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  1. #1
    Invidus's Avatar
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    [Source]PushToConsole Commands

    Hey guys,
    I just looked at some stuff, here's some PushToConsole commands for NumPad Hacks.

    FPS:
    [PHP]if(GetAsyncKeyState(VK_NUMPAD5)<0){
    this->PushToConsole("ShowPerformanceStatistics 1");
    }[/PHP]

    No Sway
    [PHP]if(GetAsyncKeyState(VK_NUMPAD2)<0){
    this->PushToConsole("WeaponSway 0");
    }[/PHP]

    VJump
    [PHP]if(GetAsyncKeyState(VK_UP)<0){
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet 1000.000000");
    }
    if(GetAsyncKeyState(VK_DOWN)<0){
    PushToConsole("CamMaxPosYOffset -1000.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    }[/PHP]

    Tracers
    [PHP]if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }[/PHP]

    No Spread
    [PHP]if(GetAsyncKeyState(VK_ADD)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3.000000");
    PushToConsole("PerturbIncreaseSpeed 3.000000");
    PushToConsole("PerturbDecreaseSpeed 9.000000");
    PushToConsole("PerturbWalkPercent 0.500000");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0.000000");
    PushToConsole("PerturbIncreaseSpeed 0.000000");
    PushToConsole("PerturbWalkPercent 0.000000");
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    spread = true;
    }
    }[/PHP]

    Glow
    [PHP]if(GetAsyncKeyState(VK_NUMPAD8)<0){
    this->PushToConsole("ScreenGlowEnable 1");
    }[/PHP]

    Skeleton:
    [PHP]if(GetAsyncKeyState(VK_NUMPAD6)<0){
    this->PushToConsole("ModelDebug_DrawSkeleton 1");
    }[/PHP]

    WireFrame:
    [PHP]if(GetAsyncKeyState(VK_NUMPAD4)<0){
    this->PushToConsole("WireFrame 1");
    }[/PHP]

    FullBright
    [PHP]if(GetAsyncKeyState(VK_NUMPAD3)<0){
    this->PushToConsole("FullBright 1");
    }[/PHP]

    Boxes/Chams
    [PHP]if(GetAsyncKeyState(VK_NUMPAD1)<0){
    if(boxes){
    PushToConsole("ModelDebug_DrawBoxes 0");
    PushToConsole("SkelModelStencil 0");
    boxes = false;
    } else {
    PushToConsole("ModelDebug_DrawBoxes 1");
    PushToConsole("SkelModelStencil 1");
    boxes = true;
    }
    }[/PHP]

    Fly:
    [PHP]if( GetAsyncKeyState( FLYKEY ) < 0 )
    {

    this->PushToConsole( "PlayerGravity 800" );
    }else{
    this->PushToConsole( "PlayerGravity -800" );
    }[/PHP]

    Show FPS:
    [PHP]PushToConsole("ShowFps 1");



    Sleep(iRenderSpeed);[/PHP]

    SpeedHack
    [PHP]if( GetAsyncKeyState( VK_SHIFT ) < 0 )
    {
    this->PushToConsole("BaseMoveAccel 4000.000000");
    this->PushToConsole("StartAccel 4000.000000");
    this->PushToConsole("MaxAccel 4000.000000");
    this->PushToConsole("AccelInc 4000.000000");
    this->PushToConsole("WalkVel 4000.000000");
    this->PushToConsole("FRunVel 4000.000000");
    this->PushToConsole("BRunVel 4000.000000");
    this->PushToConsole("SRunVel 4000.000000");




    }else{

    this->PushToConsole("BaseMoveAccel 3000.000000");
    this->PushToConsole("StartAccel 500.000000");
    this->PushToConsole("MaxAccel 3000.000000");
    this->PushToConsole("AccelInc 6000.000000");
    this->PushToConsole("WalkVel 70.000000");
    this->PushToConsole("FRunVel 285.000000");
    this->PushToConsole("BRunVel 285.000000");
    this->PushToConsole("SRunVel 285.000000");

    }[/PHP]

    GlitchKey/SuperSpeed
    [PHP]if( GetAsyncKeyState( 0x58 ) < 0 )
    {
    this->PushToConsole("BaseMoveAccel 90000.000000");
    this->PushToConsole("StartAccel 90000.000000");
    this->PushToConsole("MaxAccel 90000.000000");
    this->PushToConsole("AccelInc 90000.000000");
    this->PushToConsole("WalkVel 90000.000000");
    this->PushToConsole("FRunVel 90000.000000");
    this->PushToConsole("BRunVel 90000.000000");
    this->PushToConsole("SRunVel 90000.000000");
    }
    [/PHP]

