Thread: Alot Of PTC

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  1. #1
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    Alot Of PTC

    Code:
    Command [+ScreenWidthSetting 1024]
    Command [+ScreenHeightSetting 768]
    Command [+ScreenDepthSetting 16]
    Command [+AntiAliasFSOverSample 0]
    Command [+FogEnable 0]
    Command [CursorCenter 0]
    Command [ModelApplySun 0.000000]
    Command [ModelApplySun 1.000000]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [+ModelLODOffset 0]
    Command [FovX 91.308510]
    Command [+PVModelAspect 1.333333]
    Command [ChaseCamOffset 33.000000]
    Command [ModelApplySun 0.000000]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["PerturbRotationEffect" "3.000000"]
    Command ["PerturbIncreaseSpeed" "3.000000"]
    Command ["PerturbDecreaseSpeed" "9.000000"]
    Command ["PerturbWalkPercent" "0.500000"]
    Command ["CameraShutterSpeed" "0.300000"]
    Command ["PerturbFiringIncreaseSpeed" "3.000000"]
    Command ["PerturbFiringDecreaseSpeed" "3.000000"]
    Command ["PerturbDebug" "0.000000"]
    Command [+MeasureFPS 0.0]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command ["ShowClientHitBox" "0.000000"]
    Command ["DebugAimAt" "0.000000"]
    Command ["ShowHitSphere" "0.000000"]
    Command ["ShowLocalHitSphere" "0.000000"]
    Command ["UpperYawRatio" "0.588235"]
    Command ["LowerYawRatio" "0.411765"]
    Command ["PelvisYawRatio" "0.000000"]
    Command ["UpperPitchUpRatio" "0.150000"]
    Command ["UpperPitchDownRatio" "0.450000"]
    Command ["LowerPitchUpRatio" "0.150000"]
    Command ["LowerPitchDownRatio" "0.350000"]
    Command ["NeckPitchUpRatio" "0.250000"]
    Command ["NeckPitchDownRatio" "0.100000"]
    Command ["HeadPitchUpRatio" "0.500000"]
    Command ["HeadPitchDownRatio" "0.350000"]
    Command ["ShoulderPitchUpRatio" "0.450000"]
    Command ["ShoulderPitchDownRatio" "0.100000"]
    Command [+FullBright 0]
    Command ["ShowClientHitBox" "0.000000"]
    Command [+HardwareCursor 1]
    Command [CursorCenter 1]
    Command [+HardwareCursor 1]
    Command [Prediction 1]
    Command [AllSkyPortals 1.000000]
    Command [+FarZ 15000]
    Command [WorldNorth 0.000000]
    Command [FogEnable 1.000000]
    Command [FogNearZ 0.000000]
    Command [FogFarZ 4000.000000]
    Command [LMAnimStatic 0.000000]
    Command [FogR 80.000000]
    Command [FogG 80.000000]
    Command [FogB 65.000000]
    Command [SkyFogEnable 0.000000]
    Command [SkyFogNearZ 100.000000]
    Command [SkyFogFarZ 1000.000000]
    Command [VFog 0.000000]
    Command [VFogMinY -2000.000000]
    Command [VFogMaxY 2000.000000]
    Command [VFogDensity 1800.000000]
    Command [VFogMax 120.000000]
    Command [VFogMaxYVal 2000.000000]
    Command [VFogMinYVal -2000.000000]
    Command [ModelShadow_Proj_Alpha 1.000000]
    Command [ModelShadow_Proj_MinColorComponent 40.000000]
    Command [ModelShadow_Proj_MaxProjDist 200.000000]
    Command [DrawAllModelShadows 0.000000]
    Command [LightmapTFactor 255 255 255 255]
    Command ["ActivationDistance" "100.000000"]
    Command ["ReviveDistance" "200.000000"]
    Command ["TargetDistance" "1000.000000"]
    Command [+HardwareCursor 1]
    Code:
    Command ["MouseSensitivityMin" "0.000000"]
    Command ["MouseSensitivityMax" "100.000000"]
    Command ["MouseInputRateMin" "0.000000"]
