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  1. #1
    kotentopf's Avatar
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    [Help] D3DXCreateTextureFromResourceEx

    hey,
    i have a question.
    can u help me with this function

    D3DXCreateTextureFromResourceEx

    i want to know how i use them right.

    if u dont know waht this is do:

    with this function u can add a picture into ur hack.
    iwant to add a .png image

    if im using bytes theyr is the transparenty area white...

    i hope u can help me

    if u want to see which picture here u can see:


    this image i make public, cause this image is comming into my next pub xD

  2. #2
    BloodSkin's Avatar
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    well, from a gfx standpoint, if the transparency is set to pure white, just go in to photoshop and make the whole image 1% darker if you want to still see the white. otherwise im not sure i can help

  3. #3
    Synns's Avatar
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    Look up D3DXCreateTextureFromFile.

  4. #4
    kotentopf's Avatar
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    Quote Originally Posted by Tyrannus View Post
    Look up D3DXCreateTextureFromFile.
    if im using this, i must give the path.
    but if i want to make it into a public hack, they must also download the image. and when u download a hack, do u want also download a image to use it?

  5. #5
    markoj's Avatar
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    Are you saying you already used bytes, but are looking for another method?
    Dont ban me

  6. #6
    kotentopf's Avatar
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    Quote Originally Posted by markoj View Post
    Are you saying you already used bytes, but are looking for another method?
    yeah, cause the transperancy area.
    watch on my image:
    u see its a .png so it can have trasparent surfaces.
    but when im using bytes, the transparent surfaces are whit, and not transparent cause this i want to use this function, but their is so muc i must enter where i dont know which is what oO xD

  7. #7
    Synns's Avatar
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    Quote Originally Posted by kotentopf View Post
    if im using this, i must give the path.
    but if i want to make it into a public hack, they must also download the image. and when u download a hack, do u want also download a image to use it?
    Use GetDirectoryFile.

    Code:
    char dlldirectory[320];
    
    char *GetDirectoryFile(char *filename)
    {
    	static char path[320];
    	strcpy(path, dlldirectory);
    	strcat(path, filename);
    	return path;
    }
    
    In DLLMain;
    
    GetModuleFileName(hDll, dlldirectory, 512);
    for(int i = strlen(dlldirectory); i > 0; i--) { 
    if(dlldirectory[i] == '\\') { dlldirectory[i+1] = 0; break; } }
    
    D3DXCreateTextureFromFile;
    
    D3DXCreateTextureFromFile( myDevice, GetDirectoryFile("Picture.png"), &texPicture );
    Put Picture.png or whatever your file name is in the same directory as your .dll.
    Last edited by Synns; 08-09-2010 at 11:17 AM.

  8. #8
    Valiant671's Avatar
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    Kontentpof, go back to gorfags

  9. #9
    J's Avatar
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    Use:

    D3DXCreateTextureFromFile()
    Keep me motivated for my hack development!

  10. #10
    ··Fvestrgenrl··'s Avatar
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    Quote Originally Posted by Valiant671 View Post
    Kontentpof, go back to gorfags
    Coming from a leecher who cant code shit and will not help this site in any way.

  11. #11
    Mr.Magicman's Avatar
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    Quote Originally Posted by Blood View Post
    Use:

    D3DXCreateTextureFromFile()
    If he uses that with transparency his image will be all streched so you must use D3DXCreateTextureFromFileEx and some flags to make it normal (And this method for me uses less FPS :/)

  12. #12
    ngh555's Avatar
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    Why don't you use bytes? It works for me, I have a banner with transparency and irregular edges, all working pretty neat.

    Do a search on MSDN for this D3DXCreateTextureFromFileInMemoryEx

    It will work wonders for you. Too bad my D3D hack is not working or I could show it to you.
    Originally Posted by flavjo
    Sorry for my chooby question but where do i find the C++ Express in my PC???
    Originally Posted by Deco
    i'll just punch him in the face nd steal his shoes *nigga style*

  13. #13
    Finish's Avatar
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    I DONT GET IT. when i use byte and when topblast used bytes in his color picker chams it worked prefect it got transparent parts u just cant get it done.. maybe u should look more at this like

    Sprite->Begin(HERE);

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