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  1. #31
    koolwrench's Avatar
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    why isnt this stickied lol
    i need this
    DONT FORGET TO PRESS THE THANKS BUTTON

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  2. #32
    .L33T's Avatar
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    Quote Originally Posted by koolwrench View Post
    why isnt this stickied lol
    i need this
    Let me guess... Because it isn't noob spon feed?

  3. #33
    HL-SDK's Avatar
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    [php]using namespace std;

    static bool once = false;
    if (!once)
    {
    once = true;
    ifstream file ("YOUR_PICTURE_FILE.POOP", ios::in|ios::binary|ios::ate);
    if (file.is_open())
    {
    ifstream:os_type size = file.tellg();
    char* memblock = new char [size];
    file.seekg (0, ios::beg);
    file.read (memblock, size);
    file.close();

    D3DXCreateTextureFromFileInMemory(g_pDevice,memblo ck,size,tex);

    delete[] memblock;
    }
    }
    [/php]
    ?????? no more 4GB .h files???????

    This should probably be broken out into a texture and sprite management class......................................

  4. #34
    CodeDemon's Avatar
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    Quote Originally Posted by HL-SDK View Post
    [php]using namespace std;

    static bool once = false;
    if (!once)
    {
    once = true;
    ifstream file ("YOUR_PICTURE_FILE.POOP", ios::in|ios::binary|ios::ate);
    if (file.is_open())
    {
    ifstream:os_type size = file.tellg();
    char* memblock = new char [size];
    file.seekg (0, ios::beg);
    file.read (memblock, size);
    file.close();

    D3DXCreateTextureFromFileInMemory(g_pDevice,memblo ck,size,tex);

    delete[] memblock;
    }
    }
    [/php]
    ?????? no more 4GB .h files???????

    This should probably be broken out into a texture and sprite management class......................................
    I was actually doing something like this for the FPS engine I am currently coding, its a very effective and easy method /

  5. The Following User Says Thank You to CodeDemon For This Useful Post:

    HL-SDK (10-11-2010)

  6. #35
    Jązzą_'s Avatar
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    I need this tut thank's acid_buRn
    Although I think iv seen a thread similar to this already on the forum
    Anyways thanks again


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  7. #36
    UltimateX1's Avatar
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    Quote Originally Posted by ac1d_buRn View Post
    Well i thought id create a tutorial on this, Since some people are asking. The code is NOT mine. Credits to pyroctain666 for the code and im not sure who made the program

    First get your image and open it up in the converter provided.
    Convert the image to bytes. The output bytes will be in the text file.

    Define you bytes like this:
    [php]
    BYTE Menu[ ] = {output bytes here};
    [/php]

    In the globals, Put:
    [php]
    LPD3DXSPRITE Sprite;
    LPDIRECT3DTEXTURE9 MenuTexture;
    static BOOL Create = TRUE;
    [/php]

    Now, Go to your Endscene or Present and create your texture and sprite like so:
    [php]
    if(Create){
    D3DXCreateTextureFromFileInMemory(Device,&Menu,siz eof(Menu),&MenuTexture);
    D3DXCreateSprite(pDevice,&Sprite);
    Create = FALSE;
    }
    [/php]

    Now you need to draw the sprite (In Endscene or Present again)
    [php]
    D3DXVECTOR3 POS;
    POS.x = 15;
    POS.y = 15;
    POS.z = 0;

    Sprite->Begin();
    Sprite->Draw(MenuTexture,NULL,NULL,&POS,0xFFFFFFFF);
    Sprite->End();
    [/php]

    If you would like the image transperent, Replace
    [php]
    Sprite->Begin();
    [/php]

    With
    [php]
    Sprite->Begin(D3DXSPRITE_ALPLHABLEND);
    [/php]

    I havent tested it yet, But it should work. I will tesst once CA finishes patching.

    acid_buRn

    Ohh and the virus scan:
    VirusTotal - Free Online Virus and Malware Scan - Result
    alphla??? dont you mean alpha lolz

  8. #37
    whatup777+'s Avatar
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    Quote Originally Posted by HL-SDK View Post
    [php]using namespace std;

    static bool once = false;
    if (!once)
    {
    once = true;
    ifstream file ("YOUR_PICTURE_FILE.POOP", ios::in|ios::binary|ios::ate);
    if (file.is_open())
    {
    ifstream:os_type size = file.tellg();
    char* memblock = new char [size];
    file.seekg (0, ios::beg);
    file.read (memblock, size);
    file.close();

    D3DXCreateTextureFromFileInMemory(g_pDevice,memblo ck,size,tex);

    delete[] memblock;
    }
    }
    [/php]
    ?????? no more 4GB .h files???????

    This should probably be broken out into a texture and sprite management class......................................
    Good Code Man.

    Quote Originally Posted by UltimateX1 View Post
    alphla??? dont you mean alpha lolz
    You want a Un-1337 Sticker. :/

  9. #38
    QQiswhyihack's Avatar
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    Nice ac1d, Looks good.. i might try it on my new menu, dont know yet though......
    Still coding it so, QQ's Menu coming soon
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    Respect Aint Easy to earn, helpful people are always loyal.
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    Be known on MPGH [] -Unknown.
    Yes i have a long goal list, but a long goal list is someone who wants to accomplish alot of things..

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