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  1. #1
    killbunny51's Avatar
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    Exclamation Hack team NEEDED

    Hey people, i am making a public/mabye vip hack and i neeed a team to help me!!!
    --------------------------------------------------------------------------
    Requirements:
    amazing at c++
    made hacks before
    are a successful ca hacker
    have teamviewer installed on comp


    reply or pm me to apply

    NOTE: I HAVE THE DLL BASE BUT I NEED THE BYPASS

  2. #2
    flameswor10's Avatar
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    Err, I'm sure you need a team. but why not show the coders what your capable first? So you get more views + more time considered on joining the team.

    Looks like your asking us for coders who can help you with a base you C+P
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  3. #3
    killbunny51's Avatar
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    alright
    well then,
    i have been coding in c++ and vb for several years, ive just found my d3d base and im currently working on a hack. although all the hacks ive tried to compile havent worked, thats where my coders come in, i need someone to compile my hack for me........ because i cant, heres what i have so far



    #include "stdafx.h"
    #include "stdafx.h"
    #include <windows.h>
    #include <shellapi.h>
    #pragma comment(lib,"shell32.lib")
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *L***ient = ( DWORD* )( 0x37775D68 );
    void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );

    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;

    return false;
    }
    void MemCopy(void* Dest, const void* Src, int Len)
    {
    DWORD OldProtect;
    DWORD OldProtect2;
    VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
    memcpy(Dest, Src, Len);
    VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
    FlushInstructionCache(GetCurrentProcess(), Dest, Len);

    DWORD GetAddressPtr(int index)
    {
    DWORD dwBase = *(DWORD*)dwDevicePointer;
    if(dwBase == 0) return 0;

    dwBase = *(DWORD*)dwBase;
    if(dwBase == 0) return 0;

    dwBase = *(DWORD*)dwBase;
    if(dwBase == 0) return 0;

    return dwBase+4*index;
    }

    DWORD GetD3DHSApi(int index)
    {
    DWORD dwVA = dwHSDevicePointer;

    if(IsBadReadPtr((void*)dwVA, 4)) return 0;

    dwVA = *(DWORD*)dwVA;

    if(!dwVA || IsBadReadPtr((void*)dwVA, 0x200)) return 0;

    return dwVA + (4*index);
    }

    #define HOOKD3DAPI(a, b) \
    if(*(DWORD*)GetAddressPtr(b) != (DWORD)&hk##a) { \
    p##a = (a##_t) *(DWORD*)GetAddressPtr(b); \
    *(DWORD*)GetAddressPtr(b) = (DWORD)&hk##a; \
    *(DWORD*)GetD3DHSApi(b) = (DWORD)&hk##a; \
    }


    DWORD WINAPI HookD3DApis(LPVOID)
    {
    bool bValid = false;
    while(true) {
    bValid = GetAddressPtr(0) > 0;

    if(bValid) {
    HOOKD3DAPI(Reset, 16)
    HOOKD3DAPI(EndScene, 42)
    HOOKD3DAPI(DrawIndexedPrimitive, 82)
    HOOKD3DAPI(SetStreamSource, 100)
    }

    Sleep(300);
    }

    return 1;
    }
    dwHSDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(ehsvc), 0x90000, (PBYTE)"\x8B\x84\x11\x00\x00\x00\x00\x8B\x8D\xCC\x FD\xFF\xFF\x8B\x95", "xxx????xxxxxxxx");
    if(dwHSDevicePointer) {
    dwHSDevicePointer = *(DWORD*)(dwHSDevicePointer+3);
    dwHSDevicePointer += 0x10;
    }

    DWORD dwTempDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(0), (DWORD)0xFFFFFFFF, (PBYTE)"\xA1\x00\x00\x00\x00\x89\x45\xF8\x8D", "x????xxxx");
    if(dwTempDevicePointer) {
    dwDevicePointer = *(DWORD*)(dwTempDevicePointer+1);
    }

    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    ShellExecute;
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    all i need is what goes inbetween
    then compile which i cant do,
    then inject

    ps
    credits to bravia for base and hook
    Last edited by killbunny51; 06-25-2010 at 01:51 AM.

  4. #4
    Yepikiyay's Avatar
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    er i will help and please put that code into "code" boxes as seen below

    Code:
    #include "stdafx.h"
    #include "stdafx.h"
    #include <windows.h>
    #include <shellapi.h>
    #pragma comment(lib,"shell32.lib")
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *L***ient = ( DWORD* )( 0x37775D68 );
    void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
    
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    void MemCopy(void* Dest, const void* Src, int Len)
    {
    DWORD OldProtect;
    DWORD OldProtect2;
    VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
    memcpy(Dest, Src, Len);
    VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
    FlushInstructionCache(GetCurrentProcess(), Dest, Len);
    
