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  1. #16
    ac1d_buRn's Avatar
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    Quote Originally Posted by test123123 View Post
    That's for switching team tags to emenys
    I think he wants propper red name tags

  2. #17
    |-|3|_][({}PT3R12's Avatar
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    BTW you do not need world to screen changes of X, Y, and Z cords if you use the address.

    One way I have thought of getting them ( NOT TESTED ) is by debugging CShell and finding the point at which Sat. Chams are called and looking for a call method that is calling the red enemy names on.

    What is the logic behind it? - When a spec calls in for a radar scan in game sat. chams and red name tags appear for a fixed amount of time. inside CShell everything needs to be called, so there is probably a push method setting both of those on, so what you can do is search for referenced text strings -> Follow into disassembler -> And look for those methods being called ;D

    GL

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    Quote Originally Posted by |-|3|_][({}PT3R12 View Post
    BTW you do not need world to screen changes of X, Y, and Z cords if you use the address.

    One way I have thought of getting them ( NOT TESTED ) is by debugging CShell and finding the point at which Sat. Chams are called and looking for a call method that is calling the red enemy names on.

    What is the logic behind it? - When a spec calls in for a radar scan in game sat. chams and red name tags appear for a fixed amount of time. inside CShell everything needs to be called, so there is probably a push method setting both of those on, so what you can do is search for referenced text strings -> Follow into disassembler -> And look for those methods being called ;D

    GL
    Thats is pretty interesting because I have found some calls on cshell about tags
    Originally Posted by flavjo
    Sorry for my chooby question but where do i find the C++ Express in my PC???
    Originally Posted by Deco
    i'll just punch him in the face nd steal his shoes *nigga style*

  4. #19
    ^...,^'s Avatar
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    Quote Originally Posted by ngh555 View Post
    I just want to know if the values for a health bar and the name tags can be found inside cshell or engine.exe, or if this can only be shown with d3d programming.
    I Have TheD3D Source About
    you need the World screen and the HP ADDIE(ADDRESS) and thats it..

  5. #20
    ac1d_buRn's Avatar
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    Quote Originally Posted by |-|3|_][({}PT3R12 View Post
    BTW you do not need world to screen changes of X, Y, and Z cords if you use the address.

    One way I have thought of getting them ( NOT TESTED ) is by debugging CShell and finding the point at which Sat. Chams are called and looking for a call method that is calling the red enemy names on.

    What is the logic behind it? - When a spec calls in for a radar scan in game sat. chams and red name tags appear for a fixed amount of time. inside CShell everything needs to be called, so there is probably a push method setting both of those on, so what you can do is search for referenced text strings -> Follow into disassembler -> And look for those methods being called ;D

    GL
    You smart kunt.
    That probably would work since the Sat Chams are PTC.
    I might just have a look around now.

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