    Command ["MouseInputRateMax" "40.000000"]
    Command [+ScreenGamma 1.000000]
    Command [+ScreenWidthSetting 1024]
    Command [+ScreenHeightSetting 768]
    Command [+ScreenDepthSetting 16]
    Command [+AntiAliasFSOverSample 0]
    Command [+VSyncOnFlip 0]
    Command [+GammaR 1.108132]
    Command [+GammaG 1.108132]
    Command [+GammaB 1.108132]
    Command [+ShellCasings 0]
    Command [+ShellCasings 0]
    Command [+Tracers 0]
    Command [+Tracers 0]
    Command [+DynamicLight 1]
    Command [+dynamiclightworld 1]
    Command [+ShadowDetail 0]
    Command [+ShadowDetail 0]
    Command [+DetailTextures 1]
    Command [+detailtextures 1]
    Command [+AnisotropicFiltering 0]
    Command [+anisotropic 0]
    Command [+TrilinearFiltering 0]
    Command [+trilinear 0]
    Command [+EnvironmentalDetail 0]
    Command [+EnvironmentalDetail 0]
    Command [+TripleBuffering 1]
    Command [+triplebuffer 1]
    Command [+PolyGridFresnel 1]
    Command [+fresnelpolygrids 1]
    Command [+PolyGridBumpmap 1]
    Command [+bumpmappolygrids 1]
    Command [+FXDetail 0]
    Command [+FXDetail 0]
    Command [+ModelLODOffset 1]
    Command [+ModelLODOffset 1]
    Command [+Shader 0]
    Command [+Shader 0]
    Command [+EnableBloom 0]
    Command [+EnableBloom 0]
    Command [+EnvironmentMapping 1]
    Command [+envmapenable 1]
    Command [+EnvironmentBumpMapping 1]
    Command [+envbumpmapenable 1]
    Command [+DetailLevel 1]
    Command [+DetailLevel 1]
    Command [+MusicQuality 1]
    Command [+MusicQuality 1]
    Command [+SoundQuality 1]
    Command [+sound16bit 1]
    Command [+MusicActive 1]
    Command [+MusicActive 1]
    Command [+PreCacheAssets 1]
    Command [+PreCacheAssets 1]
    Command [+Polygrid 1]
    Command [+Polygrid 1]
    Command [+LightModels 1]
    Command [+LightModels 1]
    Command [+PerformanceSetting 3]
    Command [+ShellCasings 0]
    Command [+Tracers 0]
    Command [+dynamiclightworld 1]
    Command [+ShadowDetail 0]
    Command [+detailtextures 0]
    Command [+anisotropic 0]
    Command [+trilinear 0]
    Command [+EnvironmentalDetail 0]
    Command [+triplebuffer 0]
    Command [+fresnelpolygrids 0]
    Command [+bumpmappolygrids 0]
    Command [+FXDetail 0]
    Command [+ModelLODOffset 0]
    Command [+Shader 0]
    Command [+EnableBloom 0]
    Command [+envmapenable 1]
    Command [+envbumpmapenable 1]
    Command [+DetailLevel 2]
    Command [+MusicQuality 1]
    Command [+sound16bit 1]
    Command [+MusicActive 1]
    Command [+PreCacheAssets 1]
    Command [+Polygrid 1]
    Command [+LightModels 1]
    Command [+EnableBloom 0]
    Command [+ModelShadow_Proj_Enable 0]
    Command [+ClientFXDetailLevel 0]
    Command [+DebrisFXLevel 0]
    Command [+ScatterEnable 1]
    Command [+SnowEnable 1]
    Command [+SnowDensityScale 0.750000]
    Command [+GroupOffset1 1]
    Command [+GroupOffset2 1]
    Command [+GroupOffset3 2]
    Command [+PerformanceConfig ".DefaultLow"]
    Command [+PerformanceSetting 0]
    Command [+soundvolume 100]
    Command [+musicvolume 100]
    Command [+enablesound 1]
    Command [+enablemusic 1]
    Command [+EnableVoiceChat 1]
    Command [+MicVolume 50]
    Command [+SpeakerVolume 50]
    Command [+SoundAdjustVolume 50]
    Command [+MicDeviceIndex 0]
    Command [+SpeakerDeviceIndex 0]