    DWORD GetAddressPtr(int index)
    {
    DWORD dwBase = *(DWORD*)dwDevicePointer;
    if(dwBase == 0) return 0;
    
    dwBase = *(DWORD*)dwBase;
    if(dwBase == 0) return 0;
    
    dwBase = *(DWORD*)dwBase;
    if(dwBase == 0) return 0;
    
    return dwBase+4*index;
    }
    
    DWORD GetD3DHSApi(int index)
    {
    DWORD dwVA = dwHSDevicePointer;
    
    if(IsBadReadPtr((void*)dwVA, 4)) return 0;
    
    dwVA = *(DWORD*)dwVA;
    
    if(!dwVA || IsBadReadPtr((void*)dwVA, 0x200)) return 0;
    
    return dwVA + (4*index);
    }
    
    #define HOOKD3DAPI(a, b) \
    if(*(DWORD*)GetAddressPtr(b) != (DWORD)&hk##a) { \
    p##a = (a##_t) *(DWORD*)GetAddressPtr(b); \
    *(DWORD*)GetAddressPtr(b) = (DWORD)&hk##a; \
    *(DWORD*)GetD3DHSApi(b) = (DWORD)&hk##a; \
    }
    
    
    DWORD WINAPI HookD3DApis(LPVOID)
    {
    bool bValid = false;
    while(true) {
    bValid = GetAddressPtr(0) > 0;
    
    if(bValid) {
    HOOKD3DAPI(Reset, 16)
    HOOKD3DAPI(EndScene, 42)
    HOOKD3DAPI(DrawIndexedPrimitive, 82)
    HOOKD3DAPI(SetStreamSource, 100)
    }
    
    Sleep(300);
    }
    
    return 1;
    }
    dwHSDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(ehsvc), 0x90000, (PBYTE)"\x8B\x84\x11\x00\x00\x00\x00\x8B\x8D\xCC\x FD\xFF\xFF\x8B\x95", "xxx????xxxxxxxx");
    if(dwHSDevicePointer) {
    dwHSDevicePointer = *(DWORD*)(dwHSDevicePointer+3);
    dwHSDevicePointer += 0x10;
    }
    
    DWORD dwTempDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(0), (DWORD)0xFFFFFFFF, (PBYTE)"\xA1\x00\x00\x00\x00\x89\x45\xF8\x8D", "x????xxxx");
    if(dwTempDevicePointer) {
    dwDevicePointer = *(DWORD*)(dwTempDevicePointer+1);
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    ShellExecute;
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    er i can code VB and a bit of c#

    I Hate You
    Current Status: Online Playing MineCraft

  5. #5
    killbunny51's Avatar
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    Thumbs up

    ok sorry about that,

    ok i have a hack done but i cant compile, so could you compile this
    Code:
    #include "stdafx.h"
    #include <windows.h>
    #include <shellapi.h>
    #pragma comment(lib,"shell32.lib")
    void __cdecl PushToConsole( const char* szCommand )
    {
    	DWORD *L***ient = ( DWORD* )( 0x3776FCC8 );
    	void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
     
