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  1. #1
    ppl2pass's Avatar
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    [C++ Base] Making Subtitles?

    How can you make a group like this by cory?
    I tried adding a new item to the menu but you always have the extra options.


  2. #2
    Gordon`'s Avatar
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    just draw the text (group name)?


  3. #3
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    menu item (1)
    menu item (2)
    drawtext->group name (in x,y add coordinates to menu item (3) )
    menu item (4)
    menu item (5)

  4. #4
    ppl2pass's Avatar
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    @anger

    Wouldnt the menu hack items and the text overlap?

  5. #5
    Crash's Avatar
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    Just draw the title and have each section begin drawing below the title by a certain amount of pixels.

  6. #6
    ac1d_buRn's Avatar
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    Draw text as a title,
    Then drop the menu by 15 pixels

  7. #7
    ppl2pass's Avatar
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    so if im correct cory's menu consist of 4 menus?

  8. #8
    anger83's Avatar
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    [php]
    this->AddItemToMenu("Box Esp" ,1, 0);
    this->AddItemToMenu("Fly Hack" ,1, 0);
    this->AddItemToMenu("" ,1, 0);
    this->AddItemToMenu("No Spread" ,1, 1);

    if( Menu.mOpt[1].nopt > 0 )//Tracers
    this->PushToConsole( "ShowFirePath 1" );
    else
    this->PushToConsole( "ShowFirePath 0" );

    if( Menu.mOpt[2].nopt > 0 )//Windowed Mode
    this->PushToConsole( "windowed 1" );
    else
    this->PushToConsole( "windowed 0" );

    if( Menu.mOpt[4].nopt > 0 )//Fps
    this->PushToConsole( "ShowFps 1");
    else
    this->PushToConsole( "ShowFps 0");

    Directx.DrawString(10, 22, 0xFFFFFF, Directx.pFont, "[directx]");

    [/php]

  9. #9
    mmbob's Avatar
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    Is this how people really do their sub titles? I always did them by adding a flag to tell the menu if the item was a header or an item.

  10. #10
    Crash's Avatar
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    Quote Originally Posted by mmbob View Post

    Is this how people really do their sub titles? I always did them by adding a flag to tell the menu if the item was a header or an item.
    Hardly anybody puts effort they just copy and paste a base then post if there are any problems and waits for somebody who actually knows something to come in and help.
    /

    I think object oriented bases work nice.

  11. The Following User Says Thank You to Crash For This Useful Post:

    whit (07-20-2010)

  12. #11
    mmbob's Avatar
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    Quote Originally Posted by Sealionone View Post
    Hardly anybody puts effort they just copy and paste a base then post if there are any problems and waits for somebody who actually knows something to come in and help.
    /

    I think object oriented bases work nice.
    Modulization is good too

  13. #12
    Revolvium's Avatar
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    This is a modded Hans211 base. I'm 95% sure about this, since I was using his base till I decided to make my own menu using sprites. You can just google for it, or PM me and I'll give you the link to the site where he released it. Best of luck to you sir.

  14. #13
    whit's Avatar
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    Makeing sumthin simple feel hard...

  15. #14
    Crash's Avatar
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    Quote Originally Posted by mmbob View Post
    Modulization is good too
    I'd love to show you a bit maybe you could help crash finish up his debugging. He's almost at his wit's end.

    Fuckfuckfuckfuckfuckfuck.

    It keeps push the wrong command I HAVE NO FUCKING IDEA WHY. I HAVE EVERYTHING WORKING EXCEPT FOR THAT TINY BUG. -_-""""
    Last edited by Crash; 07-20-2010 at 02:05 PM.

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