    Command [+weaponssoundmultiplier 1.000000]
    Command [+defaultsoundmultiplier 0.750000]
    Command [+speechsoundmultiplier 1.000000]
    Command [+sound16bit 0]
    Command [+MusicQuality 0]
    Command [+musicvolume 100]
    Command [+UseJoystick 0]
    Command [+MouseInvertY 0]
    Command [+MouseLook 1]
    Command [+MouseSensitivity 9.000000]
    Command [+InputRate 12.000000]
    Command [+NormalTurnRate 1.500000]
    Command [+FastTurnRate 2.200000]
    Command [+LookUpRate 2.500000]
    Command [+UseJoystick 0]
    Command [+BandwidthTargetClient 5120000.000000]
    Command [+BandwidthTargetServer 35840.000000]
    Command [+Gore 0]
    Command [+HUDLayout 0]
    Command [+Reality 1]
    Command [+WeaponSway 1.000000]
    Command [+MessageDuration 1.000000]
    Command [+AutoWeaponSwitch 1]
    Command [+LightMap 1]
    Command [+DisableHardwareSound 0]
    Command [+ShellCasings 0]
    Command [+ShellCasings 0]
    Command [+Tracers 0]
    Command [+Tracers 0]
    Command [+DynamicLight 1]
    Command [+dynamiclightworld 1]
    Command [+ShadowDetail 0]
    Command [+ShadowDetail 0]
    Command [+DetailTextures 1]
    Command [+detailtextures 1]
    Command [+AnisotropicFiltering 0]
    Command [+anisotropic 0]
    Command [+TrilinearFiltering 0]
    Command [+trilinear 0]
    Command [+EnvironmentalDetail 0]
    Command [+EnvironmentalDetail 0]
    Command [+TripleBuffering 1]
    Command [+triplebuffer 1]
    Command [+PolyGridFresnel 1]
    Command [+fresnelpolygrids 1]
    Command [+PolyGridBumpmap 1]
    Command [+bumpmappolygrids 1]
    Command [+FXDetail 0]
    Command [+FXDetail 0]
    Command [+ModelLODOffset 1]
    Command [+ModelLODOffset 1]
    Command [+Shader 0]
    Command [+Shader 0]
    Command [+EnableBloom 0]
    Command [+EnableBloom 0]
    Command [+EnvironmentMapping 1]
    Command [+envmapenable 1]
    Command [+EnvironmentBumpMapping 1]
    Command [+envbumpmapenable 1]
    Command [+DetailLevel 1]
    Command [+DetailLevel 1]
    Command [+MusicQuality 1]
    Command [+MusicQuality 1]
    Command [+SoundQuality 1]
    Command [+sound16bit 1]
    Command [+MusicActive 1]
    Command [+MusicActive 1]
    Command [+PreCacheAssets 1]
    Command [+PreCacheAssets 1]
    Command [+Polygrid 1]
    Command [+Polygrid 1]
    Command [+LightModels 1]
    Command [+LightModels 1]
    Command [+PerformanceSetting 3]
    Command [+HardwareCursor 0]
    Command [+VSyncOnFlip 0]
    Command [+GammaR 1.108132]
    Command [+GammaG 1.108132]
    Command [+GammaB 1.108132]
    Command [+ScreenWidthSetting 1024]
    Command [+ScreenHeightSetting 768]
    Command [+ScreenDepthSetting 16]
    Command [+AntiAliasFSOverSample 0]
    Command [RestartRender]
    Command [+HardwareCursor 1]
    Command [+ShellCasings 0]
    Command [+Tracers 0]
    Command [+dynamiclightworld 1]
    Command [+ShadowDetail 0]
    Command [+detailtextures 0]
    Command [+anisotropic 0]
    Command [+trilinear 0]
    Command [+EnvironmentalDetail 0]
    Command [+triplebuffer 0]
    Command [+fresnelpolygrids 0]
    Command [+bumpmappolygrids 0]
    Command [+FXDetail 0]
    Command [+ModelLODOffset 0]
    Command [+Shader 0]
    Command [+EnableBloom 0]
    Command [+envmapenable 1]
    Command [+envbumpmapenable 1]
    Command [+DetailLevel 2]
    Command [+MusicQuality 1]
    Command [+sound16bit 1]