    	__asm
    	{
    		push szCommand;
    		call CONoff;
    		add esp, 4;
    	}
    }
    bool IsGameReadyForHook()
    {
        if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
         && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
         && GetModuleHandleA( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    		void MemCopy(void* Dest, const void* Src, int Len)
    {
        DWORD OldProtect;
        DWORD OldProtect2;
        VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
        memcpy(Dest, Src, Len);
        VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
        FlushInstructionCache(GetCurrentProcess(), Dest, Len);
    }
    void main()
    {
    MessageBoxA(NULL," Mike's first hack ","Using Bravia's  Source",MB_OK); 
    	while (!IsGameReadyForHook()){
    		Sleep(20);
    	}
    	bool boxes = false;
    	bool fog = false;
    	bool ammo = false;
    	bool speed = false;
    	bool spread = false;
    	bool tracers = false;
    	bool showfps = false;
    	bool unlockcursor = false;
    	bool drawgun = false;
    	bool sjump = false;
    	bool recoil = false;
    	bool wireframe = false;
    	bool windows = false;
    	bool respawn = false;
    	bool act = false;
    	bool glitcher = false;
    	bool skeleton = false;
    	bool breath = false;
    	bool name = false;
    	bool nosway = false;
    	PushToConsole("FallDamageMinHeight 0.000000");
    	PushToConsole("FallDamageMaxHeight 0.000000");
    	PushToConsole("FallDamageMax 0.000000");
    	while(true){
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){
    			if(boxes){
    				PushToConsole("ModelDebug_DrawBoxes 0");
    				PushToConsole("SkelModelStencil 0");
    				boxes = false;
    			} else {
    				PushToConsole("ModelDebug_DrawBoxes 1");
    				PushToConsole("SkelModelStencil 1");
    				boxes = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)<0){
    			if(fog){
    				PushToConsole("FogEnable 1");
    				fog = false;
    			} else {
    				PushToConsole("FogEnable 0");
    				fog = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)<0){
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 3000.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 3000.000000");
    				PushToConsole("WalkVel 3000.000000");
    				PushToConsole("FRunVel 3000.000000");
    		    	PushToConsole("BRunVel 3000.000000");
    				PushToConsole("SRunVel 3000.000000");
    				PushToConsole("DuckVel 3000.000000");
    				speed = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)<0){
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				PushToConsole("PerturbRecoil 9.000000");
    				PushToConsole("FireMovePerturb 9.000000");
    				PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
    				PushToConsole("ZoomedFireMovePerturb 9.000000");
    				PushToConsole("ZoomedFireDuckPerturb 9.000000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				PushToConsole("PerturbRecoil 0.000000");
    				PushToConsole("FireMovePerturb 0.000000");
    				PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    				PushToConsole("ZoomedFireMovePerturb 0.000000");
    				PushToConsole("ZoomedFireDuckPerturb 0.000000");
    				spread = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)<0){
    			if(tracers){
    				PushToConsole("ShowFirePath 0");
    				tracers = false;
    			} else {
    				PushToConsole("ShowFirePath 1");
    				tracers = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)<0){
    			if(sjump){
    				PushToConsole("JumpVel 330.000000");
    				sjump = false;
    			} else {
    				PushToConsole("JumpVel 660.000000");
    				sjump = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)<0){
    			if(showfps){
    				PushToConsole("ShowFps 0");
    				showfps = false;
    			} else {
    				PushToConsole("ShowFps 1");
    				showfps = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)<0){
    			if(unlockcursor){
    				PushToConsole("CursorCenter 1");
    				unlockcursor = false;
    			} else {
    				PushToConsole("CursorCenter 0");
    				unlockcursor = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD9)<0){
    			if(drawgun){
    				PushToConsole("drawguns 1");
    				drawgun = false;
    			} else {
    				PushToConsole("drawguns 0");
    				drawgun = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_PRIOR)<0){
    			if(respawn){
    				PushToConsole("DyingTime 3500.000000");
    				respawn = false;
    			} else {
    				PushToConsole("DyingTime 0");
    				PushToConsole("DeadCameraTime 0");
    				respawn = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NEXT)<0){
    			if(act){
    				PushToConsole("ActivationDistance 10");
    				act = false;
    			} else {
    				PushToConsole("ActivationDistance 100000");
    				act = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F11)<0){
    			if(nosway){
    				PushToConsole("WeaponSway 1.000000");
    				nosway = false;
    			} else {
    				PushToConsole("WeaponSway 0.000000");
    				nosway = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F10)<0){
    			if(recoil){
    				PushToConsole("DuckDownCamOffSet -13.000000");
    				recoil = false;
    			} else {
    				PushToConsole("CamMaxPosYOffset 200.000000");
    				PushToConsole("DuckDownCamOffSet 1000.000000");
    				recoil = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F12)<0){
    			if(glitcher){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				glitcher = false;
    			} else {
    				PushToConsole("BaseMoveAccel 90000.000000");
    				PushToConsole("StartAccel 90000.000000");
    				PushToConsole("MaxAccel 90000.000000");
    				PushToConsole("AccelInc 90000.000000");
    				PushToConsole("WalkVel 90000.000000");    
    				PushToConsole("FRunVel 90000.000000");    
    				PushToConsole("BRunVel 90000.000000");   
    				PushToConsole("SRunVel 90000.000000");  
    				glitcher = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_UP)<0){
    			PushToConsole("PlayerGravity +800");
    		}
    		if(GetAsyncKeyState(VK_DOWN)<0){
    			PushToConsole("PlayerGravity -800");
    		}
    		if(GetAsyncKeyState(VK_MULTIPLY)<0){
    			PushToConsole("PlayerGravity 0");
    		}
    		if(GetAsyncKeyState(VK_INSERT)<0){
    			PushToConsole("ActivationDistance 1000");
    		}
    		if(GetAsyncKeyState(VK_F7)<0){
    			PushToConsole("FragSelf 1");
    		}
    		if(GetAsyncKeyState(VK_F6)<0){
    			if(ammo){
    				PushToConsole("IsAmmo 0");
    				PushToConsole("ShotsPerClip 0");
    				ammo = false;
    			} else {
    				PushToConsole("IsAmmo 1");
    				PushToConsole("ShotsPerClip 1");
    				ammo = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_DELETE)<0){
    			PushToConsole("CrossHair_DefaultLength 50");
    			PushToConsole("CrossHair_DefaultGapLength 1");
    			PushToConsole("CrosshairGapMin 0");
    			PushToConsole("CrosshairGapMax 2");
    			PushToConsole("CrosshairBarMin 100");
    			PushToConsole("CrosshairBarMax 100");
    			PushToConsole("HitCrossHairMAXPerturb 0");
    			PushToConsole("HitCrossHairMINPerturb 0");
    			PushToConsole("HitCrossHairSize 0");
    			PushToConsole("CrossHair_FiringDuration 0");
    			PushToConsole("ScopeUDRadius 0");
    			PushToConsole("ScopeLRRadius 0");
    			PushToConsole("ScopeUPGap 0");
    			PushToConsole("ScopeLRGap 0");
    			PushToConsole("ShowBreath 0");
    		}
    		if(GetAsyncKeyState(VK_HOME)<0){
    			if(wireframe){
    				PushToConsole("WireFrame 0");
    				wireframe = false;
    			} else {
    				PushToConsole("WireFrame 1");
    				wireframe = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD0)<0){
    			if(breath){
    				PushToConsole("ShowBreath 0");
    				breath = false;
    			} else {
    				PushToConsole("ShowBreath 1");
    				breath = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F9)<0){
    			if(skeleton){
    				PushToConsole("ModelDebug_DrawSkeleton 0");
    				skeleton = false;
    			} else {
    				PushToConsole("ModelDebug_DrawSkeleton 1");
    				skeleton = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_END)<0){
    			if(windows){
    				PushToConsole("Windowed 0");
    				windows = false;
    			} else {
    				PushToConsole("Windowed 1");
    				windows = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_MENU)<0){
    			if(name){
    				PushToConsole("ModeFullName 0");
    				name = false;
    			} else {
    				PushToConsole("ModeFullName 1");
    				name = true;
    			}
    		}
    		Sleep(20);
    	}
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
    		ShellExecute;
    		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    		break;
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    and pm me the dll?

