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  1. #31
    Crash's Avatar
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    Quote Originally Posted by Waka_Flocka_Flame View Post


    O.o nicee include nametags tho, i think i could get u the addie idk yet.
    When mpgh has trouble with hacking it just goes crazy for some time.
    I'm not sure how to reverse classes yet to find the player name / player ID. =(

    It could be an address but I can't search using MHS/CE.

  2. #32
    mmbob's Avatar
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    Quote Originally Posted by Sealionone View Post
    I'm not sure how to reverse classes yet to find the player name / player ID. =(

    It could be an address but I can't search using MHS/CE.
    It is an addy and its a linked list. So it goes like this
    Code:
    struct CLIENT_INFO
    {
    // player data
    CLIENT_INFO* pPrev; // pointer to previous player
    CLIENT_INFO* pNext; // pointer to next player
    };
    But unfortunately you cant search the position of a player to find this since the position is in a pointer to another struct.

  3. #33
    Crash's Avatar
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    Quote Originally Posted by mmbob View Post
    It is an addy and its a linked list. So it goes like this
    Code:
    struct CLIENT_INFO
    {
    // player data
    CLIENT_INFO* pPrev; // pointer to previous player
    CLIENT_INFO* pNext; // pointer to next player
    };
    But unfortunately you cant search the position of a player to find this since the position is in a pointer to another struct.
    Are you finding these structs/classes through reclass or using a debugger ?

  4. #34
    mmbob's Avatar
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    Quote Originally Posted by Sealionone View Post
    Are you finding these structs/classes through reclass or using a debugger ?
    I use IDA Pro.

  5. #35
    ^...,^'s Avatar
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    Quote Originally Posted by Revolvium View Post
    First your using Azorbix's GenerateTexture function which relies on a texture resource. Then here, when you are appearing to clarify what you said, your creating this color array in the middle of DIP without even manipulating it as a texture. I do see a SetTexture(&Red), and I'm not sure if your referencing it even before you created it O_O. I suggest that if you are going to use a color array like that, that you use "D3DXCreateTextureFromFileInMemory"
    and use it like so...

    Code:
    LPDIRECT3DTEXTURE9    texRed;
    D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&bRed,  60,  &texRed);
    Leave that color array out as a global, then create these in your hooked present function, checking to make sure that your colors are null upon creation, then recreate it.

    bRed should be in a header and then referenced.

    P.S: Here is the GenerateTexture function (Credits to Azorbix from GD)
    Code:
    HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    	if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
    		return E_FAIL;
    	
    	WORD colour16 =	((WORD)((colour32>>28)&0xF)<<12)
    			|(WORD)(((colour32>>20)&0xF)<<8)
    			|(WORD)(((colour32>>12)&0xF)<<4)
    			|(WORD)(((colour32>>4)&0xF)<<0);
    
    	D3DLOCKED_RECT d3dlr;    
    	(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    	WORD *pDst16 = (WORD*)d3dlr.pBits;
    
    	for(int xy=0; xy < 8*8; xy++)
    		*pDst16++ = colour16;
    
    	(*ppD3Dtex)->UnlockRect(0);
    
    	return S_OK;
    }
    you made a C & P Ground.... i was trying to do that Notive For " Experienced Coders" so must of us know but then.... now all the "noobs" will spam
    how do i get this working? help pleasseeeee

  6. #36
    topblast's Avatar
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    kinda still need a hook and the real cham part
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  7. #37
    Crash's Avatar
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    Quote Originally Posted by ^...,^ View Post
    you made a C & P Ground.... i was trying to do that Notive For " Experienced Coders" so must of us know but then.... now all the "noobs" will spam
    how do i get this working? help pleasseeeee
    This is only RGB values of colors that you can find on Google/MSPaint.

    The only useful thing is the strides which I'm not sure are correct.
    Last edited by Crash; 07-17-2010 at 09:39 AM.

  8. #38
    whatup777's Avatar
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    Quote Originally Posted by topblast View Post
    kinda still need a hook and the real cham part
    Where did you come from? O.o

    On-topic: Doesnt Hackshield block D3DXCreateTextureFromFileInMemory
    Last edited by whatup777; 07-17-2010 at 09:42 AM.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  9. #39
    Crash's Avatar
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    Nevermind this is a stupid thread and needs to be closed. These are strides for SF not CA so this thread doesn't help at all...

  10. #40
    ^...,^'s Avatar
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    Quote Originally Posted by mmbob View Post
    It is an addy and its a linked list. So it goes like this
    Code:
    struct CLIENT_INFO
    {
    // player data
    CLIENT_INFO* pPrev; // pointer to previous player
    CLIENT_INFO* pNext; // pointer to next player
    };
    But unfortunately you cant search the position of a player to find this since the position is in a pointer to another struct.
    mmbob

    you mean the na player pointer?
    i have that some where around...

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