    SuperJump
    [PHP]if( GetAsyncKeyState( VK_END ) < 0 )
    {
    this->PushToConsole("JumpVel 330.000000");
    }[/PHP]

    SuperJump X2
    [PHP]if( GetAsyncKeyState( VK_NEXT ) < 0 )
    {
    this->PushToConsole("JumpVel 660.000000");
    }
    }
    }[/PHP]

    SuperJump X3
    [PHP]if( GetAsyncKeyState( VK_PRIOR ) < 0 )
    {
    this->PushToConsole("JumpVel 990.000000");
    }[/PHP]

    Thanks to Ragerz for his source.
    Hope this was resourceful!

  2. The Following 12 Users Say Thank You to Invidus For This Useful Post:

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  3. #2
    flayer669's Avatar
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    Quote Originally Posted by ilikewaterha View Post
    Hey guys,
    I just looked at some stuff, here's some PushToConsole commands for NumPad Hacks.

    FPS:
    [PHP]if(GetAsyncKeyState(VK_NUMPAD5)<0){
    this->PushToConsole("ShowPerformanceStatistics 1");
    }[/PHP]

    No Sway
    [PHP]if(GetAsyncKeyState(VK_NUMPAD2)<0){
    this->PushToConsole("WeaponSway 0");
    }[/PHP]

    VJump
    [PHP]if(GetAsyncKeyState(VK_UP)<0){
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet 1000.000000");
    }
    if(GetAsyncKeyState(VK_DOWN)<0){
    PushToConsole("CamMaxPosYOffset -1000.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    }[/PHP]

    Tracers
    [PHP]if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }[/PHP]

    No Spread
    [PHP]if(GetAsyncKeyState(VK_ADD)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3.000000");
    PushToConsole("PerturbIncreaseSpeed 3.000000");
    PushToConsole("PerturbDecreaseSpeed 9.000000");
    PushToConsole("PerturbWalkPercent 0.500000");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0.000000");
    PushToConsole("PerturbIncreaseSpeed 0.000000");
    PushToConsole("PerturbWalkPercent 0.000000");
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    spread = true;
    }
    }[/PHP]

    Glow
    [PHP]if(GetAsyncKeyState(VK_NUMPAD8)<0){
    this->PushToConsole("ScreenGlowEnable 1");
    }[/PHP]

    Skeleton:
    [PHP]if(GetAsyncKeyState(VK_NUMPAD6)<0){
    this->PushToConsole("ModelDebug_DrawSkeleton 1");
    }[/PHP]

    WireFrame:
    [PHP]if(GetAsyncKeyState(VK_NUMPAD4)<0){
    this->PushToConsole("WireFrame 1");
    }[/PHP]

    FullBright
    [PHP]if(GetAsyncKeyState(VK_NUMPAD3)<0){
    this->PushToConsole("FullBright 1");
    }[/PHP]

    Boxes/Chams
    [PHP]if(GetAsyncKeyState(VK_NUMPAD1)<0){
    if(boxes){
    PushToConsole("ModelDebug_DrawBoxes 0");
    PushToConsole("SkelModelStencil 0");
    boxes = false;
    } else {
    PushToConsole("ModelDebug_DrawBoxes 1");
    PushToConsole("SkelModelStencil 1");
    boxes = true;
    }
    }[/PHP]

    Fly:
    [PHP]if( GetAsyncKeyState( FLYKEY ) < 0 )
    {

    this->PushToConsole( "PlayerGravity 800" );
    }else{
    this->PushToConsole( "PlayerGravity -800" );
    }[/PHP]

    Show FPS:
    [PHP]PushToConsole("ShowFps 1");



    Sleep(iRenderSpeed);[/PHP]

    SpeedHack
    [PHP]if( GetAsyncKeyState( VK_SHIFT ) < 0 )
    {
    this->PushToConsole("BaseMoveAccel 4000.000000");
    this->PushToConsole("StartAccel 4000.000000");
    this->PushToConsole("MaxAccel 4000.000000");
    this->PushToConsole("AccelInc 4000.000000");
    this->PushToConsole("WalkVel 4000.000000");
    this->PushToConsole("FRunVel 4000.000000");
    this->PushToConsole("BRunVel 4000.000000");
    this->PushToConsole("SRunVel 4000.000000");