  6. #6
    Yepikiyay's Avatar
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    Quote Originally Posted by killbunny51 View Post
    ok sorry about that,

    ok i have a hack done but i cant compile, so could you compile this
    Code:
    #include "stdafx.h"
    #include <windows.h>
    #include <shellapi.h>
    #pragma comment(lib,"shell32.lib")
    void __cdecl PushToConsole( const char* szCommand )
    {
    	DWORD *L***ient = ( DWORD* )( 0x3776FCC8 );
    	void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
     
    	__asm
    	{
    		push szCommand;
    		call CONoff;
    		add esp, 4;
    	}
    }
    bool IsGameReadyForHook()
    {
        if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
         && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
         && GetModuleHandleA( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    		void MemCopy(void* Dest, const void* Src, int Len)
    {
        DWORD OldProtect;
        DWORD OldProtect2;
        VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
        memcpy(Dest, Src, Len);
        VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
        FlushInstructionCache(GetCurrentProcess(), Dest, Len);
    }
    void main()
    {
    MessageBoxA(NULL," Mike's first hack ","Using Bravia's  Source",MB_OK); 
    	while (!IsGameReadyForHook()){
    		Sleep(20);
    	}
    	bool boxes = false;
    	bool fog = false;
    	bool ammo = false;
    	bool speed = false;
    	bool spread = false;
    	bool tracers = false;
    	bool showfps = false;
    	bool unlockcursor = false;
    	bool drawgun = false;
    	bool sjump = false;
    	bool recoil = false;
    	bool wireframe = false;
    	bool windows = false;
    	bool respawn = false;
    	bool act = false;
    	bool glitcher = false;
    	bool skeleton = false;
    	bool breath = false;
    	bool name = false;
    	bool nosway = false;
    	PushToConsole("FallDamageMinHeight 0.000000");
    	PushToConsole("FallDamageMaxHeight 0.000000");
    	PushToConsole("FallDamageMax 0.000000");
    	while(true){
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){
    			if(boxes){
    				PushToConsole("ModelDebug_DrawBoxes 0");
    				PushToConsole("SkelModelStencil 0");
    				boxes = false;
    			} else {
    				PushToConsole("ModelDebug_DrawBoxes 1");
    				PushToConsole("SkelModelStencil 1");
    				boxes = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)<0){
    			if(fog){
    				PushToConsole("FogEnable 1");
    				fog = false;
    			} else {
    				PushToConsole("FogEnable 0");
    				fog = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)<0){
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 3000.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 3000.000000");
    				PushToConsole("WalkVel 3000.000000");
    				PushToConsole("FRunVel 3000.000000");
    		    	PushToConsole("BRunVel 3000.000000");
    				PushToConsole("SRunVel 3000.000000");
    				PushToConsole("DuckVel 3000.000000");
    				speed = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)<0){
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				PushToConsole("PerturbRecoil 9.000000");
    				PushToConsole("FireMovePerturb 9.000000");
    				PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
    				PushToConsole("ZoomedFireMovePerturb 9.000000");
    				PushToConsole("ZoomedFireDuckPerturb 9.000000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				PushToConsole("PerturbRecoil 0.000000");
    				PushToConsole("FireMovePerturb 0.000000");
    				PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    				PushToConsole("ZoomedFireMovePerturb 0.000000");
    				PushToConsole("ZoomedFireDuckPerturb 0.000000");
    				spread = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)<0){
    			if(tracers){
    				PushToConsole("ShowFirePath 0");
    				tracers = false;
    			} else {
    				PushToConsole("ShowFirePath 1");
    				tracers = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)<0){
    			if(sjump){
    				PushToConsole("JumpVel 330.000000");
    				sjump = false;
    			} else {
    				PushToConsole("JumpVel 660.000000");
    				sjump = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)<0){
    			if(showfps){
    				PushToConsole("ShowFps 0");
    				showfps = false;
    			} else {
    				PushToConsole("ShowFps 1");
    				showfps = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)<0){
    			if(unlockcursor){
    				PushToConsole("CursorCenter 1");
    				unlockcursor = false;
    			} else {
    				PushToConsole("CursorCenter 0");
    				unlockcursor = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD9)<0){
