difference.

  10. #24
    TheBigBoy's Avatar
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    You sir have know idea what ur talking about u sir just leech.
    Its not like other games where you nop addies and get opk they use functions to set the players position i think its called SetObjectPosition or something along those lines.
    If you nop anything related to your x,y,z position it would mostlikey just wont allow u to move.
    Last edited by TheBigBoy; 05-23-2010 at 05:19 PM.

  11. #25
    ainkut's Avatar
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    Quote Originally Posted by TheBigBoy View Post
    You sir have know idea what ur talking about u sir just leech.
    Its not like other games where you nop addies and get opk they use functions to set the players position i think its called SetObjectPosition or something along those lines.
    If you nop anything related to your x,y,z position it would mostlikey just wont allow u to move.
    isn't that what the detour is for? to make you move or something?
    ok. i'll look it up. they don't teach assembly in c++ at my college..doubt Mr. B knows what Assembly is.

  12. #26
    Xlilzoosk8rX's Avatar
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    Actually
    This is a snippet to show:
    Code:
    memcpy(&playertarget,(void *)(377B0858),4);
    		playertarget += yoffset;
    		if(posy > posyoffset && playertarget > yoffset)

  13. #27
    TheBigBoy's Avatar
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    thats not how u use memcpy TARD
    void * memcpy ( void * destination, const void * source, size_t num );
    OKKKKK
    aka google
    memcpy - C++ Reference

  14. #28
    Xlilzoosk8rX's Avatar
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    SNIPPT MEANING NOT THE WHOLE THING

  15. #29
    TheBigBoy's Avatar
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    its not even close lol its just something u think looks cool but it dont even ref to anything its retarded
    if(posy > posyoffset && playertarget > yoffset)
    so if ur y position is greater then the posyoffset WHATTTTT makes no since and playertraget is greater than the yoffset U SIR FAIL LOOOOOL

  16. #30
    Xlilzoosk8rX's Avatar
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    thank you for the honor of being in your sig but until you know EXACTLY how my stuff works then you can criticize me. Just because its not the way you know doesnt mean it the wrong way.

    and i made a mistake when typing it out.
    it is coory and coorx not posy and posx
    Last edited by Xlilzoosk8rX; 05-23-2010 at 09:51 PM.

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