    Command [+MusicActive 1]
    Command [+PreCacheAssets 1]
    Command [+Polygrid 1]
    Command [+LightModels 1]
    Command [+EnableBloom 0]
    Command [+ModelShadow_Proj_Enable 0]
    Command [+ClientFXDetailLevel 0]
    Command [+DebrisFXLevel 0]
    Command [+ScatterEnable 1]
    Command [+SnowEnable 1]
    Command [+SnowDensityScale 0.750000]
    Command [+GroupOffset1 1]
    Command [+GroupOffset2 1]
    Command [+GroupOffset3 2]
    Command [+PerformanceConfig ".DefaultLow"]
    Command [+PerformanceSetting 0]
    Command [+soundvolume 100]
    Command [+musicvolume 100]
    Command [+enablesound 1]
    Command [+enablemusic 1]
    Command [+EnableVoiceChat 1]
    Command [+MicVolume 50]
    Command [+SpeakerVolume 50]
    Command [+SoundAdjustVolume 50]
    Command [+MicDeviceIndex 0]
    Command [+SpeakerDeviceIndex 0]
    Command [+weaponssoundmultiplier 1.000000]
    Command [+defaultsoundmultiplier 0.750000]
    Command [+speechsoundmultiplier 1.000000]
    Command [+sound16bit 0]
    Command [+MusicQuality 0]
    Command [+musicvolume 100]
    Command [+SetPerformanceLevel ""]
    Command ["TestUnknownFX" "0.000000"]
    Command ["TestBleedingFX" "0.000000"]
    Command ["TestPoisonedFX" "0.000000"]
    Command ["TestStunnedFX" "0.000000"]
    Command ["TestSleepingFX" "0.000000"]
    Command ["TestChokingFX" "0.000000"]
    Command ["TestBurningFX" "0.000000"]
    Command ["TestElectrocuteFX" "0.000000"]
    Command ["TestGlueFX" "0.000000"]
    Command ["TestLandTrapFX" "0.000000"]
    Command ["TestLaughingFX" "0.000000"]
    Command ["TestAsssedFX" "0.000000"]
    Command ["TestFreezingFX" "0.000000"]
    Command ["TestSwordFX" "0.000000"]
    Command ["TestSlipperyFX" "0.000000"]
    Command ["TestBulletFX" "0.000000"]
    Command ["TestDecayFX" "0.000000"]
    Command ["TestHealingFX" "0.000000"]
    Command ["TestStaminaFX" "0.000000"]
    Command ["EnableDamageFX" "1.000000"]
    Command ["CursorHack" "0.000000"]
    Command [+HardwareCursor 1]
    Command ["DrawInterface" "1.000000"]
    Command ["LetterBox" "0.000000"]
    Command ["LetterBoxDisabled" "0.000000"]
    Command ["LetterBoxFadeInTime" "1.000000"]
    Command ["LetterBoxFadeOutTime" "1.000000"]
    Command ["NoMovies" "0.000000"]
    Command ["FovXInterface" "57.822399"]
    Command ["FovYInterface" "45.000000"]
    Command ["WideFovXInterface" "58.500000"]
    Command ["WideFovYInterface" "45.000000"]
    Command ["PauseTintAlpha" "0.200000"]
    Command ["SplashScreenFadeInTime" "2.500000"]
    Command ["SplashScreenFadeOutTime" "2.500000"]
    Command ["SplashScreenTime" "10.000000"]
    Command ["MainScreenFadeInTime" "0.000000"]
    Command ["ProgressBarScaleToSkills" "1.000000"]
    Command ["ExitLevelScreenFadeTime" "1.000000"]
    Command [SoundEnable 1]
    Command [MusicEnable 1]
    Command ["MouseScaleBase" "0.000010"]
    Command ["MouseScaleIncrement" "0.000225"]
    Command [musicenable 1]
    Command [soundenable 1]
    Command [UseJoystick 0]
    Command [scale "Mouse" "X-axis" 0.000000]
    Command [scale "Mouse" "Y-axis" 0.000000]
    Command ["HUDDamagedRenderTime" "0.100000"]
    Command ["ScopeLRGap" "32.000000"]
    Command ["ScopeUPGap" "32.000000"]
    Command ["ScopeLRRadius" "0.377000"]
    Command ["ScopeUDRadius" "0.340000"]
    Command ["ChooserAutoSwitchTime" "0.175000"]
