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  1. #1
    ^...,^'s Avatar
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    [D3D] CHams & Shit For Experienced Coders

    ------------------------------------------------------------
    This Is For Experienced C++/D3D Coders To Help Them.
    Please If You Dont Know How This Works Don't Post
    "How Dose This Work"
    ------------------------------------------------------------


    ------------------------------------------------------------
    D3D Colors:
    ------------------------------------------------------------
    For All Before
    Code:
    GenerateTexture(pDevice, &
    Red:
    Code:
     Red D3DCOLOR_ARGB (255 , 255 , 0 , 0 )
    Yellow:
    Code:
    Yellow D3DCOLOR_ARGB (255 , 255 , 255 , 0 )
    Green :
    Code:
    Green D3DCOLOR_ARGB (255 , 0 , 255 , 0 )
    Blue:
    Code:
    Blue D3DCOLOR_ARGB (255 , 0 , 0 , 255 )
    Black :
    Code:
    Black D3DCOLOR_ARGB (255 , 0 , 0 , 0 )
    White:
    Code:
    White D3DCOLOR_ARGB (255 , 255 , 255 , 255 )
    Purple:
    Code:
    Purple, D3DCOLOR_ARGB (255 , 102 , 0 , 153 ));
    Pink:
    Code:
    Pink, D3DCOLOR_ARGB (255 , 255 , 20 , 147 ));
    Orange:
    Code:
    Orange, D3DCOLOR_ARGB (255 , 255 , 165 , 0 ));
    ------------------------------------------------------------
    Strides:
    ------------------------------------------------------------
    Code:
    nNumVertices == 83 
    nPrimitiveCount == 137 
    nNumVertices == 79 
    nPrimitiveCount == 105 
    nNumVertices == 142 
    nPrimitiveCount == 174 
    nNumVertices == 278    
    nPrimitiveCount == 462    
    nNumVertices == 263    
    nPrimitiveCount == 290    
    nNumVertices == 316    
    nPrimitiveCount == 556
    nNumVertices == 432    
    nPrimitiveCount == 354    
    nNumVertices == 144    
    nPrimitiveCount == 136   
    nNumVertices == 299    
    nPrimitiveCount == 311    
    nNumVertices == 167    
    nPrimitiveCount == 252   
    nNumVertices == 298    
    nPrimitiveCount == 506
    nNumVertices == 168    
    nPrimitiveCount == 254    
    nNumVertices == 860    
    nNumVertices == 778    
    nNumVertices == 648    
    nPrimitiveCount == 710    
    nNumVertices == 113    
    nPrimitiveCount == 189    
    nNumVertices == 142    
    nPrimitiveCount == 172   
    nNumVertices == 87   
    nPrimitiveCount == 90   
    nNumVertices == 79    
    nPrimitiveCount == 105  
    nNumVertices == 84    
    nPrimitiveCount == 110   
    nNumVertices == 70  
    nPrimitiveCount == 70  
    nNumVertices == 860   
    nPrimitiveCount == 778  
    nNumVertices == 85  
    nPrimitiveCount == 137)
    nNumVertices == 118    
    nPrimitiveCount == 126   
    nNumVertices == 121    
    nPrimitiveCount == 180   
    nNumVertices == 124    
    nPrimitiveCount == 126   
    nNumVertices == 295    
    nPrimitiveCount == 482  
    nNumVertices == 299 
    nPrimitiveCount == 452 
    nNumVertices == 474   
    nPrimitiveCount == 728)
    nNumVertices == 162     
    nPrimitiveCount == 200   
    nNumVertices == 120     
    nPrimitiveCount == 188   
    nNumVertices == 167     
    nPrimitiveCount == 276   
    nNumVertices == 108     
    nPrimitiveCount == 198   
    nNumVertices == 512     
    nPrimitiveCount == 728   
    nNumVertices == 790     
    nPrimitiveCount == 881   
    nNumVertices == 619     
    nPrimitiveCount == 800   
    nNumVertices == 399     
    nPrimitiveCount == 532   
    nNumVertices == 402     
    nPrimitiveCount == 580   
    nNumVertices == 102     
    nPrimitiveCount == 170   
    nNumVertices == 125     
    nPrimitiveCount == 98   
    nNumVertices == 116     
    nPrimitiveCount == 128   
    nNumVertices == 160     
    nPrimitiveCount == 174
    ------------------------------------------------------------
    LPDIRECT3DTEXTURE9
    ------------------------------------------------------------
    LPDIRECT3DTEXTURE9 Red;
    LPDIRECT3DTEXTURE9 Yellow;
    LPDIRECT3DTEXTURE9 Green;
    LPDIRECT3DTEXTURE9 Blue;
    LPDIRECT3DTEXTURE9 Purple;
    LPDIRECT3DTEXTURE9 Orange;
    LPDIRECT3DTEXTURE9 Pink;
    LPDIRECT3DTEXTURE9 White;
    LPDIRECT3DTEXTURE9 Black;