    			if(drawgun){
    				PushToConsole("drawguns 1");
    				drawgun = false;
    			} else {
    				PushToConsole("drawguns 0");
    				drawgun = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_PRIOR)<0){
    			if(respawn){
    				PushToConsole("DyingTime 3500.000000");
    				respawn = false;
    			} else {
    				PushToConsole("DyingTime 0");
    				PushToConsole("DeadCameraTime 0");
    				respawn = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NEXT)<0){
    			if(act){
    				PushToConsole("ActivationDistance 10");
    				act = false;
    			} else {
    				PushToConsole("ActivationDistance 100000");
    				act = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F11)<0){
    			if(nosway){
    				PushToConsole("WeaponSway 1.000000");
    				nosway = false;
    			} else {
    				PushToConsole("WeaponSway 0.000000");
    				nosway = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F10)<0){
    			if(recoil){
    				PushToConsole("DuckDownCamOffSet -13.000000");
    				recoil = false;
    			} else {
    				PushToConsole("CamMaxPosYOffset 200.000000");
    				PushToConsole("DuckDownCamOffSet 1000.000000");
    				recoil = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F12)<0){
    			if(glitcher){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				glitcher = false;
    			} else {
    				PushToConsole("BaseMoveAccel 90000.000000");
    				PushToConsole("StartAccel 90000.000000");
    				PushToConsole("MaxAccel 90000.000000");
    				PushToConsole("AccelInc 90000.000000");
    				PushToConsole("WalkVel 90000.000000");    
    				PushToConsole("FRunVel 90000.000000");    
    				PushToConsole("BRunVel 90000.000000");   
    				PushToConsole("SRunVel 90000.000000");  
    				glitcher = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_UP)<0){
    			PushToConsole("PlayerGravity +800");
    		}
    		if(GetAsyncKeyState(VK_DOWN)<0){
    			PushToConsole("PlayerGravity -800");
    		}
    		if(GetAsyncKeyState(VK_MULTIPLY)<0){
    			PushToConsole("PlayerGravity 0");
    		}
    		if(GetAsyncKeyState(VK_INSERT)<0){
    			PushToConsole("ActivationDistance 1000");
    		}
    		if(GetAsyncKeyState(VK_F7)<0){
    			PushToConsole("FragSelf 1");
    		}
    		if(GetAsyncKeyState(VK_F6)<0){
    			if(ammo){
    				PushToConsole("IsAmmo 0");
    				PushToConsole("ShotsPerClip 0");
    				ammo = false;
    			} else {
    				PushToConsole("IsAmmo 1");
    				PushToConsole("ShotsPerClip 1");
    				ammo = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_DELETE)<0){
    			PushToConsole("CrossHair_DefaultLength 50");
    			PushToConsole("CrossHair_DefaultGapLength 1");
    			PushToConsole("CrosshairGapMin 0");
    			PushToConsole("CrosshairGapMax 2");
    			PushToConsole("CrosshairBarMin 100");
    			PushToConsole("CrosshairBarMax 100");
    			PushToConsole("HitCrossHairMAXPerturb 0");
    			PushToConsole("HitCrossHairMINPerturb 0");
    			PushToConsole("HitCrossHairSize 0");
    			PushToConsole("CrossHair_FiringDuration 0");
    			PushToConsole("ScopeUDRadius 0");
    			PushToConsole("ScopeLRRadius 0");
    			PushToConsole("ScopeUPGap 0");
    			PushToConsole("ScopeLRGap 0");
    			PushToConsole("ShowBreath 0");
    		}
    		if(GetAsyncKeyState(VK_HOME)<0){
    			if(wireframe){
    				PushToConsole("WireFrame 0");
    				wireframe = false;
    			} else {
    				PushToConsole("WireFrame 1");
    				wireframe = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD0)<0){
    			if(breath){
    				PushToConsole("ShowBreath 0");
    				breath = false;
    			} else {
    				PushToConsole("ShowBreath 1");
    				breath = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F9)<0){
    			if(skeleton){
    				PushToConsole("ModelDebug_DrawSkeleton 0");
    				skeleton = false;
    			} else {
    				PushToConsole("ModelDebug_DrawSkeleton 1");
    				skeleton = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_END)<0){
    			if(windows){
    				PushToConsole("Windowed 0");
    				windows = false;
    			} else {
    				PushToConsole("Windowed 1");
    				windows = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_MENU)<0){
    			if(name){
    				PushToConsole("ModeFullName 0");
    				name = false;
    			} else {
    				PushToConsole("ModeFullName 1");
    				name = true;
    			}
    		}
    		Sleep(20);
    	}
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
    		ShellExecute;
    		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    		break;
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    and pm me the dll?
    im not at home but ill see what i can do
    BTW i code mostly VB not c++ i know a bit