    Command ["ChooserAutoSwitchFreq" "0.100000"]
    Command [+soundvolume 100]
    Command [+musicvolume 100]
    Command [+enablesound 1]
    Command [+enablemusic 1]
    Command [+EnableVoiceChat 1]
    Command [+MicVolume 50]
    Command [+SpeakerVolume 50]
    Command [+SoundAdjustVolume 50]
    Command [+MicDeviceIndex 0]
    Command [+SpeakerDeviceIndex 0]
    Command [+weaponssoundmultiplier 1.000000]
    Command [+defaultsoundmultiplier 0.750000]
    Command [+speechsoundmultiplier 1.000000]
    Command [+sound16bit 0]
    Command [+MusicQuality 0]
    Command [+musicvolume 100]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command ["StrafeTurnRate" "18.000000"]
    Command ["LowerTorsoTurnRate" "21.600000"]
    Command ["PlayerTwistYawMax" "90.000000"]
    Command ["PlayerTwistYawMin" "-90.000000"]
    Command ["DyingTime" "3500.000000"]
    Command ["DeadCameraTime" "8000.000000"]
    Command ["CSendRate" "15.000000"]
    Command ["PlayerRotate" "1.000000"]
    Command ["CamZoom1MaxDist" "600.000000"]
    Command ["CamZoom2MaxDist" "1000.000000"]
    Command ["FovX" "90.000000"]
    Command ["FovY" "75.000000"]
    Command ["FOVYUWMax" "78.000000"]
    Command ["FOVYUWMin" "77.000000"]
    Command ["FOVUWRate" "0.300000"]
    Command ["CamRecoilRecover" "0.300000"]
    Command ["CamRotInterpTime" "0.150000"]
    Command ["ScreenFadeInTime" "3.000000"]
    Command ["ScreenFadeOutTime" "5.000000"]
    Command ["ChaseCamOffset" "50.000000"]
    Command ["ChaseCamPitchAdjust" "0.000000"]
    Command ["ChaseCamDistUp" "10.000000"]
    Command ["ChaseCamDistBack" "100.000000"]
    Command ["FastTurnRate" "6.900000"]
    Command ["NormalTurnRate" "4.500000"]
    Command ["LookUpRate" "2.500000"]
    Command ["CameraSwayXFreq" "13.000000"]
    Command ["CameraSwayYFreq" "5.000000"]
    Command ["CameraSwayXSpeed" "12.000000"]
    Command ["CameraSwayYSpeed" "1.500000"]
    Command ["CameraSwayCrouchMultiplier" "0.500000"]
    Command ["ModelGlowTime" "0.300000"]
    Command ["ModelGlowMin" "-25.000000"]
    Command ["ModelGlowMax" "255.000000"]
    Command ["ActivateOverride" " "]
    Command ["CamDamage" "1.000000"]
    Command ["CamDamagePitch" "1.000000"]
    Command ["CamDamageRoll" "1.000000"]
    Command ["CamDamageTime1" "0.100000"]
    Command ["CamDamageTime2" "0.250000"]
    Command ["CamDamageMinPitchVal" "2.000000"]
    Command ["CamDamageMaxPitchVal" "20.000000"]
    Command ["CamDamageMinRollVal" "2.000000"]
    Command ["CamDamageMaxRollVal" "20.000000"]
    Command ["CamDamagePitchMin" "0.700000"]
    Command ["CamDamageRollMin" "0.700000"]
    Command ["CamDamageFXOffsetX" "5.000000"]
    Command ["CamDamageFXOffsetX" "5.000000"]
    Command ["CamDamageFXOffsetX" "5.000000"]
    Command ["AlwaysHUD" "0.000000"]
    Command ["DamageFadeRate" "0.500000"]
    Command ["AdaptiveMouse" "0.000000"]
    Command ["AdaptiveMouseMaxOffset" "0.400000"]
    Command ["SoundFilterInfo" "0.000000"]
    Command ["MultiplayerDeathCamMoveTime" "0.500000"]
    Command ["MultiplayerDeathAttachCamMaxTime" "5.000000"]
    Command ["DuckDownCamOffSet" "-13.000000"]
    Command ["GlobalSoundFilter" "-1.000000"]
    Command [+PVModelAspect 1.333333]
    Command ["BobSwayRunPaceAdjust" "1.400000"]
    Command ["BobSwayWalkPaceAdjust" "0.600000"]
    Command ["BobDecayTime" "0.100000"]