    ------------------------------------------------------------
    Credits:
    ------------------------------------------------------------
    ^...,^ [Me]
    D/C - What Would Do With Out A Drunk Cheater
    Gellin - Help

  2. The Following 6 Users Say Thank You to ^...,^ For This Useful Post:

    -Dimensions- (07-29-2010),Drake (07-17-2010),fvestrgenrl (07-17-2010),haloistaken100 (07-16-2010),Mr.Magicman (07-16-2010),~GodLike~ (07-16-2010)

  3. #2
    zmansquared's Avatar
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    Huh...thanks for the strides and colors. ill see what i can do
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  4. #3
    ^...,^'s Avatar
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    Quote Originally Posted by zmansquared View Post
    Huh...thanks for the strides and colors. ill see what i can do
    Go Find The Cham Tut And Then You Have Like 4 More Cham Couorls
    To Add To Your Hack

  5. #4
    zmansquared's Avatar
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    well the user still needs to code a stride logger of some sort
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  6. #5
    ^...,^'s Avatar
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    Quote Originally Posted by zmansquared View Post
    well the user still needs to code a stride logger of some sort
    RED
    Code:
    if (m_Stride == 44 || m_Stride == 36 || m_Stride == 32)
    {
        device->SetRenderState(D3DRS_ZENABLE,false);
        device->SetTexture(&Red);
        LPDIRECT3DTEXTURE9 pTexture[1];
    	const BYTE bRed[60] = { 0x42, 0x4D, 0x3C, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 
    0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 
    0x01,0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x0B, 
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00,

  7. The Following User Says Thank You to ^...,^ For This Useful Post:

    haloistaken100 (07-16-2010)

  8. #6
    Void's Avatar
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    GenerateTexture isn't part of any standard library or the DirectX libraries. So, it'd be really confusing to just post this without the function itself. Also, this isn't for experienced coders at all.. All this is calling a function.

  9. #7
    zmansquared's Avatar
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    have you tested? screen shots?
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  10. #8
    ^...,^'s Avatar
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    Quote Originally Posted by Void View Post
    GenerateTexture isn't part of any standard library or the DirectX libraries. So, it'd be really confusing to just post this without the function itself. Also, this isn't for experienced coders at all.. All this is calling a function.
    I Was About To Say That.

    Quote Originally Posted by zmansquared View Post
    have you tested? screen shots?
    Um...Team X Chams Hack Zach

  11. #9
    whit's Avatar
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    Quote Originally Posted by ^...,^ View Post
    Um...Team X Chams Hack Zach

    Im the one who got Unown coder Chams work idiot..

  12. #10
    ac1d_buRn's Avatar
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    Quote Originally Posted by whit View Post



    Im the one who got Unown coder Chams work idiot..
    it was not. It was me.
    You added the different colours.
    I got the standard colours to work.

  13. The Following User Says Thank You to ac1d_buRn For This Useful Post:

    CoderNever (07-16-2010)

  14. #11
    whit's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    it was not. It was me.
    You added the different colours.
    I got the standard colours to work.
    Yea he said it didnt work when you did it idk i dont really care either I was trien to flame this guy

  15. #12
    ac1d_buRn's Avatar
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    Quote Originally Posted by whit View Post


    Yea he said it didnt work when you did it idk i dont really care either I was trien to flame this guy
    Weell i got it to work. Then he wanted to change colours. So i was helping then they fkd up and i couldnt be bothered finding the problem and fixing D:

    Ya. And this guy fails. He wanted me to help him make this tut.

    Naa wayy broo.
    + Long already made one.

    http://www.mpgh.net/forum/31-c-c/284...-tutorial.html

    Thats how i got the basic idea of chams for myself

  16. #13
    whit's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    Weell i got it to work. Then he wanted to change colours. So i was helping then they fkd up and i couldnt be bothered finding the problem and fixing D:

    Ya. And this guy fails. He wanted me to help him make this tut.

    Naa wayy broo.
    + Long already made one.

    http://www.mpgh.net/forum/31-c-c/284...-tutorial.html

    Thats how i got the basic idea of chams for myself
    yea i just made him delete that base and rextract it and i did it from there

    And yes the threadstarter of this post isa failure

  17. The Following User Says Thank You to whit For This Useful Post:

    ғᴜᴋᴏᴊʀ (07-17-2010)

  18. #14
    UnOwN CoD3R's Avatar
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    //flame war.... im not in it ;D

  19. #15
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    Nice good job..
    [html][/html] www.myspace.com/kahlbrah



    X =COMPLETE
    =NOT
    [X] Made my own hack
    [X] Got kicked for hacking
    [X] Got kicked for not hacking
    [] Get VIP for MPGH
    [] Become MPGH Mod
    [X] Get laid


    EFFECTS OF VIP FTW!

    THANK ME IF I HELPED

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