    I Hate You
    Current Status: Online Playing MineCraft

  7. #7
    killbunny51's Avatar
    Join Date
    Feb 2010
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    male
    Location
    At my computer screen.
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    me too, but i still know lots of C++

  8. #8
    Disturbed's Avatar
    Join Date
    Feb 2009
    Gender
    male
    Posts
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    Thanks
    2,559
    Quote Originally Posted by killbunny51 View Post
    ok sorry about that,

    ok i have a hack done but i cant compile, so could you compile this
    Code:
    #include "stdafx.h"
    #include <windows.h>
    #include <shellapi.h>
    #pragma comment(lib,"shell32.lib")
    void __cdecl PushToConsole( const char* szCommand )
    {
    	DWORD *L***ient = ( DWORD* )( 0x3776FCC8 );
    	void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
     
    	__asm
    	{
    		push szCommand;
    		call CONoff;
    		add esp, 4;
    	}
    }
    bool IsGameReadyForHook()
    {
        if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
         && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
         && GetModuleHandleA( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    		void MemCopy(void* Dest, const void* Src, int Len)
    {
        DWORD OldProtect;
        DWORD OldProtect2;
        VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
        memcpy(Dest, Src, Len);
        VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
        FlushInstructionCache(GetCurrentProcess(), Dest, Len);
    }
    void main()
    {
    MessageBoxA(NULL," Mike's first hack ","Using Bravia's  Source",MB_OK); 
    	while (!IsGameReadyForHook()){
    		Sleep(20);
    	}
    	bool boxes = false;
    	bool fog = false;
    	bool ammo = false;
    	bool speed = false;
    	bool spread = false;
    	bool tracers = false;
    	bool showfps = false;
    	bool unlockcursor = false;
    	bool drawgun = false;
    	bool sjump = false;
    	bool recoil = false;
    	bool wireframe = false;
    	bool windows = false;
    	bool respawn = false;
    	bool act = false;
    	bool glitcher = false;
    	bool skeleton = false;
    	bool breath = false;
    	bool name = false;
    	bool nosway = false;
    	PushToConsole("FallDamageMinHeight 0.000000");
    	PushToConsole("FallDamageMaxHeight 0.000000");
    	PushToConsole("FallDamageMax 0.000000");
    	while(true){
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){
    			if(boxes){
    				PushToConsole("ModelDebug_DrawBoxes 0");
    				PushToConsole("SkelModelStencil 0");
    				boxes = false;
    			} else {
    				PushToConsole("ModelDebug_DrawBoxes 1");
    				PushToConsole("SkelModelStencil 1");
    				boxes = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)<0){
    			if(fog){
    				PushToConsole("FogEnable 1");
    				fog = false;
    			} else {
    				PushToConsole("FogEnable 0");
    				fog = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)<0){
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 3000.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 3000.000000");
    				PushToConsole("WalkVel 3000.000000");
    				PushToConsole("FRunVel 3000.000000");
    		    	PushToConsole("BRunVel 3000.000000");
    				PushToConsole("SRunVel 3000.000000");
    				PushToConsole("DuckVel 3000.000000");
    				speed = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)<0){
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				PushToConsole("PerturbRecoil 9.000000");
    				PushToConsole("FireMovePerturb 9.000000");
    				PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
    				PushToConsole("ZoomedFireMovePerturb 9.000000");
    				PushToConsole("ZoomedFireDuckPerturb 9.000000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				PushToConsole("PerturbRecoil 0.000000");
    				PushToConsole("FireMovePerturb 0.000000");
    				PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    				PushToConsole("ZoomedFireMovePerturb 0.000000");
    				PushToConsole("ZoomedFireDuckPerturb 0.000000");
    				spread = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)<0){
    			if(tracers){
    				PushToConsole("ShowFirePath 0");
    				tracers = false;
    			} else {
    				PushToConsole("ShowFirePath 1");
    				tracers = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)<0){
    			if(sjump){
    				PushToConsole("JumpVel 330.000000");
    				sjump = false;
    			} else {
    				PushToConsole("JumpVel 660.000000");
    				sjump = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)<0){
    			if(showfps){
    				PushToConsole("ShowFps 0");
    				showfps = false;
    			} else {
    				PushToConsole("ShowFps 1");
    				showfps = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)<0){
