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  1. #31
    DeadLinez's Avatar
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    Quote Originally Posted by -Dimensions- View Post
    I recoded Gellin's base about 3 times.

    The first time was the Deutors + DirectX.

    The second time was it only worked on 32 bit machines so I fixed that.

    The third time was recoding OPK + Telekill.

    Now that I am finally done with my menu, I find out there was a Silent Patch and now my hack D/Cs.

    I heard from Zoom I needed a new Hook Method. I don't know but it was working before the Silent Patch, so what do I have to change to make it un-detected after the Silent Patch?
    LOL

    Recoding something doesnt change anything at all, just may be diffrent class names, or different function names... doesnt do any change. So it is your fail that you DC.

  2. #32
    Void's Avatar
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    Quote Originally Posted by -Dimensions- View Post
    No Way! This Modified Gellin's Base took me for ever to make.



    Please, I need a new hook, someone share one!
    Well, since you seemingly have a 100% OPK working. Using breakpoints or exception handlers shouldn't be of any difficulty to you. Good luck.

  3. The Following User Says Thank You to Void For This Useful Post:

    J (08-09-2010)

  4. #33
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    Quote Originally Posted by Void View Post
    Well, since you seemingly have a 100% OPK working. Using breakpoints or exception handlers shouldn't be of any difficulty to you. Good luck.
    I have already tried using hwbps and veh. It didn't work. Then again ,maybe I didn't do it right.

  5. #34
    deathninjak0's Avatar
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    Quote Originally Posted by Void View Post
    Well, since you seemingly have a 100% OPK working. Using breakpoints or exception handlers shouldn't be of any difficulty to you. Good luck.
    LOL. .

  6. #35
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    I'll be looking to other people for help. Thanks for everyone's time.

  7. #36
    GridMaster's Avatar
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    Dimensions, you know the enemy pointers by any chance?

    Quote Originally Posted by Dave84311 View Post
    Boys and girls, this is what we call a retard.

  8. #37
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    Quote Originally Posted by trevmmeister View Post
    Dimensions, you know the enemy pointers by any chance?
    //OPK + TELEKILL
    #define charposoffset 0x66F34
    #define otherplyrptr 0x377CD640
    #define posyoffset 0xCC
    #define yoffset 0xCC

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