    Command ["BobV" "0.450000"]
    Command ["SwayH" "0.002000"]
    Command ["SwayV" "0.001500"]
    Command ["MaxBobAmp" "10.000000"]
    Command ["BobRollAdjust" "1.000000"]
    Command ["HeadBob" "1.000000"]
    Command ["Reality" "0.000000"]
    Command ["WeaponSway" "1.000000"]
    Command ["CamMaxPitchOffset" "15.000000"]
    Command ["CamMaxYawOffset" "15.000000"]
    Command ["CamMaxRollOffset" "15.000000"]
    Command ["CamMaxPosXOffset" "200.000000"]
    Command ["CamMaxPosYOffset" "200.000000"]
    Command ["CamMaxPosZOffset" "200.000000"]
    Command ["CamInfo" "0.000000"]
    Command ["CamWeaponImpact" "0.000000"]
    Command ["SpectatorSpeedMul" "1.000000"]
    Command ["FallDamageMinHeight" "300.000000"]
    Command ["FallDamageMaxHeight" "700.000000"]
    Command ["FallDamageMin" "0.000000"]
    Command ["FallDamageMax" "200.000000"]
    Command ["CamLandMinHeight" "50.000000"]
    Command ["CamLandMoveDist" "-15.000000"]
    Command ["CamLandDownTime" "0.150000"]
    Command ["CamLandUpTime" "0.400000"]
    Command ["CamLandRollVal" "5.000000"]
    Command ["CamLandRollTime1" "0.050000"]
    Command ["CamLandRollTime2" "0.150000"]
    Command ["CamLandPitchVal" "5.000000"]
    Command ["CamLandPitchTime1" "0.050000"]
    Command ["CamLandPitchTime2" "0.150000"]
    Command ["PlayerGravity" "-1100.000000"]
    Command ["InAirAccelMultiplier" "0.100000"]
    Command ["SlideToStopTime" "0.100000"]
    Command ["PusherMaxYVelocity" "100.000000"]
    Command ["BaseMoveAccel" "3000.000000"]
    Command ["StartAccel" "500.000000"]
    Command ["MaxAccel" "3000.000000"]
    Command ["AccelInc" "6000.000000"]
    Command ["WalkVel" "70.000000"]
    Command ["FRunVel" "285.000000"]
    Command ["BRunVel" "285.000000"]
    Command ["SRunVel" "285.000000"]
    Command ["JumpVel" "330.000000"]
    Command ["DuckVel" "50.000000"]
    Command ["KeepCurrentAmmo" "1.000000"]
    Command ["CameraMoveUpTime" "0.100000"]
    Command ["CameraMoveUpMinVel" "140.000000"]
    Command ["CameraMoveMaxYDiff" "30.000000"]
    Command ["CameraClipDist" "30.000000"]
    Command ["CameraCollisionObjScale" "12.000000"]
    Command ["CameraCollisionUseObject" "1.000000"]
    Command ["DeadCamX" "165.000000"]
    Command ["DeadCamY" "90.000000"]
    Command ["DC_FC_OU" "-1.000000"]
    Command ["DC_TL" "220.000000"]
    Command ["DC_TV" "5.000000"]
    Command ["DC_TY" "20.000000"]
    Command ["ShowFirePath" "-1.000000"]
    Command ["LightBeamColorDelta" "50.000000"]
    Command ["PitchShiftImpact" "-1.000000"]
    Command ["FlyByRadius" "600.000000"]
    Command ["BloodSplatsMinNum" "3.000000"]
    Command ["BloodSplatsMaxNum" "10.000000"]
    Command ["BloodSplatsMinLifetime" "5.000000"]
    Command ["BloodSplatsMaxLifetime" "10.000000"]
    Command ["BloodSplatsMinScale" "0.010000"]
    Command ["BloodSplatsMaxScale" "0.050000"]
    Command ["BloodSplatsRange" "500.000000"]
    Command ["BloodSplatsPerturb" "100.000000"]
    Command ["BigBloodSizeScale" "5.000000"]
    Command ["BigBloodLifeScale" "3.000000"]
    Command ["CreatePolyDebris" "1.000000"]
    Command ["WeaponFXMinFireDot" "0.600000"]
    Command ["WeaponFXMinImpactDot" "0.600000"]
    Command ["WeaponFXUseFOVPerformance" "1.000000"]
    Command ["WeaponFXMaxFireDist" "1000.000000"]
    Command ["WeaponFXMaxImpactDist" "1000.000000"]