    }else{

    this->PushToConsole("BaseMoveAccel 3000.000000");
    this->PushToConsole("StartAccel 500.000000");
    this->PushToConsole("MaxAccel 3000.000000");
    this->PushToConsole("AccelInc 6000.000000");
    this->PushToConsole("WalkVel 70.000000");
    this->PushToConsole("FRunVel 285.000000");
    this->PushToConsole("BRunVel 285.000000");
    this->PushToConsole("SRunVel 285.000000");

    }[/PHP]

    GlitchKey/SuperSpeed
    [PHP]if( GetAsyncKeyState( 0x58 ) < 0 )
    {
    this->PushToConsole("BaseMoveAccel 90000.000000");
    this->PushToConsole("StartAccel 90000.000000");
    this->PushToConsole("MaxAccel 90000.000000");
    this->PushToConsole("AccelInc 90000.000000");
    this->PushToConsole("WalkVel 90000.000000");
    this->PushToConsole("FRunVel 90000.000000");
    this->PushToConsole("BRunVel 90000.000000");
    this->PushToConsole("SRunVel 90000.000000");
    }
    [/PHP]

    SuperJump
    [PHP]if( GetAsyncKeyState( VK_END ) < 0 )
    {
    this->PushToConsole("JumpVel 330.000000");
    }[/PHP]

    SuperJump X2
    [PHP]if( GetAsyncKeyState( VK_NEXT ) < 0 )
    {
    this->PushToConsole("JumpVel 660.000000");
    }
    }
    }[/PHP]

    SuperJump X3
    [PHP]if( GetAsyncKeyState( VK_PRIOR ) < 0 )
    {
    this->PushToConsole("JumpVel 990.000000");
    }[/PHP]

    Thanks to Ragerz for his source.
    Hope this was resourceful!
    nice all of them been released before anyways
    Subscribe

    www.Youtube.com/XanaxEdits






    :yourock1:

  4. #3
    Invidus's Avatar
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    Really? And you didn't have to quote the whole post..

  5. #4
    silly3648's Avatar
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    hmmm nice i might use some of these like no spread and no sway thanks !
    Computer Science student, College.

    Known Languages: Java, Python
    Learning : C++, C#
    Currently hacking in : C#

    +++LATEST+++
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    photoshop



    ~HELPFUL CODERS~
    god601
    helicopter12

  6. #5
    Invidus's Avatar
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    No problems!!! Enjoy!
    You can add your own hotkeys too

  7. #6
    flayer669's Avatar
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    Quote Originally Posted by ilikewaterha View Post
    No problems!!! Enjoy!
    You can add your own hotkeys too
    Vjump is wrong the cam is set under ground might get the right values and post them
    Subscribe

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    :yourock1:

  8. #7
    Invidus's Avatar
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    They ARE the right values?

  9. #8
    flayer669's Avatar
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    Well it didnt work for me sends me under the ground :P so i might try it later is 4am here time to sleep lol
    Subscribe

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    :yourock1:

  10. #9
    Invidus's Avatar
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    Depends if you press the Up or Down.
    Can't you see they are two different values?

  11. #10
    Xlilzoosk8rX's Avatar
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    may i ask why all you key values are
    GetAsyncKeyState (VK_KEY)

    except for Superspeed / Glitch it is formatted
    GetAsyncKeyState (0x58)

    any specific reason?

  12. #11
    Synns's Avatar
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    Quote Originally Posted by Xlilzoosk8rX View Post
    may i ask why all you key values are
    GetAsyncKeyState (VK_KEY)

    except for Superspeed / Glitch it is formatted
    GetAsyncKeyState (0x58)

    any specific reason?
    There is no VK_W, VK_S, VK_A, etc...

    Virtual Key Codes

    0x58 is X.

  13. #12
    mwb1234's Avatar
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    Quote Originally Posted by Longevity View Post
    There is no VK_W, VK_S, VK_A, etc...

    Virtual Key Codes

    0x58 is X.
    Long I have a way to get VK_W and all alphabet. I used the Art of Trainer making guide to make a header that defines VK_A-VK_Z as their Hexadecimal #'s and they work fine . Just thought I would tell you

  14. #13
    'JlStepper's Avatar
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    Thanks, gonna learn a little from this.

  15. #14
    Invidus's Avatar
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    Don't say thanks, press thanks

  16. The Following 2 Users Say Thank You to Invidus For This Useful Post:

    fvestrgenrl (06-15-2010),mwb1234 (06-13-2010)

  17. #15
    rocker340's Avatar
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    how about i say it and press it haha
    ThanksSSSS!

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