    			if(unlockcursor){
    				PushToConsole("CursorCenter 1");
    				unlockcursor = false;
    			} else {
    				PushToConsole("CursorCenter 0");
    				unlockcursor = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD9)<0){
    			if(drawgun){
    				PushToConsole("drawguns 1");
    				drawgun = false;
    			} else {
    				PushToConsole("drawguns 0");
    				drawgun = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_PRIOR)<0){
    			if(respawn){
    				PushToConsole("DyingTime 3500.000000");
    				respawn = false;
    			} else {
    				PushToConsole("DyingTime 0");
    				PushToConsole("DeadCameraTime 0");
    				respawn = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NEXT)<0){
    			if(act){
    				PushToConsole("ActivationDistance 10");
    				act = false;
    			} else {
    				PushToConsole("ActivationDistance 100000");
    				act = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F11)<0){
    			if(nosway){
    				PushToConsole("WeaponSway 1.000000");
    				nosway = false;
    			} else {
    				PushToConsole("WeaponSway 0.000000");
    				nosway = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F10)<0){
    			if(recoil){
    				PushToConsole("DuckDownCamOffSet -13.000000");
    				recoil = false;
    			} else {
    				PushToConsole("CamMaxPosYOffset 200.000000");
    				PushToConsole("DuckDownCamOffSet 1000.000000");
    				recoil = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F12)<0){
    			if(glitcher){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				glitcher = false;
    			} else {
    				PushToConsole("BaseMoveAccel 90000.000000");
    				PushToConsole("StartAccel 90000.000000");
    				PushToConsole("MaxAccel 90000.000000");
    				PushToConsole("AccelInc 90000.000000");
    				PushToConsole("WalkVel 90000.000000");    
    				PushToConsole("FRunVel 90000.000000");    
    				PushToConsole("BRunVel 90000.000000");   
    				PushToConsole("SRunVel 90000.000000");  
    				glitcher = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_UP)<0){
    			PushToConsole("PlayerGravity +800");
    		}
    		if(GetAsyncKeyState(VK_DOWN)<0){
    			PushToConsole("PlayerGravity -800");
    		}
    		if(GetAsyncKeyState(VK_MULTIPLY)<0){
    			PushToConsole("PlayerGravity 0");
    		}
    		if(GetAsyncKeyState(VK_INSERT)<0){
    			PushToConsole("ActivationDistance 1000");
    		}
    		if(GetAsyncKeyState(VK_F7)<0){
    			PushToConsole("FragSelf 1");
    		}
    		if(GetAsyncKeyState(VK_F6)<0){
    			if(ammo){
    				PushToConsole("IsAmmo 0");
    				PushToConsole("ShotsPerClip 0");
    				ammo = false;
    			} else {
    				PushToConsole("IsAmmo 1");
    				PushToConsole("ShotsPerClip 1");
    				ammo = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_DELETE)<0){
    			PushToConsole("CrossHair_DefaultLength 50");
    			PushToConsole("CrossHair_DefaultGapLength 1");
    			PushToConsole("CrosshairGapMin 0");
    			PushToConsole("CrosshairGapMax 2");
    			PushToConsole("CrosshairBarMin 100");
    			PushToConsole("CrosshairBarMax 100");
    			PushToConsole("HitCrossHairMAXPerturb 0");
    			PushToConsole("HitCrossHairMINPerturb 0");
    			PushToConsole("HitCrossHairSize 0");
    			PushToConsole("CrossHair_FiringDuration 0");
    			PushToConsole("ScopeUDRadius 0");
    			PushToConsole("ScopeLRRadius 0");
    			PushToConsole("ScopeUPGap 0");
    			PushToConsole("ScopeLRGap 0");
    			PushToConsole("ShowBreath 0");
    		}
    		if(GetAsyncKeyState(VK_HOME)<0){
    			if(wireframe){
    				PushToConsole("WireFrame 0");
    				wireframe = false;
    			} else {
    				PushToConsole("WireFrame 1");
    				wireframe = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD0)<0){
    			if(breath){
    				PushToConsole("ShowBreath 0");
    				breath = false;
    			} else {
    				PushToConsole("ShowBreath 1");
    				breath = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_F9)<0){
    			if(skeleton){
    				PushToConsole("ModelDebug_DrawSkeleton 0");
    				skeleton = false;
    			} else {
    				PushToConsole("ModelDebug_DrawSkeleton 1");
    				skeleton = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_END)<0){
    			if(windows){
    				PushToConsole("Windowed 0");
    				windows = false;
    			} else {
    				PushToConsole("Windowed 1");
    				windows = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_MENU)<0){
    			if(name){
    				PushToConsole("ModeFullName 0");
    				name = false;
    			} else {
    				PushToConsole("ModeFullName 1");
    				name = true;
    			}
    		}
    		Sleep(20);
    	}
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
    		ShellExecute;
    		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    		break;
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    and pm me the dll?