    Command ["WeaponFXMaxMultiImpactDist" "300.000000"]
    Command ["WeaponFXMultiImpactDing" "1.000000"]
    Command ["TexAddr" "0.000000"]
    Command ["TexColor" "0.000000"]
    Command ["TexAlpha" "0.000000"]
    Command ["Tex" "fxtest09"]
    Command ["TexTest" "0.000000"]
    Command ["FlareMin" "-1.000000"]
    Command ["FlareSprAlphaMin" "-1.000000"]
    Command ["FlareSprAlphaMax" "-1.000000"]
    Command ["FlareSprScaleMin" "-1.000000"]
    Command ["FlareSprScaleMax" "-1.000000"]
    Command ["FlareBlindScaleMin" "-1.000000"]
    Command ["FlareBlindScaleMax" "-1.000000"]
    Command ["FlareBlindObjAngle" "-1.000000"]
    Command ["FlareBlindCamAngle" "-1.000000"]
    Command ["MineShit" "0.010000"]
    Command ["SmokeTrailStartScale" "1.000000"]
    Command ["SmokeTrailLWEndScale" "15.000000"]
    Command ["SmokeTrailSWEndScale" "15.000000"]
    Command ["SmokeTrailSBEndScale" "15.000000"]
    Command ["SmokeTrailStartAlpha" "0.900000"]
    Command ["SmokeTrailEndAlpha" "0.000000"]
    Command ["MarksClip" "0.000000"]
    Command ["MarkLight" "1.000000"]
    Command ["MarkShow" "1.000000"]
    Command ["MarkFadeTime" "3.000000"]
    Command ["MarkSolidTime" "3.000000"]
    Command ["ShellMaxBounceCount" "3.000000"]
    Command ["ShellMinUpVelocity" "30.000000"]
    Command ["ShellMaxUpVelocity" "75.000000"]
    Command ["ShellMinRightVelocity" "50.000000"]
    Command ["ShellMaxRightVelocity" "75.000000"]
    Command ["ShellMinForwardVelocity" "20.000000"]
    Command ["ShellMaxForwardVelocity" "50.000000"]
    Command ["ShellMinLifetime" "3.000000"]
    Command ["ShellMaxLifetime" "5.000000"]
    Command ["ShellScaleTime" "0.500000"]
    Command ["ShellMaxScale" "2.000000"]
    Command ["ShellMinSpinsPerSecond" "2.000000"]
    Command ["ShellMaxSpinsPerSecond" "10.000000"]
    Command ["PolyDebrisTrailTime" "0.250000"]
    Command ["PolyDebrisScaleDist" "150.000000"]
    Command ["PolyDebrisMinDistScale" "1.000000"]
    Command ["PolyDebrisMaxDistScale" "1.000000"]
    Command ["DLightOffsetX" ""]
    Command ["DLightOffsetY" ""]
    Command ["DLightOffsetZ" ""]
    Command ["MinPGFrameRate" "0.000000"]
    Command ["PGDisplaceMoveScale" "70.000000"]
    Command ["TweakParticles" "0.000000"]
    Command ["ModelKey" "0.000000"]
    Command ["FootPrintBlendMode" "2.000000"]
    Command ["MinTrailSegment" "25.000000"]
    Command ["TrailSegmentLifetime" "15.000000"]
    Command ["DingDelay" "1.000000"]
    Command ["QuietMovementVolumeFactor" "0.650000"]
    Command ["FootStepSoundRadius" "1200.000000"]
    Command ["TweakSteam" "0.000000"]
    Command ["SnowEnable" "1.000000"]
    Command ["SnowDensityScale" "1.000000"]
    Command ["SnowParticleScale" "1.000000"]
    Command ["ScatterEnable" "1.000000"]
    Command ["TracerSegments" "1.000000"]
    Command ["TracerLifetime" "0.200000"]
    Command ["TracerVeloctity" "-1.000000"]
    Command ["TracerLength" "-1.000000"]
    Command [+FogEnable 0]
    Command [CursorCenter 0]
    Command [ResolutionScreen]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [CursorCenter 0]
    Command [+FogEnable 0]
    Command [ModelApplySun 0.000000]
    Command [ModelApplySun 1.000000]
    Command [+FogEnable 0]
    Sorry Repeats Its The Way It Was Dumped
    Please Not Even God Mode Can Be Found But Most Of These PTC Wont Work

