Thread: Help Please!

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  1. #1
    fvestrgenrl's Avatar
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    Help Please!

    Okay so i followed the tutorial above and it works but i disconnect after about 5 minutes of play time, here is my code if someone could help me out:
    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }	
    void main()
    {
    while(true)
    {
    PushToConsole("SkelModelStencil 1");
    }
    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
    { 
        DWORD dwOrgProtect = NULL; 
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    I added the last part because someone said i should do that, but i still have the same problem.

  2. #2
    ^...,^'s Avatar
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    Quote Originally Posted by fvestrgenrl View Post
    Okay so i followed the tutorial above and it works but i disconnect after about 5 minutes of play time, here is my code if someone could help me out:
    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }	
    void main()
    {
    while(true)
    {
    I Cant Say Much But Its In There.

  3. #3
    carterv's Avatar
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    Try updating your LTClient.

  4. #4
    zmansquared's Avatar
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    the hook is bad
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



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  5. #5
    hairystick's Avatar
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    From what I saw on the posts there it is detected is it not?

  6. #6
    remusrowle34's Avatar
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    Quote Originally Posted by zmansquared View Post
    the hook is bad

    Yes, what he said. The hook is bad meaning it is detected. You will have to wait till next patch or learn a better hooking method.

  7. #7
    whit's Avatar
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    there is no hook in hotkey hack

  8. #8
    remusrowle34's Avatar
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    Quote Originally Posted by whit View Post
    there is no hook in hotkey hack
    oh well fail on my part then. Regardless its still detected.

  9. #9
    Beatz's Avatar
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    Quote Originally Posted by carterv View Post
    Try updating your LTClient.
    The LTClient he has is up to date.
    Don't Talk If You Can't Do.


  10. #10
    wjaga's Avatar
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    I did not understand anything

  11. #11
    Fabolous's Avatar
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    I'm on vacation. Did the LTC Lient update?

    I don't think so...

  12. #12
    zmansquared's Avatar
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    it didnt. ca is gonna update soon, i can feel it!!!
    Need Help With Coding or Something??? MSN me
    zmansquared@hotmail.com


    I am the one and only Microsoft Fag!!!

    Quote:
    Originally Posted by Arhk
    All games should be hacked, if we don't do it someone else will. Hackers force the progress, of better programming methods.
    ~


    Take this Pic everyone!



    next-

  13. #13
    Jason's Avatar
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    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void PushToConsole(const char* Command) 
    {
    DWORD JDEEZYLULZ = 0x007d9200;
    void* Send = ( void* )*( DWORD* )(JDEEZYLULZ);
    __asm
    {
    push Command;
    call Send; 
    add esp, 4;
    }
    }  
    void main()
    {
    while(true)
    {
    PushToConsole("SkelModelStencil 1");
    }
    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
    { 
        DWORD dwOrgProtect = NULL; 
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    Try that out, (note: only thing I changed was your PTC, it's now using CoderNevers' shizniz from his latest thread, that seemed to work for me (I take no credits lulz)

    Quote Originally Posted by Jeremy S. Anderson
    There are only two things to come out of Berkley, Unix and LSD,
    and I don’t think this is a coincidence
    You can win the rat race,
    But you're still nothing but a fucking RAT.


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  14. #14
    fvestrgenrl's Avatar
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    i tried a few other hooks, but they all D/C on connecting...
    anything else i should try?

    Quote Originally Posted by J-Deezy View Post
    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void PushToConsole(const char* Command) 
    {
    DWORD JDEEZYLULZ = 0x007d9200;
    void* Send = ( void* )*( DWORD* )(JDEEZYLULZ);
    __asm
    {
    push Command;
    call Send; 
    add esp, 4;
    }
    }  
    void main()
    {
    while(true)
    {
    PushToConsole("SkelModelStencil 1");
    }
    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
    { 
        DWORD dwOrgProtect = NULL; 
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    Try that out,
    Okay ill try it out Thanks dude!


    Edit:
    Didn't work... it D/C's as soon ad it gets past loading. Nice try though
    Last edited by fvestrgenrl; 07-19-2010 at 04:55 AM.

  15. #15
    CoderNever's Avatar
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    Replace your entire code with this (It uses my new Console Method)

    Code:
    Code:
    #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void ConsolePush(const char* Command) {
    DWORD CNADDIE = 0x007d9200;
    void* Send = ( void* )*( DWORD* )(CNADDIE);
    __asm
    {
    /* CREDITS TO CN */
    push Command;
    call Send; 
    add esp, -3-1+2+6;
    }
    }  	
    void main()
    {
    while(true)
    {
    ConsolePush("SkelModelStencil 1");
    }
    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
    { 
        DWORD dwOrgProtect = NULL; 
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize ); 
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
        return TRUE; 
    }
    J beat me! xD lol look what you renamed the Dword to! xD
    Last edited by CoderNever; 07-19-2010 at 04:55 AM.
    I Apologize for my latest release "CN Hack 7-11-11" I assure you it is not up to "CN Standard", and I feel bad due to all its flaws. I'm working hard, and steadily to remake it for I can bring everyone a hack they will really like!


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