    Code:
    1>------ Build started: Project: Compilehlp, Configuration: Release Win32 ------
    1>Compiling...
    1>Main.cpp
    1>.\Main.cpp(6) : error C2143: syntax error : missing ';' before '*'
    1>.\Main.cpp(6) : error C2065: 'ient' : undeclared identifier
    1>.\Main.cpp(7) : error C2065: 'ient' : undeclared identifier
    1>.\Main.cpp(35) : error C2601: 'GetAddressPtr' : local function definitions are illegal
    1>        .\Main.cpp(26): this line contains a '{' which has not yet been matched
    1>.\Main.cpp(49) : error C2601: 'GetD3DHSApi' : local function definitions are illegal
    1>        .\Main.cpp(26): this line contains a '{' which has not yet been matched
    1>.\Main.cpp(70) : error C2601: 'HookD3DApis' : local function definitions are illegal
    1>        .\Main.cpp(26): this line contains a '{' which has not yet been matched
    1>.\Main.cpp(87) : error C2065: 'dwHSDevicePointer' : undeclared identifier
    1>.\Main.cpp(87) : error C2065: 'g_pTools' : undeclared identifier
    1>.\Main.cpp(87) : error C2227: left of '->dwFindPattern' must point to class/struct/union/generic type
    1>        type is ''unknown-type''
    1>.\Main.cpp(87) : error C2065: 'ehsvc' : undeclared identifier
    1>.\Main.cpp(87) : error C2153: hex constants must have at least one hex digit
    1>.\Main.cpp(88) : error C2065: 'dwHSDevicePointer' : undeclared identifier
    1>.\Main.cpp(89) : error C2065: 'dwHSDevicePointer' : undeclared identifier
    1>.\Main.cpp(89) : error C2065: 'dwHSDevicePointer' : undeclared identifier
    1>.\Main.cpp(90) : error C2065: 'dwHSDevicePointer' : undeclared identifier
    1>.\Main.cpp(93) : error C2065: 'g_pTools' : undeclared identifier
    1>.\Main.cpp(93) : error C2227: left of '->dwFindPattern' must point to class/struct/union/generic type
    1>        type is ''unknown-type''
    1>.\Main.cpp(95) : error C2065: 'dwDevicePointer' : undeclared identifier
    1>.\Main.cpp(102) : error C2601: 'DllMain' : local function definitions are illegal
    1>        .\Main.cpp(26): this line contains a '{' which has not yet been matched
    1>.\Main.cpp(116) : fatal error C1075: end of file found before the left brace '{' at '.\Main.cpp(26)' was matched
    1>Build log was saved at "file://c:\Users\zackary.BIRDFAMILY\Documents\Visual Studio 2008\Projects\Compilehlp\Compilehlp\Release\BuildLog.htm"
    1>Compilehlp - 20 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


  9. #9
    killbunny51's Avatar
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    so it doesnt work?

  10. #10
    ~GodLike~'s Avatar
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    You have no idea what you are doing :/
    You fail!
    You are a copy/paster!

  11. #11
    Tony Stark`'s Avatar
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    Quote Originally Posted by ~GodLike~ View Post
    You have no idea what you are doing :/
    You fail!
    You are a copy/paster!
    I agree if u want to prove urself make a couple hacks get ur rep up then try to get a hack team

  12. #12
    franzyx's Avatar
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    Quote Originally Posted by ~GodLike~ View Post
    You have no idea what you are doing :/
    You fail!
    You are a copy/paster!
    u dont either so sdfu

  13. The Following User Says Thank You to franzyx For This Useful Post:

    Tony Stark` (06-25-2010)

  14. #13
    Crash's Avatar
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    Lol he C+Ped detected code.

  15. #14
    killbunny51's Avatar
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    no? i know what im doing, and dont claim things u dont know, did u read how long ive studied this for? I couldnt compile cuz my c++ wont compile anything right! so i asked sum1 else to compiel for me!!! and i was asking if i didnt work, cuz it looked like it didnt
    ps, is it really detected? i updated the lt client.....


    My TO-DO list
    Yes= No=
    Make a hack:
    Make my hack WORK: (kind of, it crashed every 5 mins, but it did work )
    Get called a hacker while hacking:
    Get Called a hacker while legit:
    Get banned for hacking(CA,CF,MS,RS):
    Get 10 posts:
    50:
    100:
    500:
    1000:

    Proud member of the High Council of Time Lords

  16. #15
    Crash's Avatar
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    Quote Originally Posted by killbunny51 View Post
    no? i know what im doing, and dont claim things u dont know, did u read how long ive studied this for? I couldnt compile cuz my c++ wont compile anything right! so i asked sum1 else to compiel for me!!! and i was asking if i didnt work, cuz it looked like it didnt
    ps, is it really detected? i updated the lt client.....
    For the menu key base that you C+Ped the LTC is old, for the D3D menu you C+Ped the method is detected.

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