    Credits:Geek4Ever

  2. The Following 3 Users Say Thank You to ^...,^ For This Useful Post:

    <(O_o)> (07-15-2010),crazygamer53 (07-18-2010),test123123 (07-15-2010)

  3. #2
    rocker340's Avatar
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    if ur gonna post all these at least tell us what u kknow works and what doesnt

    If you need a Lo/Ck/Er/Z invite, PM me! Lo/Ck/Er/Z is a promotion site to watch videos for PTZ, and redeem cool electronics for free by trading in PTZ




  4. #3
    ^...,^'s Avatar
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    Quote Originally Posted by rocker340 View Post
    if ur gonna post all these at least tell us what u kknow works and what doesnt
    like
    Code:
    Command [FogR 80.000000]
    Command [FogG 80.000000]
    Command [FogB 65.000000]
    3 main colors Make Up Everthing RED,GREEN,BLUE
    This Command Changes Color Of The Fog
    To Eg Red Fog
    Code:
    Command [FogR 255.000000]
    Command [FogG 000.000000]
    Command [FogB 000.000000]
    I Better Get Some Hack Credits For This IDEA

  5. #4
    mmbob's Avatar
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    You should get no credits since all you did was repost what TheBigBoy/Geek4Ever posted. And the Fog thing has already been done.

  6. The Following 2 Users Say Thank You to mmbob For This Useful Post:

    Crash (07-16-2010),matypatty (07-15-2010)

  7. #5
    zmansquared's Avatar
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    these are POINTLESS. anyways post in the ptc section man
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  8. #6
    ^...,^'s Avatar
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    Quote Originally Posted by mmbob View Post
    You should get no credits since all you did was repost what TheBigBoy/Geek4Ever posted.
    Well Sooorrrry Next I Posthing FOR EVERY WHO NEEDS IT

    Quote Originally Posted by mmbob View Post
    And the Fog thing has already been done.
    o.o really haven seen b4

  9. #7
    supercarz1991's Avatar
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    i'll start testing these since i bet half of em don't work, and report back (because i got nothin better to do)

  10. #8
    zmansquared's Avatar
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    color changing fog WORKS
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  11. #9
    ^...,^'s Avatar
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    Quote Originally Posted by zmansquared View Post
    these are POINTLESS. anyways post in the ptc section man
    Quote Originally Posted by zmansquared View Post
    color changing fog WORKS

    LOL LOL LOL TOLD YOU ZACH

  12. #10
    MugNuf's Avatar
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    Changing the fog color is cool, i have it in my hack I'll release eventually (Hopefully it'll work for not only me).

  13. #11
    zmansquared's Avatar
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    thanks for sharing a few cool things
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  14. #12
    matypatty's Avatar
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    colour change fog wasnt your idea it was posted before + source code.

  15. #13
    zmansquared's Avatar
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    ye but, i forgot it. so ya....
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  16. #14
    ^...,^'s Avatar
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    Quote Originally Posted by MugNuf View Post
    Changing the fog color is cool, i have it in my hack I'll release eventually (Hopefully it'll work for not only me).
    this "courled" fog should be green if you ask me coz
    red hard to see enemy
    blue hard to see alies
    green great lol

  17. #15
    Zoom's Avatar
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    He already posted those on mpgh.
    Learn2UseTheSearchBUTTON.
    /Closed
    -Rest in peace leechers-

    Your PM box is 100% full.

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